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Resolves #618 -- remove todo
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todo.txt
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Big Things
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~~~~~~~~~~~~~~~~~~~~~~~~~
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[ ] compare settings for a level!!! integrated into builder...
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[ ] casperjs for visuals regression testing? it works with canvas so
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it could be a nice way to move super fast with visuals refactoring
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Medium things:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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[ ] figure out what to do with instant commands (and parse waterfall and the like)
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[ ] disable git commands on hg levels (and vice versa)
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[ ] capture unexpected exceptions and print
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Small things to implement:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Minor Bugs to fix:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Big Bugs to fix:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Ideas for cleaning
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~~~~~~~~~~~~~
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Done things:
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(I only started this on Dec 17th 2012 to get a better sense of what was done)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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[x] flip trees upside down from command (look at refresh tree as a way to do this)
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[x] make show solution easier
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[x] make helper bar clickable with goal vis floating
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[x] huge update to level you wrote. that you said is true for
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git fetch and git push (basically) but pull is not the same. basically
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its going to ignore where you are during the fetch
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[x] IDEA!!! just talk about arguments for each command one at a time. build
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concept of place first and then expand on it!
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[x] FIX the level you came up with
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[x] aka fetch + merge,
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just like expected. ill probably still update o/master just for sanity
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master is the source on the remote and HEAD is the source on local
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(place to merge). o/master gets updated regardless
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[x] ok say I have branch banana and its one commit ahead of master. if I git
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pull origin master while checked out on banana, it fetches those commits
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(doesn't update origin/master) and then merges them into banana.
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[x] and then "git pull origin banana:origin/banana" works because it goes into
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the remote branch and then merges the fetch HEAD with current location
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[x] oh boy heres another data point. git fetch banana:banana will actually
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fast-forward banana to what remote has, but not update o/banana. weirdly it
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doesn't let you do this if you are checked out on banana
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[x] furthermore, if banana has commits and its not a FF, it will reject the command. wth??
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[x] test is failing because we create banana when we should only really be creating o/banana
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[x] work on TABBED levels layout
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[x] EASY -- make colors the same between remote branches and their remote counterparts
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[x] fix undo not syncing the remote tracking
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[x] get clone as a before command working in demonstration views (related to test infra as well)
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[x] importTreeNow fails if origin isn't updated
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[x] set checkout -b branch __remoteBranch to track the remote branch
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[x] test coverage for hg!!! (in progress)
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[x] tree pruning
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[x] TONS of hg stuff
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[x] finally work on an upload / download animation
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[x] factor out golf thing too
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[x] factor regexes and instant commands into one module
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[x] big command refactor to get everything in one place
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[x] get demonstration view to show origin / remote -- z index ugliness
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[x] get goal visualization to show origin / remote.... hrm :O
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[x] MASSIVE EFFIN REFACTOR of all command options outside of git engine and into separate module
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[x] facebook page link :D
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[x] tree comparison with origin.... done! not too bad
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[x] green refactor tree compare to have map
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[x] increase test coverage over everything
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- unit and integration, but mostly for git operations
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[x] figure out gh-pages force
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[x] add visuals and text to show compare method
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[x] green refactor tree compare to have map
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[x] fix tests by stubbing out animation factory to resolve promises
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[x] better git clone and fake teamwork anywhere
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[x] git pull animation
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[x] use the graph difference algorithm to then implement git push
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[x] work on git pull --rebase animation, send down the deferred and it should work?
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[x] why is rebase -i broken? don't emulate touch events
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[x] tree compare test coverage
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[x] remote branch it is tracking (points to a remote branch model)
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[x] fix branch -a and branch -r to: show remote branches or all branches
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[x] fix branch -f to not allow moving remote branches?
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[x] fix checkout to: if you go to __remoteBranch, it just goes to the commit since its read-only.
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[x] is remote (custom getter)
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[x] hash agnotisc comparison with asserts for amends
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[x] level builder intl aware
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[x] rest of views/index translation
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[x] git/index.js translation -- rest of the strings
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[x] next level confirm translation
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[x] fix clickthrough when goal is shown
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[x] hash agnostic comparison
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[x] get automated SHA hash appending in the html source :OOOOO... template? or what?t
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[x] import random level JSON
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[x] export / import tree from JSON
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[x] rebase bug... ugh
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[x] bug with weird tree string:
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[x] optimistic parsing of level and level builder commands, man that was toughwith circular imports
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[x] edit dialog
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[x] level builder dialog builder
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[x] level builder dialog tester
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[x] turn off button clicking for demonstration view :O
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[x] text grabber for commands
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[x] way to close testing view
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[x] allow demonstration view to have git commands beforehand
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[x] demonstration builder progress
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[x] markdowngrabber
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[x] sandbox and level command refresh
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[x] level builder finish
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[x] level builder? :OOO
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* basically just an extension of level (or sandbox), that has commands like
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```save tree beginning``` or ```save tree goal``` and then a final
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dialog typing area thingy
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[x] vis branch z index reflow bug
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[x] fix terminal input field in general
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[x] warning for window size
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[x] esc on multiview quits absolutely
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[x] cross browser support... firefox only LULZ. should be just css right? WRONG
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[x] keyboard navigation for level selector
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[x] optional multiview on start
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[x] local storage for solved map
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[x] what if they just type "levels" ?
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[x] hookup for when solving happens
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[x] levels dropdown selection?
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[x] git demonstration view -- shouldn't be too bad. LOL WHAT A FUCKING JOKE like 4 hours
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[x] gotoSandbox command
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[x] "next level?" dialog after beating level
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[x] keyboard input for confirm / cancel
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[x] level arbiter (has everything by ID)
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[x] flip branches on the sides!! i wonder how to determine...
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[x] click handlers on goal visualization for the actual canvas elements
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[x] sandbox can launch and takedown levels
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[x] TWO epic bugs squashed:
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* Raphael process.nextTick needed
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* _.debounce on prototype
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[x] window zoom alert thing -- this just needs to be timeouted one more time
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[x] level teardown
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[x] great die for levels
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[x] show which level you are in! with a little thing on the top
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[x] allow command history to clear finished ones
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[x] put in some > into the rules for CSS
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[x] fix bug for multiview, i think its from the die() on everyone
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[x] fixed bug in command queue
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[x] better compare in levels
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[x] show solution
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[x] show goal
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[x] reset for sandbox command
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[x] do an after-paper-initialize type thing so we can insert git shim once
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git engine is done.
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[x] promise-based levels
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[x] fixed that to-do entry with the toggle Z thing. now its much more consistent
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[x] sandbox a real view now
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[x] awesome before and after shims with event baton stealing and passing back
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[x] sip from buffer with post-command hooks. ideally the git engine
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knows nothing about the level being played
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[x] fix tests
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[x] transition to deferreds / promises for command callbacks
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[x] awesome ability to have dialogs and such handle command processing and block
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[x] figure out why multiview baton passing doesn't work...
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[x] multiple things can process!!!
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[x] move command creation outside of the command view so multiple things
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can be responsible for specifying the waterfall associated with a command!
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[x] awesome zoom level polling and sweet event baton stealing :DDDDDDDDDDDDDD
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[x] then refactor keyboard input and UI.listen() to that event system
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[x] make some kind of "single listener" event system... will make keyboard stuff easy
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because then you just steal and release for modals and such
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[x] text input from the commandPromptView must flow down into
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filters. no hacky stuff anymore where it's part of the option parser,
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wtf
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[x] ok fuckit here is the deal. Command model has minimal logic -- it calls
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to a parse waterfall that expands any shortcuts needed, handles any instant
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commands, and then finally will handle the dispatching. I think this will be
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really nice :D
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[x] disabled map for levels
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[x] better click events on branches and commits
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[x] change to returning a promise for multiview
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[x] multiViews with multiple terminals...
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[x] debounce the forward and back methods
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[x] multiview makes all these arrow views which fire events
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[x] markdown parsing yay!!
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[x] check animation for command entry fading nicely wtf
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[x] no more CSS ids in views
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[x] promise-based confirm cancel
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[x] rebase buttons view & styling
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[x] rebase entries styling
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[x] view for anything above the fold (modal view)
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[x] rebase styling (get it better. even cuter -- make it like a command window)
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[x] fix multiple rebases
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[x] z index reflow update
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[x] level finish animation
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[x] refactor visualization
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[x] aliases replace when put into commands
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[x] headless Git for testing (send it commands and expected trees)
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[x] few tests
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[x] Great git test coverage
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[x] gitEngine loads from tree immediately, not the weird thing we have now!
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[x] nice opacity fade in
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[x] clean up require
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[x] promise based callback for interactive rebase WITH FAIL awesome
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