From 1aa75a27bf4e2ecaa6b78f71d389cc92fe173122 Mon Sep 17 00:00:00 2001 From: Peter Cottle Date: Sun, 3 Nov 2019 21:21:01 -0800 Subject: [PATCH] Resolves #618 -- remove todo --- todo.txt | 201 ------------------------------------------------------- 1 file changed, 201 deletions(-) delete mode 100644 todo.txt diff --git a/todo.txt b/todo.txt deleted file mode 100644 index d586514b..00000000 --- a/todo.txt +++ /dev/null @@ -1,201 +0,0 @@ -Big Things -~~~~~~~~~~~~~~~~~~~~~~~~~ -[ ] compare settings for a level!!! integrated into builder... -[ ] casperjs for visuals regression testing? it works with canvas so - it could be a nice way to move super fast with visuals refactoring - -Medium things: -~~~~~~~~~~~~~~~~~~~~~~~~~~~ -[ ] figure out what to do with instant commands (and parse waterfall and the like) -[ ] disable git commands on hg levels (and vice versa) -[ ] capture unexpected exceptions and print - -Small things to implement: -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -Minor Bugs to fix: -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -Big Bugs to fix: -~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -Ideas for cleaning -~~~~~~~~~~~~~ - -Done things: -(I only started this on Dec 17th 2012 to get a better sense of what was done) -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -[x] flip trees upside down from command (look at refresh tree as a way to do this) -[x] make show solution easier -[x] make helper bar clickable with goal vis floating -[x] huge update to level you wrote. that you said is true for - git fetch and git push (basically) but pull is not the same. basically - its going to ignore where you are during the fetch -[x] IDEA!!! just talk about arguments for each command one at a time. build - concept of place first and then expand on it! -[x] FIX the level you came up with -[x] aka fetch + merge, - just like expected. ill probably still update o/master just for sanity - master is the source on the remote and HEAD is the source on local - (place to merge). o/master gets updated regardless -[x] ok say I have branch banana and its one commit ahead of master. if I git - pull origin master while checked out on banana, it fetches those commits - (doesn't update origin/master) and then merges them into banana. -[x] and then "git pull origin banana:origin/banana" works because it goes into - the remote branch and then merges the fetch HEAD with current location -[x] oh boy heres another data point. git fetch banana:banana will actually - fast-forward banana to what remote has, but not update o/banana. weirdly it - doesn't let you do this if you are checked out on banana -[x] furthermore, if banana has commits and its not a FF, it will reject the command. wth?? -[x] test is failing because we create banana when we should only really be creating o/banana -[x] work on TABBED levels layout -[x] EASY -- make colors the same between remote branches and their remote counterparts -[x] fix undo not syncing the remote tracking -[x] get clone as a before command working in demonstration views (related to test infra as well) -[x] importTreeNow fails if origin isn't updated -[x] set checkout -b branch __remoteBranch to track the remote branch -[x] test coverage for hg!!! (in progress) -[x] tree pruning -[x] TONS of hg stuff -[x] finally work on an upload / download animation -[x] factor out golf thing too -[x] factor regexes and instant commands into one module -[x] big command refactor to get everything in one place -[x] get demonstration view to show origin / remote -- z index ugliness -[x] get goal visualization to show origin / remote.... hrm :O -[x] MASSIVE EFFIN REFACTOR of all command options outside of git engine and into separate module -[x] facebook page link :D -[x] tree comparison with origin.... done! not too bad -[x] green refactor tree compare to have map -[x] increase test coverage over everything - - unit and integration, but mostly for git operations -[x] figure out gh-pages force -[x] add visuals and text to show compare method -[x] green refactor tree compare to have map -[x] fix tests by stubbing out animation factory to resolve promises -[x] better git clone and fake teamwork anywhere -[x] git pull animation -[x] use the graph difference algorithm to then implement git push -[x] work on git pull --rebase animation, send down the deferred and it should work? -[x] why is rebase -i broken? don't emulate touch events -[x] tree compare test coverage -[x] remote branch it is tracking (points to a remote branch model) -[x] fix branch -a and branch -r to: show remote branches or all branches -[x] fix branch -f to not allow moving remote branches? -[x] fix checkout to: if you go to __remoteBranch, it just goes to the commit since its read-only. -[x] is remote (custom getter) -[x] hash agnotisc comparison with asserts for amends -[x] level builder intl aware -[x] rest of views/index translation -[x] git/index.js translation -- rest of the strings -[x] next level confirm translation -[x] fix clickthrough when goal is shown -[x] hash agnostic comparison -[x] get automated SHA hash appending in the html source :OOOOO... template? or what?t -[x] import random level JSON -[x] export / import tree from JSON -[x] rebase bug... ugh -[x] bug with weird tree string: -[x] optimistic parsing of level and level builder commands, man that was toughwith circular imports -[x] edit dialog -[x] level builder dialog builder -[x] level builder dialog tester -[x] turn off button clicking for demonstration view :O -[x] text grabber for commands -[x] way to close testing view -[x] allow demonstration view to have git commands beforehand -[x] demonstration builder progress -[x] markdowngrabber -[x] sandbox and level command refresh -[x] level builder finish -[x] level builder? :OOO - * basically just an extension of level (or sandbox), that has commands like - ```save tree beginning``` or ```save tree goal``` and then a final - dialog typing area thingy -[x] vis branch z index reflow bug -[x] fix terminal input field in general -[x] warning for window size -[x] esc on multiview quits absolutely -[x] cross browser support... firefox only LULZ. should be just css right? WRONG -[x] keyboard navigation for level selector -[x] optional multiview on start -[x] local storage for solved map -[x] what if they just type "levels" ? -[x] hookup for when solving happens -[x] levels dropdown selection? -[x] git demonstration view -- shouldn't be too bad. LOL WHAT A FUCKING JOKE like 4 hours -[x] gotoSandbox command -[x] "next level?" dialog after beating level -[x] keyboard input for confirm / cancel -[x] level arbiter (has everything by ID) -[x] flip branches on the sides!! i wonder how to determine... -[x] click handlers on goal visualization for the actual canvas elements -[x] sandbox can launch and takedown levels -[x] TWO epic bugs squashed: - * Raphael process.nextTick needed - * _.debounce on prototype -[x] window zoom alert thing -- this just needs to be timeouted one more time -[x] level teardown -[x] great die for levels -[x] show which level you are in! with a little thing on the top -[x] allow command history to clear finished ones -[x] put in some > into the rules for CSS -[x] fix bug for multiview, i think its from the die() on everyone -[x] fixed bug in command queue -[x] better compare in levels -[x] show solution -[x] show goal -[x] reset for sandbox command -[x] do an after-paper-initialize type thing so we can insert git shim once - git engine is done. -[x] promise-based levels -[x] fixed that to-do entry with the toggle Z thing. now its much more consistent -[x] sandbox a real view now -[x] awesome before and after shims with event baton stealing and passing back -[x] sip from buffer with post-command hooks. ideally the git engine - knows nothing about the level being played -[x] fix tests -[x] transition to deferreds / promises for command callbacks -[x] awesome ability to have dialogs and such handle command processing and block -[x] figure out why multiview baton passing doesn't work... -[x] multiple things can process!!! -[x] move command creation outside of the command view so multiple things - can be responsible for specifying the waterfall associated with a command! -[x] awesome zoom level polling and sweet event baton stealing :DDDDDDDDDDDDDD -[x] then refactor keyboard input and UI.listen() to that event system -[x] make some kind of "single listener" event system... will make keyboard stuff easy - because then you just steal and release for modals and such -[x] text input from the commandPromptView must flow down into - filters. no hacky stuff anymore where it's part of the option parser, - wtf -[x] ok fuckit here is the deal. Command model has minimal logic -- it calls - to a parse waterfall that expands any shortcuts needed, handles any instant - commands, and then finally will handle the dispatching. I think this will be - really nice :D -[x] disabled map for levels -[x] better click events on branches and commits -[x] change to returning a promise for multiview -[x] multiViews with multiple terminals... -[x] debounce the forward and back methods -[x] multiview makes all these arrow views which fire events -[x] markdown parsing yay!! -[x] check animation for command entry fading nicely wtf -[x] no more CSS ids in views -[x] promise-based confirm cancel -[x] rebase buttons view & styling -[x] rebase entries styling -[x] view for anything above the fold (modal view) -[x] rebase styling (get it better. even cuter -- make it like a command window) -[x] fix multiple rebases -[x] z index reflow update -[x] level finish animation -[x] refactor visualization -[x] aliases replace when put into commands -[x] headless Git for testing (send it commands and expected trees) -[x] few tests -[x] Great git test coverage -[x] gitEngine loads from tree immediately, not the weird thing we have now! -[x] nice opacity fade in -[x] clean up require -[x] promise based callback for interactive rebase WITH FAIL awesome -