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signals: don't move mouse to dialog corners
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@ -40,7 +40,7 @@ client.add_signal("focus", function(c)
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-- Move the mouse to the top left corner
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local margin = 10
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if not focus_from_mouse then
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if not focus_from_mouse and c.type ~= "dialog" then
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local cc = c:geometry()
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local _, x, y = awful.mouse.client.corner(nil, "top_left")
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if x and y and cc.width > margin * 2 and cc.height > margin * 2 then
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