pcottle.learnGitBranching/src/js/views/commandViews.js
2013-01-01 22:12:25 -08:00

362 lines
9.6 KiB
JavaScript

var _ = require('underscore');
// horrible hack to get localStorage Backbone plugin
var Backbone = (!require('../util').isBrowser()) ? Backbone = require('backbone') : Backbone = window.Backbone;
var CommandEntryCollection = require('../models/collections').CommandEntryCollection;
var Main = require('../app');
var Command = require('../models/commandModel').Command;
var CommandEntry = require('../models/commandModel').CommandEntry;
var Errors = require('../util/errors');
var Warning = Errors.Warning;
var util = require('../util');
var keyboard = require('../util/keyboard');
var CommandPromptView = Backbone.View.extend({
initialize: function(options) {
Main.getEvents().on('commandSubmittedPassive', this.addToCommandHistory, this);
// uses local storage
this.commands = new CommandEntryCollection();
this.commands.fetch({
success: _.bind(function() {
// reverse the commands. this is ugly but needs to be done...
var commands = [];
this.commands.each(function(c) {
commands.push(c);
});
commands.reverse();
this.commands.reset();
_.each(commands, function(c) {
this.commands.add(c);
}, this);
}, this)
});
this.index = -1;
this.commandSpan = this.$('#prompt span.command')[0];
this.commandCursor = this.$('#prompt span.cursor')[0];
this.focus();
Main.getEvents().on('rollupCommands', this.rollupCommands, this);
Main.getEventBaton().stealBaton('keydown', this.onKeyDown, this);
Main.getEventBaton().stealBaton('keyup', this.onKeyUp, this);
},
events: {
'blur #commandTextField': 'hideCursor',
'focus #commandTextField': 'showCursor'
},
blur: function() {
this.hideCursor();
},
focus: function() {
this.$('#commandTextField').focus();
this.showCursor();
},
hideCursor: function() {
this.toggleCursor(false);
},
showCursor: function() {
this.toggleCursor(true);
},
toggleCursor: function(state) {
$(this.commandCursor).toggleClass('shown', state);
},
onKeyDown: function(e) {
var el = e.srcElement;
this.updatePrompt(el);
},
onKeyUp: function(e) {
this.onKeyDown(e);
// we need to capture some of these events.
var keyToFuncMap = {
enter: _.bind(function() {
this.submit();
}, this),
up: _.bind(function() {
this.commandSelectChange(1);
}, this),
down: _.bind(function() {
this.commandSelectChange(-1);
}, this)
};
var key = keyboard.mapKeycodeToKey(e.which);
if (keyToFuncMap[key] !== undefined) {
e.preventDefault();
keyToFuncMap[key]();
this.onKeyDown(e);
}
},
badHtmlEncode: function(text) {
return text.replace(/&/g,'&')
.replace(/</g,'&lt;')
.replace(/</g,'&lt;')
.replace(/ /g,'&nbsp;')
.replace(/\n/g,'');
},
updatePrompt: function(el) {
// i WEEEPPPPPPpppppppppppp that this reflow takes so long. it adds this
// super annoying delay to every keystroke... I have tried everything
// to make this more performant. getting the srcElement from the event,
// getting the value directly from the dom, etc etc. yet still,
// there's a very annoying and sightly noticeable command delay.
// try.github.com also has this, so I'm assuming those engineers gave up as
// well...
var val = this.badHtmlEncode(el.value);
this.commandSpan.innerHTML = val;
// now mutate the cursor...
this.cursorUpdate(el.value.length, el.selectionStart, el.selectionEnd);
// and scroll down due to some weird bug
Main.getEvents().trigger('commandScrollDown');
},
cursorUpdate: function(commandLength, selectionStart, selectionEnd) {
// 10px for monospaced font at "1" zoom
var zoom = require('../util/zoomLevel').detectZoom();
var widthPerChar = 10 * zoom;
var numCharsSelected = Math.max(1, selectionEnd - selectionStart);
var width = String(numCharsSelected * widthPerChar) + 'px';
// now for positioning
var numLeft = Math.max(commandLength - selectionStart, 0);
var left = String(-numLeft * widthPerChar) + 'px';
// one reflow? :D
$(this.commandCursor).css({
width: width,
left: left
});
},
commandSelectChange: function(delta) {
this.index += delta;
// if we are over / under, display blank line. yes this eliminates your
// partially edited command, but i doubt that is much in this demo
if (this.index >= this.commands.length || this.index < 0) {
this.clear();
this.index = -1;
return;
}
// yay! we actually can display something
var commandEntry = this.commands.toArray()[this.index].get('text');
this.setTextField(commandEntry);
},
clearLocalStorage: function() {
this.commands.each(function(c) {
Backbone.sync('delete', c, function() { });
}, this);
localStorage.setItem('CommandEntries', '');
},
setTextField: function(value) {
this.$('#commandTextField').val(value);
},
clear: function() {
this.setTextField('');
},
submit: function() {
var value = this.$('#commandTextField').val().replace('\n', '');
this.clear();
this.submitCommand(value);
this.index = -1;
},
rollupCommands: function(numBack) {
var which = this.commands.toArray().slice(1, Number(numBack) + 1);
which.reverse();
var str = '';
_.each(which, function(commandEntry) {
str += commandEntry.get('text') + ';';
}, this);
var rolled = new CommandEntry({text: str});
this.commands.unshift(rolled);
Backbone.sync('create', rolled, function() { });
},
addToCommandHistory: function(value) {
// we should add the command to our local storage history
// if it's not a blank line and this is a new command...
// or if we edited the command in place in history
var shouldAdd = (value.length && this.index === -1) ||
((value.length && this.index !== -1 &&
this.commands.toArray()[this.index].get('text') !== value));
if (this.index !== -1) {
console.log(this.commands.toArray()[this.index]);
}
console.log('should add', shouldAdd);
if (!shouldAdd) {
return;
}
var commandEntry = new CommandEntry({text: value});
this.commands.unshift(commandEntry);
// store to local storage
Backbone.sync('create', commandEntry, function() { });
// if our length is too egregious, reset
if (this.commands.length > 100) {
this.clearLocalStorage();
}
},
submitCommand: function(value) {
Main.getEventBaton().trigger('commandSubmitted', value);
}
});
// This is the view for all commands -- it will represent
// their status (inqueue, processing, finished, error),
// their value ("git commit --amend"),
// and the result (either errors or warnings or whatever)
var CommandView = Backbone.View.extend({
tagName: 'div',
model: Command,
template: _.template($('#command-template').html()),
events: {
'click': 'clicked'
},
clicked: function(e) {
},
initialize: function() {
this.model.bind('change', this.wasChanged, this);
this.model.bind('destroy', this.remove, this);
},
wasChanged: function(model, changeEvent) {
// for changes that are just comestic, we actually only want to toggle classes
// with jquery rather than brutally delete a html. doing so allows us
// to nicely fade things
var changes = changeEvent.changes;
var changeKeys = _.keys(changes);
if (_.difference(changeKeys, ['status']).length === 0) {
this.updateStatus();
} else {
this.render();
}
},
updateStatus: function() {
var statuses = ['inqueue', 'processing', 'finished'];
var toggleMap = {};
_.each(statuses, function(status) {
toggleMap[status] = false;
});
toggleMap[this.model.get('status')] = true;
var query = this.$('p.commandLine');
_.each(toggleMap, function(value, key) {
query.toggleClass(key, value);
});
},
render: function() {
var json = _.extend(
{
resultType: '',
result: '',
formattedWarnings: this.model.getFormattedWarnings()
},
this.model.toJSON()
);
this.$el.html(this.template(json));
return this;
},
remove: function() {
$(this.el).hide();
}
});
var CommandLineHistoryView = Backbone.View.extend({
initialize: function(options) {
this.collection = options.collection;
this.collection.on('add', this.addOne, this);
this.collection.on('reset', this.addAll, this);
this.collection.on('all', this.render, this);
this.collection.on('change', this.scrollDown, this);
Main.getEvents().on('commandScrollDown', this.scrollDown, this);
},
addWarning: function(msg) {
var err = new Warning({
msg: msg
});
var command = new Command({
error: err,
rawStr: 'Warning:'
});
this.collection.add(command);
},
scrollDown: function() {
// if commandDisplay is ever bigger than #terminal, we need to
// add overflow-y to terminal and scroll down
var cD = $('#commandDisplay')[0];
var t = $('#terminal')[0];
if ($(t).hasClass('scrolling')) {
t.scrollTop = t.scrollHeight;
return;
}
if (cD.clientHeight > t.clientHeight) {
$(t).css('overflow-y', 'scroll');
$(t).css('overflow-x', 'hidden');
$(t).addClass('scrolling');
t.scrollTop = t.scrollHeight;
}
},
addOne: function(command) {
var view = new CommandView({
model: command
});
this.$('#commandDisplay').append(view.render().el);
this.scrollDown();
},
addAll: function() {
this.collection.each(this.addOne);
}
});
exports.CommandPromptView = CommandPromptView;
exports.CommandLineHistoryView = CommandLineHistoryView;