pcottle.learnGitBranching/src/visuals.js
2012-09-22 21:16:59 -07:00

377 lines
9.5 KiB
JavaScript

function GitVisuals(options) {
this.commitCollection = options.commitCollection;
this.branchCollection = options.branchCollection;
this.visNodeMap = {};
this.edgeCollection = new VisEdgeCollection();
this.visBranchCollection = new VisBranchCollection();
this.commitMap = {};
this.rootCommit = null;
this.paperReady = false;
this.paperWidth = null;
this.paperHeight = null;
this.commitCollection.on('change', this.collectionChanged, this);
this.branchCollection.on('add', this.addBranch, this);
this.branchCollection.on('remove', this.removeBranch, this);
events.on('canvasResize', _.bind(
this.canvasResize, this
));
events.on('raphaelReady', _.bind(
this.drawTreeFirstTime, this
));
events.on('refreshTree', _.bind(
this.refreshTree, this
));
}
GitVisuals.prototype.getScreenBounds = function() {
// for now we return the node radius subtracted from the walls
return {
widthPadding: GRAPHICS.nodeRadius * 1.5,
heightPadding: GRAPHICS.nodeRadius * 1.5
};
};
GitVisuals.prototype.toScreenCoords = function(pos) {
if (!this.paperWidth) {
throw new Error('being called too early for screen coords');
}
var bounds = this.getScreenBounds();
var shrink = function(frac, total, padding) {
return padding + frac * (total - padding * 2);
};
return {
x: shrink(pos.x, this.paperWidth, bounds.widthPadding),
y: shrink(pos.y, this.paperHeight, bounds.heightPadding)
};
};
/***************************************
== Tree Calculation Parts ==
_ __ __ _
\\/ / \ \//_
\ \ / __| __
\ \___/ /_____/ /
| _______ \
\ ( ) / \_\
\ /
| |
| |
____+-_=+-^ ^+-=_=__________
^^ I drew that :D
**************************************/
GitVisuals.prototype.refreshTree = function() {
if (!this.paperReady) { console.warn('called refresh tree when not ready yet'); return; }
this.calculateTreeCoords();
this.animateNodePositions();
this.animateEdges();
this.animateRefs();
};
GitVisuals.prototype.refreshTreeHarsh = function() {
this.calculateTreeCoords();
this.animateEdges();
this.animateNodePositions();
};
GitVisuals.prototype.calculateTreeCoords = function() {
if (!this.rootCommit) {
throw new Error('grr, no root commit!');
}
this.calcDepth();
this.calcWidth();
};
GitVisuals.prototype.calcWidth = function() {
this.maxWidthRecursive(this.rootCommit);
this.assignBoundsRecursive(this.rootCommit, 0, 1);
};
GitVisuals.prototype.maxWidthRecursive = function(commit) {
var childrenTotalWidth = 0;
_.each(commit.get('children'), function(child) {
var childWidth = this.maxWidthRecursive(child);
childrenTotalWidth += childWidth;
}, this);
var maxWidth = Math.max(1, childrenTotalWidth);
commit.get('visNode').set('maxWidth', maxWidth);
return maxWidth;
};
GitVisuals.prototype.assignBoundsRecursive = function(commit, min, max) {
// I always center myself within my bounds
var myWidthPos = (min + max) / 2.0;
commit.get('visNode').get('pos').x = myWidthPos;
if (commit.get('children').length == 0) {
return;
}
// i have a certain length to divide up
var myLength = max - min;
// I will divide up that length based on my children's max width in a
// basic box-flex model
var totalFlex = 0;
var children = commit.get('children');
_.each(children, function(child) {
totalFlex += child.get('visNode').get('maxWidth');
}, this);
var prevBound = min;
// now go through and do everything
// TODO: order so the max width children are in the middle
_.each(children, function(child) {
var flex = child.get('visNode').get('maxWidth');
var portion = (flex / totalFlex) * myLength;
var childMin = prevBound;
var childMax = childMin + portion;
this.assignBoundsRecursive(child, childMin, childMax);
prevBound = childMax;
}, this);
};
GitVisuals.prototype.calcDepth = function() {
var maxDepth = this.calcDepthRecursive(this.rootCommit, 0);
if (maxDepth > 15) {
// issue warning
events.trigger('issueWarning',
'Max Depth Exceeded! Visuals may degrade here. ' +
'Please start fresh or use reset to reduce the max depth'
);
}
var depthIncrement = this.getDepthIncrement(maxDepth);
_.each(this.visNodeMap, function(visNode) {
visNode.setDepthBasedOn(depthIncrement);
}, this);
};
/***************************************
== END Tree Calculation ==
_ __ __ _
\\/ / \ \//_
\ \ / __| __
\ \___/ /_____/ /
| _______ \
\ ( ) / \_\
\ /
| |
| |
____+-_=+-^ ^+-=_=__________
^^ I drew that :D
**************************************/
GitVisuals.prototype.animateNodePositions = function() {
_.each(this.visNodeMap, function(visNode) {
visNode.animateUpdatedPosition();
}, this);
};
GitVisuals.prototype.addBranch = function(branch) {
var visBranch = new VisBranch({
branch: branch
});
this.visBranchCollection.add(visBranch);
if (this.paperReady) {
visBranch.genGraphics();
}
};
GitVisuals.prototype.animateRefs = function() {
this.visBranchCollection.each(function(visBranch) {
visBranch.animateUpdatedPos(paper);
}, this);
};
GitVisuals.prototype.animateEdges = function() {
this.edgeCollection.each(function(edge) {
edge.animateUpdatedPath();
}, this);
};
GitVisuals.prototype.getDepthIncrement = function(maxDepth) {
// assume there are at least 7 layers until later
maxDepth = Math.max(maxDepth, 7);
var increment = 1.0 / maxDepth;
return increment;
};
GitVisuals.prototype.calcDepthRecursive = function(commit, depth) {
commit.get('visNode').set('depth', depth);
var children = commit.get('children');
var maxDepth = depth;
for (var i = 0; i < children.length; i++) {
var d = this.calcDepthRecursive(children[i], depth + 1);
maxDepth = Math.max(d, maxDepth);
}
return maxDepth;
// TODO for merge commits, a specific fancy schamncy "main" commit line
};
GitVisuals.prototype.canvasResize = function(width, height) {
this.paperWidth = width;
this.paperHeight = height;
// TODO figure out whether we are animating or not and possibly delay this
this.refreshTree();
};
GitVisuals.prototype.addNode = function(id, commit) {
this.commitMap[id] = commit;
if (commit.get('rootCommit')) {
this.rootCommit = commit;
}
var visNode = new VisNode({
id: id,
commit: commit
});
this.visNodeMap[id] = visNode;
if (this.paperReady) {
visNode.genGraphics(paper);
}
return visNode;
};
GitVisuals.prototype.addEdge = function(idTail, idHead) {
var visNodeTail = this.visNodeMap[idTail];
var visNodeHead = this.visNodeMap[idHead];
if (!visNodeTail || !visNodeHead) {
throw new Error('one of the ids in (' + idTail +
', ' + idHead + ') does not exist');
}
var edge = new VisEdge({
tail: visNodeTail,
head: visNodeHead
});
this.edgeCollection.add(edge);
if (this.paperReady) {
edge.genGraphics(paper);
}
};
GitVisuals.prototype.collectionChanged = function() {
console.log('git visuals... collection was changed');
// redo stuff
};
GitVisuals.prototype.drawTreeFirstTime = function() {
this.paperReady = true;
_.each(this.visNodeMap, function(visNode) {
visNode.genGraphics(paper);
}, this);
this.edgeCollection.each(function(edge) {
edge.genGraphics(paper);
}, this);
this.visBranchCollection.each(function(visBranch) {
visBranch.genGraphics(paper);
}, this);
this.refreshTree();
};
/************************
* Random util functions, adapted from liquidGraph
***********************/
function constructPathStringFromCoords(points,wantsToClose) {
var pathString = "M" + String(Math.round(points[0].x)) + "," + String(Math.round(points[0].y));
var lp = points[0];
_.each(points, function(point) {
var s = " L" + String(Math.round(point.x)) + "," + String(Math.round(point.y));
pathString = pathString + s;
});
if (wantsToClose) {
pathString = pathString + " Z";
}
return pathString;
};
function randomHueString() {
var hue = Math.random();
var str = 'hsb(' + String(hue) + ',0.7,1)';
return str;
};
function randomGradient() {
var hue = Math.random()*0.8;
var color1 = 'hsb(' + String(hue) + ',0.7,1)';
var color2 = 'hsb(' + String(hue + 0.2) + ',0.9,1)';
var gradient = String(Math.round(Math.random()*180)) + '-' + color1 + '-' + color2;
return gradient;
};
function cutePath(paper, pathString, options) {
options = options || {};
var wantsToFill = options.wantsToFill;
var strokeColor = options.strokeColor;
var fillColor = options.fillColor;
var path = paper.path(pathString);
if (!strokeColor) {
strokeColor = randomHueString();
}
if (!fillColor) {
fillColor = randomHueString();
}
path.attr({
'stroke-width': 2,
'stroke': strokeColor,
'stroke-linecap': 'round',
'stroke-linejoin': 'round'
});
if (wantsToFill) {
path.attr('fill',fillColor);
}
return path;
};
function cuteSmallCircle(paper, x, y, options) {
var options = options || {};
var wantsSameColor = options.sameColor;
var radius = options.radius || 4;
var c = paper.circle(x, y, radius, radius);
if (!wantsSameColor) {
c.attr("fill","hsba(0.5,0.8,0.7,1)");
} else {
c.attr("fill","hsba(" + String(Math.random()) + ",0.8,0.7,1)");
}
c.attr("stroke","#FFF");
c.attr("stroke-width",2);
return c;
};