mirror of
https://github.com/pcottle/learnGitBranching.git
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99 lines
3.7 KiB
Text
99 lines
3.7 KiB
Text
Big things:
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~~~~~~~~~~~~~~~~~~~~~~~~
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Big Graphic things:
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~~~~~~~~~~~~~~~~~~~~~~~~~
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[ ] levels dropdown selection?
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[.] level teardown
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[ ] git demonstration view
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[ ] sandbox can launch and takedown levels
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Medium things:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Commands
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========
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Small things to implement:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Minor Bugs to fix:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Big Bugs to fix:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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[ ] window zoom alert thing -- this just needs to be timeouted one more time
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[ ] click handlers on goal visualization for the actual canvas elements
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/*************************************
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** Publish Things **
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************************************/
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- cross browser support... ?
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- fix terminal input field in general
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Done things:
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(I only started this on Dec 17th 2012 to get a better sense of what was done)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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[x] great die for levels
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[x] show which level you are in! with a little thing on the top
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[x] allow command history to clear finished ones
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[x] put in some > into the rules for CSS
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[x] fix bug for multiview, i think its from the die() on everyone
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[x] fixed bug in command queue
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[x] better compare in levels
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[x] show solution
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[x] show goal
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[x] reset for sandbox command
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[x] do an after-paper-initialize type thing so we can insert git shim once
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git engine is done.
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[x] promise-based levels
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[x] fixed that to-do entry with the toggle Z thing. now its much more consistent
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[x] sandbox a real view now
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[x] awesome before and after shims with event baton stealing and passing back
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[x] sip from buffer with post-command hooks. ideally the git engine
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knows nothing about the level being played
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[x] fix tests
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[x] transition to deferreds / promises for command callbacks
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[x] awesome ability to have dialogs and such handle command processing and block
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[x] figure out why multiview baton passing doesn't work...
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[x] multiple things can process!!!
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[x] move command creation outside of the command view so multiple things
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can be responsible for specifying the waterfall associated with a command!
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[x] awesome zoom level polling and sweet event baton stealing :DDDDDDDDDDDDDD
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[x] then refactor keyboard input and UI.listen() to that event system
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[x] make some kind of "single listener" event system... will make keyboard stuff easy
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because then you just steal and release for modals and such
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[x] text input from the commandPromptView must flow down into
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filters. no hacky stuff anymore where it's part of the option parser,
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wtf
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[x] ok fuckit here is the deal. Command model has minimal logic -- it calls
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to a parse waterfall that expands any shortcuts needed, handles any instant
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commands, and then finally will handle the dispatching. I think this will be
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really nice :D
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[x] disabled map for levels
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[x] better click events on branches and commits
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[x] change to returning a promise for multiview
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[x] multiViews with multiple terminals...
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[x] debounce the forward and back methods
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[x] multiview makes all these arrow views which fire events
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[x] markdown parsing yay!!
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[x] check animation for command entry fading nicely wtf
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[x] no more CSS ids in views
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[x] promise-based confirm cnacel
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[x] rebase buttons view & styling
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[x] rebase entries styling
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[x] view for anything above the fold (modal view)
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[x] rebase styling (get it better. even cuter -- make it like a command window)
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[x] fix multiple rebases
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[x] z index reflow update
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[x] level finish animation
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[x] refactor visualization
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[x] aliases replace when put into commands
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[x] headless Git for testing (send it commands and expected trees)
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[x] few tests
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[x] Great git test coverage
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[x] gitEngine loads from tree immediately, not the weird thing we have now!
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[x] nice opacity fade in
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[x] clean up require
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[x] promise based callback for interactive rebase WITH FAIL awesome
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