pcottle.learnGitBranching/src/js/stores/LevelStore.js
2019-04-22 06:42:33 +07:00

168 lines
4.1 KiB
JavaScript

"use strict";
var AppConstants = require('../constants/AppConstants');
var AppDispatcher = require('../dispatcher/AppDispatcher');
var EventEmitter = require('events').EventEmitter;
var levelSequences = require('../../levels').levelSequences;
var sequenceInfo = require('../../levels').sequenceInfo;
var ActionTypes = AppConstants.ActionTypes;
var SOLVED_MAP_STORAGE_KEY = 'solvedMap';
var _levelMap = {};
var _solvedMap = {};
var _sequences = [];
try {
_solvedMap = JSON.parse(
localStorage.getItem(SOLVED_MAP_STORAGE_KEY) || '{}'
) || {};
} catch (e) {
console.warn('local storage failed', e);
}
function _syncToStorage() {
try {
localStorage.setItem(SOLVED_MAP_STORAGE_KEY, JSON.stringify(_solvedMap));
} catch (e) {
console.warn('local storage failed on set', e);
}
}
var validateLevel = function(level) {
level = level || {};
var requiredFields = [
'name',
'goalTreeString',
//'description',
'solutionCommand'
];
requiredFields.forEach(function(field) {
if (level[field] === undefined) {
console.log(level);
throw new Error('I need this field for a level: ' + field);
}
});
};
/**
* Unpack the level sequences.
*/
Object.keys(levelSequences).forEach(function(levelSequenceName) {
var levels = levelSequences[levelSequenceName];
_sequences.push(levelSequenceName);
if (!levels || !levels.length) {
throw new Error('no empty sequences allowed');
}
// for this particular sequence...
levels.forEach(function(level, index) {
validateLevel(level);
var id = levelSequenceName + String(index + 1);
var compiledLevel = Object.assign(
{},
level,
{
index: index,
id: id,
sequenceName: levelSequenceName
}
);
// update our internal data
_levelMap[id] = compiledLevel;
levelSequences[levelSequenceName][index] = compiledLevel;
});
});
var LevelStore = Object.assign(
{},
EventEmitter.prototype,
AppConstants.StoreSubscribePrototype,
{
getSequenceToLevels: function() {
return levelSequences;
},
getSequences: function() {
return Object.keys(levelSequences);
},
getLevelsInSequence: function(sequenceName) {
if (!levelSequences[sequenceName]) {
throw new Error('that sequecne name ' + sequenceName + 'does not exist');
}
return levelSequences[sequenceName];
},
getSequenceInfo: function(sequenceName) {
return sequenceInfo[sequenceName];
},
getLevel: function(id) {
return _levelMap[id];
},
getNextLevel: function(id) {
if (!_levelMap[id]) {
console.warn('that level doesn\'t exist!!!');
return null;
}
// meh, this method could be better. It's a trade-off between
// having the sequence structure be really simple JSON
// and having no connectivity information between levels, which means
// you have to build that up yourself on every query
var level = _levelMap[id];
var sequenceName = level.sequenceName;
var sequence = levelSequences[sequenceName];
var nextIndex = level.index + 1;
if (nextIndex < sequence.length) {
return sequence[nextIndex];
}
var nextSequenceIndex = _sequences.indexOf(sequenceName) + 1;
if (nextSequenceIndex < _sequences.length) {
var nextSequenceName = _sequences[nextSequenceIndex];
return levelSequences[nextSequenceName][0];
}
// they finished the last level!
return null;
},
isLevelSolved: function(levelID) {
if (!_levelMap[levelID]) {
throw new Error('that level doesn\'t exist!');
}
return !!_solvedMap[levelID];
},
dispatchToken: AppDispatcher.register(function(payload) {
var action = payload.action;
var shouldInform = false;
switch (action.type) {
case ActionTypes.RESET_LEVELS_SOLVED:
_solvedMap = {};
_syncToStorage();
shouldInform = true;
break;
case ActionTypes.SET_LEVEL_SOLVED:
_solvedMap[action.levelID] = true;
_syncToStorage();
shouldInform = true;
break;
}
if (shouldInform) {
LevelStore.emit(AppConstants.CHANGE_EVENT);
}
})
});
module.exports = LevelStore;