(function(){
var require = function (file, cwd) {
var resolved = require.resolve(file, cwd || '/');
var mod = require.modules[resolved];
if (!mod) throw new Error(
'Failed to resolve module ' + file + ', tried ' + resolved
);
var cached = require.cache[resolved];
var res = cached? cached.exports : mod();
return res;
};
require.paths = [];
require.modules = {};
require.cache = {};
require.extensions = [".js",".coffee",".json"];
require._core = {
'assert': true,
'events': true,
'fs': true,
'path': true,
'vm': true
};
require.resolve = (function () {
return function (x, cwd) {
if (!cwd) cwd = '/';
if (require._core[x]) return x;
var path = require.modules.path();
cwd = path.resolve('/', cwd);
var y = cwd || '/';
if (x.match(/^(?:\.\.?\/|\/)/)) {
var m = loadAsFileSync(path.resolve(y, x))
|| loadAsDirectorySync(path.resolve(y, x));
if (m) return m;
}
var n = loadNodeModulesSync(x, y);
if (n) return n;
throw new Error("Cannot find module '" + x + "'");
function loadAsFileSync (x) {
x = path.normalize(x);
if (require.modules[x]) {
return x;
}
for (var i = 0; i < require.extensions.length; i++) {
var ext = require.extensions[i];
if (require.modules[x + ext]) return x + ext;
}
}
function loadAsDirectorySync (x) {
x = x.replace(/\/+$/, '');
var pkgfile = path.normalize(x + '/package.json');
if (require.modules[pkgfile]) {
var pkg = require.modules[pkgfile]();
var b = pkg.browserify;
if (typeof b === 'object' && b.main) {
var m = loadAsFileSync(path.resolve(x, b.main));
if (m) return m;
}
else if (typeof b === 'string') {
var m = loadAsFileSync(path.resolve(x, b));
if (m) return m;
}
else if (pkg.main) {
var m = loadAsFileSync(path.resolve(x, pkg.main));
if (m) return m;
}
}
return loadAsFileSync(x + '/index');
}
function loadNodeModulesSync (x, start) {
var dirs = nodeModulesPathsSync(start);
for (var i = 0; i < dirs.length; i++) {
var dir = dirs[i];
var m = loadAsFileSync(dir + '/' + x);
if (m) return m;
var n = loadAsDirectorySync(dir + '/' + x);
if (n) return n;
}
var m = loadAsFileSync(x);
if (m) return m;
}
function nodeModulesPathsSync (start) {
var parts;
if (start === '/') parts = [ '' ];
else parts = path.normalize(start).split('/');
var dirs = [];
for (var i = parts.length - 1; i >= 0; i--) {
if (parts[i] === 'node_modules') continue;
var dir = parts.slice(0, i + 1).join('/') + '/node_modules';
dirs.push(dir);
}
return dirs;
}
};
})();
require.alias = function (from, to) {
var path = require.modules.path();
var res = null;
try {
res = require.resolve(from + '/package.json', '/');
}
catch (err) {
res = require.resolve(from, '/');
}
var basedir = path.dirname(res);
var keys = (Object.keys || function (obj) {
var res = [];
for (var key in obj) res.push(key);
return res;
})(require.modules);
for (var i = 0; i < keys.length; i++) {
var key = keys[i];
if (key.slice(0, basedir.length + 1) === basedir + '/') {
var f = key.slice(basedir.length);
require.modules[to + f] = require.modules[basedir + f];
}
else if (key === basedir) {
require.modules[to] = require.modules[basedir];
}
}
};
(function () {
var process = {};
var global = typeof window !== 'undefined' ? window : {};
var definedProcess = false;
require.define = function (filename, fn) {
if (!definedProcess && require.modules.__browserify_process) {
process = require.modules.__browserify_process();
definedProcess = true;
}
var dirname = require._core[filename]
? ''
: require.modules.path().dirname(filename)
;
var require_ = function (file) {
var requiredModule = require(file, dirname);
var cached = require.cache[require.resolve(file, dirname)];
if (cached && cached.parent === null) {
cached.parent = module_;
}
return requiredModule;
};
require_.resolve = function (name) {
return require.resolve(name, dirname);
};
require_.modules = require.modules;
require_.define = require.define;
require_.cache = require.cache;
var module_ = {
id : filename,
filename: filename,
exports : {},
loaded : false,
parent: null
};
require.modules[filename] = function () {
require.cache[filename] = module_;
fn.call(
module_.exports,
require_,
module_,
module_.exports,
dirname,
filename,
process,
global
);
module_.loaded = true;
return module_.exports;
};
};
})();
require.define("path",function(require,module,exports,__dirname,__filename,process,global){function filter (xs, fn) {
var res = [];
for (var i = 0; i < xs.length; i++) {
if (fn(xs[i], i, xs)) res.push(xs[i]);
}
return res;
}
// resolves . and .. elements in a path array with directory names there
// must be no slashes, empty elements, or device names (c:\) in the array
// (so also no leading and trailing slashes - it does not distinguish
// relative and absolute paths)
function normalizeArray(parts, allowAboveRoot) {
// if the path tries to go above the root, `up` ends up > 0
var up = 0;
for (var i = parts.length; i >= 0; i--) {
var last = parts[i];
if (last == '.') {
parts.splice(i, 1);
} else if (last === '..') {
parts.splice(i, 1);
up++;
} else if (up) {
parts.splice(i, 1);
up--;
}
}
// if the path is allowed to go above the root, restore leading ..s
if (allowAboveRoot) {
for (; up--; up) {
parts.unshift('..');
}
}
return parts;
}
// Regex to split a filename into [*, dir, basename, ext]
// posix version
var splitPathRe = /^(.+\/(?!$)|\/)?((?:.+?)?(\.[^.]*)?)$/;
// path.resolve([from ...], to)
// posix version
exports.resolve = function() {
var resolvedPath = '',
resolvedAbsolute = false;
for (var i = arguments.length; i >= -1 && !resolvedAbsolute; i--) {
var path = (i >= 0)
? arguments[i]
: process.cwd();
// Skip empty and invalid entries
if (typeof path !== 'string' || !path) {
continue;
}
resolvedPath = path + '/' + resolvedPath;
resolvedAbsolute = path.charAt(0) === '/';
}
// At this point the path should be resolved to a full absolute path, but
// handle relative paths to be safe (might happen when process.cwd() fails)
// Normalize the path
resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) {
return !!p;
}), !resolvedAbsolute).join('/');
return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
};
// path.normalize(path)
// posix version
exports.normalize = function(path) {
var isAbsolute = path.charAt(0) === '/',
trailingSlash = path.slice(-1) === '/';
// Normalize the path
path = normalizeArray(filter(path.split('/'), function(p) {
return !!p;
}), !isAbsolute).join('/');
if (!path && !isAbsolute) {
path = '.';
}
if (path && trailingSlash) {
path += '/';
}
return (isAbsolute ? '/' : '') + path;
};
// posix version
exports.join = function() {
var paths = Array.prototype.slice.call(arguments, 0);
return exports.normalize(filter(paths, function(p, index) {
return p && typeof p === 'string';
}).join('/'));
};
exports.dirname = function(path) {
var dir = splitPathRe.exec(path)[1] || '';
var isWindows = false;
if (!dir) {
// No dirname
return '.';
} else if (dir.length === 1 ||
(isWindows && dir.length <= 3 && dir.charAt(1) === ':')) {
// It is just a slash or a drive letter with a slash
return dir;
} else {
// It is a full dirname, strip trailing slash
return dir.substring(0, dir.length - 1);
}
};
exports.basename = function(path, ext) {
var f = splitPathRe.exec(path)[2] || '';
// TODO: make this comparison case-insensitive on windows?
if (ext && f.substr(-1 * ext.length) === ext) {
f = f.substr(0, f.length - ext.length);
}
return f;
};
exports.extname = function(path) {
return splitPathRe.exec(path)[3] || '';
};
});
require.define("__browserify_process",function(require,module,exports,__dirname,__filename,process,global){var process = module.exports = {};
process.nextTick = (function () {
var canSetImmediate = typeof window !== 'undefined'
&& window.setImmediate;
var canPost = typeof window !== 'undefined'
&& window.postMessage && window.addEventListener
;
if (canSetImmediate) {
return function (f) { return window.setImmediate(f) };
}
if (canPost) {
var queue = [];
window.addEventListener('message', function (ev) {
if (ev.source === window && ev.data === 'browserify-tick') {
ev.stopPropagation();
if (queue.length > 0) {
var fn = queue.shift();
fn();
}
}
}, true);
return function nextTick(fn) {
queue.push(fn);
window.postMessage('browserify-tick', '*');
};
}
return function nextTick(fn) {
setTimeout(fn, 0);
};
})();
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
process.binding = function (name) {
if (name === 'evals') return (require)('vm')
else throw new Error('No such module. (Possibly not yet loaded)')
};
(function () {
var cwd = '/';
var path;
process.cwd = function () { return cwd };
process.chdir = function (dir) {
if (!path) path = require('path');
cwd = path.resolve(dir, cwd);
};
})();
});
require.define("/node_modules/underscore/package.json",function(require,module,exports,__dirname,__filename,process,global){module.exports = {"main":"underscore.js"}
});
require.define("/node_modules/underscore/underscore.js",function(require,module,exports,__dirname,__filename,process,global){// Underscore.js 1.4.4
// http://underscorejs.org
// (c) 2009-2013 Jeremy Ashkenas, DocumentCloud Inc.
// Underscore may be freely distributed under the MIT license.
(function() {
// Baseline setup
// --------------
// Establish the root object, `window` in the browser, or `global` on the server.
var root = this;
// Save the previous value of the `_` variable.
var previousUnderscore = root._;
// Establish the object that gets returned to break out of a loop iteration.
var breaker = {};
// Save bytes in the minified (but not gzipped) version:
var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
// Create quick reference variables for speed access to core prototypes.
var push = ArrayProto.push,
slice = ArrayProto.slice,
concat = ArrayProto.concat,
toString = ObjProto.toString,
hasOwnProperty = ObjProto.hasOwnProperty;
// All **ECMAScript 5** native function implementations that we hope to use
// are declared here.
var
nativeForEach = ArrayProto.forEach,
nativeMap = ArrayProto.map,
nativeReduce = ArrayProto.reduce,
nativeReduceRight = ArrayProto.reduceRight,
nativeFilter = ArrayProto.filter,
nativeEvery = ArrayProto.every,
nativeSome = ArrayProto.some,
nativeIndexOf = ArrayProto.indexOf,
nativeLastIndexOf = ArrayProto.lastIndexOf,
nativeIsArray = Array.isArray,
nativeKeys = Object.keys,
nativeBind = FuncProto.bind;
// Create a safe reference to the Underscore object for use below.
var _ = function(obj) {
if (obj instanceof _) return obj;
if (!(this instanceof _)) return new _(obj);
this._wrapped = obj;
};
// Export the Underscore object for **Node.js**, with
// backwards-compatibility for the old `require()` API. If we're in
// the browser, add `_` as a global object via a string identifier,
// for Closure Compiler "advanced" mode.
if (typeof exports !== 'undefined') {
if (typeof module !== 'undefined' && module.exports) {
exports = module.exports = _;
}
exports._ = _;
} else {
root._ = _;
}
// Current version.
_.VERSION = '1.4.4';
// Collection Functions
// --------------------
// The cornerstone, an `each` implementation, aka `forEach`.
// Handles objects with the built-in `forEach`, arrays, and raw objects.
// Delegates to **ECMAScript 5**'s native `forEach` if available.
var each = _.each = _.forEach = function(obj, iterator, context) {
if (obj == null) return;
if (nativeForEach && obj.forEach === nativeForEach) {
obj.forEach(iterator, context);
} else if (obj.length === +obj.length) {
for (var i = 0, l = obj.length; i < l; i++) {
if (iterator.call(context, obj[i], i, obj) === breaker) return;
}
} else {
for (var key in obj) {
if (_.has(obj, key)) {
if (iterator.call(context, obj[key], key, obj) === breaker) return;
}
}
}
};
// Return the results of applying the iterator to each element.
// Delegates to **ECMAScript 5**'s native `map` if available.
_.map = _.collect = function(obj, iterator, context) {
var results = [];
if (obj == null) return results;
if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
each(obj, function(value, index, list) {
results[results.length] = iterator.call(context, value, index, list);
});
return results;
};
var reduceError = 'Reduce of empty array with no initial value';
// **Reduce** builds up a single result from a list of values, aka `inject`,
// or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
_.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
var initial = arguments.length > 2;
if (obj == null) obj = [];
if (nativeReduce && obj.reduce === nativeReduce) {
if (context) iterator = _.bind(iterator, context);
return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
}
each(obj, function(value, index, list) {
if (!initial) {
memo = value;
initial = true;
} else {
memo = iterator.call(context, memo, value, index, list);
}
});
if (!initial) throw new TypeError(reduceError);
return memo;
};
// The right-associative version of reduce, also known as `foldr`.
// Delegates to **ECMAScript 5**'s native `reduceRight` if available.
_.reduceRight = _.foldr = function(obj, iterator, memo, context) {
var initial = arguments.length > 2;
if (obj == null) obj = [];
if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
if (context) iterator = _.bind(iterator, context);
return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
}
var length = obj.length;
if (length !== +length) {
var keys = _.keys(obj);
length = keys.length;
}
each(obj, function(value, index, list) {
index = keys ? keys[--length] : --length;
if (!initial) {
memo = obj[index];
initial = true;
} else {
memo = iterator.call(context, memo, obj[index], index, list);
}
});
if (!initial) throw new TypeError(reduceError);
return memo;
};
// Return the first value which passes a truth test. Aliased as `detect`.
_.find = _.detect = function(obj, iterator, context) {
var result;
any(obj, function(value, index, list) {
if (iterator.call(context, value, index, list)) {
result = value;
return true;
}
});
return result;
};
// Return all the elements that pass a truth test.
// Delegates to **ECMAScript 5**'s native `filter` if available.
// Aliased as `select`.
_.filter = _.select = function(obj, iterator, context) {
var results = [];
if (obj == null) return results;
if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
each(obj, function(value, index, list) {
if (iterator.call(context, value, index, list)) results[results.length] = value;
});
return results;
};
// Return all the elements for which a truth test fails.
_.reject = function(obj, iterator, context) {
return _.filter(obj, function(value, index, list) {
return !iterator.call(context, value, index, list);
}, context);
};
// Determine whether all of the elements match a truth test.
// Delegates to **ECMAScript 5**'s native `every` if available.
// Aliased as `all`.
_.every = _.all = function(obj, iterator, context) {
iterator || (iterator = _.identity);
var result = true;
if (obj == null) return result;
if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
each(obj, function(value, index, list) {
if (!(result = result && iterator.call(context, value, index, list))) return breaker;
});
return !!result;
};
// Determine if at least one element in the object matches a truth test.
// Delegates to **ECMAScript 5**'s native `some` if available.
// Aliased as `any`.
var any = _.some = _.any = function(obj, iterator, context) {
iterator || (iterator = _.identity);
var result = false;
if (obj == null) return result;
if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
each(obj, function(value, index, list) {
if (result || (result = iterator.call(context, value, index, list))) return breaker;
});
return !!result;
};
// Determine if the array or object contains a given value (using `===`).
// Aliased as `include`.
_.contains = _.include = function(obj, target) {
if (obj == null) return false;
if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
return any(obj, function(value) {
return value === target;
});
};
// Invoke a method (with arguments) on every item in a collection.
_.invoke = function(obj, method) {
var args = slice.call(arguments, 2);
var isFunc = _.isFunction(method);
return _.map(obj, function(value) {
return (isFunc ? method : value[method]).apply(value, args);
});
};
// Convenience version of a common use case of `map`: fetching a property.
_.pluck = function(obj, key) {
return _.map(obj, function(value){ return value[key]; });
};
// Convenience version of a common use case of `filter`: selecting only objects
// containing specific `key:value` pairs.
_.where = function(obj, attrs, first) {
if (_.isEmpty(attrs)) return first ? null : [];
return _[first ? 'find' : 'filter'](obj, function(value) {
for (var key in attrs) {
if (attrs[key] !== value[key]) return false;
}
return true;
});
};
// Convenience version of a common use case of `find`: getting the first object
// containing specific `key:value` pairs.
_.findWhere = function(obj, attrs) {
return _.where(obj, attrs, true);
};
// Return the maximum element or (element-based computation).
// Can't optimize arrays of integers longer than 65,535 elements.
// See: https://bugs.webkit.org/show_bug.cgi?id=80797
_.max = function(obj, iterator, context) {
if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
return Math.max.apply(Math, obj);
}
if (!iterator && _.isEmpty(obj)) return -Infinity;
var result = {computed : -Infinity, value: -Infinity};
each(obj, function(value, index, list) {
var computed = iterator ? iterator.call(context, value, index, list) : value;
computed >= result.computed && (result = {value : value, computed : computed});
});
return result.value;
};
// Return the minimum element (or element-based computation).
_.min = function(obj, iterator, context) {
if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
return Math.min.apply(Math, obj);
}
if (!iterator && _.isEmpty(obj)) return Infinity;
var result = {computed : Infinity, value: Infinity};
each(obj, function(value, index, list) {
var computed = iterator ? iterator.call(context, value, index, list) : value;
computed < result.computed && (result = {value : value, computed : computed});
});
return result.value;
};
// Shuffle an array.
_.shuffle = function(obj) {
var rand;
var index = 0;
var shuffled = [];
each(obj, function(value) {
rand = _.random(index++);
shuffled[index - 1] = shuffled[rand];
shuffled[rand] = value;
});
return shuffled;
};
// An internal function to generate lookup iterators.
var lookupIterator = function(value) {
return _.isFunction(value) ? value : function(obj){ return obj[value]; };
};
// Sort the object's values by a criterion produced by an iterator.
_.sortBy = function(obj, value, context) {
var iterator = lookupIterator(value);
return _.pluck(_.map(obj, function(value, index, list) {
return {
value : value,
index : index,
criteria : iterator.call(context, value, index, list)
};
}).sort(function(left, right) {
var a = left.criteria;
var b = right.criteria;
if (a !== b) {
if (a > b || a === void 0) return 1;
if (a < b || b === void 0) return -1;
}
return left.index < right.index ? -1 : 1;
}), 'value');
};
// An internal function used for aggregate "group by" operations.
var group = function(obj, value, context, behavior) {
var result = {};
var iterator = lookupIterator(value || _.identity);
each(obj, function(value, index) {
var key = iterator.call(context, value, index, obj);
behavior(result, key, value);
});
return result;
};
// Groups the object's values by a criterion. Pass either a string attribute
// to group by, or a function that returns the criterion.
_.groupBy = function(obj, value, context) {
return group(obj, value, context, function(result, key, value) {
(_.has(result, key) ? result[key] : (result[key] = [])).push(value);
});
};
// Counts instances of an object that group by a certain criterion. Pass
// either a string attribute to count by, or a function that returns the
// criterion.
_.countBy = function(obj, value, context) {
return group(obj, value, context, function(result, key) {
if (!_.has(result, key)) result[key] = 0;
result[key]++;
});
};
// Use a comparator function to figure out the smallest index at which
// an object should be inserted so as to maintain order. Uses binary search.
_.sortedIndex = function(array, obj, iterator, context) {
iterator = iterator == null ? _.identity : lookupIterator(iterator);
var value = iterator.call(context, obj);
var low = 0, high = array.length;
while (low < high) {
var mid = (low + high) >>> 1;
iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid;
}
return low;
};
// Safely convert anything iterable into a real, live array.
_.toArray = function(obj) {
if (!obj) return [];
if (_.isArray(obj)) return slice.call(obj);
if (obj.length === +obj.length) return _.map(obj, _.identity);
return _.values(obj);
};
// Return the number of elements in an object.
_.size = function(obj) {
if (obj == null) return 0;
return (obj.length === +obj.length) ? obj.length : _.keys(obj).length;
};
// Array Functions
// ---------------
// Get the first element of an array. Passing **n** will return the first N
// values in the array. Aliased as `head` and `take`. The **guard** check
// allows it to work with `_.map`.
_.first = _.head = _.take = function(array, n, guard) {
if (array == null) return void 0;
return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
};
// Returns everything but the last entry of the array. Especially useful on
// the arguments object. Passing **n** will return all the values in
// the array, excluding the last N. The **guard** check allows it to work with
// `_.map`.
_.initial = function(array, n, guard) {
return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
};
// Get the last element of an array. Passing **n** will return the last N
// values in the array. The **guard** check allows it to work with `_.map`.
_.last = function(array, n, guard) {
if (array == null) return void 0;
if ((n != null) && !guard) {
return slice.call(array, Math.max(array.length - n, 0));
} else {
return array[array.length - 1];
}
};
// Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
// Especially useful on the arguments object. Passing an **n** will return
// the rest N values in the array. The **guard**
// check allows it to work with `_.map`.
_.rest = _.tail = _.drop = function(array, n, guard) {
return slice.call(array, (n == null) || guard ? 1 : n);
};
// Trim out all falsy values from an array.
_.compact = function(array) {
return _.filter(array, _.identity);
};
// Internal implementation of a recursive `flatten` function.
var flatten = function(input, shallow, output) {
each(input, function(value) {
if (_.isArray(value)) {
shallow ? push.apply(output, value) : flatten(value, shallow, output);
} else {
output.push(value);
}
});
return output;
};
// Return a completely flattened version of an array.
_.flatten = function(array, shallow) {
return flatten(array, shallow, []);
};
// Return a version of the array that does not contain the specified value(s).
_.without = function(array) {
return _.difference(array, slice.call(arguments, 1));
};
// Produce a duplicate-free version of the array. If the array has already
// been sorted, you have the option of using a faster algorithm.
// Aliased as `unique`.
_.uniq = _.unique = function(array, isSorted, iterator, context) {
if (_.isFunction(isSorted)) {
context = iterator;
iterator = isSorted;
isSorted = false;
}
var initial = iterator ? _.map(array, iterator, context) : array;
var results = [];
var seen = [];
each(initial, function(value, index) {
if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) {
seen.push(value);
results.push(array[index]);
}
});
return results;
};
// Produce an array that contains the union: each distinct element from all of
// the passed-in arrays.
_.union = function() {
return _.uniq(concat.apply(ArrayProto, arguments));
};
// Produce an array that contains every item shared between all the
// passed-in arrays.
_.intersection = function(array) {
var rest = slice.call(arguments, 1);
return _.filter(_.uniq(array), function(item) {
return _.every(rest, function(other) {
return _.indexOf(other, item) >= 0;
});
});
};
// Take the difference between one array and a number of other arrays.
// Only the elements present in just the first array will remain.
_.difference = function(array) {
var rest = concat.apply(ArrayProto, slice.call(arguments, 1));
return _.filter(array, function(value){ return !_.contains(rest, value); });
};
// Zip together multiple lists into a single array -- elements that share
// an index go together.
_.zip = function() {
var args = slice.call(arguments);
var length = _.max(_.pluck(args, 'length'));
var results = new Array(length);
for (var i = 0; i < length; i++) {
results[i] = _.pluck(args, "" + i);
}
return results;
};
// Converts lists into objects. Pass either a single array of `[key, value]`
// pairs, or two parallel arrays of the same length -- one of keys, and one of
// the corresponding values.
_.object = function(list, values) {
if (list == null) return {};
var result = {};
for (var i = 0, l = list.length; i < l; i++) {
if (values) {
result[list[i]] = values[i];
} else {
result[list[i][0]] = list[i][1];
}
}
return result;
};
// If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
// we need this function. Return the position of the first occurrence of an
// item in an array, or -1 if the item is not included in the array.
// Delegates to **ECMAScript 5**'s native `indexOf` if available.
// If the array is large and already in sort order, pass `true`
// for **isSorted** to use binary search.
_.indexOf = function(array, item, isSorted) {
if (array == null) return -1;
var i = 0, l = array.length;
if (isSorted) {
if (typeof isSorted == 'number') {
i = (isSorted < 0 ? Math.max(0, l + isSorted) : isSorted);
} else {
i = _.sortedIndex(array, item);
return array[i] === item ? i : -1;
}
}
if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted);
for (; i < l; i++) if (array[i] === item) return i;
return -1;
};
// Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
_.lastIndexOf = function(array, item, from) {
if (array == null) return -1;
var hasIndex = from != null;
if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) {
return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item);
}
var i = (hasIndex ? from : array.length);
while (i--) if (array[i] === item) return i;
return -1;
};
// Generate an integer Array containing an arithmetic progression. A port of
// the native Python `range()` function. See
// [the Python documentation](http://docs.python.org/library/functions.html#range).
_.range = function(start, stop, step) {
if (arguments.length <= 1) {
stop = start || 0;
start = 0;
}
step = arguments[2] || 1;
var len = Math.max(Math.ceil((stop - start) / step), 0);
var idx = 0;
var range = new Array(len);
while(idx < len) {
range[idx++] = start;
start += step;
}
return range;
};
// Function (ahem) Functions
// ------------------
// Create a function bound to a given object (assigning `this`, and arguments,
// optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
// available.
_.bind = function(func, context) {
if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
var args = slice.call(arguments, 2);
return function() {
return func.apply(context, args.concat(slice.call(arguments)));
};
};
// Partially apply a function by creating a version that has had some of its
// arguments pre-filled, without changing its dynamic `this` context.
_.partial = function(func) {
var args = slice.call(arguments, 1);
return function() {
return func.apply(this, args.concat(slice.call(arguments)));
};
};
// Bind all of an object's methods to that object. Useful for ensuring that
// all callbacks defined on an object belong to it.
_.bindAll = function(obj) {
var funcs = slice.call(arguments, 1);
if (funcs.length === 0) funcs = _.functions(obj);
each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
return obj;
};
// Memoize an expensive function by storing its results.
_.memoize = function(func, hasher) {
var memo = {};
hasher || (hasher = _.identity);
return function() {
var key = hasher.apply(this, arguments);
return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
};
};
// Delays a function for the given number of milliseconds, and then calls
// it with the arguments supplied.
_.delay = function(func, wait) {
var args = slice.call(arguments, 2);
return setTimeout(function(){ return func.apply(null, args); }, wait);
};
// Defers a function, scheduling it to run after the current call stack has
// cleared.
_.defer = function(func) {
return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
};
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time.
_.throttle = function(func, wait) {
var context, args, timeout, result;
var previous = 0;
var later = function() {
previous = new Date;
timeout = null;
result = func.apply(context, args);
};
return function() {
var now = new Date;
var remaining = wait - (now - previous);
context = this;
args = arguments;
if (remaining <= 0) {
clearTimeout(timeout);
timeout = null;
previous = now;
result = func.apply(context, args);
} else if (!timeout) {
timeout = setTimeout(later, remaining);
}
return result;
};
};
// Returns a function, that, as long as it continues to be invoked, will not
// be triggered. The function will be called after it stops being called for
// N milliseconds. If `immediate` is passed, trigger the function on the
// leading edge, instead of the trailing.
_.debounce = function(func, wait, immediate) {
var timeout, result;
return function() {
var context = this, args = arguments;
var later = function() {
timeout = null;
if (!immediate) result = func.apply(context, args);
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) result = func.apply(context, args);
return result;
};
};
// Returns a function that will be executed at most one time, no matter how
// often you call it. Useful for lazy initialization.
_.once = function(func) {
var ran = false, memo;
return function() {
if (ran) return memo;
ran = true;
memo = func.apply(this, arguments);
func = null;
return memo;
};
};
// Returns the first function passed as an argument to the second,
// allowing you to adjust arguments, run code before and after, and
// conditionally execute the original function.
_.wrap = function(func, wrapper) {
return function() {
var args = [func];
push.apply(args, arguments);
return wrapper.apply(this, args);
};
};
// Returns a function that is the composition of a list of functions, each
// consuming the return value of the function that follows.
_.compose = function() {
var funcs = arguments;
return function() {
var args = arguments;
for (var i = funcs.length - 1; i >= 0; i--) {
args = [funcs[i].apply(this, args)];
}
return args[0];
};
};
// Returns a function that will only be executed after being called N times.
_.after = function(times, func) {
if (times <= 0) return func();
return function() {
if (--times < 1) {
return func.apply(this, arguments);
}
};
};
// Object Functions
// ----------------
// Retrieve the names of an object's properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`
_.keys = nativeKeys || function(obj) {
if (obj !== Object(obj)) throw new TypeError('Invalid object');
var keys = [];
for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;
return keys;
};
// Retrieve the values of an object's properties.
_.values = function(obj) {
var values = [];
for (var key in obj) if (_.has(obj, key)) values.push(obj[key]);
return values;
};
// Convert an object into a list of `[key, value]` pairs.
_.pairs = function(obj) {
var pairs = [];
for (var key in obj) if (_.has(obj, key)) pairs.push([key, obj[key]]);
return pairs;
};
// Invert the keys and values of an object. The values must be serializable.
_.invert = function(obj) {
var result = {};
for (var key in obj) if (_.has(obj, key)) result[obj[key]] = key;
return result;
};
// Return a sorted list of the function names available on the object.
// Aliased as `methods`
_.functions = _.methods = function(obj) {
var names = [];
for (var key in obj) {
if (_.isFunction(obj[key])) names.push(key);
}
return names.sort();
};
// Extend a given object with all the properties in passed-in object(s).
_.extend = function(obj) {
each(slice.call(arguments, 1), function(source) {
if (source) {
for (var prop in source) {
obj[prop] = source[prop];
}
}
});
return obj;
};
// Return a copy of the object only containing the whitelisted properties.
_.pick = function(obj) {
var copy = {};
var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
each(keys, function(key) {
if (key in obj) copy[key] = obj[key];
});
return copy;
};
// Return a copy of the object without the blacklisted properties.
_.omit = function(obj) {
var copy = {};
var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
for (var key in obj) {
if (!_.contains(keys, key)) copy[key] = obj[key];
}
return copy;
};
// Fill in a given object with default properties.
_.defaults = function(obj) {
each(slice.call(arguments, 1), function(source) {
if (source) {
for (var prop in source) {
if (obj[prop] == null) obj[prop] = source[prop];
}
}
});
return obj;
};
// Create a (shallow-cloned) duplicate of an object.
_.clone = function(obj) {
if (!_.isObject(obj)) return obj;
return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
};
// Invokes interceptor with the obj, and then returns obj.
// The primary purpose of this method is to "tap into" a method chain, in
// order to perform operations on intermediate results within the chain.
_.tap = function(obj, interceptor) {
interceptor(obj);
return obj;
};
// Internal recursive comparison function for `isEqual`.
var eq = function(a, b, aStack, bStack) {
// Identical objects are equal. `0 === -0`, but they aren't identical.
// See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
if (a === b) return a !== 0 || 1 / a == 1 / b;
// A strict comparison is necessary because `null == undefined`.
if (a == null || b == null) return a === b;
// Unwrap any wrapped objects.
if (a instanceof _) a = a._wrapped;
if (b instanceof _) b = b._wrapped;
// Compare `[[Class]]` names.
var className = toString.call(a);
if (className != toString.call(b)) return false;
switch (className) {
// Strings, numbers, dates, and booleans are compared by value.
case '[object String]':
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
// equivalent to `new String("5")`.
return a == String(b);
case '[object Number]':
// `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
// other numeric values.
return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
case '[object Date]':
case '[object Boolean]':
// Coerce dates and booleans to numeric primitive values. Dates are compared by their
// millisecond representations. Note that invalid dates with millisecond representations
// of `NaN` are not equivalent.
return +a == +b;
// RegExps are compared by their source patterns and flags.
case '[object RegExp]':
return a.source == b.source &&
a.global == b.global &&
a.multiline == b.multiline &&
a.ignoreCase == b.ignoreCase;
}
if (typeof a != 'object' || typeof b != 'object') return false;
// Assume equality for cyclic structures. The algorithm for detecting cyclic
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
var length = aStack.length;
while (length--) {
// Linear search. Performance is inversely proportional to the number of
// unique nested structures.
if (aStack[length] == a) return bStack[length] == b;
}
// Add the first object to the stack of traversed objects.
aStack.push(a);
bStack.push(b);
var size = 0, result = true;
// Recursively compare objects and arrays.
if (className == '[object Array]') {
// Compare array lengths to determine if a deep comparison is necessary.
size = a.length;
result = size == b.length;
if (result) {
// Deep compare the contents, ignoring non-numeric properties.
while (size--) {
if (!(result = eq(a[size], b[size], aStack, bStack))) break;
}
}
} else {
// Objects with different constructors are not equivalent, but `Object`s
// from different frames are.
var aCtor = a.constructor, bCtor = b.constructor;
if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) &&
_.isFunction(bCtor) && (bCtor instanceof bCtor))) {
return false;
}
// Deep compare objects.
for (var key in a) {
if (_.has(a, key)) {
// Count the expected number of properties.
size++;
// Deep compare each member.
if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
}
}
// Ensure that both objects contain the same number of properties.
if (result) {
for (key in b) {
if (_.has(b, key) && !(size--)) break;
}
result = !size;
}
}
// Remove the first object from the stack of traversed objects.
aStack.pop();
bStack.pop();
return result;
};
// Perform a deep comparison to check if two objects are equal.
_.isEqual = function(a, b) {
return eq(a, b, [], []);
};
// Is a given array, string, or object empty?
// An "empty" object has no enumerable own-properties.
_.isEmpty = function(obj) {
if (obj == null) return true;
if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
for (var key in obj) if (_.has(obj, key)) return false;
return true;
};
// Is a given value a DOM element?
_.isElement = function(obj) {
return !!(obj && obj.nodeType === 1);
};
// Is a given value an array?
// Delegates to ECMA5's native Array.isArray
_.isArray = nativeIsArray || function(obj) {
return toString.call(obj) == '[object Array]';
};
// Is a given variable an object?
_.isObject = function(obj) {
return obj === Object(obj);
};
// Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
_['is' + name] = function(obj) {
return toString.call(obj) == '[object ' + name + ']';
};
});
// Define a fallback version of the method in browsers (ahem, IE), where
// there isn't any inspectable "Arguments" type.
if (!_.isArguments(arguments)) {
_.isArguments = function(obj) {
return !!(obj && _.has(obj, 'callee'));
};
}
// Optimize `isFunction` if appropriate.
if (typeof (/./) !== 'function') {
_.isFunction = function(obj) {
return typeof obj === 'function';
};
}
// Is a given object a finite number?
_.isFinite = function(obj) {
return isFinite(obj) && !isNaN(parseFloat(obj));
};
// Is the given value `NaN`? (NaN is the only number which does not equal itself).
_.isNaN = function(obj) {
return _.isNumber(obj) && obj != +obj;
};
// Is a given value a boolean?
_.isBoolean = function(obj) {
return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
};
// Is a given value equal to null?
_.isNull = function(obj) {
return obj === null;
};
// Is a given variable undefined?
_.isUndefined = function(obj) {
return obj === void 0;
};
// Shortcut function for checking if an object has a given property directly
// on itself (in other words, not on a prototype).
_.has = function(obj, key) {
return hasOwnProperty.call(obj, key);
};
// Utility Functions
// -----------------
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its
// previous owner. Returns a reference to the Underscore object.
_.noConflict = function() {
root._ = previousUnderscore;
return this;
};
// Keep the identity function around for default iterators.
_.identity = function(value) {
return value;
};
// Run a function **n** times.
_.times = function(n, iterator, context) {
var accum = Array(n);
for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i);
return accum;
};
// Return a random integer between min and max (inclusive).
_.random = function(min, max) {
if (max == null) {
max = min;
min = 0;
}
return min + Math.floor(Math.random() * (max - min + 1));
};
// List of HTML entities for escaping.
var entityMap = {
escape: {
'&': '&',
'<': '<',
'>': '>',
'"': '"',
"'": ''',
'/': '/'
}
};
entityMap.unescape = _.invert(entityMap.escape);
// Regexes containing the keys and values listed immediately above.
var entityRegexes = {
escape: new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'),
unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g')
};
// Functions for escaping and unescaping strings to/from HTML interpolation.
_.each(['escape', 'unescape'], function(method) {
_[method] = function(string) {
if (string == null) return '';
return ('' + string).replace(entityRegexes[method], function(match) {
return entityMap[method][match];
});
};
});
// If the value of the named property is a function then invoke it;
// otherwise, return it.
_.result = function(object, property) {
if (object == null) return null;
var value = object[property];
return _.isFunction(value) ? value.call(object) : value;
};
// Add your own custom functions to the Underscore object.
_.mixin = function(obj) {
each(_.functions(obj), function(name){
var func = _[name] = obj[name];
_.prototype[name] = function() {
var args = [this._wrapped];
push.apply(args, arguments);
return result.call(this, func.apply(_, args));
};
});
};
// Generate a unique integer id (unique within the entire client session).
// Useful for temporary DOM ids.
var idCounter = 0;
_.uniqueId = function(prefix) {
var id = ++idCounter + '';
return prefix ? prefix + id : id;
};
// By default, Underscore uses ERB-style template delimiters, change the
// following template settings to use alternative delimiters.
_.templateSettings = {
evaluate : /<%([\s\S]+?)%>/g,
interpolate : /<%=([\s\S]+?)%>/g,
escape : /<%-([\s\S]+?)%>/g
};
// When customizing `templateSettings`, if you don't want to define an
// interpolation, evaluation or escaping regex, we need one that is
// guaranteed not to match.
var noMatch = /(.)^/;
// Certain characters need to be escaped so that they can be put into a
// string literal.
var escapes = {
"'": "'",
'\\': '\\',
'\r': 'r',
'\n': 'n',
'\t': 't',
'\u2028': 'u2028',
'\u2029': 'u2029'
};
var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g;
// JavaScript micro-templating, similar to John Resig's implementation.
// Underscore templating handles arbitrary delimiters, preserves whitespace,
// and correctly escapes quotes within interpolated code.
_.template = function(text, data, settings) {
var render;
settings = _.defaults({}, settings, _.templateSettings);
// Combine delimiters into one regular expression via alternation.
var matcher = new RegExp([
(settings.escape || noMatch).source,
(settings.interpolate || noMatch).source,
(settings.evaluate || noMatch).source
].join('|') + '|$', 'g');
// Compile the template source, escaping string literals appropriately.
var index = 0;
var source = "__p+='";
text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
source += text.slice(index, offset)
.replace(escaper, function(match) { return '\\' + escapes[match]; });
if (escape) {
source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
}
if (interpolate) {
source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
}
if (evaluate) {
source += "';\n" + evaluate + "\n__p+='";
}
index = offset + match.length;
return match;
});
source += "';\n";
// If a variable is not specified, place data values in local scope.
if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
source = "var __t,__p='',__j=Array.prototype.join," +
"print=function(){__p+=__j.call(arguments,'');};\n" +
source + "return __p;\n";
try {
render = new Function(settings.variable || 'obj', '_', source);
} catch (e) {
e.source = source;
throw e;
}
if (data) return render(data, _);
var template = function(data) {
return render.call(this, data, _);
};
// Provide the compiled function source as a convenience for precompilation.
template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}';
return template;
};
// Add a "chain" function, which will delegate to the wrapper.
_.chain = function(obj) {
return _(obj).chain();
};
// OOP
// ---------------
// If Underscore is called as a function, it returns a wrapped object that
// can be used OO-style. This wrapper holds altered versions of all the
// underscore functions. Wrapped objects may be chained.
// Helper function to continue chaining intermediate results.
var result = function(obj) {
return this._chain ? _(obj).chain() : obj;
};
// Add all of the Underscore functions to the wrapper object.
_.mixin(_);
// Add all mutator Array functions to the wrapper.
each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
var method = ArrayProto[name];
_.prototype[name] = function() {
var obj = this._wrapped;
method.apply(obj, arguments);
if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0];
return result.call(this, obj);
};
});
// Add all accessor Array functions to the wrapper.
each(['concat', 'join', 'slice'], function(name) {
var method = ArrayProto[name];
_.prototype[name] = function() {
return result.call(this, method.apply(this._wrapped, arguments));
};
});
_.extend(_.prototype, {
// Start chaining a wrapped Underscore object.
chain: function() {
this._chain = true;
return this;
},
// Extracts the result from a wrapped and chained object.
value: function() {
return this._wrapped;
}
});
}).call(this);
});
require.define("/node_modules/backbone/package.json",function(require,module,exports,__dirname,__filename,process,global){module.exports = {"main":"backbone.js"}
});
require.define("/node_modules/backbone/backbone.js",function(require,module,exports,__dirname,__filename,process,global){// Backbone.js 0.9.10
// (c) 2010-2012 Jeremy Ashkenas, DocumentCloud Inc.
// Backbone may be freely distributed under the MIT license.
// For all details and documentation:
// http://backbonejs.org
(function(){
// Initial Setup
// -------------
// Save a reference to the global object (`window` in the browser, `exports`
// on the server).
var root = this;
// Save the previous value of the `Backbone` variable, so that it can be
// restored later on, if `noConflict` is used.
var previousBackbone = root.Backbone;
// Create a local reference to array methods.
var array = [];
var push = array.push;
var slice = array.slice;
var splice = array.splice;
// The top-level namespace. All public Backbone classes and modules will
// be attached to this. Exported for both CommonJS and the browser.
var Backbone;
if (typeof exports !== 'undefined') {
Backbone = exports;
} else {
Backbone = root.Backbone = {};
}
// Current version of the library. Keep in sync with `package.json`.
Backbone.VERSION = '0.9.10';
// Require Underscore, if we're on the server, and it's not already present.
var _ = root._;
if (!_ && (typeof require !== 'undefined')) _ = require('underscore');
// For Backbone's purposes, jQuery, Zepto, or Ender owns the `$` variable.
Backbone.$ = root.jQuery || root.Zepto || root.ender;
// Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable
// to its previous owner. Returns a reference to this Backbone object.
Backbone.noConflict = function() {
root.Backbone = previousBackbone;
return this;
};
// Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option
// will fake `"PUT"` and `"DELETE"` requests via the `_method` parameter and
// set a `X-Http-Method-Override` header.
Backbone.emulateHTTP = false;
// Turn on `emulateJSON` to support legacy servers that can't deal with direct
// `application/json` requests ... will encode the body as
// `application/x-www-form-urlencoded` instead and will send the model in a
// form param named `model`.
Backbone.emulateJSON = false;
// Backbone.Events
// ---------------
// Regular expression used to split event strings.
var eventSplitter = /\s+/;
// Implement fancy features of the Events API such as multiple event
// names `"change blur"` and jQuery-style event maps `{change: action}`
// in terms of the existing API.
var eventsApi = function(obj, action, name, rest) {
if (!name) return true;
if (typeof name === 'object') {
for (var key in name) {
obj[action].apply(obj, [key, name[key]].concat(rest));
}
} else if (eventSplitter.test(name)) {
var names = name.split(eventSplitter);
for (var i = 0, l = names.length; i < l; i++) {
obj[action].apply(obj, [names[i]].concat(rest));
}
} else {
return true;
}
};
// Optimized internal dispatch function for triggering events. Tries to
// keep the usual cases speedy (most Backbone events have 3 arguments).
var triggerEvents = function(events, args) {
var ev, i = -1, l = events.length;
switch (args.length) {
case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx);
return;
case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0]);
return;
case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0], args[1]);
return;
case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0], args[1], args[2]);
return;
default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args);
}
};
// A module that can be mixed in to *any object* in order to provide it with
// custom events. You may bind with `on` or remove with `off` callback
// functions to an event; `trigger`-ing an event fires all callbacks in
// succession.
//
// var object = {};
// _.extend(object, Backbone.Events);
// object.on('expand', function(){ alert('expanded'); });
// object.trigger('expand');
//
var Events = Backbone.Events = {
// Bind one or more space separated events, or an events map,
// to a `callback` function. Passing `"all"` will bind the callback to
// all events fired.
on: function(name, callback, context) {
if (!(eventsApi(this, 'on', name, [callback, context]) && callback)) return this;
this._events || (this._events = {});
var list = this._events[name] || (this._events[name] = []);
list.push({callback: callback, context: context, ctx: context || this});
return this;
},
// Bind events to only be triggered a single time. After the first time
// the callback is invoked, it will be removed.
once: function(name, callback, context) {
if (!(eventsApi(this, 'once', name, [callback, context]) && callback)) return this;
var self = this;
var once = _.once(function() {
self.off(name, once);
callback.apply(this, arguments);
});
once._callback = callback;
this.on(name, once, context);
return this;
},
// Remove one or many callbacks. If `context` is null, removes all
// callbacks with that function. If `callback` is null, removes all
// callbacks for the event. If `name` is null, removes all bound
// callbacks for all events.
off: function(name, callback, context) {
var list, ev, events, names, i, l, j, k;
if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this;
if (!name && !callback && !context) {
this._events = {};
return this;
}
names = name ? [name] : _.keys(this._events);
for (i = 0, l = names.length; i < l; i++) {
name = names[i];
if (list = this._events[name]) {
events = [];
if (callback || context) {
for (j = 0, k = list.length; j < k; j++) {
ev = list[j];
if ((callback && callback !== ev.callback &&
callback !== ev.callback._callback) ||
(context && context !== ev.context)) {
events.push(ev);
}
}
}
this._events[name] = events;
}
}
return this;
},
// Trigger one or many events, firing all bound callbacks. Callbacks are
// passed the same arguments as `trigger` is, apart from the event name
// (unless you're listening on `"all"`, which will cause your callback to
// receive the true name of the event as the first argument).
trigger: function(name) {
if (!this._events) return this;
var args = slice.call(arguments, 1);
if (!eventsApi(this, 'trigger', name, args)) return this;
var events = this._events[name];
var allEvents = this._events.all;
if (events) triggerEvents(events, args);
if (allEvents) triggerEvents(allEvents, arguments);
return this;
},
// An inversion-of-control version of `on`. Tell *this* object to listen to
// an event in another object ... keeping track of what it's listening to.
listenTo: function(obj, name, callback) {
var listeners = this._listeners || (this._listeners = {});
var id = obj._listenerId || (obj._listenerId = _.uniqueId('l'));
listeners[id] = obj;
obj.on(name, typeof name === 'object' ? this : callback, this);
return this;
},
// Tell this object to stop listening to either specific events ... or
// to every object it's currently listening to.
stopListening: function(obj, name, callback) {
var listeners = this._listeners;
if (!listeners) return;
if (obj) {
obj.off(name, typeof name === 'object' ? this : callback, this);
if (!name && !callback) delete listeners[obj._listenerId];
} else {
if (typeof name === 'object') callback = this;
for (var id in listeners) {
listeners[id].off(name, callback, this);
}
this._listeners = {};
}
return this;
}
};
// Aliases for backwards compatibility.
Events.bind = Events.on;
Events.unbind = Events.off;
// Allow the `Backbone` object to serve as a global event bus, for folks who
// want global "pubsub" in a convenient place.
_.extend(Backbone, Events);
// Backbone.Model
// --------------
// Create a new model, with defined attributes. A client id (`cid`)
// is automatically generated and assigned for you.
var Model = Backbone.Model = function(attributes, options) {
var defaults;
var attrs = attributes || {};
this.cid = _.uniqueId('c');
this.attributes = {};
if (options && options.collection) this.collection = options.collection;
if (options && options.parse) attrs = this.parse(attrs, options) || {};
if (defaults = _.result(this, 'defaults')) {
attrs = _.defaults({}, attrs, defaults);
}
this.set(attrs, options);
this.changed = {};
this.initialize.apply(this, arguments);
};
// Attach all inheritable methods to the Model prototype.
_.extend(Model.prototype, Events, {
// A hash of attributes whose current and previous value differ.
changed: null,
// The default name for the JSON `id` attribute is `"id"`. MongoDB and
// CouchDB users may want to set this to `"_id"`.
idAttribute: 'id',
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize: function(){},
// Return a copy of the model's `attributes` object.
toJSON: function(options) {
return _.clone(this.attributes);
},
// Proxy `Backbone.sync` by default.
sync: function() {
return Backbone.sync.apply(this, arguments);
},
// Get the value of an attribute.
get: function(attr) {
return this.attributes[attr];
},
// Get the HTML-escaped value of an attribute.
escape: function(attr) {
return _.escape(this.get(attr));
},
// Returns `true` if the attribute contains a value that is not null
// or undefined.
has: function(attr) {
return this.get(attr) != null;
},
// ----------------------------------------------------------------------
// Set a hash of model attributes on the object, firing `"change"` unless
// you choose to silence it.
set: function(key, val, options) {
var attr, attrs, unset, changes, silent, changing, prev, current;
if (key == null) return this;
// Handle both `"key", value` and `{key: value}` -style arguments.
if (typeof key === 'object') {
attrs = key;
options = val;
} else {
(attrs = {})[key] = val;
}
options || (options = {});
// Run validation.
if (!this._validate(attrs, options)) return false;
// Extract attributes and options.
unset = options.unset;
silent = options.silent;
changes = [];
changing = this._changing;
this._changing = true;
if (!changing) {
this._previousAttributes = _.clone(this.attributes);
this.changed = {};
}
current = this.attributes, prev = this._previousAttributes;
// Check for changes of `id`.
if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];
// For each `set` attribute, update or delete the current value.
for (attr in attrs) {
val = attrs[attr];
if (!_.isEqual(current[attr], val)) changes.push(attr);
if (!_.isEqual(prev[attr], val)) {
this.changed[attr] = val;
} else {
delete this.changed[attr];
}
unset ? delete current[attr] : current[attr] = val;
}
// Trigger all relevant attribute changes.
if (!silent) {
if (changes.length) this._pending = true;
for (var i = 0, l = changes.length; i < l; i++) {
this.trigger('change:' + changes[i], this, current[changes[i]], options);
}
}
if (changing) return this;
if (!silent) {
while (this._pending) {
this._pending = false;
this.trigger('change', this, options);
}
}
this._pending = false;
this._changing = false;
return this;
},
// Remove an attribute from the model, firing `"change"` unless you choose
// to silence it. `unset` is a noop if the attribute doesn't exist.
unset: function(attr, options) {
return this.set(attr, void 0, _.extend({}, options, {unset: true}));
},
// Clear all attributes on the model, firing `"change"` unless you choose
// to silence it.
clear: function(options) {
var attrs = {};
for (var key in this.attributes) attrs[key] = void 0;
return this.set(attrs, _.extend({}, options, {unset: true}));
},
// Determine if the model has changed since the last `"change"` event.
// If you specify an attribute name, determine if that attribute has changed.
hasChanged: function(attr) {
if (attr == null) return !_.isEmpty(this.changed);
return _.has(this.changed, attr);
},
// Return an object containing all the attributes that have changed, or
// false if there are no changed attributes. Useful for determining what
// parts of a view need to be updated and/or what attributes need to be
// persisted to the server. Unset attributes will be set to undefined.
// You can also pass an attributes object to diff against the model,
// determining if there *would be* a change.
changedAttributes: function(diff) {
if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;
var val, changed = false;
var old = this._changing ? this._previousAttributes : this.attributes;
for (var attr in diff) {
if (_.isEqual(old[attr], (val = diff[attr]))) continue;
(changed || (changed = {}))[attr] = val;
}
return changed;
},
// Get the previous value of an attribute, recorded at the time the last
// `"change"` event was fired.
previous: function(attr) {
if (attr == null || !this._previousAttributes) return null;
return this._previousAttributes[attr];
},
// Get all of the attributes of the model at the time of the previous
// `"change"` event.
previousAttributes: function() {
return _.clone(this._previousAttributes);
},
// ---------------------------------------------------------------------
// Fetch the model from the server. If the server's representation of the
// model differs from its current attributes, they will be overriden,
// triggering a `"change"` event.
fetch: function(options) {
options = options ? _.clone(options) : {};
if (options.parse === void 0) options.parse = true;
var success = options.success;
options.success = function(model, resp, options) {
if (!model.set(model.parse(resp, options), options)) return false;
if (success) success(model, resp, options);
};
return this.sync('read', this, options);
},
// Set a hash of model attributes, and sync the model to the server.
// If the server returns an attributes hash that differs, the model's
// state will be `set` again.
save: function(key, val, options) {
var attrs, success, method, xhr, attributes = this.attributes;
// Handle both `"key", value` and `{key: value}` -style arguments.
if (key == null || typeof key === 'object') {
attrs = key;
options = val;
} else {
(attrs = {})[key] = val;
}
// If we're not waiting and attributes exist, save acts as `set(attr).save(null, opts)`.
if (attrs && (!options || !options.wait) && !this.set(attrs, options)) return false;
options = _.extend({validate: true}, options);
// Do not persist invalid models.
if (!this._validate(attrs, options)) return false;
// Set temporary attributes if `{wait: true}`.
if (attrs && options.wait) {
this.attributes = _.extend({}, attributes, attrs);
}
// After a successful server-side save, the client is (optionally)
// updated with the server-side state.
if (options.parse === void 0) options.parse = true;
success = options.success;
options.success = function(model, resp, options) {
// Ensure attributes are restored during synchronous saves.
model.attributes = attributes;
var serverAttrs = model.parse(resp, options);
if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs);
if (_.isObject(serverAttrs) && !model.set(serverAttrs, options)) {
return false;
}
if (success) success(model, resp, options);
};
// Finish configuring and sending the Ajax request.
method = this.isNew() ? 'create' : (options.patch ? 'patch' : 'update');
if (method === 'patch') options.attrs = attrs;
xhr = this.sync(method, this, options);
// Restore attributes.
if (attrs && options.wait) this.attributes = attributes;
return xhr;
},
// Destroy this model on the server if it was already persisted.
// Optimistically removes the model from its collection, if it has one.
// If `wait: true` is passed, waits for the server to respond before removal.
destroy: function(options) {
options = options ? _.clone(options) : {};
var model = this;
var success = options.success;
var destroy = function() {
model.trigger('destroy', model, model.collection, options);
};
options.success = function(model, resp, options) {
if (options.wait || model.isNew()) destroy();
if (success) success(model, resp, options);
};
if (this.isNew()) {
options.success(this, null, options);
return false;
}
var xhr = this.sync('delete', this, options);
if (!options.wait) destroy();
return xhr;
},
// Default URL for the model's representation on the server -- if you're
// using Backbone's restful methods, override this to change the endpoint
// that will be called.
url: function() {
var base = _.result(this, 'urlRoot') || _.result(this.collection, 'url') || urlError();
if (this.isNew()) return base;
return base + (base.charAt(base.length - 1) === '/' ? '' : '/') + encodeURIComponent(this.id);
},
// **parse** converts a response into the hash of attributes to be `set` on
// the model. The default implementation is just to pass the response along.
parse: function(resp, options) {
return resp;
},
// Create a new model with identical attributes to this one.
clone: function() {
return new this.constructor(this.attributes);
},
// A model is new if it has never been saved to the server, and lacks an id.
isNew: function() {
return this.id == null;
},
// Check if the model is currently in a valid state.
isValid: function(options) {
return !this.validate || !this.validate(this.attributes, options);
},
// Run validation against the next complete set of model attributes,
// returning `true` if all is well. Otherwise, fire a general
// `"error"` event and call the error callback, if specified.
_validate: function(attrs, options) {
if (!options.validate || !this.validate) return true;
attrs = _.extend({}, this.attributes, attrs);
var error = this.validationError = this.validate(attrs, options) || null;
if (!error) return true;
this.trigger('invalid', this, error, options || {});
return false;
}
});
// Backbone.Collection
// -------------------
// Provides a standard collection class for our sets of models, ordered
// or unordered. If a `comparator` is specified, the Collection will maintain
// its models in sort order, as they're added and removed.
var Collection = Backbone.Collection = function(models, options) {
options || (options = {});
if (options.model) this.model = options.model;
if (options.comparator !== void 0) this.comparator = options.comparator;
this.models = [];
this._reset();
this.initialize.apply(this, arguments);
if (models) this.reset(models, _.extend({silent: true}, options));
};
// Define the Collection's inheritable methods.
_.extend(Collection.prototype, Events, {
// The default model for a collection is just a **Backbone.Model**.
// This should be overridden in most cases.
model: Model,
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize: function(){},
// The JSON representation of a Collection is an array of the
// models' attributes.
toJSON: function(options) {
return this.map(function(model){ return model.toJSON(options); });
},
// Proxy `Backbone.sync` by default.
sync: function() {
return Backbone.sync.apply(this, arguments);
},
// Add a model, or list of models to the set.
add: function(models, options) {
models = _.isArray(models) ? models.slice() : [models];
options || (options = {});
var i, l, model, attrs, existing, doSort, add, at, sort, sortAttr;
add = [];
at = options.at;
sort = this.comparator && (at == null) && options.sort != false;
sortAttr = _.isString(this.comparator) ? this.comparator : null;
// Turn bare objects into model references, and prevent invalid models
// from being added.
for (i = 0, l = models.length; i < l; i++) {
if (!(model = this._prepareModel(attrs = models[i], options))) {
this.trigger('invalid', this, attrs, options);
continue;
}
// If a duplicate is found, prevent it from being added and
// optionally merge it into the existing model.
if (existing = this.get(model)) {
if (options.merge) {
existing.set(attrs === model ? model.attributes : attrs, options);
if (sort && !doSort && existing.hasChanged(sortAttr)) doSort = true;
}
continue;
}
// This is a new model, push it to the `add` list.
add.push(model);
// Listen to added models' events, and index models for lookup by
// `id` and by `cid`.
model.on('all', this._onModelEvent, this);
this._byId[model.cid] = model;
if (model.id != null) this._byId[model.id] = model;
}
// See if sorting is needed, update `length` and splice in new models.
if (add.length) {
if (sort) doSort = true;
this.length += add.length;
if (at != null) {
splice.apply(this.models, [at, 0].concat(add));
} else {
push.apply(this.models, add);
}
}
// Silently sort the collection if appropriate.
if (doSort) this.sort({silent: true});
if (options.silent) return this;
// Trigger `add` events.
for (i = 0, l = add.length; i < l; i++) {
(model = add[i]).trigger('add', model, this, options);
}
// Trigger `sort` if the collection was sorted.
if (doSort) this.trigger('sort', this, options);
return this;
},
// Remove a model, or a list of models from the set.
remove: function(models, options) {
models = _.isArray(models) ? models.slice() : [models];
options || (options = {});
var i, l, index, model;
for (i = 0, l = models.length; i < l; i++) {
model = this.get(models[i]);
if (!model) continue;
delete this._byId[model.id];
delete this._byId[model.cid];
index = this.indexOf(model);
this.models.splice(index, 1);
this.length--;
if (!options.silent) {
options.index = index;
model.trigger('remove', model, this, options);
}
this._removeReference(model);
}
return this;
},
// Add a model to the end of the collection.
push: function(model, options) {
model = this._prepareModel(model, options);
this.add(model, _.extend({at: this.length}, options));
return model;
},
// Remove a model from the end of the collection.
pop: function(options) {
var model = this.at(this.length - 1);
this.remove(model, options);
return model;
},
// Add a model to the beginning of the collection.
unshift: function(model, options) {
model = this._prepareModel(model, options);
this.add(model, _.extend({at: 0}, options));
return model;
},
// Remove a model from the beginning of the collection.
shift: function(options) {
var model = this.at(0);
this.remove(model, options);
return model;
},
// Slice out a sub-array of models from the collection.
slice: function(begin, end) {
return this.models.slice(begin, end);
},
// Get a model from the set by id.
get: function(obj) {
if (obj == null) return void 0;
this._idAttr || (this._idAttr = this.model.prototype.idAttribute);
return this._byId[obj.id || obj.cid || obj[this._idAttr] || obj];
},
// Get the model at the given index.
at: function(index) {
return this.models[index];
},
// Return models with matching attributes. Useful for simple cases of `filter`.
where: function(attrs) {
if (_.isEmpty(attrs)) return [];
return this.filter(function(model) {
for (var key in attrs) {
if (attrs[key] !== model.get(key)) return false;
}
return true;
});
},
// Force the collection to re-sort itself. You don't need to call this under
// normal circumstances, as the set will maintain sort order as each item
// is added.
sort: function(options) {
if (!this.comparator) {
throw new Error('Cannot sort a set without a comparator');
}
options || (options = {});
// Run sort based on type of `comparator`.
if (_.isString(this.comparator) || this.comparator.length === 1) {
this.models = this.sortBy(this.comparator, this);
} else {
this.models.sort(_.bind(this.comparator, this));
}
if (!options.silent) this.trigger('sort', this, options);
return this;
},
// Pluck an attribute from each model in the collection.
pluck: function(attr) {
return _.invoke(this.models, 'get', attr);
},
// Smartly update a collection with a change set of models, adding,
// removing, and merging as necessary.
update: function(models, options) {
options = _.extend({add: true, merge: true, remove: true}, options);
if (options.parse) models = this.parse(models, options);
var model, i, l, existing;
var add = [], remove = [], modelMap = {};
// Allow a single model (or no argument) to be passed.
if (!_.isArray(models)) models = models ? [models] : [];
// Proxy to `add` for this case, no need to iterate...
if (options.add && !options.remove) return this.add(models, options);
// Determine which models to add and merge, and which to remove.
for (i = 0, l = models.length; i < l; i++) {
model = models[i];
existing = this.get(model);
if (options.remove && existing) modelMap[existing.cid] = true;
if ((options.add && !existing) || (options.merge && existing)) {
add.push(model);
}
}
if (options.remove) {
for (i = 0, l = this.models.length; i < l; i++) {
model = this.models[i];
if (!modelMap[model.cid]) remove.push(model);
}
}
// Remove models (if applicable) before we add and merge the rest.
if (remove.length) this.remove(remove, options);
if (add.length) this.add(add, options);
return this;
},
// When you have more items than you want to add or remove individually,
// you can reset the entire set with a new list of models, without firing
// any `add` or `remove` events. Fires `reset` when finished.
reset: function(models, options) {
options || (options = {});
if (options.parse) models = this.parse(models, options);
for (var i = 0, l = this.models.length; i < l; i++) {
this._removeReference(this.models[i]);
}
options.previousModels = this.models.slice();
this._reset();
if (models) this.add(models, _.extend({silent: true}, options));
if (!options.silent) this.trigger('reset', this, options);
return this;
},
// Fetch the default set of models for this collection, resetting the
// collection when they arrive. If `update: true` is passed, the response
// data will be passed through the `update` method instead of `reset`.
fetch: function(options) {
options = options ? _.clone(options) : {};
if (options.parse === void 0) options.parse = true;
var success = options.success;
options.success = function(collection, resp, options) {
var method = options.update ? 'update' : 'reset';
collection[method](resp, options);
if (success) success(collection, resp, options);
};
return this.sync('read', this, options);
},
// Create a new instance of a model in this collection. Add the model to the
// collection immediately, unless `wait: true` is passed, in which case we
// wait for the server to agree.
create: function(model, options) {
options = options ? _.clone(options) : {};
if (!(model = this._prepareModel(model, options))) return false;
if (!options.wait) this.add(model, options);
var collection = this;
var success = options.success;
options.success = function(model, resp, options) {
if (options.wait) collection.add(model, options);
if (success) success(model, resp, options);
};
model.save(null, options);
return model;
},
// **parse** converts a response into a list of models to be added to the
// collection. The default implementation is just to pass it through.
parse: function(resp, options) {
return resp;
},
// Create a new collection with an identical list of models as this one.
clone: function() {
return new this.constructor(this.models);
},
// Reset all internal state. Called when the collection is reset.
_reset: function() {
this.length = 0;
this.models.length = 0;
this._byId = {};
},
// Prepare a model or hash of attributes to be added to this collection.
_prepareModel: function(attrs, options) {
if (attrs instanceof Model) {
if (!attrs.collection) attrs.collection = this;
return attrs;
}
options || (options = {});
options.collection = this;
var model = new this.model(attrs, options);
if (!model._validate(attrs, options)) return false;
return model;
},
// Internal method to remove a model's ties to a collection.
_removeReference: function(model) {
if (this === model.collection) delete model.collection;
model.off('all', this._onModelEvent, this);
},
// Internal method called every time a model in the set fires an event.
// Sets need to update their indexes when models change ids. All other
// events simply proxy through. "add" and "remove" events that originate
// in other collections are ignored.
_onModelEvent: function(event, model, collection, options) {
if ((event === 'add' || event === 'remove') && collection !== this) return;
if (event === 'destroy') this.remove(model, options);
if (model && event === 'change:' + model.idAttribute) {
delete this._byId[model.previous(model.idAttribute)];
if (model.id != null) this._byId[model.id] = model;
}
this.trigger.apply(this, arguments);
},
sortedIndex: function (model, value, context) {
value || (value = this.comparator);
var iterator = _.isFunction(value) ? value : function(model) {
return model.get(value);
};
return _.sortedIndex(this.models, model, iterator, context);
}
});
// Underscore methods that we want to implement on the Collection.
var methods = ['forEach', 'each', 'map', 'collect', 'reduce', 'foldl',
'inject', 'reduceRight', 'foldr', 'find', 'detect', 'filter', 'select',
'reject', 'every', 'all', 'some', 'any', 'include', 'contains', 'invoke',
'max', 'min', 'toArray', 'size', 'first', 'head', 'take', 'initial', 'rest',
'tail', 'drop', 'last', 'without', 'indexOf', 'shuffle', 'lastIndexOf',
'isEmpty', 'chain'];
// Mix in each Underscore method as a proxy to `Collection#models`.
_.each(methods, function(method) {
Collection.prototype[method] = function() {
var args = slice.call(arguments);
args.unshift(this.models);
return _[method].apply(_, args);
};
});
// Underscore methods that take a property name as an argument.
var attributeMethods = ['groupBy', 'countBy', 'sortBy'];
// Use attributes instead of properties.
_.each(attributeMethods, function(method) {
Collection.prototype[method] = function(value, context) {
var iterator = _.isFunction(value) ? value : function(model) {
return model.get(value);
};
return _[method](this.models, iterator, context);
};
});
// Backbone.Router
// ---------------
// Routers map faux-URLs to actions, and fire events when routes are
// matched. Creating a new one sets its `routes` hash, if not set statically.
var Router = Backbone.Router = function(options) {
options || (options = {});
if (options.routes) this.routes = options.routes;
this._bindRoutes();
this.initialize.apply(this, arguments);
};
// Cached regular expressions for matching named param parts and splatted
// parts of route strings.
var optionalParam = /\((.*?)\)/g;
var namedParam = /(\(\?)?:\w+/g;
var splatParam = /\*\w+/g;
var escapeRegExp = /[\-{}\[\]+?.,\\\^$|#\s]/g;
// Set up all inheritable **Backbone.Router** properties and methods.
_.extend(Router.prototype, Events, {
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize: function(){},
// Manually bind a single named route to a callback. For example:
//
// this.route('search/:query/p:num', 'search', function(query, num) {
// ...
// });
//
route: function(route, name, callback) {
if (!_.isRegExp(route)) route = this._routeToRegExp(route);
if (!callback) callback = this[name];
Backbone.history.route(route, _.bind(function(fragment) {
var args = this._extractParameters(route, fragment);
callback && callback.apply(this, args);
this.trigger.apply(this, ['route:' + name].concat(args));
this.trigger('route', name, args);
Backbone.history.trigger('route', this, name, args);
}, this));
return this;
},
// Simple proxy to `Backbone.history` to save a fragment into the history.
navigate: function(fragment, options) {
Backbone.history.navigate(fragment, options);
return this;
},
// Bind all defined routes to `Backbone.history`. We have to reverse the
// order of the routes here to support behavior where the most general
// routes can be defined at the bottom of the route map.
_bindRoutes: function() {
if (!this.routes) return;
var route, routes = _.keys(this.routes);
while ((route = routes.pop()) != null) {
this.route(route, this.routes[route]);
}
},
// Convert a route string into a regular expression, suitable for matching
// against the current location hash.
_routeToRegExp: function(route) {
route = route.replace(escapeRegExp, '\\$&')
.replace(optionalParam, '(?:$1)?')
.replace(namedParam, function(match, optional){
return optional ? match : '([^\/]+)';
})
.replace(splatParam, '(.*?)');
return new RegExp('^' + route + '$');
},
// Given a route, and a URL fragment that it matches, return the array of
// extracted parameters.
_extractParameters: function(route, fragment) {
return route.exec(fragment).slice(1);
}
});
// Backbone.History
// ----------------
// Handles cross-browser history management, based on URL fragments. If the
// browser does not support `onhashchange`, falls back to polling.
var History = Backbone.History = function() {
this.handlers = [];
_.bindAll(this, 'checkUrl');
// Ensure that `History` can be used outside of the browser.
if (typeof window !== 'undefined') {
this.location = window.location;
this.history = window.history;
}
};
// Cached regex for stripping a leading hash/slash and trailing space.
var routeStripper = /^[#\/]|\s+$/g;
// Cached regex for stripping leading and trailing slashes.
var rootStripper = /^\/+|\/+$/g;
// Cached regex for detecting MSIE.
var isExplorer = /msie [\w.]+/;
// Cached regex for removing a trailing slash.
var trailingSlash = /\/$/;
// Has the history handling already been started?
History.started = false;
// Set up all inheritable **Backbone.History** properties and methods.
_.extend(History.prototype, Events, {
// The default interval to poll for hash changes, if necessary, is
// twenty times a second.
interval: 50,
// Gets the true hash value. Cannot use location.hash directly due to bug
// in Firefox where location.hash will always be decoded.
getHash: function(window) {
var match = (window || this).location.href.match(/#(.*)$/);
return match ? match[1] : '';
},
// Get the cross-browser normalized URL fragment, either from the URL,
// the hash, or the override.
getFragment: function(fragment, forcePushState) {
if (fragment == null) {
if (this._hasPushState || !this._wantsHashChange || forcePushState) {
fragment = this.location.pathname;
var root = this.root.replace(trailingSlash, '');
if (!fragment.indexOf(root)) fragment = fragment.substr(root.length);
} else {
fragment = this.getHash();
}
}
return fragment.replace(routeStripper, '');
},
// Start the hash change handling, returning `true` if the current URL matches
// an existing route, and `false` otherwise.
start: function(options) {
if (History.started) throw new Error("Backbone.history has already been started");
History.started = true;
// Figure out the initial configuration. Do we need an iframe?
// Is pushState desired ... is it available?
this.options = _.extend({}, {root: '/'}, this.options, options);
this.root = this.options.root;
this._wantsHashChange = this.options.hashChange !== false;
this._wantsPushState = !!this.options.pushState;
this._hasPushState = !!(this.options.pushState && this.history && this.history.pushState);
var fragment = this.getFragment();
var docMode = document.documentMode;
var oldIE = (isExplorer.exec(navigator.userAgent.toLowerCase()) && (!docMode || docMode <= 7));
// Normalize root to always include a leading and trailing slash.
this.root = ('/' + this.root + '/').replace(rootStripper, '/');
if (oldIE && this._wantsHashChange) {
this.iframe = Backbone.$('').hide().appendTo('body')[0].contentWindow;
this.navigate(fragment);
}
// Depending on whether we're using pushState or hashes, and whether
// 'onhashchange' is supported, determine how we check the URL state.
if (this._hasPushState) {
Backbone.$(window).on('popstate', this.checkUrl);
} else if (this._wantsHashChange && ('onhashchange' in window) && !oldIE) {
Backbone.$(window).on('hashchange', this.checkUrl);
} else if (this._wantsHashChange) {
this._checkUrlInterval = setInterval(this.checkUrl, this.interval);
}
// Determine if we need to change the base url, for a pushState link
// opened by a non-pushState browser.
this.fragment = fragment;
var loc = this.location;
var atRoot = loc.pathname.replace(/[^\/]$/, '$&/') === this.root;
// If we've started off with a route from a `pushState`-enabled browser,
// but we're currently in a browser that doesn't support it...
if (this._wantsHashChange && this._wantsPushState && !this._hasPushState && !atRoot) {
this.fragment = this.getFragment(null, true);
this.location.replace(this.root + this.location.search + '#' + this.fragment);
// Return immediately as browser will do redirect to new url
return true;
// Or if we've started out with a hash-based route, but we're currently
// in a browser where it could be `pushState`-based instead...
} else if (this._wantsPushState && this._hasPushState && atRoot && loc.hash) {
this.fragment = this.getHash().replace(routeStripper, '');
this.history.replaceState({}, document.title, this.root + this.fragment + loc.search);
}
if (!this.options.silent) return this.loadUrl();
},
// Disable Backbone.history, perhaps temporarily. Not useful in a real app,
// but possibly useful for unit testing Routers.
stop: function() {
Backbone.$(window).off('popstate', this.checkUrl).off('hashchange', this.checkUrl);
clearInterval(this._checkUrlInterval);
History.started = false;
},
// Add a route to be tested when the fragment changes. Routes added later
// may override previous routes.
route: function(route, callback) {
this.handlers.unshift({route: route, callback: callback});
},
// Checks the current URL to see if it has changed, and if it has,
// calls `loadUrl`, normalizing across the hidden iframe.
checkUrl: function(e) {
var current = this.getFragment();
if (current === this.fragment && this.iframe) {
current = this.getFragment(this.getHash(this.iframe));
}
if (current === this.fragment) return false;
if (this.iframe) this.navigate(current);
this.loadUrl() || this.loadUrl(this.getHash());
},
// Attempt to load the current URL fragment. If a route succeeds with a
// match, returns `true`. If no defined routes matches the fragment,
// returns `false`.
loadUrl: function(fragmentOverride) {
var fragment = this.fragment = this.getFragment(fragmentOverride);
var matched = _.any(this.handlers, function(handler) {
if (handler.route.test(fragment)) {
handler.callback(fragment);
return true;
}
});
return matched;
},
// Save a fragment into the hash history, or replace the URL state if the
// 'replace' option is passed. You are responsible for properly URL-encoding
// the fragment in advance.
//
// The options object can contain `trigger: true` if you wish to have the
// route callback be fired (not usually desirable), or `replace: true`, if
// you wish to modify the current URL without adding an entry to the history.
navigate: function(fragment, options) {
if (!History.started) return false;
if (!options || options === true) options = {trigger: options};
fragment = this.getFragment(fragment || '');
if (this.fragment === fragment) return;
this.fragment = fragment;
var url = this.root + fragment;
// If pushState is available, we use it to set the fragment as a real URL.
if (this._hasPushState) {
this.history[options.replace ? 'replaceState' : 'pushState']({}, document.title, url);
// If hash changes haven't been explicitly disabled, update the hash
// fragment to store history.
} else if (this._wantsHashChange) {
this._updateHash(this.location, fragment, options.replace);
if (this.iframe && (fragment !== this.getFragment(this.getHash(this.iframe)))) {
// Opening and closing the iframe tricks IE7 and earlier to push a
// history entry on hash-tag change. When replace is true, we don't
// want this.
if(!options.replace) this.iframe.document.open().close();
this._updateHash(this.iframe.location, fragment, options.replace);
}
// If you've told us that you explicitly don't want fallback hashchange-
// based history, then `navigate` becomes a page refresh.
} else {
return this.location.assign(url);
}
if (options.trigger) this.loadUrl(fragment);
},
// Update the hash location, either replacing the current entry, or adding
// a new one to the browser history.
_updateHash: function(location, fragment, replace) {
if (replace) {
var href = location.href.replace(/(javascript:|#).*$/, '');
location.replace(href + '#' + fragment);
} else {
// Some browsers require that `hash` contains a leading #.
location.hash = '#' + fragment;
}
}
});
// Create the default Backbone.history.
Backbone.history = new History;
// Backbone.View
// -------------
// Creating a Backbone.View creates its initial element outside of the DOM,
// if an existing element is not provided...
var View = Backbone.View = function(options) {
this.cid = _.uniqueId('view');
this._configure(options || {});
this._ensureElement();
this.initialize.apply(this, arguments);
this.delegateEvents();
};
// Cached regex to split keys for `delegate`.
var delegateEventSplitter = /^(\S+)\s*(.*)$/;
// List of view options to be merged as properties.
var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName', 'events'];
// Set up all inheritable **Backbone.View** properties and methods.
_.extend(View.prototype, Events, {
// The default `tagName` of a View's element is `"div"`.
tagName: 'div',
// jQuery delegate for element lookup, scoped to DOM elements within the
// current view. This should be prefered to global lookups where possible.
$: function(selector) {
return this.$el.find(selector);
},
// Initialize is an empty function by default. Override it with your own
// initialization logic.
initialize: function(){},
// **render** is the core function that your view should override, in order
// to populate its element (`this.el`), with the appropriate HTML. The
// convention is for **render** to always return `this`.
render: function() {
return this;
},
// Remove this view by taking the element out of the DOM, and removing any
// applicable Backbone.Events listeners.
remove: function() {
this.$el.remove();
this.stopListening();
return this;
},
// Change the view's element (`this.el` property), including event
// re-delegation.
setElement: function(element, delegate) {
if (this.$el) this.undelegateEvents();
this.$el = element instanceof Backbone.$ ? element : Backbone.$(element);
this.el = this.$el[0];
if (delegate !== false) this.delegateEvents();
return this;
},
// Set callbacks, where `this.events` is a hash of
//
// *{"event selector": "callback"}*
//
// {
// 'mousedown .title': 'edit',
// 'click .button': 'save'
// 'click .open': function(e) { ... }
// }
//
// pairs. Callbacks will be bound to the view, with `this` set properly.
// Uses event delegation for efficiency.
// Omitting the selector binds the event to `this.el`.
// This only works for delegate-able events: not `focus`, `blur`, and
// not `change`, `submit`, and `reset` in Internet Explorer.
delegateEvents: function(events) {
if (!(events || (events = _.result(this, 'events')))) return;
this.undelegateEvents();
for (var key in events) {
var method = events[key];
if (!_.isFunction(method)) method = this[events[key]];
if (!method) throw new Error('Method "' + events[key] + '" does not exist');
var match = key.match(delegateEventSplitter);
var eventName = match[1], selector = match[2];
method = _.bind(method, this);
eventName += '.delegateEvents' + this.cid;
if (selector === '') {
this.$el.on(eventName, method);
} else {
this.$el.on(eventName, selector, method);
}
}
},
// Clears all callbacks previously bound to the view with `delegateEvents`.
// You usually don't need to use this, but may wish to if you have multiple
// Backbone views attached to the same DOM element.
undelegateEvents: function() {
this.$el.off('.delegateEvents' + this.cid);
},
// Performs the initial configuration of a View with a set of options.
// Keys with special meaning *(model, collection, id, className)*, are
// attached directly to the view.
_configure: function(options) {
if (this.options) options = _.extend({}, _.result(this, 'options'), options);
_.extend(this, _.pick(options, viewOptions));
this.options = options;
},
// Ensure that the View has a DOM element to render into.
// If `this.el` is a string, pass it through `$()`, take the first
// matching element, and re-assign it to `el`. Otherwise, create
// an element from the `id`, `className` and `tagName` properties.
_ensureElement: function() {
if (!this.el) {
var attrs = _.extend({}, _.result(this, 'attributes'));
if (this.id) attrs.id = _.result(this, 'id');
if (this.className) attrs['class'] = _.result(this, 'className');
var $el = Backbone.$('<' + _.result(this, 'tagName') + '>').attr(attrs);
this.setElement($el, false);
} else {
this.setElement(_.result(this, 'el'), false);
}
}
});
// Backbone.sync
// -------------
// Map from CRUD to HTTP for our default `Backbone.sync` implementation.
var methodMap = {
'create': 'POST',
'update': 'PUT',
'patch': 'PATCH',
'delete': 'DELETE',
'read': 'GET'
};
// Override this function to change the manner in which Backbone persists
// models to the server. You will be passed the type of request, and the
// model in question. By default, makes a RESTful Ajax request
// to the model's `url()`. Some possible customizations could be:
//
// * Use `setTimeout` to batch rapid-fire updates into a single request.
// * Send up the models as XML instead of JSON.
// * Persist models via WebSockets instead of Ajax.
//
// Turn on `Backbone.emulateHTTP` in order to send `PUT` and `DELETE` requests
// as `POST`, with a `_method` parameter containing the true HTTP method,
// as well as all requests with the body as `application/x-www-form-urlencoded`
// instead of `application/json` with the model in a param named `model`.
// Useful when interfacing with server-side languages like **PHP** that make
// it difficult to read the body of `PUT` requests.
Backbone.sync = function(method, model, options) {
var type = methodMap[method];
// Default options, unless specified.
_.defaults(options || (options = {}), {
emulateHTTP: Backbone.emulateHTTP,
emulateJSON: Backbone.emulateJSON
});
// Default JSON-request options.
var params = {type: type, dataType: 'json'};
// Ensure that we have a URL.
if (!options.url) {
params.url = _.result(model, 'url') || urlError();
}
// Ensure that we have the appropriate request data.
if (options.data == null && model && (method === 'create' || method === 'update' || method === 'patch')) {
params.contentType = 'application/json';
params.data = JSON.stringify(options.attrs || model.toJSON(options));
}
// For older servers, emulate JSON by encoding the request into an HTML-form.
if (options.emulateJSON) {
params.contentType = 'application/x-www-form-urlencoded';
params.data = params.data ? {model: params.data} : {};
}
// For older servers, emulate HTTP by mimicking the HTTP method with `_method`
// And an `X-HTTP-Method-Override` header.
if (options.emulateHTTP && (type === 'PUT' || type === 'DELETE' || type === 'PATCH')) {
params.type = 'POST';
if (options.emulateJSON) params.data._method = type;
var beforeSend = options.beforeSend;
options.beforeSend = function(xhr) {
xhr.setRequestHeader('X-HTTP-Method-Override', type);
if (beforeSend) return beforeSend.apply(this, arguments);
};
}
// Don't process data on a non-GET request.
if (params.type !== 'GET' && !options.emulateJSON) {
params.processData = false;
}
var success = options.success;
options.success = function(resp) {
if (success) success(model, resp, options);
model.trigger('sync', model, resp, options);
};
var error = options.error;
options.error = function(xhr) {
if (error) error(model, xhr, options);
model.trigger('error', model, xhr, options);
};
// Make the request, allowing the user to override any Ajax options.
var xhr = options.xhr = Backbone.ajax(_.extend(params, options));
model.trigger('request', model, xhr, options);
return xhr;
};
// Set the default implementation of `Backbone.ajax` to proxy through to `$`.
Backbone.ajax = function() {
return Backbone.$.ajax.apply(Backbone.$, arguments);
};
// Helpers
// -------
// Helper function to correctly set up the prototype chain, for subclasses.
// Similar to `goog.inherits`, but uses a hash of prototype properties and
// class properties to be extended.
var extend = function(protoProps, staticProps) {
var parent = this;
var child;
// The constructor function for the new subclass is either defined by you
// (the "constructor" property in your `extend` definition), or defaulted
// by us to simply call the parent's constructor.
if (protoProps && _.has(protoProps, 'constructor')) {
child = protoProps.constructor;
} else {
child = function(){ return parent.apply(this, arguments); };
}
// Add static properties to the constructor function, if supplied.
_.extend(child, parent, staticProps);
// Set the prototype chain to inherit from `parent`, without calling
// `parent`'s constructor function.
var Surrogate = function(){ this.constructor = child; };
Surrogate.prototype = parent.prototype;
child.prototype = new Surrogate;
// Add prototype properties (instance properties) to the subclass,
// if supplied.
if (protoProps) _.extend(child.prototype, protoProps);
// Set a convenience property in case the parent's prototype is needed
// later.
child.__super__ = parent.prototype;
return child;
};
// Set up inheritance for the model, collection, router, view and history.
Model.extend = Collection.extend = Router.extend = View.extend = History.extend = extend;
// Throw an error when a URL is needed, and none is supplied.
var urlError = function() {
throw new Error('A "url" property or function must be specified');
};
}).call(this);
});
require.define("/src/js/util/constants.js",function(require,module,exports,__dirname,__filename,process,global){/**
* Constants....!!!
*/
var TIME = {
betweenCommandsDelay: 400
};
// useful for locks, etc
var GLOBAL = {
isAnimating: false
};
var VIEWPORT = {
minZoom: 0.55,
maxZoom: 1.25,
minWidth: 600,
minHeight: 600
};
var GRAPHICS = {
arrowHeadSize: 8,
nodeRadius: 17,
curveControlPointOffset: 50,
defaultEasing: 'easeInOut',
defaultAnimationTime: 400,
rectFill: 'hsb(0.8816909813322127,0.7,1)',
headRectFill: '#2831FF',
rectStroke: '#FFF',
rectStrokeWidth: '3',
originDash: '- ',
multiBranchY: 20,
upstreamHeadOpacity: 0.5,
upstreamNoneOpacity: 0.2,
edgeUpstreamHeadOpacity: 0.4,
edgeUpstreamNoneOpacity: 0.15,
visBranchStrokeWidth: 2,
visBranchStrokeColorNone: '#333',
defaultNodeFill: 'hsba(0.5,0.8,0.7,1)',
defaultNodeStrokeWidth: 2,
defaultNodeStroke: '#FFF',
orphanNodeFill: 'hsb(0.5,0.8,0.7)'
};
exports.GLOBAL = GLOBAL;
exports.TIME = TIME;
exports.GRAPHICS = GRAPHICS;
exports.VIEWPORT = VIEWPORT;
});
require.define("/src/js/util/index.js",function(require,module,exports,__dirname,__filename,process,global){var _ = require('underscore');
var constants = require('../util/constants');
exports.parseQueryString = function(uri) {
// from http://stevenbenner.com/2010/03/javascript-regex-trick-parse-a-query-string-into-an-object/
var params = {};
uri.replace(
new RegExp("([^?=&]+)(=([^&]*))?", "g"),
function($0, $1, $2, $3) { params[$1] = $3; }
);
return params;
};
exports.isBrowser = function() {
var inBrowser = String(typeof window) !== 'undefined';
return inBrowser;
};
exports.splitTextCommand = function(value, func, context) {
func = _.bind(func, context);
_.each(value.split(';'), function(command, index) {
command = _.escape(command);
command = command
.replace(/^(\s+)/, '')
.replace(/(\s+)$/, '')
.replace(/"/g, '"')
.replace(/'/g, "'");
if (index > 0 && !command.length) {
return;
}
func(command);
});
};
exports.genParseCommand = function(regexMap, eventName) {
return function(str) {
var method;
var regexResults;
_.each(regexMap, function(regex, _method) {
var results = regex.exec(str);
if (results) {
method = _method;
regexResults = results;
}
});
return (!method) ? false : {
toSet: {
eventName: eventName,
method: method,
regexResults: regexResults
}
};
};
};
});
require.define("/src/js/intl/index.js",function(require,module,exports,__dirname,__filename,process,global){var _ = require('underscore');
var constants = require('../util/constants');
var util = require('../util');
var strings = require('../intl/strings').strings;
var getDefaultLocale = exports.getDefaultLocale = function() {
return 'en_US';
};
var getLocale = exports.getLocale = function() {
if (constants.GLOBAL.locale) {
return constants.GLOBAL.locale;
}
return getDefaultLocale();
};
// lets change underscores template settings so it interpolates
// things like "{branchName} does not exist".
var templateSettings = _.clone(_.templateSettings);
templateSettings.interpolate = /\{(.+?)\}/g;
var template = exports.template = function(str, params) {
return _.template(str, params, templateSettings);
};
var str = exports.str = function(key, params) {
params = params || {};
// this function takes a key like "error-branch-delete"
// and parameters like {branchName: 'bugFix', num: 3}.
//
// it sticks those into a translation string like:
// 'en': 'You can not delete the branch {branchName} because' +
// 'you are currently on that branch! This is error number + {num}'
//
// to produce:
//
// 'You can not delete the branch bugFix because you are currently on that branch!
// This is error number 3'
var locale = getLocale();
if (!strings[key]) {
console.warn('NO INTL support for key ' + key);
return 'NO INTL support for key ' + key;
}
if (!strings[key][locale]) {
if (key !== 'error-untranslated') {
return str('error-untranslated');
}
return 'No translation for the key "' + key + '"';
}
return template(
strings[key][locale],
params
);
};
var getIntlKey = exports.getIntlKey = function(obj, key) {
if (!obj || !obj[key]) {
throw new Error('that key ' + key + 'doesnt exist in this blob' + obj);
}
if (!obj[key][getDefaultLocale()]) {
console.warn(
'WARNING!! This blob does not have intl support:',
obj,
'for this key',
key
);
}
return obj[key][getLocale()];
};
exports.todo = function(str) {
return str;
};
var getDialog = exports.getDialog = function(obj) {
var defaultLocale = getDefaultLocale();
return getIntlKey(obj, 'dialog') || obj.dialog[defaultLocale];
};
var getHint = exports.getHint = function(level) {
return getIntlKey(level, 'hint') || str('error-untranslated');
};
var getName = exports.getName = function(level) {
return getIntlKey(level, 'name') || str('error-untranslated');
};
var getStartDialog = exports.getStartDialog = function(level) {
var startDialog = getIntlKey(level, 'startDialog');
if (startDialog) { return startDialog; }
// this level translation isnt supported yet, so lets add
// an alert to the front and give the english version.
var errorAlert = {
type: 'ModalAlert',
options: {
markdown: str('error-untranslated')
}
};
var startCopy = _.clone(
level.startDialog[getDefaultLocale()] || level.startDialog
);
startCopy.childViews.unshift(errorAlert);
return startCopy;
};
});
require.define("/src/js/intl/strings.js",function(require,module,exports,__dirname,__filename,process,global){exports.strings = {
///////////////////////////////////////////////////////////////////////////
'finish-dialog-finished': {
'__desc__': 'One of the lines in the next level dialog',
'ja': 'ๆๅพใฎใฌใใซใใฏใชใขใใพใใ๏ผใใใ๏ผ๏ผ',
'en_US': 'Wow! You finished the last level, great!',
'zh_CN': 'ๆ็ไธชๅคฉ๏ผไฝ ๅฎๆไบๆๅไธๅ
ณ๏ผ็ขๅ กไบ๏ผ',
'fr_FR': 'Fรฉlicitations, vous avez rรฉussi le dernier niveau !'
},
///////////////////////////////////////////////////////////////////////////
'finish-dialog-next': {
'__desc__': 'One of the lines in the next level dialog',
'en_US': 'Would you like to move on to *"{nextLevel}"*, the next level?',
'ja': 'ๆฌกใฎ็ซ *"{nextLevel}"* ใธ้ฒใฟใพใใ๏ผ',
'zh_CN': '่ฆไธๅ่ฟๅฐไธไธๅ
ณ *โ{nextLevel}โ*๏ผ',
'fr_FR': 'Voulez-vous passer ร *"{nextLevel}"*, le prochain niveau ?'
},
///////////////////////////////////////////////////////////////////////////
'finish-dialog-win': {
'__desc__': 'One of the lines in the next level dialog',
'en_US': 'Awesome! You matched or exceeded our solution.',
'ja': '็ด ๆดใใใ๏ผใใฎใฌใใซใใฏใชใขใใพใใใญใ',
'zh_CN': '็้ผปๅ๏ผไฝ ่พพๅฐๆ่
ๅฎ็ไบๆไปฌ็็ญๆกใ',
'fr_FR': 'Fabuleux ! Votre solution a รฉgalรฉ ou surpassรฉ notre solution.'
},
///////////////////////////////////////////////////////////////////////////
'finish-dialog-lose': {
'__desc__': 'When the user entered more commands than our best, encourage them to do better',
'en_US': 'See if you can whittle it down to {best} :D',
'ja': 'ๆจก็ฏ่งฃ็ญใฎๅๆฐ={best}ๅใงใฏใชใขใใๆนๆณใ่ใใฆใฟใพใใใ :D',
'zh_CN': '่ฏ่ฏ็ไฝ ่ฝๅฆๅจ {best} ไนๅ
ๆๅฎ :D',
'fr_FR': 'Voyons si vous pouvez descendre ร {best} :D'
},
///////////////////////////////////////////////////////////////////////////
'hg-prune-tree': {
'__desc__': 'warning when pruning tree',
'en_US': 'Warning! Mercurial does aggressive garbage collection and thus needs to prune your tree'
},
///////////////////////////////////////////////////////////////////////////
'hg-a-option': {
'__desc__': 'warning for when using -A option',
'en_US': 'The -A option is not needed for this app, just commit away!'
},
///////////////////////////////////////////////////////////////////////////
'hg-error-no-status': {
'__desc__': 'One of the errors for hg',
'en_US': 'There is no status command for this app, since there is no staging of files. Try hg summary instead'
},
///////////////////////////////////////////////////////////////////////////
'hg-error-need-option': {
'__desc__': 'One of the errors for hg',
'en_US': 'I need the option {option} for that command!'
},
///////////////////////////////////////////////////////////////////////////
'hg-error-log-no-follow': {
'__desc__': 'hg log without -f (--follow)',
'en_US': 'hg log without -f is currently not supported, use -f'
},
///////////////////////////////////////////////////////////////////////////
'git-status-detached': {
'__desc__': 'One of the lines for git status output',
'en_US': 'Detached head!',
'zh_CN': '่่ขๆฌๅฎถ๏ผDetached head๏ผไบ๏ผ',
'fr_FR': 'head dรฉtachรฉ !'
},
///////////////////////////////////////////////////////////////////////////
'git-status-onbranch': {
'__desc__': 'One of the lines for git status output',
'en_US': 'On branch {branch}',
'zh_CN': 'ๅๆขๅฐๅๆฏ {branch}',
'fr_FR': 'Sur la branche {branch}'
},
///////////////////////////////////////////////////////////////////////////
'git-status-readytocommit': {
'__desc__': 'One of the lines for git status output',
'en_US': 'Ready to commit! (as always in this demo)',
'zh_CN': 'ๅฏไปฅๆไบคๅฆ๏ผ๏ผ่ฟๆผ็คบ้ไธ็ดๅฏไปฅๆไบค๏ผ',
'fr_FR': 'Prรชt ร commit ! (comme toujours dans cette dรฉmo)'
},
///////////////////////////////////////////////////////////////////////////
'git-dummy-msg': {
'__desc__': 'The dummy commit message for all commits. Feel free to put in a ' +
'shoutout to your school / city / whatever!',
'en_US': 'Quick commit. Go Bears!',
'zh_CN': 'ๅฟซ้ๆไบคใไธๅๆ็๏ผ',
'fr_FR': 'Commit rapide. NoMaN Sux!'
},
'git-error-origin-fetch-uptodate': {
'__desc__': 'One of the error messages for git',
'en_US': 'Already up to date!',
'fr_FR': 'Dรฉjร ร jour'
},
'git-error-origin-fetch-no-ff': {
'__desc__': 'One of the error messages for git',
'en_US': 'Your origin branch is out of sync with the remote branch and fetch cannot be performed. try using --force',
'fr_FR': 'Votre branche origin n\'est plus synchronisรฉe avec la branche distante et fetch ne peut pas รชtre appliquรฉ. Essayez avec l\'option --force'
},
'git-error-origin-push-no-ff': {
'__desc__': 'One of the error messages for git',
'en_US': 'The remote repository has diverged from your local repository, so uploading your changes is not a simple fast forward (and thus your push was rejected). Please pull down the new changes in the remote repository, incorporate them into this branch, and try again. You can do so with git pull or git pull --rebase',
'fr_FR': 'Le dรฉpรดt distant a divergรฉ de votre rรฉfรฉrentiel local, donc l\'envoi de vos modifications n\'est pas en simple avance rapide (et donc votre envoi a รฉtรฉ rejetรฉ). Veuillez rรฉcupรฉrer les nouveaux changements depuis le dรฉpรดt distant, les intรฉgrer dans cette branche, et essayez ร nouveau. Vous pouvez le faire avec git pull ou git pull --rebase'
},
'git-error-remote-branch': {
'__desc__': 'One of the error messages for git',
'en_US': 'You cannot execute that command on a remote branch',
'fr_FR': 'Vous ne pouvez exรฉcuter cette commande sur une branche distante'
},
'git-error-origin-required': {
'__desc__': 'One of the error messages for git',
'en_US': 'An origin is required for that command',
'fr_FR': 'Une origine est requise pour cette commande'
},
'git-error-origin-exists': {
'__desc__': 'One of the error messages for git',
'en_US': 'An origin already exists! You cannot make a new one',
'fr_FR': 'Une origine existe dรฉjร ! Vous ne pouvez pas en crรฉer une nouvelle'
},
///////////////////////////////////////////////////////////////////////////
'git-error-branch': {
'__desc__': 'One of the error messages for git',
'en_US': 'You can\'t delete the master branch, the branch you are on, or things that ' +
'aren\'t branches',
'zh_CN': 'ไฝ ไธ่ฝๅ ้คไธปๅๆฏ๏ผmaster๏ผ๏ผๆ่
ไฝ ๅฝๅๆๅจ็ๅๆฏ๏ผๆ่
ๅ
ถไปไธๆฏๅๆฏไนไธ็ฅ้่ฝไธ่ฝๅ็ไธ่ฅฟใ',
'fr_FR': 'Vous ne pouvez supprimer la branche master, la branche sur laquelle vous รชtes, ou ce qui n\'est pas une branche'
},
///////////////////////////////////////////////////////////////////////////
'git-merge-msg': {
'__desc__': 'The commit message for a merge commit',
'en_US': 'Merge {target} into {current}',
'zh_CN': 'ๅๅนถ {target} ๅฐ {current}',
'fr_FR': 'Merge de {target} dans {current}'
},
///////////////////////////////////////////////////////////////////////////
'git-error-rebase-none': {
'__desc__': 'One of the error messages for git',
'en_US': 'No commits to rebase! Everything is a merge commit or changes already applied',
'zh_CN': 'ๆฒกๆ้่ฆ rebase ็ๆไบค๏ผ้ฝๆฏไธชๅๅนถๆไบค๏ผๆ่
ๅทฒ็ป rebase ่ฟไบใ',
'fr_FR': 'Aucune commit ร rebaser ! Tout est soit un commit de merge, soit des modifications dรฉjร appliquรฉes'
},
///////////////////////////////////////////////////////////////////////////
'git-result-nothing': {
'__desc__': 'The message that explains the result of a git command',
'en_US': 'Nothing to do...',
'zh_CN': 'ๆฒกๅฅ้ธไบโฆโฆ',
'fr_FR': 'Rien ร effectuerโฆ'
},
///////////////////////////////////////////////////////////////////////////
'git-result-fastforward': {
'__desc__': 'The message that explains the result of a git command',
'en_US': 'Fast forwarding...',
'zh_CN': 'ๅฟซ้ๅ่ฟโฆโฆ',
'fr_FR': 'En avance rapideโฆ'
},
///////////////////////////////////////////////////////////////////////////
'git-result-uptodate': {
'__desc__': 'The message that explains the result of a git command',
'en_US': 'Branch already up-to-date',
'zh_CN': 'ๅๆฏๅทฒ็ปๆฏๆๆฐๅฆ',
'fr_FR': 'Branche dรฉjร ร jour'
},
///////////////////////////////////////////////////////////////////////////
'git-error-exist': {
'__desc__': 'One of the error messages for git',
'en_US': 'The ref {ref} does not exist or is unknown',
'zh_CN': '็ดขๅผ {ref} ไธๅญๅจ๏ผๆ่
ๆพไธๅฐใ',
'fr_FR': 'La rรฉfรฉrence {ref} n\'existe pas ou est inconnue'
},
///////////////////////////////////////////////////////////////////////////
'git-error-relative-ref': {
'__desc__': 'One of the error messages for git',
'en_US': 'Commit {commit} doesnot have a {match}',
'zh_CN': 'ๆไบค {commit} ๅนถๆฒกๆ {match}',
'fr_FR': 'Le commit {commit} n\'a pas de correspondance {match}'
},
///////////////////////////////////////////////////////////////////////////
'git-warning-detached': {
'__desc__': 'One of the warning messages for git',
'en_US': 'Warning!! Detached HEAD state',
'zh_CN': '่ญฆๅ๏ผ่่ขๆฌๅฎถ๏ผDetached HEAD๏ผ็ถๆ',
'fr_FR': 'Attention ! HEAD est dรฉtachรฉ'
},
///////////////////////////////////////////////////////////////////////////
'git-warning-add': {
'__desc__': 'One of the warning messages for git',
'en_US': 'No need to add files in this demo',
'zh_CN': 'ๆญคๆผ็คบไธญไธ้่ฆๆทปๅ ๆไปถ',
'fr_FR': 'Aucun besoin d\'ajouter des fichiers dans cette dรฉmo'
},
///////////////////////////////////////////////////////////////////////////
'git-error-options': {
'__desc__': 'One of the error messages for git',
'en_US': 'Those options you specified are incompatible or incorrect',
'zh_CN': 'ไฝ ๆๆๅฎ็ๅๆฐไธๅ
ผๅฎนๆ่
ไธๅ็กฎ',
'fr_FR': 'Les options que vous avez spรฉcifiรฉes sont incompatibles ou incorrectes'
},
///////////////////////////////////////////////////////////////////////////
'git-error-already-exists': {
'__desc__': 'One of the error messages for git',
'en_US': 'The commit {commit} already exists in your changes set, aborting!',
'zh_CN': 'ๆไบค {commit} ๅทฒ็ปๅญๅจไบไฝ ็ๆนๅจ้้๏ผๆญฃๅจไธญๆญข๏ผ',
'fr_FR': 'Le commit {commit} existe dรฉjร dans votre ensemble de modifications, opรฉration avortรฉe !'
},
///////////////////////////////////////////////////////////////////////////
'git-error-reset-detached': {
'__desc__': 'One of the error messages for git',
'en_US': 'Can\'t reset in detached head! Use checkout if you want to move',
'zh_CN': 'ไธ่ฝๅจๅ็ฆป็ HEAD ้้็ฝฎ๏ผ็จ checkout ๅง',
'fr_FR': 'On ne peut pas effectuer un reset quand head est dรฉtachรฉ. Utilisez checkout pour dรฉplacer'
},
///////////////////////////////////////////////////////////////////////////
'git-warning-hard': {
'__desc__': 'One of the warning messages for git',
'en_US': 'The default behavior is a --hard reset, feel free to omit that option!',
'zh_CN': '้ป่ฎค็่กไธบๆฏ --hard ็กฌ้็ฝฎ๏ผๅฐฝ็ฎก็็ฅๆ้ฃไธช้้กนๅง๏ผ',
'fr_FR': 'Le comportement par dรฉfaut est un --hard reset, soyez libre d\'omettre cette option !'
},
///////////////////////////////////////////////////////////////////////////
'git-error-staging': {
'__desc__': 'One of the error messages for git',
'en_US': 'There is no concept of adding / staging files, so that option or ' +
'command is invalid!',
'zh_CN': 'ๆฒกๆๆทปๅ ใ็ผๅญๆไปถ็ๅฟ
่ฆ๏ผๆไปฅๆน้้กนๆ่
ๅฝไปคๆฏไธๅๆณ็ใ',
'fr_FR': 'Il n\'y a pas le concept d\'ajouter / mettre en staging, donc cette option ou commande est invalide'
},
///////////////////////////////////////////////////////////////////////////
'git-revert-msg': {
'__desc__': 'Message for reverting git command',
'en_US': 'Reverting {oldCommit}: {oldMsg}',
'zh_CN': 'ๆค้ {oldCommit}๏ผ{oldMsg}',
'fr_FR': 'Revert {oldCommit}: {oldMsg}'
},
///////////////////////////////////////////////////////////////////////////
'git-error-args-many': {
'__desc__': 'One of the error messages for git',
'en_US': 'I expect at most {upper} argument(s) for {what}',
'zh_CN': '{what} ๆๆๆๅค {upper} ไธชๅๆฐ',
'fr_FR': 'J\'attends au plus {upper} argument(s) pour {what}'
},
///////////////////////////////////////////////////////////////////////////
'git-error-args-few': {
'__desc__': 'One of the error messages for git',
'en_US': 'I expect at least {lower} argument(s) for {what}',
'zh_CN': '{what} ๆๆๆๅฐ {lower} ไธชๅๆฐ',
'fr_FR': 'J\'attends au moins {upper} argument(s) pour {what}'
},
///////////////////////////////////////////////////////////////////////////
'git-error-no-general-args': {
'__desc__': 'One of the error messages for git',
'en_US': 'That command accepts no general arguments',
'zh_CN': '่ฏฅๅฝไปคไธๆฅๆถๅๆฐ',
'fr_FR': 'Cette commande n\'accepte aucun argument gรฉnรฉral'
},
///////////////////////////////////////////////////////////////////////////
'copy-tree-string': {
'__desc__': 'The prompt to copy the tree when sharing',
'en_US': 'Copy the tree string below',
'zh_CN': 'ๆท่ดไธ้ข็ๆ ๅญ็ฌฆไธฒ',
'fr_FR': 'Copiez la chaรฎne d\'arbre ci-dessous'
},
///////////////////////////////////////////////////////////////////////////
'learn-git-branching': {
'__desc__': 'The title of the app, with spaces',
'en_US': 'Learn Git Branching',
'ja': 'ๆฅๆฌ่ช็ใชใใธใใช',
'ko': 'Git ๋ธ๋์น ๋ฐฐ์ฐ๊ธฐ',
'zh_CN': 'ๅญฆไน Gitๅๆฏ',
'fr_FR': 'Apprenez Git Branching'
},
///////////////////////////////////////////////////////////////////////////
'select-a-level': {
'__desc__': 'The prompt to select a level on the drop down view',
'en_US': 'Select a level',
'zh_CN': '้ๆฉไธๅ
ณ',
'fr_FR': 'Choisissez un niveau'
},
///////////////////////////////////////////////////////////////////////////
'branch-name-short': {
'__desc__': 'When branch names get too long, we need to truncate them. This is the warning for that',
'en_US': 'Sorry, we need to keep branch names short for the visuals. Your branch name was truncated to 9 characters, resulting in "{branch}"',
'zh_CN': 'ๆฑๆญ๏ผไธบไบๆพ็คบ็้่ฆ๏ผๆไปฌ้่ฆไธไธช็ญไบ็ๅๆฏๅ็งฐใๆจไฝฟ็จ็ๅฐ่ขซๆชๆญๅฐ9ไธชๅญ็ฌฆ๏ผๅณ"{branch}"',
'fr_FR': 'Dรฉsolรฉ, nous devons garder les noms de branches courts pour la visualisation. Votre nom de branche a รฉtรฉ tronquรฉ ร 9 caractรจres, devenant "{branch}"'
},
///////////////////////////////////////////////////////////////////////////
'bad-branch-name': {
'__desc__': 'When the user enters a branch name thats not ok',
'en_US': 'That branch name "{branch}" is not allowed!',
'zh_CN': 'ไธ่ฝ็ปๅๆฏ่ตท่ฟไธชๅๅญ "{branch}"',
'fr_FR': 'Ce nom de branche "{branch}" n\'est pas autorisรฉ'
},
///////////////////////////////////////////////////////////////////////////
'option-not-supported': {
'__desc__': 'When the user specifies an option that is not supported by our demo',
'en_US': 'The option "{option}" is not supported!',
'zh_CN': 'ไธๆฏๆ้้กน "{option}"',
'fr_FR': 'L\'option "{option}" n\'est pas supportรฉe'
},
///////////////////////////////////////////////////////////////////////////
'git-usage-command': {
'__desc__': 'The line that shows how to format a git command',
'en_US': 'git []',
'zh_CN': 'git <ๅฝไปค> [<ๅๆฐ>]',
'fr_FR': 'git []'
},
///////////////////////////////////////////////////////////////////////////
'git-supported-commands': {
'__desc__': 'In the git help command, the header above the supported commands',
'en_US': 'Supported commands:',
'zh_CN': 'ๆฏๆ็ๅฝไปคๆ:',
'fr_FR': 'Commandes supportรฉes'
},
///////////////////////////////////////////////////////////////////////////
'git-usage': {
'__desc__': 'In the dummy git output, the header before showing all the commands',
'en_US': 'Usage:',
'zh_CN': 'ไฝฟ็จ:',
'fr_FR': 'Utilisation :'
},
///////////////////////////////////////////////////////////////////////////
'git-version': {
'__desc__': 'The git version dummy output, kind of silly. PCOTTLE is my unix name but feel free to put yours instead',
'en_US': 'Git Version PCOTTLE.1.0',
'zh_CN': 'Git ็ๆฌ PCOTTLE.1.0',
'fr_FR': 'Git version PCOTTLE.1.0'
},
///////////////////////////////////////////////////////////////////////////
'refresh-tree-command': {
'__desc__': 'when the tree is visually refreshed',
'en_US': 'Refreshing tree...',
'zh_CN': 'ๆญฃๅจๅทๆฐๆ ็ปๆ...',
'fr_FR': 'Actualisation de l\'arbreโฆ'
},
///////////////////////////////////////////////////////////////////////////
'locale-command': {
'__desc__': 'when the locale is set to something',
'en_US': 'Locale set to {locale}',
'zh_CN': '่ฏญ่จๆดๆนไธบ {locale}',
'fr_FR': 'Langue changรฉe ร {locale}'
},
///////////////////////////////////////////////////////////////////////////
'locale-reset-command': {
'__desc__': 'when the locale is reset',
'en_US': 'Locale reset to default, which is {locale}',
'zh_CN': '่ฏญ่จ้็ฝฎไธบ้ป่ฎค็ {locale}',
'fr_FR': 'Langue remise par dรฉfaut, qui est {locale}'
},
///////////////////////////////////////////////////////////////////////////
'show-command': {
'__desc__': 'command output title from "show"',
'en_US': 'Please use one of the following commands for more info:',
'fr_FR': 'Merci d\'utiliser une des commandes suivantes pour obtenir plus d\'info'
},
///////////////////////////////////////////////////////////////////////////
'show-all-commands': {
'__desc__': 'command output title from "show commands"',
'en_US': 'Here is a list of all the commmands available:',
'fr_FR': 'Ci-dessous est la liste de toutes les commandes disponibles :'
},
///////////////////////////////////////////////////////////////////////////
'cd-command': {
'__desc__': 'dummy command output for the command in the key',
'en_US': 'Directory changed to "/directories/dont/matter/in/this/demo"',
'zh_CN': '็ฎๅฝๅๆขๅฐ "/directories/dont/matter/in/this/demo"',
'fr_FR': 'Rรฉpertoire changรฉ ร "/directories/dont/matter/in/this/demo" (les rรฉpertoires ne servent ร rien dans cette dรฉmo)'
},
///////////////////////////////////////////////////////////////////////////
'ls-command': {
'__desc__': 'Dummy command output for the command in the key',
'en_US': 'DontWorryAboutFilesInThisDemo.txt',
'zh_CN': 'DontWorryAboutFilesInThisDemo.txt (่ฏ: ๅจ่ฏ้ช้ไธ็จๆ
ๅฟๆไปถ.txt)',
'fr_FR': 'DontWorryAboutFilesInThisDemo.txt (ne vous prรฉoccupez pas des noms de fichier dans cette dรฉmo)'
},
'mobile-alert': {
'__desc__': 'When someone comes to the site on a mobile device, they can not input commands so this is a nasty alert to tell them',
'en_US': 'Can\'t bring up the keyboard on mobile / tablet :( try visiting on desktop! :D',
'zh_CN': 'ๆ ๆณๅจ็งปๅจ่ฎพๅค/ๅนณๆฟไธ่ฐๅบ้ฎ็ :( ่ฏท่ฏ่ฏๆก้ข็ :D',
'fr_FR': 'Impossible de faire apparaรฎtre le clavier sur mobile / tablette :( Essayez de passer sur un ordinateur de bureau :D'
},
///////////////////////////////////////////////////////////////////////////
'share-tree': {
'__desc__': 'When you export a tree, we want you to share the tree with friends',
'en_US': 'Share this tree with friends! They can load it with "import tree"',
'zh_CN': 'ไธไฝ ็ๅฅฝๅๅไบซๆไบคๆ ๏ผไปไปฌๅฏไปฅ็จ "import tree" ๅ ่ฝฝๅฎ',
'fr_FR': 'Partagez cet arbre avec vos amis ! Ils peuvent le charger avec "import tree"'
},
///////////////////////////////////////////////////////////////////////////
'paste-json': {
'__desc__': 'When you are importing a level or tree',
'en_US': 'Paste a JSON blob below!',
'zh_CN': 'ๅจไธ่พน็ฒ่ดดไธไธชJSONไธฒ',
'fr_FR': 'Collez un blob JSON ci-dessous !'
},
///////////////////////////////////////////////////////////////////////////
'solved-map-reset': {
'__desc__': 'When you reset the solved map to clear your solved history, in case someone else wants to use your browser',
'en_US': 'Solved map was reset, you are starting from a clean slate!',
'zh_CN': '่งฃๅณๅ่กจๅทฒ้็ฝฎ๏ผๆจ็ฐๅจไป้ถๅผๅงไบ',
'fr_FR': 'La carte des niveaux rรฉsolus a รฉtรฉ effacรฉe, vous repartez de zรฉro !'
},
///////////////////////////////////////////////////////////////////////////
'level-cant-exit': {
'__desc__': 'When the user tries to exit a level when they are not in one',
'en_US': 'You are not in a level! You are in a sandbox, start a level with "levels"',
'zh_CN': 'ๆจๆฒกๅจๅ
ณๅกไธญ๏ผๆจๅจๆฒ็ไธญ๏ผ่ฆๅผๅงๅ
ณๅก่ฏท่พๅ
ฅ "levels"',
'fr_FR': 'Vous n\'รชtes pas dans un niveau ! Vous รชtes dans le mode bac ร sable, commencez un niveau avec "levels"'
},
///////////////////////////////////////////////////////////////////////////
'level-no-id': {
'__desc__': 'When you say an id but that level doesnt exist',
'en_US': 'A level for that id "{id}" was not found! Opening up a level selection view',
'zh_CN': 'ๆฒกๆพๅฐidไธบ "{id}" ็ๅ
ณๅก๏ผๆๅผๅ
ณๅก้ๆฉๆก',
'fr_FR': 'Le niveau dont l\'identifiant est {id} n\'a pas รฉtรฉ trouvรฉ ! Ouverture de la vue de sรฉlection des niveaux'
},
///////////////////////////////////////////////////////////////////////////
'undo-stack-empty': {
'__desc__': 'The undo command can only undo back until the last time the level was reset or the beginning of the level',
'en_US': 'The undo stack is empty!',
'zh_CN': '่ฟๆฒกๆไปไนๅฏไปฅๆค้',
'fr_FR': 'La pile d\'annulation est vide !'
},
///////////////////////////////////////////////////////////////////////////
'already-solved': {
'__desc__': 'When you play in a level that is already solved',
'en_US': 'You have already solved this level, try other levels with "levels" or go back to sandbox with "sandbox"',
'zh_CN': 'ไฝ ๅทฒ็ป่งฃๅณไบๆฌๅ
ณ๏ผ่พๅ
ฅ "levels" ๅฐ่ฏๅ
ถไปๅ
ณๅก๏ผๆ่
่พๅ
ฅ "sandbox" ๅๅฐๆฒ็ไธญ',
'fr_FR': 'Vous avez dรฉjร rรฉsolu ce niveau, essayez d\'autres niveaux avec "levels" ou revenez au bac ร sable avec "sandbox"'
},
///////////////////////////////////////////////////////////////////////////
'command-disabled': {
'__desc__': 'When you try a command that is disabled',
'en_US': 'That git command is disabled for this level!',
'zh_CN': '่ฏฅๅฝไปคๅจๆฌๅ
ณไธๅ
่ฎธไฝฟ็จ๏ผ',
'fr_FR': 'Cette commande git est dรฉsactivรฉe pour ce niveau !'
},
///////////////////////////////////////////////////////////////////////////
'share-json': {
'__desc__': 'when you have made the level, prompt to share this',
'en_US': 'Here is the JSON for this level! Share it with somenoe or send it to me on Github',
'zh_CN': '่ฟๆฏไธไธชๅ
ณๅกๅฎไนJSON๏ผๆจๅฏไปฅๅไบซๅฎๆ่
ๅๅฐๆ็GitHubไธ',
'fr_FR': 'Voici le JSON pour ce niveau ! Partagez-le avec quelqu\'un ou envoyez-le moi sur Github'
},
///////////////////////////////////////////////////////////////////////////
'want-start-dialog': {
'__desc__': 'prompt to add a start dialog',
'en_US': 'You have not specified a start dialog, would you like to add one?',
'zh_CN': 'ๆจ่ฟๆฒกๆๅฎไนไธๅผๅง็ไป็ป๏ผๆฏๅฆๆทปๅ ไธไธช๏ผ',
'fr_FR': 'Vous n\'avez pas spรฉcifiรฉ de dialogue de dรฉpart, voulez-vous en ajouter un ?'
},
///////////////////////////////////////////////////////////////////////////
'want-hint': {
'__desc__': 'prompt to add a hint',
'en_US': 'You have not specified a hint, would you like to add one?',
'zh_CN': 'ๆจ่ฟๆฒกๆๅฎไนๆ็คบ๏ผๆฏๅฆๆทปๅ ไธไธช๏ผ',
'fr_FR': 'Vous n\'avez pas spรฉcifiรฉ d\'indice, voulez-vous en ajouter un ?'
},
///////////////////////////////////////////////////////////////////////////
'prompt-hint': {
'__desc__': 'prompt for hint',
'en_US': 'Enter the hint for this level, or leave this blank if you do not want to include one',
'zh_CN': '่ฏท่พๅ
ฅๅ
ณๅกๆ็คบ๏ผๆ่
ๆ
ๆ็็ฉบ',
'fr_FR': 'Entrez l\'indice pour ce niveau, ou laissez-le vide pour ne pas l\'inclure'
},
///////////////////////////////////////////////////////////////////////////
'prompt-name': {
'__desc__': 'prompt for level name',
'en_US': 'Enter the name for the level',
'zh_CN': '่พๅ
ฅๅ
ณๅกๅ',
'fr_FR': 'Entrez le nom pour ce niveau'
},
///////////////////////////////////////////////////////////////////////////
'solution-empty': {
'__desc__': 'If you define a solution without any commands, aka a level that is solved without doing anything',
'en_US': 'Your solution is empty!! Something is amiss',
'zh_CN': 'ไฝ ็่งฃๆณๆฏ็ฉบ็!! ่ฟๅบ่ฏฅๆฏๅบ้ไบ',
'fr_FR': 'Votre solution est vide !! Quelque chose ne tourne pas rond'
},
///////////////////////////////////////////////////////////////////////////
'define-start-warning': {
'__desc__': 'When you define the start point again, it overwrites the solution and goal so we add a warning',
'en_US': 'Defining start point... solution and goal will be overwritten if they were defined earlier',
'zh_CN': 'ๅฎไนๅผๅง็น... ่งฃๅณๆนๆณๅ็ฎๆ ไผ่ขซๆฐ็ๆฟไปฃ',
'fr_FR': 'Redรฉfinition du point de dรฉpartโฆ la solution et la cible seront รฉcrasรฉs s\'ils ont dรฉjร รฉtรฉ dรฉfinis'
},
///////////////////////////////////////////////////////////////////////////
'help-vague-level': {
'__desc__': 'When you are in a level and you say help, its vague and you need to specify',
'en_US': 'You are in a level, so multiple forms of help are available. Please select either "help level" to learn more about this lesson, "help general" for using Learn GitBranching, or "objective" to learn about how to solve the level.',
'zh_CN': 'ๆจๆญฃๅจๅ
ณๅกไธญ๏ผ่ฟ้ๆๅค็งๅฝขๅผ็ๅธฎๅฉ๏ผ่ฏท้ๆฉ "help level" (ๅ
ณๅกๅธฎๅฉ)ๆ "help general" (ไธ่ฌๅธฎๅฉ)',
'fr_FR': 'Vous รชtes dans un niveau, donc plusieurs formes d\'aide sont disponibles. Merci de sรฉlectionner soit "help level" pour en apprendre plus sur cette leรงon, "help general" pour l\'utilisation de Learn GitBranching, ou "objective" pour apprendre comment rรฉsoudre le niveau'
},
///////////////////////////////////////////////////////////////////////////
'help-vague-builder': {
'__desc__': 'When you are in a level builder, the help command is vague so you need to specify what you mean',
'en_US': 'You are in a level builder, so multiple forms of help are available. Please select either "help general" or "help builder"',
'zh_CN': 'ๆจๆญฃๅจ่ฟ่กๅ
ณๅกๆๅปบไธญ๏ผ่ฟ้ๆๅค็งๅฝขๅผ็ๅธฎๅฉ๏ผ่ฏท้ๆฉ "help general" (ไธ่ฌๅธฎๅฉ)ๆ "help builder" (ๅ
ณๅกๆๅปบๅธฎๅฉ)',
'fr_FR': 'Vous รชtes dans l\'รฉditeur de niveaux, donc plusieurs formes d\'aide sont disponibles. Merci de sรฉlectionner soit "help general" soit "help builder"'
},
///////////////////////////////////////////////////////////////////////////
'goal-to-reach': {
'__desc__': 'title of window that shoes the goal tree to reach',
'en_US': 'Goal To Reach',
'zh_CN': '็ฎๆ ',
'fr_FR': 'Cible ร atteindre'
},
///////////////////////////////////////////////////////////////////////////
'goal-only-master': {
'__desc__': 'the helper message for the window that shows the goal tree when the goal will only be compared using the master branch',
'en_US': 'Note: Only the master branch will be checked in this level. The other branches are simply for reference (shown as dashed labels below). As always, you can hide this dialog with "hide goal"'
},
///////////////////////////////////////////////////////////////////////////
'hide-goal': {
'__desc__': 'the helper message for the window that shows the goal tree',
'en_US': 'You can hide this window with "hide goal"',
'zh_CN': 'ไฝ ๅฏไปฅ้่ฟๅฝไปค "hide goal" ๅ
ณ้ญ่ฟไธช็ชๅฃ',
'fr_FR': 'Vous pouvez masquer cette fenรชtre avec "hide goal"'
},
///////////////////////////////////////////////////////////////////////////
'hide-start': {
'__desc__': 'The helper message for the window that shows the start tree for a level',
'en_US': 'You can hide this window with "hide start"',
'zh_CN': 'ไฝ ๅฏไปฅ้่ฟๅฝไปค "hide start" ๅ
ณ้ญ่ฟไธช็ชๅฃ',
'fr_FR': 'Vous pouvez masquer cette fenรชtre avec "hide start"'
},
///////////////////////////////////////////////////////////////////////////
'level-builder': {
'__desc__': 'The name for the environment where you build levels',
'en_US': 'Level Builder',
'zh_CN': 'ๅ
ณๅก็ๆๅจ',
'fr_FR': 'รditeur de niveaux'
},
///////////////////////////////////////////////////////////////////////////
'no-start-dialog': {
'__desc__': 'when the user tries to open a start dialog for a level that does not have one',
'en_US': 'There is no start dialog to show for this level!',
'zh_CN': 'ไป็ป? ่ฟๅ
ณ็ๆฒกๆ!',
'fr_FR': 'Il n\'y a aucun dialogue de dรฉpart ร afficher pour ce niveau !'
},
///////////////////////////////////////////////////////////////////////////
'no-hint': {
'__desc__': 'when no hint is available for a level',
'en_US': "Hmm, there doesn't seem to be a hint for this level :-/",
'zh_CN': "ๆ็คบ๏ผๅฏ๏ผ่ฟๅ
ณ็ๆฒกๆๅ~ :-/",
'fr_FR': 'Hum, il ne semble pas y avoir d\'indice pour ce niveau :-/'
},
///////////////////////////////////////////////////////////////////////////
'error-untranslated-key': {
'__desc__': 'This error happens when we are trying to translate a specific key and the locale version is mission',
'en_US': 'The translation for {key} does not exist yet :( Please hop on github and offer up a translation!',
'zh_CN': '่ฟๆฒก็ฟป่ฏ {key} :( ่ฏทๅจgitHubไธ่ดก็ฎไฝ ็็ฟป่ฏ!',
'fr_FR': 'La traduction pour {key} n\'existe pas encore :( Venez sur Github pour en offrir une !'
},
///////////////////////////////////////////////////////////////////////////
'error-untranslated': {
'__desc__': 'The general error when we encounter a dialog that is not translated',
'en_US': 'This dialog or text is not yet translated in your locale :( Hop on github to aid in translation!',
'zh_CN': '่ฟๆฎตๅฏน่ฏ่ฟๆฒกๆ่ขซ็ฟป่ฏๆไฝ ็่ฏญ่จ :( ๆฌข่ฟๅจgitHubไธ่ดก็ฎไฝ ็็ฟป่ฏ!',
'fr_FR': 'Ce message n\'a pas encore รฉtรฉ traduit dans votre langue :( Venez sur Github aider ร la traduction !'
}
};
});
require.define("/src/js/sandbox/index.js",function(require,module,exports,__dirname,__filename,process,global){var _ = require('underscore');
var Q = require('q');
// horrible hack to get localStorage Backbone plugin
var Backbone = (!require('../util').isBrowser()) ? require('backbone') : window.Backbone;
var util = require('../util');
var intl = require('../intl');
var Main = require('../app');
var Errors = require('../util/errors');
var Visualization = require('../visuals/visualization').Visualization;
var ParseWaterfall = require('../level/parseWaterfall').ParseWaterfall;
var DisabledMap = require('../level/disabledMap').DisabledMap;
var Command = require('../models/commandModel').Command;
var GitShim = require('../git/gitShim').GitShim;
var Views = require('../views');
var ModalTerminal = Views.ModalTerminal;
var ModalAlert = Views.ModalAlert;
var BuilderViews = require('../views/builderViews');
var MultiView = require('../views/multiView').MultiView;
var Sandbox = Backbone.View.extend({
// tag name here is purely vestigial. I made this a view
// simply to use inheritance and have a nice event system in place
tagName: 'div',
initialize: function(options) {
options = options || {};
this.options = options;
this.initVisualization(options);
this.initCommandCollection(options);
this.initParseWaterfall(options);
this.initGitShim(options);
this.initUndoStack(options);
if (!options.wait) {
this.takeControl();
}
},
getDefaultVisEl: function() {
return $('#mainVisSpace')[0];
},
getAnimationTime: function() { return 700 * 1.5; },
initVisualization: function(options) {
this.mainVis = new Visualization({
el: options.el || this.getDefaultVisEl()
});
},
initUndoStack: function(options) {
this.undoStack = [];
},
initCommandCollection: function(options) {
// don't add it to just any collection -- adding to the
// CommandUI collection will put in history
this.commandCollection = Main.getCommandUI().commandCollection;
},
initParseWaterfall: function(options) {
this.parseWaterfall = new ParseWaterfall();
},
initGitShim: function(options) {
this.gitShim = new GitShim({
beforeCB: _.bind(this.beforeCommandCB, this)
});
},
takeControl: function() {
// we will be handling commands that are submitted, mainly to add the sanadbox
// functionality (which is included by default in ParseWaterfall())
Main.getEventBaton().stealBaton('commandSubmitted', this.commandSubmitted, this);
// we obviously take care of sandbox commands
Main.getEventBaton().stealBaton('processSandboxCommand', this.processSandboxCommand, this);
// a few things to help transition between levels and sandbox
Main.getEventBaton().stealBaton('levelExited', this.levelExited, this);
this.insertGitShim();
},
releaseControl: function() {
// we will be handling commands that are submitted, mainly to add the sanadbox
// functionality (which is included by default in ParseWaterfall())
Main.getEventBaton().releaseBaton('commandSubmitted', this.commandSubmitted, this);
// we obviously take care of sandbox commands
Main.getEventBaton().releaseBaton('processSandboxCommand', this.processSandboxCommand, this);
// a few things to help transition between levels and sandbox
Main.getEventBaton().releaseBaton('levelExited', this.levelExited, this);
this.releaseGitShim();
},
releaseGitShim: function() {
if (this.gitShim) {
this.gitShim.removeShim();
}
},
insertGitShim: function() {
// and our git shim goes in after the git engine is ready so it doesn't steal the baton
// too early
if (this.gitShim) {
this.mainVis.customEvents.on('gitEngineReady', function() {
this.gitShim.insertShim();
},this);
}
},
beforeCommandCB: function(command) {
this.pushUndo();
},
pushUndo: function() {
// go ahead and push the three onto the stack
this.undoStack.push(this.mainVis.gitEngine.printTree());
},
undo: function(command, deferred) {
var toRestore = this.undoStack.pop();
if (!toRestore) {
command.set('error', new Errors.GitError({
msg: intl.str('undo-stack-empty')
}));
deferred.resolve();
return;
}
this.mainVis.reset(toRestore);
setTimeout(function() {
command.finishWith(deferred);
}, this.mainVis.getAnimationTime());
},
commandSubmitted: function(value) {
// allow other things to see this command (aka command history on terminal)
Main.getEvents().trigger('commandSubmittedPassive', value);
util.splitTextCommand(value, function(command) {
this.commandCollection.add(new Command({
rawStr: command,
parseWaterfall: this.parseWaterfall
}));
}, this);
},
startLevel: function(command, deferred) {
var regexResults = command.get('regexResults') || [];
var desiredID = regexResults[1] || '';
var levelJSON = Main.getLevelArbiter().getLevel(desiredID);
// handle the case where that level is not found...
if (!levelJSON) {
command.addWarning(
intl.str(
'level-no-id',
{ id: desiredID }
)
);
Main.getEventBaton().trigger('commandSubmitted', 'levels');
command.set('status', 'error');
deferred.resolve();
return;
}
// we are good to go!! lets prep a bit visually
this.hide();
this.clear();
// we don't even need a reference to this,
// everything will be handled via event baton :DDDDDDDDD
var whenLevelOpen = Q.defer();
var Level = require('../level').Level;
this.currentLevel = new Level({
level: levelJSON,
deferred: whenLevelOpen,
command: command
});
whenLevelOpen.promise.then(function() {
command.finishWith(deferred);
});
},
buildLevel: function(command, deferred) {
this.hide();
this.clear();
var whenBuilderOpen = Q.defer();
var LevelBuilder = require('../level/builder').LevelBuilder;
this.levelBuilder = new LevelBuilder({
deferred: whenBuilderOpen
});
whenBuilderOpen.promise.then(function() {
command.finishWith(deferred);
});
},
exitLevel: function(command, deferred) {
command.addWarning(
intl.str('level-cant-exit')
);
command.set('status', 'error');
deferred.resolve();
},
showLevels: function(command, deferred) {
var whenClosed = Q.defer();
Main.getLevelDropdown().show(whenClosed, command);
whenClosed.promise.done(function() {
command.finishWith(deferred);
});
},
resetSolved: function(command, deferred) {
Main.getLevelArbiter().resetSolvedMap();
command.addWarning(
intl.str('solved-map-reset')
);
command.finishWith(deferred);
},
processSandboxCommand: function(command, deferred) {
// I'm tempted to do camcel case conversion, but there are
// some exceptions to the rule
var commandMap = {
'reset solved': this.resetSolved,
'undo': this.undo,
'help general': this.helpDialog,
'help': this.helpDialog,
'reset': this.reset,
'delay': this.delay,
'clear': this.clear,
'exit level': this.exitLevel,
'level': this.startLevel,
'sandbox': this.exitLevel,
'levels': this.showLevels,
'mobileAlert': this.mobileAlert,
'build level': this.buildLevel,
'export tree': this.exportTree,
'import tree': this.importTree,
'importTreeNow': this.importTreeNow,
'import level': this.importLevel
};
var method = commandMap[command.get('method')];
if (!method) { throw new Error('no method for that wut'); }
method.apply(this, [command, deferred]);
},
hide: function() {
this.mainVis.hide();
},
levelExited: function() {
this.show();
},
show: function() {
this.mainVis.show();
},
importTreeNow: function(command, deferred) {
var options = command.get('regexResults') || [];
if (options.length < 2) {
command.set('error', new Errors.GitError({
msg: intl.str('git-error-options')
}));
} else {
var string = options.input.replace(/importTreeNow\s+/g, '');
try {
this.mainVis.gitEngine.loadTreeFromString(string);
} catch (e) {
command.set('error', new Errors.GitError({
msg: String(e)
}));
}
}
command.finishWith(deferred);
},
importTree: function(command, deferred) {
var jsonGrabber = new BuilderViews.MarkdownPresenter({
previewText: intl.str('paste-json'),
fillerText: ' '
});
jsonGrabber.deferred.promise
.then(_.bind(function(treeJSON) {
try {
this.mainVis.gitEngine.loadTree(JSON.parse(treeJSON));
} catch(e) {
this.mainVis.reset();
new MultiView({
childViews: [{
type: 'ModalAlert',
options: {
markdowns: [
'## Error!',
'',
'Something is wrong with that JSON! Here is the error:',
'',
String(e)
]
}
}]
});
}
}, this))
.fail(function() { })
.done(function() {
command.finishWith(deferred);
});
},
importLevel: function(command, deferred) {
var jsonGrabber = new BuilderViews.MarkdownPresenter({
previewText: intl.str('paste-json'),
fillerText: ' '
});
jsonGrabber.deferred.promise
.then(_.bind(function(inputText) {
var Level = require('../level').Level;
try {
var levelJSON = JSON.parse(inputText);
var whenLevelOpen = Q.defer();
this.currentLevel = new Level({
level: levelJSON,
deferred: whenLevelOpen,
command: command
});
this.hide();
whenLevelOpen.promise.then(function() {
command.finishWith(deferred);
});
} catch(e) {
new MultiView({
childViews: [{
type: 'ModalAlert',
options: {
markdowns: [
'## Error!',
'',
'Something is wrong with that level JSON, this happened:',
'',
String(e)
]
}
}]
});
command.finishWith(deferred);
}
}, this))
.fail(function() {
command.finishWith(deferred);
})
.done();
},
exportTree: function(command, deferred) {
var treeJSON = JSON.stringify(this.mainVis.gitEngine.exportTree(), null, 2);
var showJSON = new MultiView({
childViews: [{
type: 'MarkdownPresenter',
options: {
previewText: intl.str('share-tree'),
fillerText: treeJSON,
noConfirmCancel: true
}
}]
});
showJSON.getPromise()
.then(function() {
command.finishWith(deferred);
})
.done();
},
clear: function(command, deferred) {
Main.getEvents().trigger('clearOldCommands');
if (command && deferred) {
command.finishWith(deferred);
}
},
mobileAlert: function(command, deferred) {
alert(intl.str('mobile-alert'));
command.finishWith(deferred);
},
delay: function(command, deferred) {
var amount = parseInt(command.get('regexResults')[1], 10);
setTimeout(function() {
command.finishWith(deferred);
}, amount);
},
reset: function(command, deferred) {
this.mainVis.reset();
this.initUndoStack();
setTimeout(function() {
command.finishWith(deferred);
}, this.mainVis.getAnimationTime());
},
helpDialog: function(command, deferred) {
var helpDialog = new MultiView({
childViews: intl.getDialog(require('../dialogs/sandbox'))
});
helpDialog.getPromise().then(_.bind(function() {
// the view has been closed, lets go ahead and resolve our command
command.finishWith(deferred);
}, this))
.done();
}
});
exports.Sandbox = Sandbox;
});
require.define("/node_modules/q/package.json",function(require,module,exports,__dirname,__filename,process,global){module.exports = {"main":"q.js"}
});
require.define("/node_modules/q/q.js",function(require,module,exports,__dirname,__filename,process,global){// vim:ts=4:sts=4:sw=4:
/*!
*
* Copyright 2009-2012 Kris Kowal under the terms of the MIT
* license found at http://github.com/kriskowal/q/raw/master/LICENSE
*
* With parts by Tyler Close
* Copyright 2007-2009 Tyler Close under the terms of the MIT X license found
* at http://www.opensource.org/licenses/mit-license.html
* Forked at ref_send.js version: 2009-05-11
*
* With parts by Mark Miller
* Copyright (C) 2011 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
(function (definition) {
// Turn off strict mode for this function so we can assign to global.Q
/*jshint strict: false*/
// This file will function properly as a