mirror of
https://github.com/pcottle/learnGitBranching.git
synced 2025-06-29 17:27:22 +02:00
next level and id refactor
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parent
d406317788
commit
f0a9c66056
8 changed files with 416 additions and 210 deletions
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@ -10,6 +10,8 @@ var Main = require('../app');
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function LevelArbiter() {
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this.levelMap = {};
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this.levelSequences = levelSequences;
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this.sequences = [];
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this.init();
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var solvedMap;
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@ -26,24 +28,30 @@ function LevelArbiter() {
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LevelArbiter.prototype.init = function() {
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var previousLevelID;
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_.each(levelSequences, function(levels, levelSequenceName) {
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_.each(this.levelSequences, function(levels, levelSequenceName) {
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this.sequences.push(levelSequenceName);
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if (!levels || !levels.length) {
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throw new Error('no empty sequences allowed');
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}
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// for this particular sequence...
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_.each(levels, function(level, index) {
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this.validateLevel(level);
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this.levelMap[level.id] = _.extend(
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var id = levelSequenceName + String(index);
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var compiledLevel = _.extend(
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{},
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level,
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{
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index: index,
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id: levelSequenceName + String(index)
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id: levelSequenceName + String(index),
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sequenceName: levelSequenceName
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}
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);
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// build up the chaining between levels
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if (previousLevelID) {
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this.levelMap[previousLevelID]['nextLevelID'] = level.id;
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}
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previousLevelID = level.id;
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// update our internal data
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this.levelMap[id] = compiledLevel;
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this.levelSequences[levelSequenceName][index] = compiledLevel;
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}, this);
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}, this);
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};
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@ -56,10 +64,18 @@ LevelArbiter.prototype.isLevelSolved = function(id) {
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};
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LevelArbiter.prototype.levelSolved = function(id) {
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// called without an id when we reset solved status
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if (!id) { return; }
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this.solvedMap[id] = true;
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this.syncToStorage();
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};
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LevelArbiter.prototype.resetSolvedMap = function() {
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this.solvedMap = {};
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this.syncToStorage();
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};
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LevelArbiter.prototype.syncToStorage = function() {
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try {
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localStorage.setItem('solvedMap', JSON.stringify(this.solvedMap));
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@ -87,24 +103,21 @@ LevelArbiter.prototype.validateLevel = function(level) {
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throw new Error('I need this field for a level: ' + field);
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}
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});
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if (this.levelMap[level.id]) {
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throw new Error('woah that level already exists!');
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}
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};
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LevelArbiter.prototype.getSequenceToLevels = function() {
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return levelSequences;
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return this.levelSequences;
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};
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LevelArbiter.prototype.getSequences = function() {
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return _.keys(levelSequences);
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return _.keys(this.levelSequences);
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};
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LevelArbiter.prototype.getLevelsInSequence = function(sequenceName) {
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if (!levelSequences[sequenceName]) {
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if (!this.levelSequences[sequenceName]) {
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throw new Error('that sequecne name ' + sequenceName + 'does not exist');
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}
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return levelSequences[sequenceName];
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return this.levelSequences[sequenceName];
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};
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LevelArbiter.prototype.getSequenceInfo = function(sequenceName) {
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@ -119,12 +132,28 @@ LevelArbiter.prototype.getNextLevel = function(id) {
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if (!this.levelMap[id]) {
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throw new Error('that level doesnt exist!');
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}
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var nextID = this.levelMap[id]['nextLevelID'];
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return this.levelMap[nextID];
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};
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LevelArbiter.prototype.getNextLevelID = function(id) {
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return this.getNextLevel(id)['id'];
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// meh, this method could be better. It's a tradeoff between
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// having the sequence structure be really simple JSON
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// and having no connectivity information between levels, which means
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// you have to build that up yourself on every query
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var level = this.levelMap[id];
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var sequenceName = level.sequenceName;
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var sequence = this.levelSequences[sequenceName];
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var nextIndex = level.index + 1;
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if (nextIndex < sequence.length) {
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return sequence[nextIndex];
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}
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var nextSequenceIndex = this.sequences.indexOf(sequenceName) + 1;
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if (nextSequenceIndex < this.sequences.length) {
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var nextSequenceName = this.sequences[nextSequenceIndex];
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return this.levelSequences[nextSequenceName][0];
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}
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// they finished the last level!
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return null;
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};
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exports.LevelArbiter = LevelArbiter;
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@ -56,7 +56,8 @@ var LevelBuilder = Level.extend({
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LevelBuilder.__super__.initialize.apply(this, [options]);
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this.initStartVisualization();
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this.startDialog = undefined;
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this.initStartDialog();
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// we wont be using this stuff, and its to delete to ensure we overwrite all functions that
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// include that functionality
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@ -216,7 +217,19 @@ var LevelBuilder = Level.extend({
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if (this.level.hint === undefined) {
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this.setHint();
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}
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console.log(this.level);
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var compiledLevel = _.extend(
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{},
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this.level
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);
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// the start dialog now is just our help intro thing
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delete compiledLevel.startDialog;
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if (this.startDialog) {
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compiledLevel.startDialog = this.startDialog;
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}
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console.log(compiledLevel);
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command.finishWith(deferred);
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},
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@ -23,6 +23,8 @@ var LevelToolbar = require('../views').LevelToolbar;
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var TreeCompare = require('../git/treeCompare').TreeCompare;
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var regexMap = {
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'level help': /^level help$/,
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'start dialog': /^start dialog$/,
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'show goal': /^show goal$/,
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'hide goal': /^hide goal$/,
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'show solution': /^show solution$/
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@ -50,11 +52,11 @@ var Level = Sandbox.extend({
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Level.__super__.initialize.apply(this, [options]);
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this.startOffCommand();
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this.handleOpen();
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this.handleOpen(options.deferred);
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},
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handleOpen: function() {
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this.options.deferred = this.options.deferred || Q.defer();
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handleOpen: function(deferred) {
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deferred = deferred || Q.defer();
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// if there is a multiview in the beginning, open that
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// and let it resolve our deferred
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@ -62,15 +64,28 @@ var Level = Sandbox.extend({
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new MultiView(_.extend(
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{},
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this.level.startDialog,
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{ deferred: this.options.deferred }
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{ deferred: deferred }
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));
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return;
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}
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// otherwise, resolve after a 700 second delay
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setTimeout(_.bind(function() {
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this.options.deferred.resolve();
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}, this), this.getAnimationTime() * 1.2);
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// otherwise, resolve after a 700 second delay to allow
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// for us to animate easily
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setTimeout(function() {
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deferred.resolve();
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}, this.getAnimationTime() * 1.2);
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},
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startDialog: function(command, deferred) {
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if (!this.level.startDialog) {
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command.set('error', new Errors.GitError({
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msg: 'There is no start dialog to show for this level!'
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}));
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deferred.resolve();
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return;
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}
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this.handleOpen(deferred);
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},
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initName: function() {
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@ -290,11 +305,10 @@ var Level = Sandbox.extend({
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this.mainVis.gitVisuals.finishAnimation()
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.then(function() {
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// TODO if there is no future level...
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// we want to ask if they will move onto the next level...
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// we want to ask if they will move onto the next level
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// while giving them their results...
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var nextDialog = new NextLevelConfirm({
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nextLevelName: nextLevel.name,
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nextLevel: nextLevel,
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numCommands: numCommands,
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best: best
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});
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@ -302,10 +316,12 @@ var Level = Sandbox.extend({
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return nextDialog.getPromise();
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})
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.then(function() {
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Main.getEventBaton().trigger(
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'commandSubmitted',
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'level ' + nextLevel.id
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);
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if (nextLevel) {
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Main.getEventBaton().trigger(
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'commandSubmitted',
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'level ' + nextLevel.id
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);
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}
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})
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.fail(function() {
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// nothing to do, we will just close
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@ -341,6 +357,12 @@ var Level = Sandbox.extend({
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"Hmm, there doesn't seem to be a hint for this level :-/";
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return [
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[/^help$/, function() {
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throw new Errors.CommandResult({
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msg: 'You are in a level, so multiple forms of help are available. Please select either ' +
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'"level help" or "general help"'
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});
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}],
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[/^hint$/, function() {
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throw new Errors.CommandResult({
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msg: hintMsg
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@ -388,7 +410,9 @@ var Level = Sandbox.extend({
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var methodMap = {
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'show goal': this.showGoal,
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'hide goal': this.hideGoal,
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'show solution': this.showSolution
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'show solution': this.showSolution,
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'start dialog': this.startDialog,
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'level help': this.startDialog
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};
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var method = methodMap[command.get('method')];
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if (!method) {
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@ -180,8 +180,18 @@ var Sandbox = Backbone.View.extend({
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});
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},
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resetSolved: function(command, deferred) {
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Main.getLevelArbiter().resetSolvedMap();
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command.addWarning(
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"Solved map was reset, you are starting from a clean slate!"
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);
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deferred.resolve();
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},
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processSandboxCommand: function(command, deferred) {
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var commandMap = {
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'reset solved': this.resetSolved,
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'general help': this.helpDialog,
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'help': this.helpDialog,
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'reset': this.reset,
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'delay': this.delay,
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@ -45,6 +45,8 @@ var instantCommands = [
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];
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var regexMap = {
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'reset solved': /^reset solved($|\s)/,
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'general help': /^general help($|\s)/,
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'help': /^help($|\s)|\?/,
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'reset': /^reset($|\s)/,
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'delay': /^delay (\d+)$/,
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@ -367,7 +367,7 @@ var ConfirmCancelTerminal = Backbone.View.extend({
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var NextLevelConfirm = ConfirmCancelTerminal.extend({
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initialize: function(options) {
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options = options || {};
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this.nextLevelName = options.nextLevelName || 'The mysterious next level';
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var nextLevelName = (options.nextLevel) ? options.nextLevel.name : '';
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var markdowns = [
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'## Great Job!!',
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@ -386,11 +386,18 @@ var NextLevelConfirm = ConfirmCancelTerminal.extend({
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);
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}
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markdowns = markdowns.concat([
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'',
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'Would you like to move onto "',
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this.nextLevelName + '", the next level?'
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]);
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if (options.nextLevel) {
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markdowns = markdowns.concat([
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'',
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'Would you like to move onto "',
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nextLevelName + '", the next level?'
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]);
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} else {
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markdowns = markdowns.concat([
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'',
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'Wow!!! You finished the last level, congratulations!'
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]);
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}
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options.modalAlert = {
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markdowns: markdowns
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@ -150,13 +150,8 @@ var LevelDropdownView = ContainedBase.extend({
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},
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getSequenceIndex: function(name) {
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var index;
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_.each(this.sequences, function(_name, _index) {
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if (_name == name) {
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index = _index;
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}
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});
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if (index === undefined) { throw new Error('didnt find'); }
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var index = this.sequences.indexOf(name);
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if (index < 0) { throw new Error('didnt find'); }
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return index;
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},
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