mirror of
https://github.com/pcottle/learnGitBranching.git
synced 2025-06-28 00:40:07 +02:00
better show and hide for goal and start visualizations related to Issue #36 nice
This commit is contained in:
parent
902944d53a
commit
e8dd24fa5c
7 changed files with 108 additions and 147 deletions
166
build/bundle.js
166
build/bundle.js
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@ -6809,12 +6809,7 @@ var Level = Sandbox.extend({
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noKeyboardInput: true,
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noKeyboardInput: true,
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noClick: true
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noClick: true
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});
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});
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},
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return this.goalCanvasHolder;
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onGoalVisualizationClick: function() {
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// we need to destory this entire view whenever it is hidden so the scroll bar
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// still works. unfortunately this
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delete this.goalCanvasHolder;
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},
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},
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showSolution: function(command, deferred) {
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showSolution: function(command, deferred) {
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@ -6861,24 +6856,36 @@ var Level = Sandbox.extend({
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},
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},
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showGoal: function(command, defer) {
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showGoal: function(command, defer) {
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if (!this.goalCanvasHolder || !this.goalCanvasHolder.inDom) {
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this.showSideVis(command, defer, this.goalCanvasHolder, this.initGoalVisualization);
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this.initGoalVisualization();
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},
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}
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this.goalCanvasHolder.slideIn();
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if (!command || !defer) { return; }
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showSideVis: function(command, defer, canvasHolder, initMethod) {
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setTimeout(function() {
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var safeFinish = function() {
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command.finishWith(defer);
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if (command) { command.finishWith(defer); }
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}, this.goalCanvasHolder.getAnimationTime());
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};
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if (!canvasHolder || !canvasHolder.inDom) {
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canvasHolder = initMethod.apply(this);
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}
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canvasHolder.slideIn();
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setTimeout(safeFinish, canvasHolder.getAnimationTime());
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},
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},
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hideGoal: function(command, defer) {
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hideGoal: function(command, defer) {
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this.goalCanvasHolder.die();
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this.hideSideVis(command, defer, this.goalCanvasHolder);
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if (!command || !defer) { return; }
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},
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setTimeout(function() {
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hideSideVis: function(command, defer, canvasHolder, vis) {
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command.finishWith(defer);
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var safeFinish = function() {
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}, this.goalCanvasHolder.getAnimationTime());
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if (command) { command.finishWith(defer); }
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};
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if (canvasHolder && canvasHolder.inDom) {
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canvasHolder.die();
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setTimeout(safeFinish, canvasHolder.getAnimationTime());
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} else {
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safeFinish();
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}
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},
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},
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initParseWaterfall: function(options) {
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initParseWaterfall: function(options) {
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@ -7043,7 +7050,7 @@ var Level = Sandbox.extend({
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die: function() {
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die: function() {
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this.levelToolbar.die();
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this.levelToolbar.die();
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this.goalDie();
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this.hideGoal();
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this.mainVis.die();
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this.mainVis.die();
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this.releaseControl();
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this.releaseControl();
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@ -7055,11 +7062,6 @@ var Level = Sandbox.extend({
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delete this.goalCanvasHolder;
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delete this.goalCanvasHolder;
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},
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},
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goalDie: function() {
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this.goalCanvasHolder.die();
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this.goalVis.die();
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},
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getInstantCommands: function() {
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getInstantCommands: function() {
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var hintMsg = (this.level.hint) ?
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var hintMsg = (this.level.hint) ?
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this.level.hint :
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this.level.hint :
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@ -13499,7 +13501,6 @@ var LevelBuilder = Level.extend({
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};
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};
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LevelBuilder.__super__.initialize.apply(this, [options]);
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LevelBuilder.__super__.initialize.apply(this, [options]);
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this.initStartVisualization();
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this.startDialog = undefined;
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this.startDialog = undefined;
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this.definedGoal = false;
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this.definedGoal = false;
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@ -13535,11 +13536,7 @@ var LevelBuilder = Level.extend({
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noKeyboardInput: true,
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noKeyboardInput: true,
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noClick: true
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noClick: true
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});
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});
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},
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return this.startCanvasHolder;
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startDie: function() {
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this.startCanvasHolder.die();
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this.startVis.die();
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},
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},
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startOffCommand: function() {
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startOffCommand: function() {
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@ -13595,17 +13592,13 @@ var LevelBuilder = Level.extend({
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},
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},
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showGoal: function() {
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showGoal: function() {
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this.startCanvasHolder.slideOut();
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this.hideStart();
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LevelBuilder.__super__.showGoal.apply(this, arguments);
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LevelBuilder.__super__.showGoal.apply(this, arguments);
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},
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},
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showStart: function(command, deferred) {
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showStart: function(command, deferred) {
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this.goalCanvasHolder.slideOut();
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this.hideGoal();
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this.startCanvasHolder.slideIn();
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this.showSideVis(command, deferred, this.startCanvasHolder, this.initStartVisualization);
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setTimeout(function() {
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command.finishWith(deferred);
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}, this.startCanvasHolder.getAnimationTime());
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},
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},
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resetSolution: function() {
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resetSolution: function() {
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@ -13614,15 +13607,11 @@ var LevelBuilder = Level.extend({
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},
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},
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hideStart: function(command, deferred) {
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hideStart: function(command, deferred) {
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this.startCanvasHolder.slideOut();
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this.hideSideVis(command, deferred, this.startCanvasHolder);
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setTimeout(function() {
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command.finishWith(deferred);
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}, this.startCanvasHolder.getAnimationTime());
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},
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},
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defineStart: function(command, deferred) {
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defineStart: function(command, deferred) {
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this.startDie();
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this.hideStart();
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command.addWarning(
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command.addWarning(
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'Defining start point... solution and goal will be overwritten if they were defined earlier'
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'Defining start point... solution and goal will be overwritten if they were defined earlier'
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@ -13632,13 +13621,11 @@ var LevelBuilder = Level.extend({
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this.level.startTree = this.mainVis.gitEngine.printTree();
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this.level.startTree = this.mainVis.gitEngine.printTree();
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this.mainVis.resetFromThisTreeNow(this.level.startTree);
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this.mainVis.resetFromThisTreeNow(this.level.startTree);
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this.initStartVisualization();
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this.showStart(command, deferred);
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this.showStart(command, deferred);
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},
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},
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defineGoal: function(command, deferred) {
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defineGoal: function(command, deferred) {
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this.goalDie();
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this.hideGoal();
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if (!this.gitCommandsIssued.length) {
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if (!this.gitCommandsIssued.length) {
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command.set('error', new Errors.GitError({
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command.set('error', new Errors.GitError({
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@ -13803,7 +13790,7 @@ var LevelBuilder = Level.extend({
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},
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},
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die: function() {
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die: function() {
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this.startDie();
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this.hideStart();
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LevelBuilder.__super__.die.apply(this, arguments);
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LevelBuilder.__super__.die.apply(this, arguments);
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@ -21415,7 +21402,6 @@ var LevelBuilder = Level.extend({
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};
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};
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LevelBuilder.__super__.initialize.apply(this, [options]);
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LevelBuilder.__super__.initialize.apply(this, [options]);
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this.initStartVisualization();
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this.startDialog = undefined;
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this.startDialog = undefined;
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this.definedGoal = false;
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this.definedGoal = false;
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@ -21451,11 +21437,7 @@ var LevelBuilder = Level.extend({
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noKeyboardInput: true,
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noKeyboardInput: true,
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noClick: true
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noClick: true
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});
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});
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},
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return this.startCanvasHolder;
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startDie: function() {
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this.startCanvasHolder.die();
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this.startVis.die();
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},
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},
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startOffCommand: function() {
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startOffCommand: function() {
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@ -21511,17 +21493,13 @@ var LevelBuilder = Level.extend({
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},
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},
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showGoal: function() {
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showGoal: function() {
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this.startCanvasHolder.slideOut();
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this.hideStart();
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LevelBuilder.__super__.showGoal.apply(this, arguments);
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LevelBuilder.__super__.showGoal.apply(this, arguments);
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},
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},
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showStart: function(command, deferred) {
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showStart: function(command, deferred) {
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this.goalCanvasHolder.slideOut();
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this.hideGoal();
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this.startCanvasHolder.slideIn();
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this.showSideVis(command, deferred, this.startCanvasHolder, this.initStartVisualization);
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setTimeout(function() {
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command.finishWith(deferred);
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}, this.startCanvasHolder.getAnimationTime());
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},
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},
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resetSolution: function() {
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resetSolution: function() {
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@ -21530,15 +21508,11 @@ var LevelBuilder = Level.extend({
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},
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},
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hideStart: function(command, deferred) {
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hideStart: function(command, deferred) {
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this.startCanvasHolder.slideOut();
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this.hideSideVis(command, deferred, this.startCanvasHolder);
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setTimeout(function() {
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command.finishWith(deferred);
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}, this.startCanvasHolder.getAnimationTime());
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},
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},
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defineStart: function(command, deferred) {
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defineStart: function(command, deferred) {
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this.startDie();
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this.hideStart();
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command.addWarning(
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command.addWarning(
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'Defining start point... solution and goal will be overwritten if they were defined earlier'
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'Defining start point... solution and goal will be overwritten if they were defined earlier'
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@ -21548,13 +21522,11 @@ var LevelBuilder = Level.extend({
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this.level.startTree = this.mainVis.gitEngine.printTree();
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this.level.startTree = this.mainVis.gitEngine.printTree();
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this.mainVis.resetFromThisTreeNow(this.level.startTree);
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this.mainVis.resetFromThisTreeNow(this.level.startTree);
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this.initStartVisualization();
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this.showStart(command, deferred);
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this.showStart(command, deferred);
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},
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},
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defineGoal: function(command, deferred) {
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defineGoal: function(command, deferred) {
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this.goalDie();
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this.hideGoal();
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if (!this.gitCommandsIssued.length) {
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if (!this.gitCommandsIssued.length) {
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command.set('error', new Errors.GitError({
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command.set('error', new Errors.GitError({
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@ -21719,7 +21691,7 @@ var LevelBuilder = Level.extend({
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},
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},
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die: function() {
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die: function() {
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this.startDie();
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this.hideStart();
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LevelBuilder.__super__.die.apply(this, arguments);
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LevelBuilder.__super__.die.apply(this, arguments);
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@ -21928,12 +21900,7 @@ var Level = Sandbox.extend({
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noKeyboardInput: true,
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noKeyboardInput: true,
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noClick: true
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noClick: true
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});
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});
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},
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return this.goalCanvasHolder;
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onGoalVisualizationClick: function() {
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// we need to destory this entire view whenever it is hidden so the scroll bar
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// still works. unfortunately this
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delete this.goalCanvasHolder;
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},
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},
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showSolution: function(command, deferred) {
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showSolution: function(command, deferred) {
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@ -21980,24 +21947,36 @@ var Level = Sandbox.extend({
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},
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},
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showGoal: function(command, defer) {
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showGoal: function(command, defer) {
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if (!this.goalCanvasHolder || !this.goalCanvasHolder.inDom) {
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this.showSideVis(command, defer, this.goalCanvasHolder, this.initGoalVisualization);
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this.initGoalVisualization();
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},
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}
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this.goalCanvasHolder.slideIn();
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if (!command || !defer) { return; }
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showSideVis: function(command, defer, canvasHolder, initMethod) {
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setTimeout(function() {
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var safeFinish = function() {
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command.finishWith(defer);
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if (command) { command.finishWith(defer); }
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}, this.goalCanvasHolder.getAnimationTime());
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};
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if (!canvasHolder || !canvasHolder.inDom) {
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canvasHolder = initMethod.apply(this);
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}
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canvasHolder.slideIn();
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setTimeout(safeFinish, canvasHolder.getAnimationTime());
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},
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},
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hideGoal: function(command, defer) {
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hideGoal: function(command, defer) {
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this.goalCanvasHolder.die();
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this.hideSideVis(command, defer, this.goalCanvasHolder);
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if (!command || !defer) { return; }
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},
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setTimeout(function() {
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hideSideVis: function(command, defer, canvasHolder, vis) {
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command.finishWith(defer);
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var safeFinish = function() {
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}, this.goalCanvasHolder.getAnimationTime());
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if (command) { command.finishWith(defer); }
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};
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if (canvasHolder && canvasHolder.inDom) {
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canvasHolder.die();
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setTimeout(safeFinish, canvasHolder.getAnimationTime());
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} else {
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safeFinish();
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}
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},
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},
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initParseWaterfall: function(options) {
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initParseWaterfall: function(options) {
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@ -22162,7 +22141,7 @@ var Level = Sandbox.extend({
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die: function() {
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die: function() {
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this.levelToolbar.die();
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this.levelToolbar.die();
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this.goalDie();
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this.hideGoal();
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this.mainVis.die();
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this.mainVis.die();
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this.releaseControl();
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this.releaseControl();
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@ -22174,11 +22153,6 @@ var Level = Sandbox.extend({
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delete this.goalCanvasHolder;
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delete this.goalCanvasHolder;
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},
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},
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goalDie: function() {
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this.goalCanvasHolder.die();
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this.goalVis.die();
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},
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getInstantCommands: function() {
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getInstantCommands: function() {
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var hintMsg = (this.level.hint) ?
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var hintMsg = (this.level.hint) ?
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this.level.hint :
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this.level.hint :
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File diff suppressed because one or more lines are too long
1
build/bundle.min.ff85065c.js
Normal file
1
build/bundle.min.ff85065c.js
Normal file
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build/bundle.min.js
vendored
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build/bundle.min.js
vendored
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@ -409,7 +409,7 @@
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For a much easier time perusing the source, see the individual files at:
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For a much easier time perusing the source, see the individual files at:
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||||||
https://github.com/pcottle/learnGitBranching
|
https://github.com/pcottle/learnGitBranching
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-->
|
-->
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||||||
<script src="build/bundle.min.51f92e48.js"></script>
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<script src="build/bundle.min.ff85065c.js"></script>
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|
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<!-- The advantage of github pages: super-easy, simple, slick static hostic.
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<!-- The advantage of github pages: super-easy, simple, slick static hostic.
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The downside? No raw logs to parse for analytics, so I have to include
|
The downside? No raw logs to parse for analytics, so I have to include
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|
|
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@ -48,7 +48,6 @@ var LevelBuilder = Level.extend({
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};
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};
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LevelBuilder.__super__.initialize.apply(this, [options]);
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LevelBuilder.__super__.initialize.apply(this, [options]);
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|
|
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this.initStartVisualization();
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this.startDialog = undefined;
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this.startDialog = undefined;
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this.definedGoal = false;
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this.definedGoal = false;
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|
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@ -84,11 +83,7 @@ var LevelBuilder = Level.extend({
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noKeyboardInput: true,
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noKeyboardInput: true,
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noClick: true
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noClick: true
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});
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});
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},
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return this.startCanvasHolder;
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startDie: function() {
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this.startCanvasHolder.die();
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this.startVis.die();
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},
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},
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startOffCommand: function() {
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startOffCommand: function() {
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@ -144,17 +139,13 @@ var LevelBuilder = Level.extend({
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},
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},
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|
|
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showGoal: function() {
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showGoal: function() {
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this.startCanvasHolder.slideOut();
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this.hideStart();
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LevelBuilder.__super__.showGoal.apply(this, arguments);
|
LevelBuilder.__super__.showGoal.apply(this, arguments);
|
||||||
},
|
},
|
||||||
|
|
||||||
showStart: function(command, deferred) {
|
showStart: function(command, deferred) {
|
||||||
this.goalCanvasHolder.slideOut();
|
this.hideGoal();
|
||||||
this.startCanvasHolder.slideIn();
|
this.showSideVis(command, deferred, this.startCanvasHolder, this.initStartVisualization);
|
||||||
|
|
||||||
setTimeout(function() {
|
|
||||||
command.finishWith(deferred);
|
|
||||||
}, this.startCanvasHolder.getAnimationTime());
|
|
||||||
},
|
},
|
||||||
|
|
||||||
resetSolution: function() {
|
resetSolution: function() {
|
||||||
|
@ -163,15 +154,11 @@ var LevelBuilder = Level.extend({
|
||||||
},
|
},
|
||||||
|
|
||||||
hideStart: function(command, deferred) {
|
hideStart: function(command, deferred) {
|
||||||
this.startCanvasHolder.slideOut();
|
this.hideSideVis(command, deferred, this.startCanvasHolder);
|
||||||
|
|
||||||
setTimeout(function() {
|
|
||||||
command.finishWith(deferred);
|
|
||||||
}, this.startCanvasHolder.getAnimationTime());
|
|
||||||
},
|
},
|
||||||
|
|
||||||
defineStart: function(command, deferred) {
|
defineStart: function(command, deferred) {
|
||||||
this.startDie();
|
this.hideStart();
|
||||||
|
|
||||||
command.addWarning(
|
command.addWarning(
|
||||||
'Defining start point... solution and goal will be overwritten if they were defined earlier'
|
'Defining start point... solution and goal will be overwritten if they were defined earlier'
|
||||||
|
@ -181,13 +168,11 @@ var LevelBuilder = Level.extend({
|
||||||
this.level.startTree = this.mainVis.gitEngine.printTree();
|
this.level.startTree = this.mainVis.gitEngine.printTree();
|
||||||
this.mainVis.resetFromThisTreeNow(this.level.startTree);
|
this.mainVis.resetFromThisTreeNow(this.level.startTree);
|
||||||
|
|
||||||
this.initStartVisualization();
|
|
||||||
|
|
||||||
this.showStart(command, deferred);
|
this.showStart(command, deferred);
|
||||||
},
|
},
|
||||||
|
|
||||||
defineGoal: function(command, deferred) {
|
defineGoal: function(command, deferred) {
|
||||||
this.goalDie();
|
this.hideGoal();
|
||||||
|
|
||||||
if (!this.gitCommandsIssued.length) {
|
if (!this.gitCommandsIssued.length) {
|
||||||
command.set('error', new Errors.GitError({
|
command.set('error', new Errors.GitError({
|
||||||
|
@ -352,7 +337,7 @@ var LevelBuilder = Level.extend({
|
||||||
},
|
},
|
||||||
|
|
||||||
die: function() {
|
die: function() {
|
||||||
this.startDie();
|
this.hideStart();
|
||||||
|
|
||||||
LevelBuilder.__super__.die.apply(this, arguments);
|
LevelBuilder.__super__.die.apply(this, arguments);
|
||||||
|
|
||||||
|
|
|
@ -149,12 +149,7 @@ var Level = Sandbox.extend({
|
||||||
noKeyboardInput: true,
|
noKeyboardInput: true,
|
||||||
noClick: true
|
noClick: true
|
||||||
});
|
});
|
||||||
},
|
return this.goalCanvasHolder;
|
||||||
|
|
||||||
onGoalVisualizationClick: function() {
|
|
||||||
// we need to destory this entire view whenever it is hidden so the scroll bar
|
|
||||||
// still works. unfortunately this
|
|
||||||
delete this.goalCanvasHolder;
|
|
||||||
},
|
},
|
||||||
|
|
||||||
showSolution: function(command, deferred) {
|
showSolution: function(command, deferred) {
|
||||||
|
@ -201,24 +196,36 @@ var Level = Sandbox.extend({
|
||||||
},
|
},
|
||||||
|
|
||||||
showGoal: function(command, defer) {
|
showGoal: function(command, defer) {
|
||||||
if (!this.goalCanvasHolder || !this.goalCanvasHolder.inDom) {
|
this.showSideVis(command, defer, this.goalCanvasHolder, this.initGoalVisualization);
|
||||||
this.initGoalVisualization();
|
},
|
||||||
}
|
|
||||||
this.goalCanvasHolder.slideIn();
|
|
||||||
|
|
||||||
if (!command || !defer) { return; }
|
showSideVis: function(command, defer, canvasHolder, initMethod) {
|
||||||
setTimeout(function() {
|
var safeFinish = function() {
|
||||||
command.finishWith(defer);
|
if (command) { command.finishWith(defer); }
|
||||||
}, this.goalCanvasHolder.getAnimationTime());
|
};
|
||||||
|
if (!canvasHolder || !canvasHolder.inDom) {
|
||||||
|
canvasHolder = initMethod.apply(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
canvasHolder.slideIn();
|
||||||
|
setTimeout(safeFinish, canvasHolder.getAnimationTime());
|
||||||
},
|
},
|
||||||
|
|
||||||
hideGoal: function(command, defer) {
|
hideGoal: function(command, defer) {
|
||||||
this.goalCanvasHolder.die();
|
this.hideSideVis(command, defer, this.goalCanvasHolder);
|
||||||
if (!command || !defer) { return; }
|
},
|
||||||
|
|
||||||
setTimeout(function() {
|
hideSideVis: function(command, defer, canvasHolder, vis) {
|
||||||
command.finishWith(defer);
|
var safeFinish = function() {
|
||||||
}, this.goalCanvasHolder.getAnimationTime());
|
if (command) { command.finishWith(defer); }
|
||||||
|
};
|
||||||
|
|
||||||
|
if (canvasHolder && canvasHolder.inDom) {
|
||||||
|
canvasHolder.die();
|
||||||
|
setTimeout(safeFinish, canvasHolder.getAnimationTime());
|
||||||
|
} else {
|
||||||
|
safeFinish();
|
||||||
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
initParseWaterfall: function(options) {
|
initParseWaterfall: function(options) {
|
||||||
|
@ -383,7 +390,7 @@ var Level = Sandbox.extend({
|
||||||
die: function() {
|
die: function() {
|
||||||
this.levelToolbar.die();
|
this.levelToolbar.die();
|
||||||
|
|
||||||
this.goalDie();
|
this.hideGoal();
|
||||||
this.mainVis.die();
|
this.mainVis.die();
|
||||||
this.releaseControl();
|
this.releaseControl();
|
||||||
|
|
||||||
|
@ -395,11 +402,6 @@ var Level = Sandbox.extend({
|
||||||
delete this.goalCanvasHolder;
|
delete this.goalCanvasHolder;
|
||||||
},
|
},
|
||||||
|
|
||||||
goalDie: function() {
|
|
||||||
this.goalCanvasHolder.die();
|
|
||||||
this.goalVis.die();
|
|
||||||
},
|
|
||||||
|
|
||||||
getInstantCommands: function() {
|
getInstantCommands: function() {
|
||||||
var hintMsg = (this.level.hint) ?
|
var hintMsg = (this.level.hint) ?
|
||||||
this.level.hint :
|
this.level.hint :
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue