BIG graphics update

This commit is contained in:
Peter Cottle 2012-09-17 11:22:45 -07:00
parent d16b8b61d3
commit cc65ae7491
4 changed files with 101 additions and 18 deletions

View file

@ -14,7 +14,10 @@ var TIME = {
};
var GRAPHICS = {
nodeRadius: 15
nodeRadius: 15,
curveControlPointOffset: 50,
defaultEasing: 'easeInOut',
defaultAnimationTime: 300
};
/**

View file

@ -707,6 +707,11 @@ GitEngine.prototype.dispatch = function(command, callback) {
}
}
this.animationQueue.add(new Animation({
closure: function() {
gitVisuals.refreshTree();
}
}));
// TODO (get rid of)
for (var i = 0; i < 3; i++) {
this.animationQueue.add(new Animation({closure: function() { console.log(Math.random()); }}));

View file

@ -3,9 +3,10 @@ var VisNode = Backbone.Model.extend({
depth: undefined,
id: null,
pos: null,
radius: null,
commit: null,
animationSpeed: 300,
animationEasing: 'easeInOut'
animationSpeed: GRAPHICS.defaultAnimationTime,
animationEasing: GRAPHICS.defaultEasing
},
validateAtInit: function() {
@ -28,10 +29,6 @@ var VisNode = Backbone.Model.extend({
this.validateAtInit();
},
calcPositionInTree: function() {
},
setDepthBasedOn: function(depthIncrement) {
if (this.get('depth') === undefined) {
throw new Error('no depth yet!');
@ -40,14 +37,14 @@ var VisNode = Backbone.Model.extend({
pos.y = this.get('depth') * depthIncrement;
},
animateUpdatedPosition: function() {
animateUpdatedPosition: function(speed, easing) {
var pos = this.getScreenCoords();
this.get('circle').animate({
cx: pos.x,
cy: pos.y
},
this.get('animationSpeed'),
this.get('animationEasing')
speed || this.get('animationSpeed'),
easing || this.get('animationEasing')
);
},
@ -56,11 +53,14 @@ var VisNode = Backbone.Model.extend({
return gitVisuals.toScreenCoords(pos);
},
getRadius: function() {
return this.get('radius') || GRAPHICS.nodeRadius;
},
genGraphics: function(paper) {
var pos = this.getScreenCoords();
//var circle = paper.circle(pos.x, pos.y, GRAPHICS.nodeRadius);
var circle = cuteSmallCircle(paper, pos.x, pos.y, {
radius: GRAPHICS.nodeRadius
radius: this.getRadius()
});
this.set('circle', circle);
}
@ -69,7 +69,9 @@ var VisNode = Backbone.Model.extend({
var VisEdge = Backbone.Model.extend({
defaults: {
tail: null,
head: null
head: null,
animationSpeed: GRAPHICS.defaultAnimationTime,
animationEasing: GRAPHICS.defaultEasing
},
validateAtInit: function() {
@ -85,12 +87,59 @@ var VisEdge = Backbone.Model.extend({
this.validateAtInit();
},
genSmoothBezierPathString: function(tail, head) {
var tailPos = tail.getScreenCoords();
var headPos = head.getScreenCoords();
// first offset tail and head by radii
// we need to generate the path and control points for the bezier. format
// is M(move abs) C (curve to) (control point 1) (control point 2) (final point)
// the control points have to be __below__ to get the curve starting off straight.
var coords = function(pos) {
return String(Math.round(pos.x)) + ',' + String(Math.round(pos.y));
};
var offset = function(pos, dir, offset) {
offset = offset || GRAPHICS.curveControlPointOffset;
return {
x: pos.x,
y: pos.y + GRAPHICS.curveControlPointOffset * dir
};
};
var str = '';
// first move to bottom of tail
str += 'M' + coords(tailPos) + ' ';
// start bezier
str += 'C';
// then control points above tail and below head
str += coords(offset(tailPos, -1)) + ' ';
str += coords(offset(headPos, 1)) + ' ';
// now finish
str += coords(headPos);
return str;
},
getBezierCurve: function() {
return this.genSmoothBezierPathString(this.get('tail'), this.get('head'));
},
genGraphics: function(paper) {
var tailPos = this.get('tail').getScreenCoords();
var headPos = this.get('head').getScreenCoords();
var pathString = constructPathStringFromCoords([tailPos, headPos]);
// var path = cutePath(paper, pathString);
// this.set('path', path);
var pathString = this.getBezierCurve();
var path = cutePath(paper, pathString);
this.set('path', path);
},
animateUpdatedPath: function(speed, easing) {
var newPath = this.getBezierCurve();
this.get('path').toBack();
this.get('path').animate({
path: newPath
},
speed || this.get('animationSpeed'),
easing || this.get('animationEasing')
);
},
});

View file

@ -65,6 +65,7 @@ GitVisuals.prototype.toScreenCoords = function(pos) {
GitVisuals.prototype.refreshTree = function() {
this.calculateTreeCoords();
this.animateNodePositions();
this.animateEdges();
};
GitVisuals.prototype.calculateTreeCoords = function() {
@ -99,6 +100,8 @@ GitVisuals.prototype.assignBoundsRecursive = function(commit, min, max) {
// I always center myself within my bounds
var myWidthPos = (min + max) / 2.0;
commit.get('visNode').get('pos').x = myWidthPos;
// TODO get rid of
// commit.get('visNode').get('pos').x = Math.random();
if (commit.get('children').length == 0) {
return;
@ -137,6 +140,23 @@ GitVisuals.prototype.calcDepth = function() {
}, this);
};
/***************************************
== END Tree Calculation ==
_ __ __ _
\\/ / \ \//_
\ \ / __| __
\ \___/ /_____/ /
| _______ \
\ ( ) / \_\
\ /
| |
| |
____+-_=+-^ ^+-=_=__________
^^ I drew that :D
**************************************/
GitVisuals.prototype.animateNodePositions = function() {
_.each(this.visNodeMap, function(visNode) {
console.log(visNode);
@ -144,6 +164,12 @@ GitVisuals.prototype.animateNodePositions = function() {
}, this);
};
GitVisuals.prototype.animateEdges = function() {
this.edgeCollection.each(function(edge) {
edge.animateUpdatedPath();
}, this);
};
GitVisuals.prototype.getDepthIncrement = function(maxDepth) {
// assume there are at least 7 layers until later
maxDepth = Math.max(maxDepth, 7);