diff --git a/build/bundle.js b/build/bundle.js index 356a5e27..b36eea30 100644 --- a/build/bundle.js +++ b/build/bundle.js @@ -392,7 +392,4000 @@ process.binding = function (name) { }); -require.define("/visuals/index.js",function(require,module,exports,__dirname,__filename,process,global){var Main = require('../app'); +require.define("/node_modules/underscore/package.json",function(require,module,exports,__dirname,__filename,process,global){module.exports = {"main":"underscore.js"} +}); + +require.define("/node_modules/underscore/underscore.js",function(require,module,exports,__dirname,__filename,process,global){// Underscore.js 1.4.3 +// http://underscorejs.org +// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc. +// Underscore may be freely distributed under the MIT license. + +(function() { + + // Baseline setup + // -------------- + + // Establish the root object, `window` in the browser, or `global` on the server. + var root = this; + + // Save the previous value of the `_` variable. + var previousUnderscore = root._; + + // Establish the object that gets returned to break out of a loop iteration. + var breaker = {}; + + // Save bytes in the minified (but not gzipped) version: + var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; + + // Create quick reference variables for speed access to core prototypes. + var push = ArrayProto.push, + slice = ArrayProto.slice, + concat = ArrayProto.concat, + toString = ObjProto.toString, + hasOwnProperty = ObjProto.hasOwnProperty; + + // All **ECMAScript 5** native function implementations that we hope to use + // are declared here. + var + nativeForEach = ArrayProto.forEach, + nativeMap = ArrayProto.map, + nativeReduce = ArrayProto.reduce, + nativeReduceRight = ArrayProto.reduceRight, + nativeFilter = ArrayProto.filter, + nativeEvery = ArrayProto.every, + nativeSome = ArrayProto.some, + nativeIndexOf = ArrayProto.indexOf, + nativeLastIndexOf = ArrayProto.lastIndexOf, + nativeIsArray = Array.isArray, + nativeKeys = Object.keys, + nativeBind = FuncProto.bind; + + // Create a safe reference to the Underscore object for use below. + var _ = function(obj) { + if (obj instanceof _) return obj; + if (!(this instanceof _)) return new _(obj); + this._wrapped = obj; + }; + + // Export the Underscore object for **Node.js**, with + // backwards-compatibility for the old `require()` API. If we're in + // the browser, add `_` as a global object via a string identifier, + // for Closure Compiler "advanced" mode. + if (typeof exports !== 'undefined') { + if (typeof module !== 'undefined' && module.exports) { + exports = module.exports = _; + } + exports._ = _; + } else { + root._ = _; + } + + // Current version. + _.VERSION = '1.4.3'; + + // Collection Functions + // -------------------- + + // The cornerstone, an `each` implementation, aka `forEach`. + // Handles objects with the built-in `forEach`, arrays, and raw objects. + // Delegates to **ECMAScript 5**'s native `forEach` if available. + var each = _.each = _.forEach = function(obj, iterator, context) { + if (obj == null) return; + if (nativeForEach && obj.forEach === nativeForEach) { + obj.forEach(iterator, context); + } else if (obj.length === +obj.length) { + for (var i = 0, l = obj.length; i < l; i++) { + if (iterator.call(context, obj[i], i, obj) === breaker) return; + } + } else { + for (var key in obj) { + if (_.has(obj, key)) { + if (iterator.call(context, obj[key], key, obj) === breaker) return; + } + } + } + }; + + // Return the results of applying the iterator to each element. + // Delegates to **ECMAScript 5**'s native `map` if available. + _.map = _.collect = function(obj, iterator, context) { + var results = []; + if (obj == null) return results; + if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context); + each(obj, function(value, index, list) { + results[results.length] = iterator.call(context, value, index, list); + }); + return results; + }; + + var reduceError = 'Reduce of empty array with no initial value'; + + // **Reduce** builds up a single result from a list of values, aka `inject`, + // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available. + _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) { + var initial = arguments.length > 2; + if (obj == null) obj = []; + if (nativeReduce && obj.reduce === nativeReduce) { + if (context) iterator = _.bind(iterator, context); + return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator); + } + each(obj, function(value, index, list) { + if (!initial) { + memo = value; + initial = true; + } else { + memo = iterator.call(context, memo, value, index, list); + } + }); + if (!initial) throw new TypeError(reduceError); + return memo; + }; + + // The right-associative version of reduce, also known as `foldr`. + // Delegates to **ECMAScript 5**'s native `reduceRight` if available. + _.reduceRight = _.foldr = function(obj, iterator, memo, context) { + var initial = arguments.length > 2; + if (obj == null) obj = []; + if (nativeReduceRight && obj.reduceRight === nativeReduceRight) { + if (context) iterator = _.bind(iterator, context); + return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator); + } + var length = obj.length; + if (length !== +length) { + var keys = _.keys(obj); + length = keys.length; + } + each(obj, function(value, index, list) { + index = keys ? keys[--length] : --length; + if (!initial) { + memo = obj[index]; + initial = true; + } else { + memo = iterator.call(context, memo, obj[index], index, list); + } + }); + if (!initial) throw new TypeError(reduceError); + return memo; + }; + + // Return the first value which passes a truth test. Aliased as `detect`. + _.find = _.detect = function(obj, iterator, context) { + var result; + any(obj, function(value, index, list) { + if (iterator.call(context, value, index, list)) { + result = value; + return true; + } + }); + return result; + }; + + // Return all the elements that pass a truth test. + // Delegates to **ECMAScript 5**'s native `filter` if available. + // Aliased as `select`. + _.filter = _.select = function(obj, iterator, context) { + var results = []; + if (obj == null) return results; + if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context); + each(obj, function(value, index, list) { + if (iterator.call(context, value, index, list)) results[results.length] = value; + }); + return results; + }; + + // Return all the elements for which a truth test fails. + _.reject = function(obj, iterator, context) { + return _.filter(obj, function(value, index, list) { + return !iterator.call(context, value, index, list); + }, context); + }; + + // Determine whether all of the elements match a truth test. + // Delegates to **ECMAScript 5**'s native `every` if available. + // Aliased as `all`. + _.every = _.all = function(obj, iterator, context) { + iterator || (iterator = _.identity); + var result = true; + if (obj == null) return result; + if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context); + each(obj, function(value, index, list) { + if (!(result = result && iterator.call(context, value, index, list))) return breaker; + }); + return !!result; + }; + + // Determine if at least one element in the object matches a truth test. + // Delegates to **ECMAScript 5**'s native `some` if available. + // Aliased as `any`. + var any = _.some = _.any = function(obj, iterator, context) { + iterator || (iterator = _.identity); + var result = false; + if (obj == null) return result; + if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context); + each(obj, function(value, index, list) { + if (result || (result = iterator.call(context, value, index, list))) return breaker; + }); + return !!result; + }; + + // Determine if the array or object contains a given value (using `===`). + // Aliased as `include`. + _.contains = _.include = function(obj, target) { + if (obj == null) return false; + if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1; + return any(obj, function(value) { + return value === target; + }); + }; + + // Invoke a method (with arguments) on every item in a collection. + _.invoke = function(obj, method) { + var args = slice.call(arguments, 2); + return _.map(obj, function(value) { + return (_.isFunction(method) ? method : value[method]).apply(value, args); + }); + }; + + // Convenience version of a common use case of `map`: fetching a property. + _.pluck = function(obj, key) { + return _.map(obj, function(value){ return value[key]; }); + }; + + // Convenience version of a common use case of `filter`: selecting only objects + // with specific `key:value` pairs. + _.where = function(obj, attrs) { + if (_.isEmpty(attrs)) return []; + return _.filter(obj, function(value) { + for (var key in attrs) { + if (attrs[key] !== value[key]) return false; + } + return true; + }); + }; + + // Return the maximum element or (element-based computation). + // Can't optimize arrays of integers longer than 65,535 elements. + // See: https://bugs.webkit.org/show_bug.cgi?id=80797 + _.max = function(obj, iterator, context) { + if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) { + return Math.max.apply(Math, obj); + } + if (!iterator && _.isEmpty(obj)) return -Infinity; + var result = {computed : -Infinity, value: -Infinity}; + each(obj, function(value, index, list) { + var computed = iterator ? iterator.call(context, value, index, list) : value; + computed >= result.computed && (result = {value : value, computed : computed}); + }); + return result.value; + }; + + // Return the minimum element (or element-based computation). + _.min = function(obj, iterator, context) { + if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) { + return Math.min.apply(Math, obj); + } + if (!iterator && _.isEmpty(obj)) return Infinity; + var result = {computed : Infinity, value: Infinity}; + each(obj, function(value, index, list) { + var computed = iterator ? iterator.call(context, value, index, list) : value; + computed < result.computed && (result = {value : value, computed : computed}); + }); + return result.value; + }; + + // Shuffle an array. + _.shuffle = function(obj) { + var rand; + var index = 0; + var shuffled = []; + each(obj, function(value) { + rand = _.random(index++); + shuffled[index - 1] = shuffled[rand]; + shuffled[rand] = value; + }); + return shuffled; + }; + + // An internal function to generate lookup iterators. + var lookupIterator = function(value) { + return _.isFunction(value) ? value : function(obj){ return obj[value]; }; + }; + + // Sort the object's values by a criterion produced by an iterator. + _.sortBy = function(obj, value, context) { + var iterator = lookupIterator(value); + return _.pluck(_.map(obj, function(value, index, list) { + return { + value : value, + index : index, + criteria : iterator.call(context, value, index, list) + }; + }).sort(function(left, right) { + var a = left.criteria; + var b = right.criteria; + if (a !== b) { + if (a > b || a === void 0) return 1; + if (a < b || b === void 0) return -1; + } + return left.index < right.index ? -1 : 1; + }), 'value'); + }; + + // An internal function used for aggregate "group by" operations. + var group = function(obj, value, context, behavior) { + var result = {}; + var iterator = lookupIterator(value || _.identity); + each(obj, function(value, index) { + var key = iterator.call(context, value, index, obj); + behavior(result, key, value); + }); + return result; + }; + + // Groups the object's values by a criterion. Pass either a string attribute + // to group by, or a function that returns the criterion. + _.groupBy = function(obj, value, context) { + return group(obj, value, context, function(result, key, value) { + (_.has(result, key) ? result[key] : (result[key] = [])).push(value); + }); + }; + + // Counts instances of an object that group by a certain criterion. Pass + // either a string attribute to count by, or a function that returns the + // criterion. + _.countBy = function(obj, value, context) { + return group(obj, value, context, function(result, key) { + if (!_.has(result, key)) result[key] = 0; + result[key]++; + }); + }; + + // Use a comparator function to figure out the smallest index at which + // an object should be inserted so as to maintain order. Uses binary search. + _.sortedIndex = function(array, obj, iterator, context) { + iterator = iterator == null ? _.identity : lookupIterator(iterator); + var value = iterator.call(context, obj); + var low = 0, high = array.length; + while (low < high) { + var mid = (low + high) >>> 1; + iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid; + } + return low; + }; + + // Safely convert anything iterable into a real, live array. + _.toArray = function(obj) { + if (!obj) return []; + if (_.isArray(obj)) return slice.call(obj); + if (obj.length === +obj.length) return _.map(obj, _.identity); + return _.values(obj); + }; + + // Return the number of elements in an object. + _.size = function(obj) { + if (obj == null) return 0; + return (obj.length === +obj.length) ? obj.length : _.keys(obj).length; + }; + + // Array Functions + // --------------- + + // Get the first element of an array. Passing **n** will return the first N + // values in the array. Aliased as `head` and `take`. The **guard** check + // allows it to work with `_.map`. + _.first = _.head = _.take = function(array, n, guard) { + if (array == null) return void 0; + return (n != null) && !guard ? slice.call(array, 0, n) : array[0]; + }; + + // Returns everything but the last entry of the array. Especially useful on + // the arguments object. Passing **n** will return all the values in + // the array, excluding the last N. The **guard** check allows it to work with + // `_.map`. + _.initial = function(array, n, guard) { + return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n)); + }; + + // Get the last element of an array. Passing **n** will return the last N + // values in the array. The **guard** check allows it to work with `_.map`. + _.last = function(array, n, guard) { + if (array == null) return void 0; + if ((n != null) && !guard) { + return slice.call(array, Math.max(array.length - n, 0)); + } else { + return array[array.length - 1]; + } + }; + + // Returns everything but the first entry of the array. Aliased as `tail` and `drop`. + // Especially useful on the arguments object. Passing an **n** will return + // the rest N values in the array. The **guard** + // check allows it to work with `_.map`. + _.rest = _.tail = _.drop = function(array, n, guard) { + return slice.call(array, (n == null) || guard ? 1 : n); + }; + + // Trim out all falsy values from an array. + _.compact = function(array) { + return _.filter(array, _.identity); + }; + + // Internal implementation of a recursive `flatten` function. + var flatten = function(input, shallow, output) { + each(input, function(value) { + if (_.isArray(value)) { + shallow ? push.apply(output, value) : flatten(value, shallow, output); + } else { + output.push(value); + } + }); + return output; + }; + + // Return a completely flattened version of an array. + _.flatten = function(array, shallow) { + return flatten(array, shallow, []); + }; + + // Return a version of the array that does not contain the specified value(s). + _.without = function(array) { + return _.difference(array, slice.call(arguments, 1)); + }; + + // Produce a duplicate-free version of the array. If the array has already + // been sorted, you have the option of using a faster algorithm. + // Aliased as `unique`. + _.uniq = _.unique = function(array, isSorted, iterator, context) { + if (_.isFunction(isSorted)) { + context = iterator; + iterator = isSorted; + isSorted = false; + } + var initial = iterator ? _.map(array, iterator, context) : array; + var results = []; + var seen = []; + each(initial, function(value, index) { + if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) { + seen.push(value); + results.push(array[index]); + } + }); + return results; + }; + + // Produce an array that contains the union: each distinct element from all of + // the passed-in arrays. + _.union = function() { + return _.uniq(concat.apply(ArrayProto, arguments)); + }; + + // Produce an array that contains every item shared between all the + // passed-in arrays. + _.intersection = function(array) { + var rest = slice.call(arguments, 1); + return _.filter(_.uniq(array), function(item) { + return _.every(rest, function(other) { + return _.indexOf(other, item) >= 0; + }); + }); + }; + + // Take the difference between one array and a number of other arrays. + // Only the elements present in just the first array will remain. + _.difference = function(array) { + var rest = concat.apply(ArrayProto, slice.call(arguments, 1)); + return _.filter(array, function(value){ return !_.contains(rest, value); }); + }; + + // Zip together multiple lists into a single array -- elements that share + // an index go together. + _.zip = function() { + var args = slice.call(arguments); + var length = _.max(_.pluck(args, 'length')); + var results = new Array(length); + for (var i = 0; i < length; i++) { + results[i] = _.pluck(args, "" + i); + } + return results; + }; + + // Converts lists into objects. Pass either a single array of `[key, value]` + // pairs, or two parallel arrays of the same length -- one of keys, and one of + // the corresponding values. + _.object = function(list, values) { + if (list == null) return {}; + var result = {}; + for (var i = 0, l = list.length; i < l; i++) { + if (values) { + result[list[i]] = values[i]; + } else { + result[list[i][0]] = list[i][1]; + } + } + return result; + }; + + // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**), + // we need this function. Return the position of the first occurrence of an + // item in an array, or -1 if the item is not included in the array. + // Delegates to **ECMAScript 5**'s native `indexOf` if available. + // If the array is large and already in sort order, pass `true` + // for **isSorted** to use binary search. + _.indexOf = function(array, item, isSorted) { + if (array == null) return -1; + var i = 0, l = array.length; + if (isSorted) { + if (typeof isSorted == 'number') { + i = (isSorted < 0 ? Math.max(0, l + isSorted) : isSorted); + } else { + i = _.sortedIndex(array, item); + return array[i] === item ? i : -1; + } + } + if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted); + for (; i < l; i++) if (array[i] === item) return i; + return -1; + }; + + // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available. + _.lastIndexOf = function(array, item, from) { + if (array == null) return -1; + var hasIndex = from != null; + if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) { + return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item); + } + var i = (hasIndex ? from : array.length); + while (i--) if (array[i] === item) return i; + return -1; + }; + + // Generate an integer Array containing an arithmetic progression. A port of + // the native Python `range()` function. See + // [the Python documentation](http://docs.python.org/library/functions.html#range). + _.range = function(start, stop, step) { + if (arguments.length <= 1) { + stop = start || 0; + start = 0; + } + step = arguments[2] || 1; + + var len = Math.max(Math.ceil((stop - start) / step), 0); + var idx = 0; + var range = new Array(len); + + while(idx < len) { + range[idx++] = start; + start += step; + } + + return range; + }; + + // Function (ahem) Functions + // ------------------ + + // Reusable constructor function for prototype setting. + var ctor = function(){}; + + // Create a function bound to a given object (assigning `this`, and arguments, + // optionally). Binding with arguments is also known as `curry`. + // Delegates to **ECMAScript 5**'s native `Function.bind` if available. + // We check for `func.bind` first, to fail fast when `func` is undefined. + _.bind = function(func, context) { + var args, bound; + if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); + if (!_.isFunction(func)) throw new TypeError; + args = slice.call(arguments, 2); + return bound = function() { + if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments))); + ctor.prototype = func.prototype; + var self = new ctor; + ctor.prototype = null; + var result = func.apply(self, args.concat(slice.call(arguments))); + if (Object(result) === result) return result; + return self; + }; + }; + + // Bind all of an object's methods to that object. Useful for ensuring that + // all callbacks defined on an object belong to it. + _.bindAll = function(obj) { + var funcs = slice.call(arguments, 1); + if (funcs.length == 0) funcs = _.functions(obj); + each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); }); + return obj; + }; + + // Memoize an expensive function by storing its results. + _.memoize = function(func, hasher) { + var memo = {}; + hasher || (hasher = _.identity); + return function() { + var key = hasher.apply(this, arguments); + return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments)); + }; + }; + + // Delays a function for the given number of milliseconds, and then calls + // it with the arguments supplied. + _.delay = function(func, wait) { + var args = slice.call(arguments, 2); + return setTimeout(function(){ return func.apply(null, args); }, wait); + }; + + // Defers a function, scheduling it to run after the current call stack has + // cleared. + _.defer = function(func) { + return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); + }; + + // Returns a function, that, when invoked, will only be triggered at most once + // during a given window of time. + _.throttle = function(func, wait) { + var context, args, timeout, result; + var previous = 0; + var later = function() { + previous = new Date; + timeout = null; + result = func.apply(context, args); + }; + return function() { + var now = new Date; + var remaining = wait - (now - previous); + context = this; + args = arguments; + if (remaining <= 0) { + clearTimeout(timeout); + timeout = null; + previous = now; + result = func.apply(context, args); + } else if (!timeout) { + timeout = setTimeout(later, remaining); + } + return result; + }; + }; + + // Returns a function, that, as long as it continues to be invoked, will not + // be triggered. The function will be called after it stops being called for + // N milliseconds. If `immediate` is passed, trigger the function on the + // leading edge, instead of the trailing. + _.debounce = function(func, wait, immediate) { + var timeout, result; + return function() { + var context = this, args = arguments; + var later = function() { + timeout = null; + if (!immediate) result = func.apply(context, args); + }; + var callNow = immediate && !timeout; + clearTimeout(timeout); + timeout = setTimeout(later, wait); + if (callNow) result = func.apply(context, args); + return result; + }; + }; + + // Returns a function that will be executed at most one time, no matter how + // often you call it. Useful for lazy initialization. + _.once = function(func) { + var ran = false, memo; + return function() { + if (ran) return memo; + ran = true; + memo = func.apply(this, arguments); + func = null; + return memo; + }; + }; + + // Returns the first function passed as an argument to the second, + // allowing you to adjust arguments, run code before and after, and + // conditionally execute the original function. + _.wrap = function(func, wrapper) { + return function() { + var args = [func]; + push.apply(args, arguments); + return wrapper.apply(this, args); + }; + }; + + // Returns a function that is the composition of a list of functions, each + // consuming the return value of the function that follows. + _.compose = function() { + var funcs = arguments; + return function() { + var args = arguments; + for (var i = funcs.length - 1; i >= 0; i--) { + args = [funcs[i].apply(this, args)]; + } + return args[0]; + }; + }; + + // Returns a function that will only be executed after being called N times. + _.after = function(times, func) { + if (times <= 0) return func(); + return function() { + if (--times < 1) { + return func.apply(this, arguments); + } + }; + }; + + // Object Functions + // ---------------- + + // Retrieve the names of an object's properties. + // Delegates to **ECMAScript 5**'s native `Object.keys` + _.keys = nativeKeys || function(obj) { + if (obj !== Object(obj)) throw new TypeError('Invalid object'); + var keys = []; + for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key; + return keys; + }; + + // Retrieve the values of an object's properties. + _.values = function(obj) { + var values = []; + for (var key in obj) if (_.has(obj, key)) values.push(obj[key]); + return values; + }; + + // Convert an object into a list of `[key, value]` pairs. + _.pairs = function(obj) { + var pairs = []; + for (var key in obj) if (_.has(obj, key)) pairs.push([key, obj[key]]); + return pairs; + }; + + // Invert the keys and values of an object. The values must be serializable. + _.invert = function(obj) { + var result = {}; + for (var key in obj) if (_.has(obj, key)) result[obj[key]] = key; + return result; + }; + + // Return a sorted list of the function names available on the object. + // Aliased as `methods` + _.functions = _.methods = function(obj) { + var names = []; + for (var key in obj) { + if (_.isFunction(obj[key])) names.push(key); + } + return names.sort(); + }; + + // Extend a given object with all the properties in passed-in object(s). + _.extend = function(obj) { + each(slice.call(arguments, 1), function(source) { + if (source) { + for (var prop in source) { + obj[prop] = source[prop]; + } + } + }); + return obj; + }; + + // Return a copy of the object only containing the whitelisted properties. + _.pick = function(obj) { + var copy = {}; + var keys = concat.apply(ArrayProto, slice.call(arguments, 1)); + each(keys, function(key) { + if (key in obj) copy[key] = obj[key]; + }); + return copy; + }; + + // Return a copy of the object without the blacklisted properties. + _.omit = function(obj) { + var copy = {}; + var keys = concat.apply(ArrayProto, slice.call(arguments, 1)); + for (var key in obj) { + if (!_.contains(keys, key)) copy[key] = obj[key]; + } + return copy; + }; + + // Fill in a given object with default properties. + _.defaults = function(obj) { + each(slice.call(arguments, 1), function(source) { + if (source) { + for (var prop in source) { + if (obj[prop] == null) obj[prop] = source[prop]; + } + } + }); + return obj; + }; + + // Create a (shallow-cloned) duplicate of an object. + _.clone = function(obj) { + if (!_.isObject(obj)) return obj; + return _.isArray(obj) ? obj.slice() : _.extend({}, obj); + }; + + // Invokes interceptor with the obj, and then returns obj. + // The primary purpose of this method is to "tap into" a method chain, in + // order to perform operations on intermediate results within the chain. + _.tap = function(obj, interceptor) { + interceptor(obj); + return obj; + }; + + // Internal recursive comparison function for `isEqual`. + var eq = function(a, b, aStack, bStack) { + // Identical objects are equal. `0 === -0`, but they aren't identical. + // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal. + if (a === b) return a !== 0 || 1 / a == 1 / b; + // A strict comparison is necessary because `null == undefined`. + if (a == null || b == null) return a === b; + // Unwrap any wrapped objects. + if (a instanceof _) a = a._wrapped; + if (b instanceof _) b = b._wrapped; + // Compare `[[Class]]` names. + var className = toString.call(a); + if (className != toString.call(b)) return false; + switch (className) { + // Strings, numbers, dates, and booleans are compared by value. + case '[object String]': + // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is + // equivalent to `new String("5")`. + return a == String(b); + case '[object Number]': + // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for + // other numeric values. + return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b); + case '[object Date]': + case '[object Boolean]': + // Coerce dates and booleans to numeric primitive values. Dates are compared by their + // millisecond representations. Note that invalid dates with millisecond representations + // of `NaN` are not equivalent. + return +a == +b; + // RegExps are compared by their source patterns and flags. + case '[object RegExp]': + return a.source == b.source && + a.global == b.global && + a.multiline == b.multiline && + a.ignoreCase == b.ignoreCase; + } + if (typeof a != 'object' || typeof b != 'object') return false; + // Assume equality for cyclic structures. The algorithm for detecting cyclic + // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. + var length = aStack.length; + while (length--) { + // Linear search. Performance is inversely proportional to the number of + // unique nested structures. + if (aStack[length] == a) return bStack[length] == b; + } + // Add the first object to the stack of traversed objects. + aStack.push(a); + bStack.push(b); + var size = 0, result = true; + // Recursively compare objects and arrays. + if (className == '[object Array]') { + // Compare array lengths to determine if a deep comparison is necessary. + size = a.length; + result = size == b.length; + if (result) { + // Deep compare the contents, ignoring non-numeric properties. + while (size--) { + if (!(result = eq(a[size], b[size], aStack, bStack))) break; + } + } + } else { + // Objects with different constructors are not equivalent, but `Object`s + // from different frames are. + var aCtor = a.constructor, bCtor = b.constructor; + if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) && + _.isFunction(bCtor) && (bCtor instanceof bCtor))) { + return false; + } + // Deep compare objects. + for (var key in a) { + if (_.has(a, key)) { + // Count the expected number of properties. + size++; + // Deep compare each member. + if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break; + } + } + // Ensure that both objects contain the same number of properties. + if (result) { + for (key in b) { + if (_.has(b, key) && !(size--)) break; + } + result = !size; + } + } + // Remove the first object from the stack of traversed objects. + aStack.pop(); + bStack.pop(); + return result; + }; + + // Perform a deep comparison to check if two objects are equal. + _.isEqual = function(a, b) { + return eq(a, b, [], []); + }; + + // Is a given array, string, or object empty? + // An "empty" object has no enumerable own-properties. + _.isEmpty = function(obj) { + if (obj == null) return true; + if (_.isArray(obj) || _.isString(obj)) return obj.length === 0; + for (var key in obj) if (_.has(obj, key)) return false; + return true; + }; + + // Is a given value a DOM element? + _.isElement = function(obj) { + return !!(obj && obj.nodeType === 1); + }; + + // Is a given value an array? + // Delegates to ECMA5's native Array.isArray + _.isArray = nativeIsArray || function(obj) { + return toString.call(obj) == '[object Array]'; + }; + + // Is a given variable an object? + _.isObject = function(obj) { + return obj === Object(obj); + }; + + // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp. + each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) { + _['is' + name] = function(obj) { + return toString.call(obj) == '[object ' + name + ']'; + }; + }); + + // Define a fallback version of the method in browsers (ahem, IE), where + // there isn't any inspectable "Arguments" type. + if (!_.isArguments(arguments)) { + _.isArguments = function(obj) { + return !!(obj && _.has(obj, 'callee')); + }; + } + + // Optimize `isFunction` if appropriate. + if (typeof (/./) !== 'function') { + _.isFunction = function(obj) { + return typeof obj === 'function'; + }; + } + + // Is a given object a finite number? + _.isFinite = function(obj) { + return isFinite(obj) && !isNaN(parseFloat(obj)); + }; + + // Is the given value `NaN`? (NaN is the only number which does not equal itself). + _.isNaN = function(obj) { + return _.isNumber(obj) && obj != +obj; + }; + + // Is a given value a boolean? + _.isBoolean = function(obj) { + return obj === true || obj === false || toString.call(obj) == '[object Boolean]'; + }; + + // Is a given value equal to null? + _.isNull = function(obj) { + return obj === null; + }; + + // Is a given variable undefined? + _.isUndefined = function(obj) { + return obj === void 0; + }; + + // Shortcut function for checking if an object has a given property directly + // on itself (in other words, not on a prototype). + _.has = function(obj, key) { + return hasOwnProperty.call(obj, key); + }; + + // Utility Functions + // ----------------- + + // Run Underscore.js in *noConflict* mode, returning the `_` variable to its + // previous owner. Returns a reference to the Underscore object. + _.noConflict = function() { + root._ = previousUnderscore; + return this; + }; + + // Keep the identity function around for default iterators. + _.identity = function(value) { + return value; + }; + + // Run a function **n** times. + _.times = function(n, iterator, context) { + var accum = Array(n); + for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i); + return accum; + }; + + // Return a random integer between min and max (inclusive). + _.random = function(min, max) { + if (max == null) { + max = min; + min = 0; + } + return min + (0 | Math.random() * (max - min + 1)); + }; + + // List of HTML entities for escaping. + var entityMap = { + escape: { + '&': '&', + '<': '<', + '>': '>', + '"': '"', + "'": ''', + '/': '/' + } + }; + entityMap.unescape = _.invert(entityMap.escape); + + // Regexes containing the keys and values listed immediately above. + var entityRegexes = { + escape: new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'), + unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g') + }; + + // Functions for escaping and unescaping strings to/from HTML interpolation. + _.each(['escape', 'unescape'], function(method) { + _[method] = function(string) { + if (string == null) return ''; + return ('' + string).replace(entityRegexes[method], function(match) { + return entityMap[method][match]; + }); + }; + }); + + // If the value of the named property is a function then invoke it; + // otherwise, return it. + _.result = function(object, property) { + if (object == null) return null; + var value = object[property]; + return _.isFunction(value) ? value.call(object) : value; + }; + + // Add your own custom functions to the Underscore object. + _.mixin = function(obj) { + each(_.functions(obj), function(name){ + var func = _[name] = obj[name]; + _.prototype[name] = function() { + var args = [this._wrapped]; + push.apply(args, arguments); + return result.call(this, func.apply(_, args)); + }; + }); + }; + + // Generate a unique integer id (unique within the entire client session). + // Useful for temporary DOM ids. + var idCounter = 0; + _.uniqueId = function(prefix) { + var id = '' + ++idCounter; + return prefix ? prefix + id : id; + }; + + // By default, Underscore uses ERB-style template delimiters, change the + // following template settings to use alternative delimiters. + _.templateSettings = { + evaluate : /<%([\s\S]+?)%>/g, + interpolate : /<%=([\s\S]+?)%>/g, + escape : /<%-([\s\S]+?)%>/g + }; + + // When customizing `templateSettings`, if you don't want to define an + // interpolation, evaluation or escaping regex, we need one that is + // guaranteed not to match. + var noMatch = /(.)^/; + + // Certain characters need to be escaped so that they can be put into a + // string literal. + var escapes = { + "'": "'", + '\\': '\\', + '\r': 'r', + '\n': 'n', + '\t': 't', + '\u2028': 'u2028', + '\u2029': 'u2029' + }; + + var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g; + + // JavaScript micro-templating, similar to John Resig's implementation. + // Underscore templating handles arbitrary delimiters, preserves whitespace, + // and correctly escapes quotes within interpolated code. + _.template = function(text, data, settings) { + settings = _.defaults({}, settings, _.templateSettings); + + // Combine delimiters into one regular expression via alternation. + var matcher = new RegExp([ + (settings.escape || noMatch).source, + (settings.interpolate || noMatch).source, + (settings.evaluate || noMatch).source + ].join('|') + '|$', 'g'); + + // Compile the template source, escaping string literals appropriately. + var index = 0; + var source = "__p+='"; + text.replace(matcher, function(match, escape, interpolate, evaluate, offset) { + source += text.slice(index, offset) + .replace(escaper, function(match) { return '\\' + escapes[match]; }); + + if (escape) { + source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'"; + } + if (interpolate) { + source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'"; + } + if (evaluate) { + source += "';\n" + evaluate + "\n__p+='"; + } + index = offset + match.length; + return match; + }); + source += "';\n"; + + // If a variable is not specified, place data values in local scope. + if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n'; + + source = "var __t,__p='',__j=Array.prototype.join," + + "print=function(){__p+=__j.call(arguments,'');};\n" + + source + "return __p;\n"; + + try { + var render = new Function(settings.variable || 'obj', '_', source); + } catch (e) { + e.source = source; + throw e; + } + + if (data) return render(data, _); + var template = function(data) { + return render.call(this, data, _); + }; + + // Provide the compiled function source as a convenience for precompilation. + template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}'; + + return template; + }; + + // Add a "chain" function, which will delegate to the wrapper. + _.chain = function(obj) { + return _(obj).chain(); + }; + + // OOP + // --------------- + // If Underscore is called as a function, it returns a wrapped object that + // can be used OO-style. This wrapper holds altered versions of all the + // underscore functions. Wrapped objects may be chained. + + // Helper function to continue chaining intermediate results. + var result = function(obj) { + return this._chain ? _(obj).chain() : obj; + }; + + // Add all of the Underscore functions to the wrapper object. + _.mixin(_); + + // Add all mutator Array functions to the wrapper. + each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { + var method = ArrayProto[name]; + _.prototype[name] = function() { + var obj = this._wrapped; + method.apply(obj, arguments); + if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0]; + return result.call(this, obj); + }; + }); + + // Add all accessor Array functions to the wrapper. + each(['concat', 'join', 'slice'], function(name) { + var method = ArrayProto[name]; + _.prototype[name] = function() { + return result.call(this, method.apply(this._wrapped, arguments)); + }; + }); + + _.extend(_.prototype, { + + // Start chaining a wrapped Underscore object. + chain: function() { + this._chain = true; + return this; + }, + + // Extracts the result from a wrapped and chained object. + value: function() { + return this._wrapped; + } + + }); + +}).call(this); + +}); + +require.define("/node_modules/backbone/package.json",function(require,module,exports,__dirname,__filename,process,global){module.exports = {"main":"backbone.js"} +}); + +require.define("/node_modules/backbone/backbone.js",function(require,module,exports,__dirname,__filename,process,global){// Backbone.js 0.9.9 + +// (c) 2010-2012 Jeremy Ashkenas, DocumentCloud Inc. +// Backbone may be freely distributed under the MIT license. +// For all details and documentation: +// http://backbonejs.org + +(function(){ + + // Initial Setup + // ------------- + + // Save a reference to the global object (`window` in the browser, `exports` + // on the server). + var root = this; + + // Save the previous value of the `Backbone` variable, so that it can be + // restored later on, if `noConflict` is used. + var previousBackbone = root.Backbone; + + // Create a local reference to array methods. + var array = []; + var push = array.push; + var slice = array.slice; + var splice = array.splice; + + // The top-level namespace. All public Backbone classes and modules will + // be attached to this. Exported for both CommonJS and the browser. + var Backbone; + if (typeof exports !== 'undefined') { + Backbone = exports; + } else { + Backbone = root.Backbone = {}; + } + + // Current version of the library. Keep in sync with `package.json`. + Backbone.VERSION = '0.9.9'; + + // Require Underscore, if we're on the server, and it's not already present. + var _ = root._; + if (!_ && (typeof require !== 'undefined')) _ = require('underscore'); + + // For Backbone's purposes, jQuery, Zepto, or Ender owns the `$` variable. + Backbone.$ = root.jQuery || root.Zepto || root.ender; + + // Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable + // to its previous owner. Returns a reference to this Backbone object. + Backbone.noConflict = function() { + root.Backbone = previousBackbone; + return this; + }; + + // Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option + // will fake `"PUT"` and `"DELETE"` requests via the `_method` parameter and + // set a `X-Http-Method-Override` header. + Backbone.emulateHTTP = false; + + // Turn on `emulateJSON` to support legacy servers that can't deal with direct + // `application/json` requests ... will encode the body as + // `application/x-www-form-urlencoded` instead and will send the model in a + // form param named `model`. + Backbone.emulateJSON = false; + + // Backbone.Events + // --------------- + + // Regular expression used to split event strings. + var eventSplitter = /\s+/; + + // Implement fancy features of the Events API such as multiple event + // names `"change blur"` and jQuery-style event maps `{change: action}` + // in terms of the existing API. + var eventsApi = function(obj, action, name, rest) { + if (!name) return true; + if (typeof name === 'object') { + for (var key in name) { + obj[action].apply(obj, [key, name[key]].concat(rest)); + } + } else if (eventSplitter.test(name)) { + var names = name.split(eventSplitter); + for (var i = 0, l = names.length; i < l; i++) { + obj[action].apply(obj, [names[i]].concat(rest)); + } + } else { + return true; + } + }; + + // Optimized internal dispatch function for triggering events. Tries to + // keep the usual cases speedy (most Backbone events have 3 arguments). + var triggerEvents = function(obj, events, args) { + var ev, i = -1, l = events.length; + switch (args.length) { + case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); + return; + case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0]); + return; + case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0], args[1]); + return; + case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, args[0], args[1], args[2]); + return; + default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); + } + }; + + // A module that can be mixed in to *any object* in order to provide it with + // custom events. You may bind with `on` or remove with `off` callback + // functions to an event; `trigger`-ing an event fires all callbacks in + // succession. + // + // var object = {}; + // _.extend(object, Backbone.Events); + // object.on('expand', function(){ alert('expanded'); }); + // object.trigger('expand'); + // + var Events = Backbone.Events = { + + // Bind one or more space separated events, or an events map, + // to a `callback` function. Passing `"all"` will bind the callback to + // all events fired. + on: function(name, callback, context) { + if (!(eventsApi(this, 'on', name, [callback, context]) && callback)) return this; + this._events || (this._events = {}); + var list = this._events[name] || (this._events[name] = []); + list.push({callback: callback, context: context, ctx: context || this}); + return this; + }, + + // Bind events to only be triggered a single time. After the first time + // the callback is invoked, it will be removed. + once: function(name, callback, context) { + if (!(eventsApi(this, 'once', name, [callback, context]) && callback)) return this; + var self = this; + var once = _.once(function() { + self.off(name, once); + callback.apply(this, arguments); + }); + once._callback = callback; + this.on(name, once, context); + return this; + }, + + // Remove one or many callbacks. If `context` is null, removes all + // callbacks with that function. If `callback` is null, removes all + // callbacks for the event. If `events` is null, removes all bound + // callbacks for all events. + off: function(name, callback, context) { + var list, ev, events, names, i, l, j, k; + if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this; + if (!name && !callback && !context) { + this._events = {}; + return this; + } + + names = name ? [name] : _.keys(this._events); + for (i = 0, l = names.length; i < l; i++) { + name = names[i]; + if (list = this._events[name]) { + events = []; + if (callback || context) { + for (j = 0, k = list.length; j < k; j++) { + ev = list[j]; + if ((callback && callback !== (ev.callback._callback || ev.callback)) || + (context && context !== ev.context)) { + events.push(ev); + } + } + } + this._events[name] = events; + } + } + + return this; + }, + + // Trigger one or many events, firing all bound callbacks. Callbacks are + // passed the same arguments as `trigger` is, apart from the event name + // (unless you're listening on `"all"`, which will cause your callback to + // receive the true name of the event as the first argument). + trigger: function(name) { + if (!this._events) return this; + var args = slice.call(arguments, 1); + if (!eventsApi(this, 'trigger', name, args)) return this; + var events = this._events[name]; + var allEvents = this._events.all; + if (events) triggerEvents(this, events, args); + if (allEvents) triggerEvents(this, allEvents, arguments); + return this; + }, + + // An inversion-of-control version of `on`. Tell *this* object to listen to + // an event in another object ... keeping track of what it's listening to. + listenTo: function(object, events, callback) { + var listeners = this._listeners || (this._listeners = {}); + var id = object._listenerId || (object._listenerId = _.uniqueId('l')); + listeners[id] = object; + object.on(events, callback || this, this); + return this; + }, + + // Tell this object to stop listening to either specific events ... or + // to every object it's currently listening to. + stopListening: function(object, events, callback) { + var listeners = this._listeners; + if (!listeners) return; + if (object) { + object.off(events, callback, this); + if (!events && !callback) delete listeners[object._listenerId]; + } else { + for (var id in listeners) { + listeners[id].off(null, null, this); + } + this._listeners = {}; + } + return this; + } + }; + + // Aliases for backwards compatibility. + Events.bind = Events.on; + Events.unbind = Events.off; + + // Allow the `Backbone` object to serve as a global event bus, for folks who + // want global "pubsub" in a convenient place. + _.extend(Backbone, Events); + + // Backbone.Model + // -------------- + + // Create a new model, with defined attributes. A client id (`cid`) + // is automatically generated and assigned for you. + var Model = Backbone.Model = function(attributes, options) { + var defaults; + var attrs = attributes || {}; + this.cid = _.uniqueId('c'); + this.changed = {}; + this.attributes = {}; + this._changes = []; + if (options && options.collection) this.collection = options.collection; + if (options && options.parse) attrs = this.parse(attrs); + if (defaults = _.result(this, 'defaults')) _.defaults(attrs, defaults); + this.set(attrs, {silent: true}); + this._currentAttributes = _.clone(this.attributes); + this._previousAttributes = _.clone(this.attributes); + this.initialize.apply(this, arguments); + }; + + // Attach all inheritable methods to the Model prototype. + _.extend(Model.prototype, Events, { + + // A hash of attributes whose current and previous value differ. + changed: null, + + // The default name for the JSON `id` attribute is `"id"`. MongoDB and + // CouchDB users may want to set this to `"_id"`. + idAttribute: 'id', + + // Initialize is an empty function by default. Override it with your own + // initialization logic. + initialize: function(){}, + + // Return a copy of the model's `attributes` object. + toJSON: function(options) { + return _.clone(this.attributes); + }, + + // Proxy `Backbone.sync` by default. + sync: function() { + return Backbone.sync.apply(this, arguments); + }, + + // Get the value of an attribute. + get: function(attr) { + return this.attributes[attr]; + }, + + // Get the HTML-escaped value of an attribute. + escape: function(attr) { + return _.escape(this.get(attr)); + }, + + // Returns `true` if the attribute contains a value that is not null + // or undefined. + has: function(attr) { + return this.get(attr) != null; + }, + + // Set a hash of model attributes on the object, firing `"change"` unless + // you choose to silence it. + set: function(key, val, options) { + var attr, attrs; + if (key == null) return this; + + // Handle both `"key", value` and `{key: value}` -style arguments. + if (_.isObject(key)) { + attrs = key; + options = val; + } else { + (attrs = {})[key] = val; + } + + // Extract attributes and options. + var silent = options && options.silent; + var unset = options && options.unset; + + // Run validation. + if (!this._validate(attrs, options)) return false; + + // Check for changes of `id`. + if (this.idAttribute in attrs) this.id = attrs[this.idAttribute]; + + var now = this.attributes; + + // For each `set` attribute... + for (attr in attrs) { + val = attrs[attr]; + + // Update or delete the current value, and track the change. + unset ? delete now[attr] : now[attr] = val; + this._changes.push(attr, val); + } + + // Signal that the model's state has potentially changed, and we need + // to recompute the actual changes. + this._hasComputed = false; + + // Fire the `"change"` events. + if (!silent) this.change(options); + return this; + }, + + // Remove an attribute from the model, firing `"change"` unless you choose + // to silence it. `unset` is a noop if the attribute doesn't exist. + unset: function(attr, options) { + return this.set(attr, void 0, _.extend({}, options, {unset: true})); + }, + + // Clear all attributes on the model, firing `"change"` unless you choose + // to silence it. + clear: function(options) { + var attrs = {}; + for (var key in this.attributes) attrs[key] = void 0; + return this.set(attrs, _.extend({}, options, {unset: true})); + }, + + // Fetch the model from the server. If the server's representation of the + // model differs from its current attributes, they will be overriden, + // triggering a `"change"` event. + fetch: function(options) { + options = options ? _.clone(options) : {}; + if (options.parse === void 0) options.parse = true; + var model = this; + var success = options.success; + options.success = function(resp, status, xhr) { + if (!model.set(model.parse(resp), options)) return false; + if (success) success(model, resp, options); + }; + return this.sync('read', this, options); + }, + + // Set a hash of model attributes, and sync the model to the server. + // If the server returns an attributes hash that differs, the model's + // state will be `set` again. + save: function(key, val, options) { + var attrs, current, done; + + // Handle both `"key", value` and `{key: value}` -style arguments. + if (key == null || _.isObject(key)) { + attrs = key; + options = val; + } else if (key != null) { + (attrs = {})[key] = val; + } + options = options ? _.clone(options) : {}; + + // If we're "wait"-ing to set changed attributes, validate early. + if (options.wait) { + if (attrs && !this._validate(attrs, options)) return false; + current = _.clone(this.attributes); + } + + // Regular saves `set` attributes before persisting to the server. + var silentOptions = _.extend({}, options, {silent: true}); + if (attrs && !this.set(attrs, options.wait ? silentOptions : options)) { + return false; + } + + // Do not persist invalid models. + if (!attrs && !this._validate(null, options)) return false; + + // After a successful server-side save, the client is (optionally) + // updated with the server-side state. + var model = this; + var success = options.success; + options.success = function(resp, status, xhr) { + done = true; + var serverAttrs = model.parse(resp); + if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs); + if (!model.set(serverAttrs, options)) return false; + if (success) success(model, resp, options); + }; + + // Finish configuring and sending the Ajax request. + var method = this.isNew() ? 'create' : (options.patch ? 'patch' : 'update'); + if (method == 'patch') options.attrs = attrs; + var xhr = this.sync(method, this, options); + + // When using `wait`, reset attributes to original values unless + // `success` has been called already. + if (!done && options.wait) { + this.clear(silentOptions); + this.set(current, silentOptions); + } + + return xhr; + }, + + // Destroy this model on the server if it was already persisted. + // Optimistically removes the model from its collection, if it has one. + // If `wait: true` is passed, waits for the server to respond before removal. + destroy: function(options) { + options = options ? _.clone(options) : {}; + var model = this; + var success = options.success; + + var destroy = function() { + model.trigger('destroy', model, model.collection, options); + }; + + options.success = function(resp) { + if (options.wait || model.isNew()) destroy(); + if (success) success(model, resp, options); + }; + + if (this.isNew()) { + options.success(); + return false; + } + + var xhr = this.sync('delete', this, options); + if (!options.wait) destroy(); + return xhr; + }, + + // Default URL for the model's representation on the server -- if you're + // using Backbone's restful methods, override this to change the endpoint + // that will be called. + url: function() { + var base = _.result(this, 'urlRoot') || _.result(this.collection, 'url') || urlError(); + if (this.isNew()) return base; + return base + (base.charAt(base.length - 1) === '/' ? '' : '/') + encodeURIComponent(this.id); + }, + + // **parse** converts a response into the hash of attributes to be `set` on + // the model. The default implementation is just to pass the response along. + parse: function(resp) { + return resp; + }, + + // Create a new model with identical attributes to this one. + clone: function() { + return new this.constructor(this.attributes); + }, + + // A model is new if it has never been saved to the server, and lacks an id. + isNew: function() { + return this.id == null; + }, + + // Call this method to manually fire a `"change"` event for this model and + // a `"change:attribute"` event for each changed attribute. + // Calling this will cause all objects observing the model to update. + change: function(options) { + var changing = this._changing; + this._changing = true; + + // Generate the changes to be triggered on the model. + var triggers = this._computeChanges(true); + + this._pending = !!triggers.length; + + for (var i = triggers.length - 2; i >= 0; i -= 2) { + this.trigger('change:' + triggers[i], this, triggers[i + 1], options); + } + + if (changing) return this; + + // Trigger a `change` while there have been changes. + while (this._pending) { + this._pending = false; + this.trigger('change', this, options); + this._previousAttributes = _.clone(this.attributes); + } + + this._changing = false; + return this; + }, + + // Determine if the model has changed since the last `"change"` event. + // If you specify an attribute name, determine if that attribute has changed. + hasChanged: function(attr) { + if (!this._hasComputed) this._computeChanges(); + if (attr == null) return !_.isEmpty(this.changed); + return _.has(this.changed, attr); + }, + + // Return an object containing all the attributes that have changed, or + // false if there are no changed attributes. Useful for determining what + // parts of a view need to be updated and/or what attributes need to be + // persisted to the server. Unset attributes will be set to undefined. + // You can also pass an attributes object to diff against the model, + // determining if there *would be* a change. + changedAttributes: function(diff) { + if (!diff) return this.hasChanged() ? _.clone(this.changed) : false; + var val, changed = false, old = this._previousAttributes; + for (var attr in diff) { + if (_.isEqual(old[attr], (val = diff[attr]))) continue; + (changed || (changed = {}))[attr] = val; + } + return changed; + }, + + // Looking at the built up list of `set` attribute changes, compute how + // many of the attributes have actually changed. If `loud`, return a + // boiled-down list of only the real changes. + _computeChanges: function(loud) { + this.changed = {}; + var already = {}; + var triggers = []; + var current = this._currentAttributes; + var changes = this._changes; + + // Loop through the current queue of potential model changes. + for (var i = changes.length - 2; i >= 0; i -= 2) { + var key = changes[i], val = changes[i + 1]; + if (already[key]) continue; + already[key] = true; + + // Check if the attribute has been modified since the last change, + // and update `this.changed` accordingly. If we're inside of a `change` + // call, also add a trigger to the list. + if (current[key] !== val) { + this.changed[key] = val; + if (!loud) continue; + triggers.push(key, val); + current[key] = val; + } + } + if (loud) this._changes = []; + + // Signals `this.changed` is current to prevent duplicate calls from `this.hasChanged`. + this._hasComputed = true; + return triggers; + }, + + // Get the previous value of an attribute, recorded at the time the last + // `"change"` event was fired. + previous: function(attr) { + if (attr == null || !this._previousAttributes) return null; + return this._previousAttributes[attr]; + }, + + // Get all of the attributes of the model at the time of the previous + // `"change"` event. + previousAttributes: function() { + return _.clone(this._previousAttributes); + }, + + // Run validation against the next complete set of model attributes, + // returning `true` if all is well. If a specific `error` callback has + // been passed, call that instead of firing the general `"error"` event. + _validate: function(attrs, options) { + if (!this.validate) return true; + attrs = _.extend({}, this.attributes, attrs); + var error = this.validate(attrs, options); + if (!error) return true; + if (options && options.error) options.error(this, error, options); + this.trigger('error', this, error, options); + return false; + } + + }); + + // Backbone.Collection + // ------------------- + + // Provides a standard collection class for our sets of models, ordered + // or unordered. If a `comparator` is specified, the Collection will maintain + // its models in sort order, as they're added and removed. + var Collection = Backbone.Collection = function(models, options) { + options || (options = {}); + if (options.model) this.model = options.model; + if (options.comparator !== void 0) this.comparator = options.comparator; + this._reset(); + this.initialize.apply(this, arguments); + if (models) this.reset(models, _.extend({silent: true}, options)); + }; + + // Define the Collection's inheritable methods. + _.extend(Collection.prototype, Events, { + + // The default model for a collection is just a **Backbone.Model**. + // This should be overridden in most cases. + model: Model, + + // Initialize is an empty function by default. Override it with your own + // initialization logic. + initialize: function(){}, + + // The JSON representation of a Collection is an array of the + // models' attributes. + toJSON: function(options) { + return this.map(function(model){ return model.toJSON(options); }); + }, + + // Proxy `Backbone.sync` by default. + sync: function() { + return Backbone.sync.apply(this, arguments); + }, + + // Add a model, or list of models to the set. Pass **silent** to avoid + // firing the `add` event for every new model. + add: function(models, options) { + var i, args, length, model, existing, needsSort; + var at = options && options.at; + var sort = ((options && options.sort) == null ? true : options.sort); + models = _.isArray(models) ? models.slice() : [models]; + + // Turn bare objects into model references, and prevent invalid models + // from being added. + for (i = models.length - 1; i >= 0; i--) { + if(!(model = this._prepareModel(models[i], options))) { + this.trigger("error", this, models[i], options); + models.splice(i, 1); + continue; + } + models[i] = model; + + existing = model.id != null && this._byId[model.id]; + // If a duplicate is found, prevent it from being added and + // optionally merge it into the existing model. + if (existing || this._byCid[model.cid]) { + if (options && options.merge && existing) { + existing.set(model.attributes, options); + needsSort = sort; + } + models.splice(i, 1); + continue; + } + + // Listen to added models' events, and index models for lookup by + // `id` and by `cid`. + model.on('all', this._onModelEvent, this); + this._byCid[model.cid] = model; + if (model.id != null) this._byId[model.id] = model; + } + + // See if sorting is needed, update `length` and splice in new models. + if (models.length) needsSort = sort; + this.length += models.length; + args = [at != null ? at : this.models.length, 0]; + push.apply(args, models); + splice.apply(this.models, args); + + // Sort the collection if appropriate. + if (needsSort && this.comparator && at == null) this.sort({silent: true}); + + if (options && options.silent) return this; + + // Trigger `add` events. + while (model = models.shift()) { + model.trigger('add', model, this, options); + } + + return this; + }, + + // Remove a model, or a list of models from the set. Pass silent to avoid + // firing the `remove` event for every model removed. + remove: function(models, options) { + var i, l, index, model; + options || (options = {}); + models = _.isArray(models) ? models.slice() : [models]; + for (i = 0, l = models.length; i < l; i++) { + model = this.get(models[i]); + if (!model) continue; + delete this._byId[model.id]; + delete this._byCid[model.cid]; + index = this.indexOf(model); + this.models.splice(index, 1); + this.length--; + if (!options.silent) { + options.index = index; + model.trigger('remove', model, this, options); + } + this._removeReference(model); + } + return this; + }, + + // Add a model to the end of the collection. + push: function(model, options) { + model = this._prepareModel(model, options); + this.add(model, _.extend({at: this.length}, options)); + return model; + }, + + // Remove a model from the end of the collection. + pop: function(options) { + var model = this.at(this.length - 1); + this.remove(model, options); + return model; + }, + + // Add a model to the beginning of the collection. + unshift: function(model, options) { + model = this._prepareModel(model, options); + this.add(model, _.extend({at: 0}, options)); + return model; + }, + + // Remove a model from the beginning of the collection. + shift: function(options) { + var model = this.at(0); + this.remove(model, options); + return model; + }, + + // Slice out a sub-array of models from the collection. + slice: function(begin, end) { + return this.models.slice(begin, end); + }, + + // Get a model from the set by id. + get: function(obj) { + if (obj == null) return void 0; + return this._byId[obj.id != null ? obj.id : obj] || this._byCid[obj.cid || obj]; + }, + + // Get the model at the given index. + at: function(index) { + return this.models[index]; + }, + + // Return models with matching attributes. Useful for simple cases of `filter`. + where: function(attrs) { + if (_.isEmpty(attrs)) return []; + return this.filter(function(model) { + for (var key in attrs) { + if (attrs[key] !== model.get(key)) return false; + } + return true; + }); + }, + + // Force the collection to re-sort itself. You don't need to call this under + // normal circumstances, as the set will maintain sort order as each item + // is added. + sort: function(options) { + if (!this.comparator) { + throw new Error('Cannot sort a set without a comparator'); + } + + if (_.isString(this.comparator) || this.comparator.length === 1) { + this.models = this.sortBy(this.comparator, this); + } else { + this.models.sort(_.bind(this.comparator, this)); + } + + if (!options || !options.silent) this.trigger('sort', this, options); + return this; + }, + + // Pluck an attribute from each model in the collection. + pluck: function(attr) { + return _.invoke(this.models, 'get', attr); + }, + + // Smartly update a collection with a change set of models, adding, + // removing, and merging as necessary. + update: function(models, options) { + var model, i, l, existing; + var add = [], remove = [], modelMap = {}; + var idAttr = this.model.prototype.idAttribute; + options = _.extend({add: true, merge: true, remove: true}, options); + if (options.parse) models = this.parse(models); + + // Allow a single model (or no argument) to be passed. + if (!_.isArray(models)) models = models ? [models] : []; + + // Proxy to `add` for this case, no need to iterate... + if (options.add && !options.remove) return this.add(models, options); + + // Determine which models to add and merge, and which to remove. + for (i = 0, l = models.length; i < l; i++) { + model = models[i]; + existing = this.get(model.id || model.cid || model[idAttr]); + if (options.remove && existing) modelMap[existing.cid] = true; + if ((options.add && !existing) || (options.merge && existing)) { + add.push(model); + } + } + if (options.remove) { + for (i = 0, l = this.models.length; i < l; i++) { + model = this.models[i]; + if (!modelMap[model.cid]) remove.push(model); + } + } + + // Remove models (if applicable) before we add and merge the rest. + if (remove.length) this.remove(remove, options); + if (add.length) this.add(add, options); + return this; + }, + + // When you have more items than you want to add or remove individually, + // you can reset the entire set with a new list of models, without firing + // any `add` or `remove` events. Fires `reset` when finished. + reset: function(models, options) { + options || (options = {}); + if (options.parse) models = this.parse(models); + for (var i = 0, l = this.models.length; i < l; i++) { + this._removeReference(this.models[i]); + } + options.previousModels = this.models; + this._reset(); + if (models) this.add(models, _.extend({silent: true}, options)); + if (!options.silent) this.trigger('reset', this, options); + return this; + }, + + // Fetch the default set of models for this collection, resetting the + // collection when they arrive. If `add: true` is passed, appends the + // models to the collection instead of resetting. + fetch: function(options) { + options = options ? _.clone(options) : {}; + if (options.parse === void 0) options.parse = true; + var collection = this; + var success = options.success; + options.success = function(resp, status, xhr) { + var method = options.update ? 'update' : 'reset'; + collection[method](resp, options); + if (success) success(collection, resp, options); + }; + return this.sync('read', this, options); + }, + + // Create a new instance of a model in this collection. Add the model to the + // collection immediately, unless `wait: true` is passed, in which case we + // wait for the server to agree. + create: function(model, options) { + var collection = this; + options = options ? _.clone(options) : {}; + model = this._prepareModel(model, options); + if (!model) return false; + if (!options.wait) collection.add(model, options); + var success = options.success; + options.success = function(model, resp, options) { + if (options.wait) collection.add(model, options); + if (success) success(model, resp, options); + }; + model.save(null, options); + return model; + }, + + // **parse** converts a response into a list of models to be added to the + // collection. The default implementation is just to pass it through. + parse: function(resp) { + return resp; + }, + + // Create a new collection with an identical list of models as this one. + clone: function() { + return new this.constructor(this.models); + }, + + // Proxy to _'s chain. Can't be proxied the same way the rest of the + // underscore methods are proxied because it relies on the underscore + // constructor. + chain: function() { + return _(this.models).chain(); + }, + + // Reset all internal state. Called when the collection is reset. + _reset: function() { + this.length = 0; + this.models = []; + this._byId = {}; + this._byCid = {}; + }, + + // Prepare a model or hash of attributes to be added to this collection. + _prepareModel: function(attrs, options) { + if (attrs instanceof Model) { + if (!attrs.collection) attrs.collection = this; + return attrs; + } + options || (options = {}); + options.collection = this; + var model = new this.model(attrs, options); + if (!model._validate(attrs, options)) return false; + return model; + }, + + // Internal method to remove a model's ties to a collection. + _removeReference: function(model) { + if (this === model.collection) delete model.collection; + model.off('all', this._onModelEvent, this); + }, + + // Internal method called every time a model in the set fires an event. + // Sets need to update their indexes when models change ids. All other + // events simply proxy through. "add" and "remove" events that originate + // in other collections are ignored. + _onModelEvent: function(event, model, collection, options) { + if ((event === 'add' || event === 'remove') && collection !== this) return; + if (event === 'destroy') this.remove(model, options); + if (model && event === 'change:' + model.idAttribute) { + delete this._byId[model.previous(model.idAttribute)]; + if (model.id != null) this._byId[model.id] = model; + } + this.trigger.apply(this, arguments); + } + + }); + + // Underscore methods that we want to implement on the Collection. + var methods = ['forEach', 'each', 'map', 'collect', 'reduce', 'foldl', + 'inject', 'reduceRight', 'foldr', 'find', 'detect', 'filter', 'select', + 'reject', 'every', 'all', 'some', 'any', 'include', 'contains', 'invoke', + 'max', 'min', 'sortedIndex', 'toArray', 'size', 'first', 'head', 'take', + 'initial', 'rest', 'tail', 'last', 'without', 'indexOf', 'shuffle', + 'lastIndexOf', 'isEmpty']; + + // Mix in each Underscore method as a proxy to `Collection#models`. + _.each(methods, function(method) { + Collection.prototype[method] = function() { + var args = slice.call(arguments); + args.unshift(this.models); + return _[method].apply(_, args); + }; + }); + + // Underscore methods that take a property name as an argument. + var attributeMethods = ['groupBy', 'countBy', 'sortBy']; + + // Use attributes instead of properties. + _.each(attributeMethods, function(method) { + Collection.prototype[method] = function(value, context) { + var iterator = _.isFunction(value) ? value : function(model) { + return model.get(value); + }; + return _[method](this.models, iterator, context); + }; + }); + + // Backbone.Router + // --------------- + + // Routers map faux-URLs to actions, and fire events when routes are + // matched. Creating a new one sets its `routes` hash, if not set statically. + var Router = Backbone.Router = function(options) { + options || (options = {}); + if (options.routes) this.routes = options.routes; + this._bindRoutes(); + this.initialize.apply(this, arguments); + }; + + // Cached regular expressions for matching named param parts and splatted + // parts of route strings. + var optionalParam = /\((.*?)\)/g; + var namedParam = /:\w+/g; + var splatParam = /\*\w+/g; + var escapeRegExp = /[\-{}\[\]+?.,\\\^$|#\s]/g; + + // Set up all inheritable **Backbone.Router** properties and methods. + _.extend(Router.prototype, Events, { + + // Initialize is an empty function by default. Override it with your own + // initialization logic. + initialize: function(){}, + + // Manually bind a single named route to a callback. For example: + // + // this.route('search/:query/p:num', 'search', function(query, num) { + // ... + // }); + // + route: function(route, name, callback) { + if (!_.isRegExp(route)) route = this._routeToRegExp(route); + if (!callback) callback = this[name]; + Backbone.history.route(route, _.bind(function(fragment) { + var args = this._extractParameters(route, fragment); + callback && callback.apply(this, args); + this.trigger.apply(this, ['route:' + name].concat(args)); + Backbone.history.trigger('route', this, name, args); + }, this)); + return this; + }, + + // Simple proxy to `Backbone.history` to save a fragment into the history. + navigate: function(fragment, options) { + Backbone.history.navigate(fragment, options); + return this; + }, + + // Bind all defined routes to `Backbone.history`. We have to reverse the + // order of the routes here to support behavior where the most general + // routes can be defined at the bottom of the route map. + _bindRoutes: function() { + if (!this.routes) return; + var route, routes = _.keys(this.routes); + while ((route = routes.pop()) != null) { + this.route(route, this.routes[route]); + } + }, + + // Convert a route string into a regular expression, suitable for matching + // against the current location hash. + _routeToRegExp: function(route) { + route = route.replace(escapeRegExp, '\\$&') + .replace(optionalParam, '(?:$1)?') + .replace(namedParam, '([^\/]+)') + .replace(splatParam, '(.*?)'); + return new RegExp('^' + route + '$'); + }, + + // Given a route, and a URL fragment that it matches, return the array of + // extracted parameters. + _extractParameters: function(route, fragment) { + return route.exec(fragment).slice(1); + } + + }); + + // Backbone.History + // ---------------- + + // Handles cross-browser history management, based on URL fragments. If the + // browser does not support `onhashchange`, falls back to polling. + var History = Backbone.History = function() { + this.handlers = []; + _.bindAll(this, 'checkUrl'); + + // #1653 - Ensure that `History` can be used outside of the browser. + if (typeof window !== 'undefined') { + this.location = window.location; + this.history = window.history; + } + }; + + // Cached regex for stripping a leading hash/slash and trailing space. + var routeStripper = /^[#\/]|\s+$/g; + + // Cached regex for stripping leading and trailing slashes. + var rootStripper = /^\/+|\/+$/g; + + // Cached regex for detecting MSIE. + var isExplorer = /msie [\w.]+/; + + // Cached regex for removing a trailing slash. + var trailingSlash = /\/$/; + + // Has the history handling already been started? + History.started = false; + + // Set up all inheritable **Backbone.History** properties and methods. + _.extend(History.prototype, Events, { + + // The default interval to poll for hash changes, if necessary, is + // twenty times a second. + interval: 50, + + // Gets the true hash value. Cannot use location.hash directly due to bug + // in Firefox where location.hash will always be decoded. + getHash: function(window) { + var match = (window || this).location.href.match(/#(.*)$/); + return match ? match[1] : ''; + }, + + // Get the cross-browser normalized URL fragment, either from the URL, + // the hash, or the override. + getFragment: function(fragment, forcePushState) { + if (fragment == null) { + if (this._hasPushState || !this._wantsHashChange || forcePushState) { + fragment = this.location.pathname; + var root = this.root.replace(trailingSlash, ''); + if (!fragment.indexOf(root)) fragment = fragment.substr(root.length); + } else { + fragment = this.getHash(); + } + } + return fragment.replace(routeStripper, ''); + }, + + // Start the hash change handling, returning `true` if the current URL matches + // an existing route, and `false` otherwise. + start: function(options) { + if (History.started) throw new Error("Backbone.history has already been started"); + History.started = true; + + // Figure out the initial configuration. Do we need an iframe? + // Is pushState desired ... is it available? + this.options = _.extend({}, {root: '/'}, this.options, options); + this.root = this.options.root; + this._wantsHashChange = this.options.hashChange !== false; + this._wantsPushState = !!this.options.pushState; + this._hasPushState = !!(this.options.pushState && this.history && this.history.pushState); + var fragment = this.getFragment(); + var docMode = document.documentMode; + var oldIE = (isExplorer.exec(navigator.userAgent.toLowerCase()) && (!docMode || docMode <= 7)); + + // Normalize root to always include a leading and trailing slash. + this.root = ('/' + this.root + '/').replace(rootStripper, '/'); + + if (oldIE && this._wantsHashChange) { + this.iframe = Backbone.$('