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261
src/mine.js
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261
src/mine.js
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/**
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* Globals
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*/
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var ee = null;
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var sys = null;
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var engine = null;
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var graphicsEffects = {};
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$(document).ready(function(){
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engine = new Engine();
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ee = new EventEmitter();
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var mcp = Maps("#maps");
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var repulsionBreathe = function(r) {
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sys.parameters({repulsion: r});
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};
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var b = new Breather(repulsionBreathe, 6050, 4000);
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graphicsEffects.edgeStrokeEffect = new GraphicsEffect('edgeStroke', {wait: 1000});
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});
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/**
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* Extend the Arbiter classes below with my own custom functionality to
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* stop this horrible object cross link stuff
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*/
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Node.prototype.afterConstruct = function() {
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this.positions = [];
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};
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Node.prototype.draw = function(ctx, pt) {
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this.drawCircleNode(ctx, pt);
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};
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Node.prototype.drawCircleNode = function(ctx, pt) {
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ctx.strokeStyle = graphics.nodeEdge;
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ctx.lineWidth = graphics.nodeStrokeWidth;
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ctx.fillStyle = graphics.nodeFill;
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ctx.beginPath();
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ctx.arc(pt.x, pt.y, 10, 0, Math.PI*2, true);
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ctx.closePath();
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ctx.stroke();
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ctx.fill();
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};
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/**
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* Edge
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*/
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Edge.prototype.afterConstruct = function() {
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//this.pastEdges = [];
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};
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Edge.prototype.draw = function(ctx, pt1, pt2) {
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this.drawLine(ctx, pt1, pt2);
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};
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Edge.prototype.drawLine = function(ctx, pt1, pt2, opacityPercent) {
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var color = new Color(graphics.edgeStroke);
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color.a = color.a * (opacityPercent === undefined ? 1 : opacityPercent);
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ctx.lineWidth = graphics.edgeWidth + 1;
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ctx.strokeStyle = color.toRGBA();
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ctx.fillStyle = null;
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ctx.beginPath();
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ctx.moveTo(pt1.x, pt1.y);
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ctx.lineTo(pt2.x, pt2.y);
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ctx.stroke();
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};
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function GraphicsEffect(gKey, options) {
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this.baseColor = graphics[gKey];
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this.closure = (function(base_color) {
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var oSetter = function(o) {
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var color = new Color(base_color);
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color.a *= o;
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graphics[gKey] = color.toRGBA();
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};
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return oSetter;
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})(this.baseColor);
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this.breather = new Breather(
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this.closure,
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options.midpoint || 0.9,
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options.amp || 0.85,
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options.period || 0.1,
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options.wait || 0
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);
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}
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GraphicsEffect.prototype.pause = function() {
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this.breather.stop();
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};
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GraphicsEffect.prototype.resume = function() {
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this.breather.next();
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};
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/**
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* Breather
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*/
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function Breather(closure, baseline, delta, period, wait) {
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this.delta = delta;
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this.baseline = baseline;
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this.closure = closure;
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this.t = 0;
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this.interval = 1/40 * 1000; // 40fps
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var period_in_seconds = period || time.breathePeriod;
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this.period = 2 * Math.PI * 1000 * period_in_seconds;
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this.interpolationFunction = TWEEN.Easing.Wave.Triangle;
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if (wait) {
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var _this = this;
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setTimeout(function() {
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_this.start();
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}, wait);
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} else {
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this.start();
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}
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}
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Breather.prototype.start = function() {
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this.t = 0;
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this.next();
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};
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Breather.prototype.next = function() {
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var _this = this;
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this.timeout = setTimeout(function() {
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_this.breathe();
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}, this.interval);
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};
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Breather.prototype.stop = function() {
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clearTimeout(this.timeout);
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};
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Breather.prototype.breathe = function() {
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this.t += this.interval;
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var value = Math.sin(this.t / this.period) * this.delta + this.baseline;
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this.closure(value);
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this.next();
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};
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/**
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* Particle System Engine
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*
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* Handles async stuff like adding the edges, etc
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*/
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function Engine() {
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this.addEdgeTimeout = null;
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this.edgeClosures = [];
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}
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Engine.prototype.addEdge = function(node1, node2) {
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this.touchEdgeTimer();
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this.edgeClosures.push(this.edgeClosureFactory(node1, node2));
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};
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Engine.prototype.edgeClosureFactory = function(node1, node2) {
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var c = function() {
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var e = sys.addEdge(node1, node2);
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if (e) {
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e.afterConstruct();
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}
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};
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return c;
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};
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Engine.prototype.touchEdgeTimer = function(key) {
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if (this.addEdgeTimeout) {
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return;
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}
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var _this = this;
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this.addEdgeTimeout = setTimeout(function() {
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_this.startEdgeScheduler();
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}, 100);
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};
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Engine.prototype.startEdgeScheduler = function() {
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// start scheduler
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var s = new Scheduler(this.edgeClosures, time.edgeAddInterval, 'add_edge');
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s.start();
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this.resetEdges();
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};
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Engine.prototype.resetEdges = function() {
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this.edgeClosures = [];
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this.addEdgeTimeout = null;
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};
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/**
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* Cover Photo
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*/
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function CoverPhoto(id, profile_pic_src, cover_photo_src) {
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this.pp_src = profile_pic_src;
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this.cp_src = cover_photo_src;
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this.profile_id = id;
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// this is where I _should_ use templating... but i wont :P
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this.html = '' +
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'<div id="' + id + 'coverphoto" class="coverPhotoWrapper">' +
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'<div class="coverPhotoDiv">' +
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'<img src="' + this.cp_src + '"/>' +
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'</div>' +
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'</div>' +
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'<div id="' + id + 'profilepic" class="profilePicCenter">' +
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'<div class="profilePicDiv">' +
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'<img src="' + this.pp_src + '"/>' +
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'</div>' +
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'</div>'
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;
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$('body').append(this.html);
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this.cp_node = $('#' + id + 'coverphoto')[0];
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this.pp_node = $('#' + id + 'profilepic')[0];
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};
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CoverPhoto.prototype.show = function() {
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var _this = this;
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// let it get drawn first so it animates
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setTimeout(function() {
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_this.toggleShow(true);
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}, 10);
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};
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CoverPhoto.prototype.hide = function() {
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this.toggleShow(false);
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};
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CoverPhoto.prototype.toggle = function() {
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$(this.cp_node).toggleClass('visible');
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$(this.pp_node).toggleClass('visible');
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};
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CoverPhoto.prototype.toggleShow = function(bool) {
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$(this.cp_node).toggleClass('visible', bool);
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$(this.pp_node).toggleClass('visible', bool);
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};
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var profile_pic_src = 'https://fbcdn-profile-a.akamaihd.net/hprofile-ak-ash2/368844_545515979_1956877679_n.jpg';
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var cover_photo_src = 'https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/c0.0.851.315/p851x315/564389_10150741774845980_1149055874_n.jpg';
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var c = new CoverPhoto('pcottle', profile_pic_src, cover_photo_src);
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c.show();
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setTimeout(function() {
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c.hide();
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}, 2000);
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