mirror of
https://github.com/pcottle/learnGitBranching.git
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RIPPING out arbor.js code
This commit is contained in:
parent
f5fcd32815
commit
51ab487003
20 changed files with 1 additions and 3355 deletions
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//
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// dev.js
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//
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// module wrapper for running from the un-minified src files
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//
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//
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// to run from src, make sure your html includes look like:
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// <script src="js/src/etc.js"></script>
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// <script src="js/src/kernel.js"></script>
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// <script src="js/src/graphics/colors.js"></script>
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// <script src="js/src/graphics/primitives.js"></script>
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// <script src="js/src/graphics/graphics.js"></script>
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// <script src="js/src/tween/easing.js"></script>
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// <script src="js/src/tween/tween.js"></script>
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// <script src="js/src/physics/atoms.js"></script>
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// <script src="js/src/physics/barnes-hut.js"></script>
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// <script src="js/src/physics/physics.js"></script>
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// <script src="js/src/physics/system.js"></script>
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// <script src="js/src/dev.js"></script>
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(function(){
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arbor = (typeof(arbor)!=='undefined') ? arbor : {}
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$.extend(arbor, {
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// object constructors (don't use ‘new’, just call them)
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ParticleSystem:ParticleSystem,
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Tween:Tween,
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Point:function(x, y){ return new Point(x, y) },
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Graphics:function(canvas){ return Graphics(canvas) },
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// immutable objects with useful methods
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colors:{
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CSS:Colors.CSS, // {colorname:#fef2e2,...}
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validate:Colors.validate, // ƒ(str) -> t/f
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decode:Colors.decode, // ƒ(hexString_or_cssColor) -> {r,g,b,a}
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encode:Colors.encode, // ƒ({r,g,b,a}) -> hexOrRgbaString
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blend:Colors.blend // ƒ(color, opacity) -> rgbaString
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},
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etc:{
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trace:trace, // ƒ(msg) -> safe console logging
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dirname:dirname, // ƒ(path) -> leading part of path
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basename:basename, // ƒ(path) -> trailing part of path
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ordinalize:ordinalize, // ƒ(num) -> abbrev integers (and add commas)
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objcopy:objcopy, // ƒ(old) -> clone an object
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objcmp:objcmp, // ƒ(a, b, strict_ordering) -> t/f comparison
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objkeys:objkeys, // ƒ(obj) -> array of all keys in obj
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objmerge:objmerge, // ƒ(dst, src) -> like $.extend but non-destructive
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uniq:uniq, // ƒ(arr) -> array of unique items in arr
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arbor_path:arbor_path, // ƒ() -> guess the directory of the lib code
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}
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})
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})()
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160
arbor_src/etc.js
160
arbor_src/etc.js
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//
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// etc.js
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//
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// misc utilities
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//
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var trace = function(msg){
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if (typeof(window)=='undefined' || !window.console) return
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var len = arguments.length
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var args = []
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for (var i=0; i<len; i++) args.push("arguments["+i+"]")
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eval("console.log("+args.join(",")+")")
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}
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var dirname = function(path){
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var pth = path.replace(/^\/?(.*?)\/?$/,"$1").split('/')
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pth.pop()
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return "/"+pth.join("/")
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}
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var basename = function(path){
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// var pth = path.replace(/^\//,'').split('/')
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var pth = path.replace(/^\/?(.*?)\/?$/,"$1").split('/')
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var base = pth.pop()
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if (base=="") return null
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else return base
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}
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var _ordinalize_re = /(\d)(?=(\d\d\d)+(?!\d))/g
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var ordinalize = function(num){
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var norm = ""+num
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if (num < 11000){
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norm = (""+num).replace(_ordinalize_re, "$1,")
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} else if (num < 1000000){
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norm = Math.floor(num/1000)+"k"
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} else if (num < 1000000000){
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norm = (""+Math.floor(num/1000)).replace(_ordinalize_re, "$1,")+"m"
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}
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return norm
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}
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/* Nano Templates (Tomasz Mazur, Jacek Becela) */
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var nano = function(template, data){
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return template.replace(/\{([\w\-\.]*)}/g, function(str, key){
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var keys = key.split("."), value = data[keys.shift()]
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$.each(keys, function(){
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if (value.hasOwnProperty(this)) value = value[this]
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else value = str
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})
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return value
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})
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}
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var objcopy = function(old){
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if (old===undefined) return undefined
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if (old===null) return null
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if (old.parentNode) return old
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switch (typeof old){
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case "string":
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return old.substring(0)
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break
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case "number":
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return old + 0
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break
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case "boolean":
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return old === true
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break
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}
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var newObj = ($.isArray(old)) ? [] : {}
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$.each(old, function(ik, v){
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newObj[ik] = objcopy(v)
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})
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return newObj
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}
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var objmerge = function(dst, src){
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dst = dst || {}
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src = src || {}
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var merge = objcopy(dst)
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for (var k in src) merge[k] = src[k]
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return merge
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}
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var objcmp = function(a, b, strict_ordering){
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if (!a || !b) return a===b // handle null+undef
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if (typeof a != typeof b) return false // handle type mismatch
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if (typeof a != 'object'){
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// an atomic type
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return a===b
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}else{
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// a collection type
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// first compare buckets
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if ($.isArray(a)){
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if (!($.isArray(b))) return false
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if (a.length != b.length) return false
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}else{
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var a_keys = []; for (var k in a) if (a.hasOwnProperty(k)) a_keys.push(k)
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var b_keys = []; for (var k in b) if (b.hasOwnProperty(k)) b_keys.push(k)
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if (!strict_ordering){
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a_keys.sort()
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b_keys.sort()
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}
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if (a_keys.join(',') !== b_keys.join(',')) return false
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}
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// then compare contents
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var same = true
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$.each(a, function(ik){
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var diff = objcmp(a[ik], b[ik])
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same = same && diff
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if (!same) return false
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})
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return same
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}
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}
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var objkeys = function(obj){
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var keys = []
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$.each(obj, function(k,v){ if (obj.hasOwnProperty(k)) keys.push(k) })
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return keys
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}
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var objcontains = function(obj){
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if (!obj || typeof obj!='object') return false
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for (var i=1, j=arguments.length; i<j; i++){
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if (obj.hasOwnProperty(arguments[i])) return true
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}
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return false
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}
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var uniq = function(arr){
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// keep in mind that this is only sensible with a list of strings
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// anything else, objkey type coercion will turn it into one anyway
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var len = arr.length
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var set = {}
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for (var i=0; i<len; i++){
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set[arr[i]] = true
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}
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return objkeys(set)
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}
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var arbor_path = function(){
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var candidates = $("script").map(function(elt){
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var src = $(this).attr('src')
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if (!src) return
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if (src.match(/arbor[^\/\.]*.js|dev.js/)){
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return src.match(/.*\//) || "/"
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}
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})
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if (candidates.length>0) return candidates[0]
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else return null
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}
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var Colors = (function(){
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var iscolor_re = /#[0-9a-f]{6}/i
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var hexrgb_re = /#(..)(..)(..)/
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var d2h = function(d){
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// decimal to hex
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var s=d.toString(16);
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return (s.length==2) ? s : '0'+s
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}
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var h2d = function(h){
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// hex to decimal
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return parseInt(h,16);
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}
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var _isRGB = function(color){
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if (!color || typeof color!='object') return false
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var components = objkeys(color).sort().join("")
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if (components == 'abgr') return true
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}
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// var _isHSB = function(color){
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// if (!color || typeof cssOrHex!='object') return false
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// var components = objkeys(color).sort().join("")
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// if (components == 'hsb') return true
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// }
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var that = {
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CSS:{aliceblue:"#f0f8ff", antiquewhite:"#faebd7", aqua:"#00ffff", aquamarine:"#7fffd4", azure:"#f0ffff", beige:"#f5f5dc", bisque:"#ffe4c4", black:"#000000", blanchedalmond:"#ffebcd", blue:"#0000ff", blueviolet:"#8a2be2", brown:"#a52a2a", burlywood:"#deb887", cadetblue:"#5f9ea0", chartreuse:"#7fff00", chocolate:"#d2691e", coral:"#ff7f50", cornflowerblue:"#6495ed", cornsilk:"#fff8dc", crimson:"#dc143c", cyan:"#00ffff", darkblue:"#00008b", darkcyan:"#008b8b", darkgoldenrod:"#b8860b", darkgray:"#a9a9a9", darkgrey:"#a9a9a9", darkgreen:"#006400", darkkhaki:"#bdb76b", darkmagenta:"#8b008b", darkolivegreen:"#556b2f", darkorange:"#ff8c00", darkorchid:"#9932cc", darkred:"#8b0000", darksalmon:"#e9967a", darkseagreen:"#8fbc8f", darkslateblue:"#483d8b", darkslategray:"#2f4f4f", darkslategrey:"#2f4f4f", darkturquoise:"#00ced1", darkviolet:"#9400d3", deeppink:"#ff1493", deepskyblue:"#00bfff", dimgray:"#696969", dimgrey:"#696969", dodgerblue:"#1e90ff", firebrick:"#b22222", floralwhite:"#fffaf0", forestgreen:"#228b22", fuchsia:"#ff00ff", gainsboro:"#dcdcdc", ghostwhite:"#f8f8ff", gold:"#ffd700", goldenrod:"#daa520", gray:"#808080", grey:"#808080", green:"#008000", greenyellow:"#adff2f", honeydew:"#f0fff0", hotpink:"#ff69b4", indianred:"#cd5c5c", indigo:"#4b0082", ivory:"#fffff0", khaki:"#f0e68c", lavender:"#e6e6fa", lavenderblush:"#fff0f5", lawngreen:"#7cfc00", lemonchiffon:"#fffacd", lightblue:"#add8e6", lightcoral:"#f08080", lightcyan:"#e0ffff", lightgoldenrodyellow:"#fafad2", lightgray:"#d3d3d3", lightgrey:"#d3d3d3", lightgreen:"#90ee90", lightpink:"#ffb6c1", lightsalmon:"#ffa07a", lightseagreen:"#20b2aa", lightskyblue:"#87cefa", lightslategray:"#778899", lightslategrey:"#778899", lightsteelblue:"#b0c4de", lightyellow:"#ffffe0", lime:"#00ff00", limegreen:"#32cd32", linen:"#faf0e6", magenta:"#ff00ff", maroon:"#800000", mediumaquamarine:"#66cdaa", mediumblue:"#0000cd", mediumorchid:"#ba55d3", mediumpurple:"#9370d8", mediumseagreen:"#3cb371", mediumslateblue:"#7b68ee", mediumspringgreen:"#00fa9a", mediumturquoise:"#48d1cc", mediumvioletred:"#c71585", midnightblue:"#191970", mintcream:"#f5fffa", mistyrose:"#ffe4e1", moccasin:"#ffe4b5", navajowhite:"#ffdead", navy:"#000080", oldlace:"#fdf5e6", olive:"#808000", olivedrab:"#6b8e23", orange:"#ffa500", orangered:"#ff4500", orchid:"#da70d6", palegoldenrod:"#eee8aa", palegreen:"#98fb98", paleturquoise:"#afeeee", palevioletred:"#d87093", papayawhip:"#ffefd5", peachpuff:"#ffdab9", peru:"#cd853f", pink:"#ffc0cb", plum:"#dda0dd", powderblue:"#b0e0e6", purple:"#800080", red:"#ff0000", rosybrown:"#bc8f8f", royalblue:"#4169e1", saddlebrown:"#8b4513", salmon:"#fa8072", sandybrown:"#f4a460", seagreen:"#2e8b57", seashell:"#fff5ee", sienna:"#a0522d", silver:"#c0c0c0", skyblue:"#87ceeb", slateblue:"#6a5acd", slategray:"#708090", slategrey:"#708090", snow:"#fffafa", springgreen:"#00ff7f", steelblue:"#4682b4", tan:"#d2b48c", teal:"#008080", thistle:"#d8bfd8", tomato:"#ff6347", turquoise:"#40e0d0", violet:"#ee82ee", wheat:"#f5deb3", white:"#ffffff", whitesmoke:"#f5f5f5", yellow:"#ffff00", yellowgreen:"#9acd32"},
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// possible invocations:
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// decode(1,2,3,.4) -> {r:1, g:2, b:3, a:0.4}
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// decode(128, .7) -> {r:128, g:128, b:128, a:0.7}
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// decode("#ff0000") -> {r:255, g:0, b:0, a:1}
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// decode("#ff0000",.5) -> {r:255, g:0, b:0, a:0.5}
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// decode("white") -> {r:255, g:255, b:255, a:1}
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// decode({r:0,g:0,b:0}) -> {r:0, g:0, b:0, a:1}
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decode:function(clr){
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var argLen = arguments.length
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for (var i=argLen-1; i>=0; i--) if (arguments[i]===undefined) argLen--
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var args = arguments
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if (!clr) return null
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if (argLen==1 && _isRGB(clr)) return clr
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var rgb = null
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if (typeof clr=='string'){
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var alpha = 1
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if (argLen==2) alpha = args[1]
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var nameMatch = that.CSS[clr.toLowerCase()]
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if (nameMatch!==undefined){
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clr = nameMatch
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}
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var hexMatch = clr.match(iscolor_re)
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if (hexMatch){
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vals = clr.match(hexrgb_re)
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// trace(vals)
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if (!vals || !vals.length || vals.length!=4) return null
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rgb = {r:h2d(vals[1]), g:h2d(vals[2]), b:h2d(vals[3]), a:alpha}
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}
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}else if (typeof clr=='number'){
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if (argLen>=3){
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rgb = {r:args[0], g:args[1], b:args[2], a:1}
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if (argLen>=4) rgb.a *= args[3]
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}else if(argLen>=1){
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rgb = {r:args[0], g:args[0], b:args[0], a:1}
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if (argLen==2) rgb.a *= args[1]
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}
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}
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// if (!rgb) trace("<null color>")
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// else trace(nano("<r:{r} g:{g} b:{b} a:{a}>",rgb))
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//
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// if (arguments.length==1){
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// if (_isRGB(clr)) return clr
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// if (!clr || typeof clr!='string') return null
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//
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// var nameMatch = that.CSS[clr.toLowerCase()]
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// if (nameMatch!==undefined){
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// clr = nameMatch
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// }
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// var hexMatch = clr.match(iscolor_re)
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// if (hexMatch){
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// vals = clr.match(hexrgb_re)
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// if (!vals || !vals.length || vals.length!=4) return null
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// var rgb = {r:h2d(vals[1]), g:h2d(vals[2]), b:h2d(vals[3])}
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// return rgb
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// }
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// }
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return rgb
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},
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validate:function(str){
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|
||||||
if (!str || typeof str!='string') return false
|
|
||||||
|
|
||||||
if (that.CSS[str.toLowerCase()] !== undefined) return true
|
|
||||||
if (str.match(iscolor_re)) return true
|
|
||||||
return false
|
|
||||||
},
|
|
||||||
|
|
||||||
// transform
|
|
||||||
mix:function(color1, color2, proportion){
|
|
||||||
var c1 = that.decode(color1)
|
|
||||||
var c2 = that.decode(color2)
|
|
||||||
|
|
||||||
// var mixed = ... should this be a triplet or a string?
|
|
||||||
},
|
|
||||||
blend:function(rgbOrHex, alpha){
|
|
||||||
alpha = (alpha!==undefined) ? Math.max(0,Math.min(1,alpha)) : 1
|
|
||||||
|
|
||||||
var rgb = that.decode(rgbOrHex)
|
|
||||||
if (!rgb) return null
|
|
||||||
|
|
||||||
if (alpha==1) return rgbOrHex
|
|
||||||
var rgb = rgbOrHex
|
|
||||||
if (typeof rgbOrHex=='string') rgb = that.decode(rgbOrHex)
|
|
||||||
|
|
||||||
var blended = objcopy(rgb)
|
|
||||||
blended.a *= alpha
|
|
||||||
|
|
||||||
return nano("rgba({r},{g},{b},{a})", blended)
|
|
||||||
},
|
|
||||||
|
|
||||||
// output
|
|
||||||
encode:function(rgb){
|
|
||||||
if (!_isRGB(rgb)){
|
|
||||||
rgb = that.decode(rgb)
|
|
||||||
if (!_isRGB(rgb)) return null
|
|
||||||
}
|
|
||||||
if (rgb.a==1){
|
|
||||||
return nano("#{r}{g}{b}", {r:d2h(rgb.r), g:d2h(rgb.g), b:d2h(rgb.b)} )
|
|
||||||
}else{
|
|
||||||
return nano("rgba({r},{g},{b},{a})", rgb)
|
|
||||||
}
|
|
||||||
|
|
||||||
// encoding = encoding || "hex"
|
|
||||||
// if (!_isRGB(rgb)) return null
|
|
||||||
// switch(encoding){
|
|
||||||
// case "hex":
|
|
||||||
// return nano("#{r}{g}{b}", {r:d2h(rgb.r), g:d2h(rgb.g), b:d2h(rgb.b)} )
|
|
||||||
// break
|
|
||||||
//
|
|
||||||
// case "rgba":
|
|
||||||
// return nano("rgba({r},{g},{b},{alpha})", rgb)
|
|
||||||
// break
|
|
||||||
// }
|
|
||||||
// // if (rgb===undefined || !rgb.length || rgb.length!=3) return null
|
|
||||||
// // return '#'+$.map(rgb, function(c){return d2h(c)}).join("")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return that
|
|
||||||
})()
|
|
|
@ -1,384 +0,0 @@
|
||||||
//
|
|
||||||
// graphics.js
|
|
||||||
//
|
|
||||||
// Created by Christian Swinehart on 2010-12-07.
|
|
||||||
// Copyright (c) 2011 Samizdat Drafting Co. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
var Graphics = function(canvas){
|
|
||||||
var dom = $(canvas)
|
|
||||||
var ctx = $(dom).get(0).getContext('2d')
|
|
||||||
|
|
||||||
var _bounds = null
|
|
||||||
|
|
||||||
var _colorMode = "rgb" // vs hsb
|
|
||||||
var _coordMode = "origin" // vs "center"
|
|
||||||
|
|
||||||
var _drawLibrary = {}
|
|
||||||
var _drawStyle = {background:null,
|
|
||||||
fill:null,
|
|
||||||
stroke:null,
|
|
||||||
width:0}
|
|
||||||
|
|
||||||
var _fontLibrary = {}
|
|
||||||
var _fontStyle = {font:"sans-serif",
|
|
||||||
size:12,
|
|
||||||
align:"left",
|
|
||||||
color:Colors.decode("black"),
|
|
||||||
alpha:1,
|
|
||||||
baseline:"ideographic"}
|
|
||||||
|
|
||||||
var _lineBuffer = [] // calls to .lines sit here until flushed by .drawlines
|
|
||||||
|
|
||||||
///MACRO:primitives-start
|
|
||||||
var primitives = Primitives(ctx, _drawStyle, _fontStyle)
|
|
||||||
var _Oval = primitives._Oval
|
|
||||||
var _Rect = primitives._Rect
|
|
||||||
var _Color = primitives._Color
|
|
||||||
var _Path = primitives._Path
|
|
||||||
///MACRO:primitives-end
|
|
||||||
|
|
||||||
|
|
||||||
// drawStyle({background:"color" or {r,g,b,a},
|
|
||||||
// fill:"color" or {r,g,b,a},
|
|
||||||
// stroke:"color" or {r,g,b,a},
|
|
||||||
// alpha:<number>,
|
|
||||||
// weight:<number>})
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var that = {
|
|
||||||
init:function(){
|
|
||||||
if (!ctx) return null
|
|
||||||
return that
|
|
||||||
},
|
|
||||||
|
|
||||||
// canvas-wide settings
|
|
||||||
size:function(width,height){
|
|
||||||
if (!isNaN(width) && !isNaN(height)){
|
|
||||||
dom.attr({width:width,height:height})
|
|
||||||
|
|
||||||
// if (_drawStyle.fill!==null) that.fill(_drawStyle.fill)
|
|
||||||
// if (_drawStyle.stroke!==null) that.stroke(_drawStyle.stroke)
|
|
||||||
// that.textStyle(_fontStyle)
|
|
||||||
|
|
||||||
// trace(_drawStyle,_fontStyle)
|
|
||||||
}
|
|
||||||
return {width:dom.attr('width'), height:dom.attr('height')}
|
|
||||||
},
|
|
||||||
|
|
||||||
clear:function(x,y,w,h){
|
|
||||||
if (arguments.length<4){
|
|
||||||
x=0; y=0
|
|
||||||
w=dom.attr('width')
|
|
||||||
h=dom.attr('height')
|
|
||||||
}
|
|
||||||
|
|
||||||
ctx.clearRect(x,y,w,h)
|
|
||||||
if (_drawStyle.background!==null){
|
|
||||||
ctx.save()
|
|
||||||
ctx.fillStyle = Colors.encode(_drawStyle.background)
|
|
||||||
ctx.fillRect(x,y,w,h)
|
|
||||||
ctx.restore()
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
background:function(a,b,c,d){
|
|
||||||
if (a==null){
|
|
||||||
_drawStyle.background = null
|
|
||||||
return null
|
|
||||||
}
|
|
||||||
|
|
||||||
var fillColor = Colors.decode(a,b,c,d)
|
|
||||||
if (fillColor){
|
|
||||||
_drawStyle.background = fillColor
|
|
||||||
that.clear()
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
// drawing to screen
|
|
||||||
noFill:function(){
|
|
||||||
_drawStyle.fill = null
|
|
||||||
},
|
|
||||||
fill:function(a,b,c,d){
|
|
||||||
if (arguments.length==0){
|
|
||||||
return _drawStyle.fill
|
|
||||||
}else if (arguments.length>0){
|
|
||||||
var fillColor = Colors.decode(a,b,c,d)
|
|
||||||
_drawStyle.fill = fillColor
|
|
||||||
ctx.fillStyle = Colors.encode(fillColor)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
noStroke:function(){
|
|
||||||
_drawStyle.stroke = null
|
|
||||||
ctx.strokeStyle = null
|
|
||||||
},
|
|
||||||
stroke:function(a,b,c,d){
|
|
||||||
if (arguments.length==0 && _drawStyle.stroke!==null){
|
|
||||||
return _drawStyle.stroke
|
|
||||||
}else if (arguments.length>0){
|
|
||||||
var strokeColor = Colors.decode(a,b,c,d)
|
|
||||||
_drawStyle.stroke = strokeColor
|
|
||||||
ctx.strokeStyle = Colors.encode(strokeColor)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
strokeWidth:function(ptsize){
|
|
||||||
if (ptsize===undefined) return ctx.lineWidth
|
|
||||||
ctx.lineWidth = _drawStyle.width = ptsize
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Color:function(clr){
|
|
||||||
return new _Color(clr)
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
// Font:function(fontName, pointSize){
|
|
||||||
// return new _Font(fontName, pointSize)
|
|
||||||
// },
|
|
||||||
// font:function(fontName, pointSize){
|
|
||||||
// if (fontName!==undefined) _fontStyle.font = fontName
|
|
||||||
// if (pointSize!==undefined) _fontStyle.size = pointSize
|
|
||||||
// ctx.font = nano("{size}px {font}", _fontStyle)
|
|
||||||
// },
|
|
||||||
|
|
||||||
|
|
||||||
drawStyle:function(style){
|
|
||||||
// without arguments, show the current state
|
|
||||||
if (arguments.length==0) return objcopy(_drawStyle)
|
|
||||||
|
|
||||||
// if this is a ("stylename", {style}) invocation, don't change the current
|
|
||||||
// state but add it to the library
|
|
||||||
if (arguments.length==2){
|
|
||||||
var styleName = arguments[0]
|
|
||||||
var styleDef = arguments[1]
|
|
||||||
if (typeof styleName=='string' && typeof styleDef=='object'){
|
|
||||||
var newStyle = {}
|
|
||||||
if (styleDef.color!==undefined){
|
|
||||||
var textColor = Colors.decode(styleDef.color)
|
|
||||||
if (textColor) newStyle.color = textColor
|
|
||||||
}
|
|
||||||
$.each('background fill stroke width'.split(' '), function(i, param){
|
|
||||||
if (styleDef[param]!==undefined) newStyle[param] = styleDef[param]
|
|
||||||
})
|
|
||||||
if (!$.isEmptyObject(newStyle)) _drawLibrary[styleName] = newStyle
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// if a ("stylename") invocation, load up the selected style
|
|
||||||
if (arguments.length==1 && _drawLibrary[arguments[0]]!==undefined){
|
|
||||||
style = _drawLibrary[arguments[0]]
|
|
||||||
}
|
|
||||||
|
|
||||||
// for each of the properties specified, update the canvas state
|
|
||||||
if (style.width!==undefined) _drawStyle.width = style.width
|
|
||||||
ctx.lineWidth = _drawStyle.width
|
|
||||||
|
|
||||||
$.each('background fill stroke',function(i, color){
|
|
||||||
if (style[color]!==undefined){
|
|
||||||
if (style[color]===null) _drawStyle[color] = null
|
|
||||||
else{
|
|
||||||
var useColor = Colors.decode(style[color])
|
|
||||||
if (useColor) _drawStyle[color] = useColor
|
|
||||||
}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
ctx.fillStyle = _drawStyle.fill
|
|
||||||
ctx.strokeStyle = _drawStyle.stroke
|
|
||||||
},
|
|
||||||
|
|
||||||
textStyle:function(style){
|
|
||||||
// without arguments, show the current state
|
|
||||||
if (arguments.length==0) return objcopy(_fontStyle)
|
|
||||||
|
|
||||||
// if this is a ("name", {style}) invocation, don't change the current
|
|
||||||
// state but add it to the library
|
|
||||||
if (arguments.length==2){
|
|
||||||
var styleName = arguments[0]
|
|
||||||
var styleDef = arguments[1]
|
|
||||||
if (typeof styleName=='string' && typeof styleDef=='object'){
|
|
||||||
var newStyle = {}
|
|
||||||
if (styleDef.color!==undefined){
|
|
||||||
var textColor = Colors.decode(styleDef.color)
|
|
||||||
if (textColor) newStyle.color = textColor
|
|
||||||
}
|
|
||||||
$.each('font size align baseline alpha'.split(' '), function(i, param){
|
|
||||||
if (styleDef[param]!==undefined) newStyle[param] = styleDef[param]
|
|
||||||
})
|
|
||||||
if (!$.isEmptyObject(newStyle)) _fontLibrary[styleName] = newStyle
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if (arguments.length==1 && _fontLibrary[arguments[0]]!==undefined){
|
|
||||||
style = _fontLibrary[arguments[0]]
|
|
||||||
}
|
|
||||||
|
|
||||||
if (style.font!==undefined) _fontStyle.font = style.font
|
|
||||||
if (style.size!==undefined) _fontStyle.size = style.size
|
|
||||||
ctx.font = nano("{size}px {font}", _fontStyle)
|
|
||||||
|
|
||||||
if (style.align!==undefined){
|
|
||||||
ctx.textAlign = _fontStyle.align = style.align
|
|
||||||
}
|
|
||||||
if (style.baseline!==undefined){
|
|
||||||
ctx.textBaseline = _fontStyle.baseline = style.baseline
|
|
||||||
}
|
|
||||||
|
|
||||||
if (style.alpha!==undefined) _fontStyle.alpha = style.alpha
|
|
||||||
if (style.color!==undefined){
|
|
||||||
var textColor = Colors.decode(style.color)
|
|
||||||
if (textColor) _fontStyle.color = textColor
|
|
||||||
}
|
|
||||||
if (_fontStyle.color){
|
|
||||||
var textColor = Colors.blend(_fontStyle.color, _fontStyle.alpha)
|
|
||||||
if (textColor) ctx.fillStyle = textColor
|
|
||||||
}
|
|
||||||
// trace(_fontStyle,opts)
|
|
||||||
},
|
|
||||||
|
|
||||||
text:function(textStr, x, y, opts){ // opts: x,y, color, font, align, baseline, width
|
|
||||||
if (arguments.length>=3 && !isNaN(x)){
|
|
||||||
opts = opts || {}
|
|
||||||
opts.x = x
|
|
||||||
opts.y = y
|
|
||||||
}else if (arguments.length==2 && typeof(x)=='object'){
|
|
||||||
opts = x
|
|
||||||
}else{
|
|
||||||
opts = opts || {}
|
|
||||||
}
|
|
||||||
|
|
||||||
var style = objmerge(_fontStyle, opts)
|
|
||||||
ctx.save()
|
|
||||||
if (style.align!==undefined) ctx.textAlign = style.align
|
|
||||||
if (style.baseline!==undefined) ctx.textBaseline = style.baseline
|
|
||||||
if (style.font!==undefined && !isNaN(style.size)){
|
|
||||||
ctx.font = nano("{size}px {font}", style)
|
|
||||||
}
|
|
||||||
|
|
||||||
var alpha = (style.alpha!==undefined) ? style.alpha : _fontStyle.alpha
|
|
||||||
var color = (style.color!==undefined) ? style.color : _fontStyle.color
|
|
||||||
ctx.fillStyle = Colors.blend(color, alpha)
|
|
||||||
|
|
||||||
// if (alpha>0) ctx.fillText(textStr, style.x, style.y);
|
|
||||||
if (alpha>0) ctx.fillText(textStr, Math.round(style.x), style.y);
|
|
||||||
ctx.restore()
|
|
||||||
},
|
|
||||||
|
|
||||||
textWidth:function(textStr, style){ // style: x,y, color, font, align, baseline, width
|
|
||||||
style = objmerge(_fontStyle, style||{})
|
|
||||||
ctx.save()
|
|
||||||
ctx.font = nano("{size}px {font}", style)
|
|
||||||
var width = ctx.measureText(textStr).width
|
|
||||||
ctx.restore()
|
|
||||||
return width
|
|
||||||
},
|
|
||||||
|
|
||||||
// hasFont:function(fontName){
|
|
||||||
// var testTxt = 'H h H a H m H b H u H r H g H e H r H f H o H n H s H t H i H v H'
|
|
||||||
// ctx.save()
|
|
||||||
// ctx.font = '10px sans-serif'
|
|
||||||
// var defaultWidth = ctx.measureText(testTxt).width
|
|
||||||
//
|
|
||||||
// ctx.font = '10px "'+fontName+'"'
|
|
||||||
// var putativeWidth = ctx.measureText(testTxt).width
|
|
||||||
// ctx.restore()
|
|
||||||
//
|
|
||||||
// // var defaultWidth = that.textWidth(testTxt, {font:"Times New Roman", size:120})
|
|
||||||
// // var putativeWidth = that.textWidth(testTxt, {font:fontName, size:120})
|
|
||||||
// trace(defaultWidth,putativeWidth,ctx.font)
|
|
||||||
// // return (putativeWidth!=defaultWidth || fontName=="Times New Roman")
|
|
||||||
// return putativeWidth!=defaultWidth
|
|
||||||
// },
|
|
||||||
|
|
||||||
|
|
||||||
// shape primitives.
|
|
||||||
// classes will return an {x,y,w,h, fill(), stroke()} object without drawing
|
|
||||||
// functions will draw the shape based on current stroke/fill state
|
|
||||||
Rect:function(x,y,w,h,r,style){
|
|
||||||
return new _Rect(x,y,w,h,r,style)
|
|
||||||
},
|
|
||||||
rect:function(x, y, w, h, r, style){
|
|
||||||
_Rect.prototype._draw(x,y,w,h,r,style)
|
|
||||||
},
|
|
||||||
|
|
||||||
Oval:function(x, y, w, h, style) {
|
|
||||||
return new _Oval(x,y,w,h, style)
|
|
||||||
},
|
|
||||||
oval:function(x, y, w, h, style) {
|
|
||||||
style = style || {}
|
|
||||||
_Oval.prototype._draw(x,y,w,h, style)
|
|
||||||
},
|
|
||||||
|
|
||||||
// draw a line immediately
|
|
||||||
line:function(x1, y1, x2, y2, style){
|
|
||||||
var p = new _Path(x1,y1,x2,y2)
|
|
||||||
p.draw(style)
|
|
||||||
},
|
|
||||||
|
|
||||||
// queue up a line segment to be drawn in a batch by .drawLines
|
|
||||||
lines:function(x1, y1, x2, y2){
|
|
||||||
if (typeof y2=='number'){
|
|
||||||
// ƒ( x1, y1, x2, y2)
|
|
||||||
_lineBuffer.push( [ {x:x1,y:y1}, {x:x2,y:y2} ] )
|
|
||||||
}else{
|
|
||||||
// ƒ( {x:1, y:1}, {x:2, y:2} )
|
|
||||||
_lineBuffer.push( [ x1,y1 ] )
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
// flush the buffered .lines to screen
|
|
||||||
drawLines:function(style){
|
|
||||||
var p = new _Path(_lineBuffer)
|
|
||||||
p.draw(style)
|
|
||||||
_lineBuffer = []
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
return that.init()
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// // helpers for figuring out where to draw arrows
|
|
||||||
// var intersect_line_line = function(p1, p2, p3, p4)
|
|
||||||
// {
|
|
||||||
// var denom = ((p4.y - p3.y)*(p2.x - p1.x) - (p4.x - p3.x)*(p2.y - p1.y));
|
|
||||||
//
|
|
||||||
// // lines are parallel
|
|
||||||
// if (denom === 0) {
|
|
||||||
// return false;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// var ua = ((p4.x - p3.x)*(p1.y - p3.y) - (p4.y - p3.y)*(p1.x - p3.x)) / denom;
|
|
||||||
// var ub = ((p2.x - p1.x)*(p1.y - p3.y) - (p2.y - p1.y)*(p1.x - p3.x)) / denom;
|
|
||||||
//
|
|
||||||
// if (ua < 0 || ua > 1 || ub < 0 || ub > 1) {
|
|
||||||
// return false;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// return arbor.Point(p1.x + ua * (p2.x - p1.x), p1.y + ua * (p2.y - p1.y));
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// var intersect_line_box = function(p1, p2, p3, w, h)
|
|
||||||
// {
|
|
||||||
// var tl = {x: p3.x, y: p3.y};
|
|
||||||
// var tr = {x: p3.x + w, y: p3.y};
|
|
||||||
// var bl = {x: p3.x, y: p3.y + h};
|
|
||||||
// var br = {x: p3.x + w, y: p3.y + h};
|
|
||||||
//
|
|
||||||
// var result;
|
|
||||||
// if (result = intersect_line_line(p1, p2, tl, tr)) { return result; } // top
|
|
||||||
// if (result = intersect_line_line(p1, p2, tr, br)) { return result; } // right
|
|
||||||
// if (result = intersect_line_line(p1, p2, br, bl)) { return result; } // bottom
|
|
||||||
// if (result = intersect_line_line(p1, p2, bl, tl)) { return result; } // left
|
|
||||||
//
|
|
||||||
// return false;
|
|
||||||
// }
|
|
|
@ -1,252 +0,0 @@
|
||||||
//
|
|
||||||
// primitives
|
|
||||||
//
|
|
||||||
// Created by Christian Swinehart on 2010-12-08.
|
|
||||||
// Copyright (c) 2011 Samizdat Drafting Co. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
|
|
||||||
var Primitives = function(ctx, _drawStyle, _fontStyle){
|
|
||||||
|
|
||||||
///MACRO:primitives-start
|
|
||||||
var _Oval = function(x,y,w,h,style){
|
|
||||||
this.x = x
|
|
||||||
this.y = y
|
|
||||||
this.w = w
|
|
||||||
this.h = h
|
|
||||||
this.style = (style!==undefined) ? style : {}
|
|
||||||
}
|
|
||||||
_Oval.prototype = {
|
|
||||||
draw:function(overrideStyle){
|
|
||||||
this._draw(overrideStyle)
|
|
||||||
},
|
|
||||||
|
|
||||||
_draw:function(x,y,w,h, style){
|
|
||||||
if (objcontains(x, 'stroke', 'fill', 'width')) style = x
|
|
||||||
if (this.x!==undefined){
|
|
||||||
x=this.x, y=this.y, w=this.w, h=this.h;
|
|
||||||
style = objmerge(this.style, style)
|
|
||||||
}
|
|
||||||
style = objmerge(_drawStyle, style)
|
|
||||||
if (!style.stroke && !style.fill) return
|
|
||||||
|
|
||||||
var kappa = .5522848;
|
|
||||||
ox = (w / 2) * kappa, // control point offset horizontal
|
|
||||||
oy = (h / 2) * kappa, // control point offset vertical
|
|
||||||
xe = x + w, // x-end
|
|
||||||
ye = y + h, // y-end
|
|
||||||
xm = x + w / 2, // x-middle
|
|
||||||
ym = y + h / 2; // y-middle
|
|
||||||
|
|
||||||
ctx.save()
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.moveTo(x, ym);
|
|
||||||
ctx.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
|
|
||||||
ctx.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
|
|
||||||
ctx.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
|
|
||||||
ctx.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
|
|
||||||
ctx.closePath();
|
|
||||||
|
|
||||||
// trace(style.fill, style.stroke)
|
|
||||||
if (style.fill!==null){
|
|
||||||
// trace("fill",fillColor, Colors.encode(fillColor))
|
|
||||||
if (style.alpha!==undefined) ctx.fillStyle = Colors.blend(style.fill, style.alpha)
|
|
||||||
else ctx.fillStyle = Colors.encode(style.fill)
|
|
||||||
ctx.fill()
|
|
||||||
}
|
|
||||||
|
|
||||||
if (style.stroke!==null){
|
|
||||||
ctx.strokeStyle = Colors.encode(style.stroke)
|
|
||||||
if (!isNaN(style.width)) ctx.lineWidth = style.width
|
|
||||||
ctx.stroke()
|
|
||||||
}
|
|
||||||
ctx.restore()
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
var _Rect = function(x,y,w,h,r,style){
|
|
||||||
if (objcontains(r, 'stroke', 'fill', 'width')){
|
|
||||||
style = r
|
|
||||||
r = 0
|
|
||||||
}
|
|
||||||
this.x = x
|
|
||||||
this.y = y
|
|
||||||
this.w = w
|
|
||||||
this.h = h
|
|
||||||
this.r = (r!==undefined) ? r : 0
|
|
||||||
this.style = (style!==undefined) ? style : {}
|
|
||||||
}
|
|
||||||
_Rect.prototype = {
|
|
||||||
draw:function(overrideStyle){
|
|
||||||
this._draw(overrideStyle)
|
|
||||||
},
|
|
||||||
|
|
||||||
_draw:function(x,y,w,h,r, style){
|
|
||||||
if (objcontains(r, 'stroke', 'fill', 'width', 'alpha')){
|
|
||||||
style = r; r=0;
|
|
||||||
}else if (objcontains(x, 'stroke', 'fill', 'width', 'alpha')){
|
|
||||||
style = x
|
|
||||||
}
|
|
||||||
if (this.x!==undefined){
|
|
||||||
x=this.x, y=this.y, w=this.w, h=this.h;
|
|
||||||
style = objmerge(this.style, style)
|
|
||||||
}
|
|
||||||
style = objmerge(_drawStyle, style)
|
|
||||||
if (!style.stroke && !style.fill) return
|
|
||||||
|
|
||||||
var rounded = (r>0)
|
|
||||||
ctx.save()
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.moveTo(x+r, y);
|
|
||||||
ctx.lineTo(x+w-r, y);
|
|
||||||
if (rounded) ctx.quadraticCurveTo(x+w, y, x+w, y+r);
|
|
||||||
ctx.lineTo(x+w, y+h-r);
|
|
||||||
if (rounded) ctx.quadraticCurveTo(x+w, y+h, x+w-r, y+h);
|
|
||||||
ctx.lineTo(x+r, y+h);
|
|
||||||
if (rounded) ctx.quadraticCurveTo(x, y+h, x, y+h-r);
|
|
||||||
ctx.lineTo(x, y+r);
|
|
||||||
if (rounded) ctx.quadraticCurveTo(x, y, x+r, y);
|
|
||||||
|
|
||||||
|
|
||||||
if (style.fill!==null){
|
|
||||||
if (style.alpha!==undefined) ctx.fillStyle = Colors.blend(style.fill, style.alpha)
|
|
||||||
else ctx.fillStyle = Colors.encode(style.fill)
|
|
||||||
ctx.fill()
|
|
||||||
}
|
|
||||||
|
|
||||||
if (style.stroke!==null){
|
|
||||||
ctx.strokeStyle = Colors.encode(style.stroke)
|
|
||||||
if (!isNaN(style.width)) ctx.lineWidth = style.width
|
|
||||||
ctx.stroke()
|
|
||||||
}
|
|
||||||
ctx.restore()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var _Path = function(x1, y1, x2, y2, style){
|
|
||||||
// calling patterns:
|
|
||||||
// ƒ( x1, y1, x2, y2, <style> )
|
|
||||||
// ƒ( {x:1, y:1}, {x:2, y:2}, <style> )
|
|
||||||
// ƒ( [ {x:1, y:1}, {x:2, y:2}, ...], <style> ) one continuous line
|
|
||||||
// ƒ( [ [{x,y}, {x,y}], [{x,y}, {x,y}], ...], <style> ) separate lines
|
|
||||||
|
|
||||||
if (style!==undefined || typeof y2=='number'){
|
|
||||||
// ƒ( x1, y1, x2, y2, <style> )
|
|
||||||
this.points = [ {x:x1,y:y1}, {x:x2,y:y2} ]
|
|
||||||
this.style = style || {}
|
|
||||||
}else if ($.isArray(x1)){
|
|
||||||
// ƒ( [ {x:1, y:1}, {x:2, y:2}, ...], <style> )
|
|
||||||
this.points = x1
|
|
||||||
this.style = y1 || {}
|
|
||||||
}else{
|
|
||||||
// ƒ( {x:1, y:1}, {x:2, y:2}, <style> )
|
|
||||||
this.points = [ x1, y1 ]
|
|
||||||
this.style = x2 || {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_Path.prototype = {
|
|
||||||
draw:function(overrideStyle){
|
|
||||||
if (this.points.length<2) return
|
|
||||||
|
|
||||||
var sublines = []
|
|
||||||
if (!$.isArray(this.points[0])) sublines.push(this.points)
|
|
||||||
else sublines = this.points
|
|
||||||
|
|
||||||
ctx.save()
|
|
||||||
ctx.beginPath();
|
|
||||||
$.each(sublines, function(i, lineseg){
|
|
||||||
ctx.moveTo(lineseg[0].x+.5, lineseg[0].y+.5);
|
|
||||||
$.each(lineseg, function(i, pt){
|
|
||||||
if (i==0) return
|
|
||||||
ctx.lineTo(pt.x+.5, pt.y+.5);
|
|
||||||
})
|
|
||||||
})
|
|
||||||
|
|
||||||
var style = $.extend(objmerge(_drawStyle, this.style), overrideStyle)
|
|
||||||
if (style.closed) ctx.closePath()
|
|
||||||
|
|
||||||
if (style.fill!==undefined){
|
|
||||||
var fillColor = Colors.decode(style.fill, (style.alpha!==undefined) ? style.alpha : 1)
|
|
||||||
if (fillColor) ctx.fillStyle = Colors.encode(fillColor)
|
|
||||||
ctx.fill()
|
|
||||||
}
|
|
||||||
|
|
||||||
if (style.stroke!==undefined){
|
|
||||||
var strokeColor = Colors.decode(style.stroke, (style.alpha!==undefined) ? style.alpha : 1)
|
|
||||||
if (strokeColor) ctx.strokeStyle = Colors.encode(strokeColor)
|
|
||||||
if (!isNaN(style.width)) ctx.lineWidth = style.width
|
|
||||||
ctx.stroke()
|
|
||||||
}
|
|
||||||
ctx.restore()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
var _Color = function(a,b,c,d){
|
|
||||||
var rgba = Colors.decode(a,b,c,d)
|
|
||||||
if (rgba){
|
|
||||||
this.r = rgba.r
|
|
||||||
this.g = rgba.g
|
|
||||||
this.b = rgba.b
|
|
||||||
this.a = rgba.a
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_Color.prototype = {
|
|
||||||
toString:function(){
|
|
||||||
return Colors.encode(this)
|
|
||||||
},
|
|
||||||
blend:function(){
|
|
||||||
trace("blend",this.r,this.g,this.b,this.a)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// var _Font = function(face, size){
|
|
||||||
// this.face = (face!=undefined) ? face : "sans-serif"
|
|
||||||
// this.size = (size!=undefined) ? size : 12
|
|
||||||
// // this.alignment = (opts.alignment!=undefined) ? alignment : "left"
|
|
||||||
// // this.baseline = (opts.baseline!=undefined) ? baseline : "ideographic"
|
|
||||||
// // this.color = (opts.color!=undefined) ? Colors.decode(opts.color) : Colors.decode("black")
|
|
||||||
// }
|
|
||||||
// _Font.prototype = {
|
|
||||||
// _use:function(face, size){
|
|
||||||
// // var params = $.extend({face:face, size:size}, opts)
|
|
||||||
// // $.each('face size alignment baseline color'.split(" "), function(i, param){
|
|
||||||
// // if (params[param]!==undefined){
|
|
||||||
// // if (param=='color') _fontStyle[param] = Colors.decode(params[param])
|
|
||||||
// // else _fontStyle[param] = params[param]
|
|
||||||
// // }
|
|
||||||
// // })
|
|
||||||
//
|
|
||||||
// // ctx.textAlign = _fontStyle.alignment
|
|
||||||
// // ctx.textBaseline = _fontStyle.baseline
|
|
||||||
// ctx.font = nano("{size}px {face}", {face:face, size:size})
|
|
||||||
// // trace(ctx.font,face,size)
|
|
||||||
// // ctx.fillStyle = Colors.encode(_fontStyle)
|
|
||||||
// // _fontStyle = {face:face, size:size, alignment:opts.alignment, baseline:opts.baseline, color:opts.color}
|
|
||||||
// },
|
|
||||||
// use:function(){
|
|
||||||
// ctx.font = nano("{size}px {face}", this)
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
//
|
|
||||||
|
|
||||||
///MACRO:primitives-end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return {
|
|
||||||
_Oval:_Oval,
|
|
||||||
_Rect:_Rect,
|
|
||||||
_Color:_Color,
|
|
||||||
_Path:_Path
|
|
||||||
// _Frame:Frame
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,48 +0,0 @@
|
||||||
//
|
|
||||||
// hermetic.js
|
|
||||||
//
|
|
||||||
// the parts of jquery i can't live without (e.g., while in a web worker)
|
|
||||||
//
|
|
||||||
$ = {
|
|
||||||
each:function(obj, callback){
|
|
||||||
if ($.isArray(obj)){
|
|
||||||
for (var i=0, j=obj.length; i<j; i++) callback(i, obj[i])
|
|
||||||
}else{
|
|
||||||
for (var k in obj) callback(k, obj[k])
|
|
||||||
}
|
|
||||||
},
|
|
||||||
map:function(arr, fn){
|
|
||||||
var out = []
|
|
||||||
$.each(arr, function(i, elt){
|
|
||||||
var result = fn(elt)
|
|
||||||
if (result!==undefined) out.push(result)
|
|
||||||
})
|
|
||||||
return out
|
|
||||||
},
|
|
||||||
extend:function(dst, src){
|
|
||||||
if (typeof src!='object') return dst
|
|
||||||
|
|
||||||
for (var k in src){
|
|
||||||
if (src.hasOwnProperty(k)) dst[k] = src[k]
|
|
||||||
}
|
|
||||||
|
|
||||||
return dst
|
|
||||||
},
|
|
||||||
isArray:function(obj){
|
|
||||||
if (!obj) return false
|
|
||||||
return (obj.constructor.toString().indexOf("Array") != -1)
|
|
||||||
},
|
|
||||||
|
|
||||||
inArray:function(elt, arr){
|
|
||||||
for (var i=0, j=arr.length; i<j; i++) if (arr[i]===elt) return i;
|
|
||||||
return -1
|
|
||||||
},
|
|
||||||
isEmptyObject:function(obj){
|
|
||||||
if (typeof obj!=='object') return false
|
|
||||||
var isEmpty = true
|
|
||||||
$.each(obj, function(k, elt){
|
|
||||||
isEmpty = false
|
|
||||||
})
|
|
||||||
return isEmpty
|
|
||||||
},
|
|
||||||
}
|
|
|
@ -1,237 +0,0 @@
|
||||||
//
|
|
||||||
// kernel.js
|
|
||||||
//
|
|
||||||
// run-loop manager for physics and tween updates
|
|
||||||
//
|
|
||||||
|
|
||||||
var Kernel = function(pSystem){
|
|
||||||
// in chrome, web workers aren't available to pages with file:// urls
|
|
||||||
var chrome_local_file = window.location.protocol == "file:" &&
|
|
||||||
navigator.userAgent.toLowerCase().indexOf('chrome') > -1;
|
|
||||||
var USE_WORKER = (window.Worker !== undefined && !chrome_local_file)
|
|
||||||
|
|
||||||
var _physics = null
|
|
||||||
var _tween = null
|
|
||||||
var _fpsWindow = [] // for keeping track of the actual frame rate
|
|
||||||
_fpsWindow.last = new Date()
|
|
||||||
var _screenInterval = null
|
|
||||||
var _attached = null
|
|
||||||
|
|
||||||
var _tickInterval = null
|
|
||||||
var _lastTick = null
|
|
||||||
var _paused = false
|
|
||||||
|
|
||||||
var that = {
|
|
||||||
system:pSystem,
|
|
||||||
tween:null,
|
|
||||||
nodes:{},
|
|
||||||
|
|
||||||
init:function(){
|
|
||||||
if (typeof(Tween)!='undefined') _tween = Tween()
|
|
||||||
else if (typeof(arbor.Tween)!='undefined') _tween = arbor.Tween()
|
|
||||||
else _tween = {busy:function(){return false},
|
|
||||||
tick:function(){return true},
|
|
||||||
to:function(){ trace('Please include arbor-tween.js to enable tweens'); _tween.to=function(){}; return} }
|
|
||||||
that.tween = _tween
|
|
||||||
var params = pSystem.parameters()
|
|
||||||
|
|
||||||
if(USE_WORKER){
|
|
||||||
trace('arbor.js/web-workers',params)
|
|
||||||
_screenInterval = setInterval(that.screenUpdate, params.timeout)
|
|
||||||
|
|
||||||
_physics = new Worker(arbor_path()+'physics/worker.js')
|
|
||||||
_physics.onmessage = that.workerMsg
|
|
||||||
_physics.onerror = function(e){ trace('physics:',e) }
|
|
||||||
_physics.postMessage({type:"physics",
|
|
||||||
physics:objmerge(params,
|
|
||||||
{timeout:Math.ceil(params.timeout)}) })
|
|
||||||
}else{
|
|
||||||
trace('arbor.js/single-threaded',params)
|
|
||||||
_physics = Physics(params.dt, params.stiffness, params.repulsion, params.friction, that.system._updateGeometry, params.integrator)
|
|
||||||
that.start()
|
|
||||||
}
|
|
||||||
|
|
||||||
return that
|
|
||||||
},
|
|
||||||
|
|
||||||
//
|
|
||||||
// updates from the ParticleSystem
|
|
||||||
graphChanged:function(changes){
|
|
||||||
// a node or edge was added or deleted
|
|
||||||
if (USE_WORKER) _physics.postMessage({type:"changes","changes":changes})
|
|
||||||
else _physics._update(changes)
|
|
||||||
that.start() // <- is this just to kick things off in the non-worker mode? (yes)
|
|
||||||
},
|
|
||||||
|
|
||||||
particleModified:function(id, mods){
|
|
||||||
// a particle's position or mass is changed
|
|
||||||
// trace('mod',objkeys(mods))
|
|
||||||
if (USE_WORKER) _physics.postMessage({type:"modify", id:id, mods:mods})
|
|
||||||
else _physics.modifyNode(id, mods)
|
|
||||||
that.start() // <- is this just to kick things off in the non-worker mode? (yes)
|
|
||||||
},
|
|
||||||
|
|
||||||
physicsModified:function(param){
|
|
||||||
|
|
||||||
// intercept changes to the framerate in case we're using a worker and
|
|
||||||
// managing our own draw timer
|
|
||||||
if (!isNaN(param.timeout)){
|
|
||||||
if (USE_WORKER){
|
|
||||||
clearInterval(_screenInterval)
|
|
||||||
_screenInterval = setInterval(that.screenUpdate, param.timeout)
|
|
||||||
}else{
|
|
||||||
// clear the old interval then let the call to .start set the new one
|
|
||||||
clearInterval(_tickInterval)
|
|
||||||
_tickInterval=null
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// a change to the physics parameters
|
|
||||||
if (USE_WORKER) _physics.postMessage({type:'sys',param:param})
|
|
||||||
else _physics.modifyPhysics(param)
|
|
||||||
that.start() // <- is this just to kick things off in the non-worker mode? (yes)
|
|
||||||
},
|
|
||||||
|
|
||||||
workerMsg:function(e){
|
|
||||||
var type = e.data.type
|
|
||||||
if (type=='geometry'){
|
|
||||||
that.workerUpdate(e.data)
|
|
||||||
}else{
|
|
||||||
trace('physics:',e.data)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
_lastPositions:null,
|
|
||||||
workerUpdate:function(data){
|
|
||||||
that._lastPositions = data
|
|
||||||
that._lastBounds = data.bounds
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
//
|
|
||||||
// the main render loop when running in web worker mode
|
|
||||||
_lastFrametime:new Date().valueOf(),
|
|
||||||
_lastBounds:null,
|
|
||||||
_currentRenderer:null,
|
|
||||||
screenUpdate:function(){
|
|
||||||
var now = new Date().valueOf()
|
|
||||||
|
|
||||||
var shouldRedraw = false
|
|
||||||
if (that._lastPositions!==null){
|
|
||||||
that.system._updateGeometry(that._lastPositions)
|
|
||||||
that._lastPositions = null
|
|
||||||
shouldRedraw = true
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_tween && _tween.busy()) shouldRedraw = true
|
|
||||||
|
|
||||||
if (that.system._updateBounds(that._lastBounds)) shouldRedraw=true
|
|
||||||
|
|
||||||
|
|
||||||
if (shouldRedraw){
|
|
||||||
var render = that.system.renderer
|
|
||||||
if (render!==undefined){
|
|
||||||
if (render !== _attached){
|
|
||||||
render.init(that.system)
|
|
||||||
_attached = render
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_tween) _tween.tick()
|
|
||||||
render.redraw()
|
|
||||||
|
|
||||||
var prevFrame = _fpsWindow.last
|
|
||||||
_fpsWindow.last = new Date()
|
|
||||||
_fpsWindow.push(_fpsWindow.last-prevFrame)
|
|
||||||
if (_fpsWindow.length>50) _fpsWindow.shift()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
//
|
|
||||||
// the main render loop when running in non-worker mode
|
|
||||||
physicsUpdate:function(){
|
|
||||||
if (_tween) _tween.tick()
|
|
||||||
_physics.tick()
|
|
||||||
|
|
||||||
var stillActive = that.system._updateBounds()
|
|
||||||
if (_tween && _tween.busy()) stillActive = true
|
|
||||||
|
|
||||||
var render = that.system.renderer
|
|
||||||
var now = new Date()
|
|
||||||
var render = that.system.renderer
|
|
||||||
if (render!==undefined){
|
|
||||||
if (render !== _attached){
|
|
||||||
render.init(that.system)
|
|
||||||
_attached = render
|
|
||||||
}
|
|
||||||
render.redraw({timestamp:now})
|
|
||||||
}
|
|
||||||
|
|
||||||
var prevFrame = _fpsWindow.last
|
|
||||||
_fpsWindow.last = now
|
|
||||||
_fpsWindow.push(_fpsWindow.last-prevFrame)
|
|
||||||
if (_fpsWindow.length>50) _fpsWindow.shift()
|
|
||||||
|
|
||||||
// but stop the simulation when energy of the system goes below a threshold
|
|
||||||
var sysEnergy = _physics.systemEnergy()
|
|
||||||
if ((sysEnergy.mean + sysEnergy.max)/2 < 0.05){
|
|
||||||
if (_lastTick===null) _lastTick=new Date().valueOf()
|
|
||||||
if (new Date().valueOf()-_lastTick>1000){
|
|
||||||
// trace('stopping')
|
|
||||||
clearInterval(_tickInterval)
|
|
||||||
_tickInterval = null
|
|
||||||
}else{
|
|
||||||
// trace('pausing')
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
// trace('continuing')
|
|
||||||
_lastTick = null
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
fps:function(newTargetFPS){
|
|
||||||
if (newTargetFPS!==undefined){
|
|
||||||
var timeout = 1000/Math.max(1,targetFps)
|
|
||||||
that.physicsModified({timeout:timeout})
|
|
||||||
}
|
|
||||||
|
|
||||||
var totInterv = 0
|
|
||||||
for (var i=0, j=_fpsWindow.length; i<j; i++) totInterv+=_fpsWindow[i]
|
|
||||||
var meanIntev = totInterv/Math.max(1,_fpsWindow.length)
|
|
||||||
if (!isNaN(meanIntev)) return Math.round(1000/meanIntev)
|
|
||||||
else return 0
|
|
||||||
},
|
|
||||||
|
|
||||||
//
|
|
||||||
// start/stop simulation
|
|
||||||
//
|
|
||||||
start:function(unpause){
|
|
||||||
if (_tickInterval !== null) return; // already running
|
|
||||||
if (_paused && !unpause) return; // we've been .stopped before, wait for unpause
|
|
||||||
_paused = false
|
|
||||||
|
|
||||||
if (USE_WORKER){
|
|
||||||
_physics.postMessage({type:"start"})
|
|
||||||
}else{
|
|
||||||
_lastTick = null
|
|
||||||
_tickInterval = setInterval(that.physicsUpdate,
|
|
||||||
that.system.parameters().timeout)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
stop:function(){
|
|
||||||
_paused = true
|
|
||||||
if (USE_WORKER){
|
|
||||||
_physics.postMessage({type:"stop"})
|
|
||||||
}else{
|
|
||||||
if (_tickInterval!==null){
|
|
||||||
clearInterval(_tickInterval)
|
|
||||||
_tickInterval = null
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return that.init()
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,95 +0,0 @@
|
||||||
//
|
|
||||||
// atoms.js
|
|
||||||
//
|
|
||||||
// particle system- or physics-related datatypes
|
|
||||||
//
|
|
||||||
|
|
||||||
var Node = function(data){
|
|
||||||
this._id = _nextNodeId++; // simple ints to allow the Kernel & ParticleSystem to chat
|
|
||||||
this.data = data || {}; // the user-serviceable parts
|
|
||||||
this._mass = (data.mass!==undefined) ? data.mass : 1
|
|
||||||
this._fixed = (data.fixed===true) ? true : false
|
|
||||||
this._p = new Point((typeof(data.x)=='number') ? data.x : null,
|
|
||||||
(typeof(data.y)=='number') ? data.y : null)
|
|
||||||
delete this.data.x
|
|
||||||
delete this.data.y
|
|
||||||
delete this.data.mass
|
|
||||||
delete this.data.fixed
|
|
||||||
};
|
|
||||||
var _nextNodeId = 1
|
|
||||||
|
|
||||||
var Edge = function(source, target, data){
|
|
||||||
this._id = _nextEdgeId--;
|
|
||||||
this.source = source;
|
|
||||||
this.target = target;
|
|
||||||
this.length = (data.length!==undefined) ? data.length : 1
|
|
||||||
this.data = (data!==undefined) ? data : {};
|
|
||||||
delete this.data.length
|
|
||||||
};
|
|
||||||
var _nextEdgeId = -1
|
|
||||||
|
|
||||||
var Particle = function(position, mass){
|
|
||||||
this.p = position;
|
|
||||||
this.m = mass;
|
|
||||||
this.v = new Point(0, 0); // velocity
|
|
||||||
this.f = new Point(0, 0); // force
|
|
||||||
};
|
|
||||||
Particle.prototype.applyForce = function(force){
|
|
||||||
this.f = this.f.add(force.divide(this.m));
|
|
||||||
};
|
|
||||||
|
|
||||||
var Spring = function(point1, point2, length, k)
|
|
||||||
{
|
|
||||||
this.point1 = point1; // a particle
|
|
||||||
this.point2 = point2; // another particle
|
|
||||||
this.length = length; // spring length at rest
|
|
||||||
this.k = k; // stiffness
|
|
||||||
};
|
|
||||||
Spring.prototype.distanceToParticle = function(point)
|
|
||||||
{
|
|
||||||
// see http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment/865080#865080
|
|
||||||
var n = that.point2.p.subtract(that.point1.p).normalize().normal();
|
|
||||||
var ac = point.p.subtract(that.point1.p);
|
|
||||||
return Math.abs(ac.x * n.x + ac.y * n.y);
|
|
||||||
};
|
|
||||||
|
|
||||||
var Point = function(x, y){
|
|
||||||
if (x && x.hasOwnProperty('y')){
|
|
||||||
y = x.y; x=x.x;
|
|
||||||
}
|
|
||||||
this.x = x;
|
|
||||||
this.y = y;
|
|
||||||
}
|
|
||||||
|
|
||||||
Point.random = function(radius){
|
|
||||||
radius = (radius!==undefined) ? radius : 5
|
|
||||||
return new Point(2*radius * (Math.random() - 0.5), 2*radius* (Math.random() - 0.5));
|
|
||||||
}
|
|
||||||
|
|
||||||
Point.prototype = {
|
|
||||||
exploded:function(){
|
|
||||||
return ( isNaN(this.x) || isNaN(this.y) )
|
|
||||||
},
|
|
||||||
add:function(v2){
|
|
||||||
return new Point(this.x + v2.x, this.y + v2.y);
|
|
||||||
},
|
|
||||||
subtract:function(v2){
|
|
||||||
return new Point(this.x - v2.x, this.y - v2.y);
|
|
||||||
},
|
|
||||||
multiply:function(n){
|
|
||||||
return new Point(this.x * n, this.y * n);
|
|
||||||
},
|
|
||||||
divide:function(n){
|
|
||||||
return new Point(this.x / n, this.y / n);
|
|
||||||
},
|
|
||||||
magnitude:function(){
|
|
||||||
return Math.sqrt(this.x*this.x + this.y*this.y);
|
|
||||||
},
|
|
||||||
normal:function(){
|
|
||||||
return new Point(-this.y, this.x);
|
|
||||||
},
|
|
||||||
normalize:function(){
|
|
||||||
return this.divide(this.magnitude());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,173 +0,0 @@
|
||||||
//
|
|
||||||
// barnes-hut.js
|
|
||||||
//
|
|
||||||
// implementation of the barnes-hut quadtree algorithm for n-body repulsion
|
|
||||||
// http://www.cs.princeton.edu/courses/archive/fall03/cs126/assignments/barnes-hut.html
|
|
||||||
//
|
|
||||||
// Created by Christian Swinehart on 2011-01-14.
|
|
||||||
// Copyright (c) 2011 Samizdat Drafting Co. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
var BarnesHutTree = function(){
|
|
||||||
var _branches = []
|
|
||||||
var _branchCtr = 0
|
|
||||||
var _root = null
|
|
||||||
var _theta = .5
|
|
||||||
|
|
||||||
var that = {
|
|
||||||
init:function(topleft, bottomright, theta){
|
|
||||||
_theta = theta
|
|
||||||
|
|
||||||
// create a fresh root node for these spatial bounds
|
|
||||||
_branchCtr = 0
|
|
||||||
_root = that._newBranch()
|
|
||||||
_root.origin = topleft
|
|
||||||
_root.size = bottomright.subtract(topleft)
|
|
||||||
},
|
|
||||||
|
|
||||||
insert:function(newParticle){
|
|
||||||
// add a particle to the tree, starting at the current _root and working down
|
|
||||||
var node = _root
|
|
||||||
var queue = [newParticle]
|
|
||||||
|
|
||||||
while (queue.length){
|
|
||||||
var particle = queue.shift()
|
|
||||||
var p_mass = particle._m || particle.m
|
|
||||||
var p_quad = that._whichQuad(particle, node)
|
|
||||||
|
|
||||||
if (node[p_quad]===undefined){
|
|
||||||
// slot is empty, just drop this node in and update the mass/c.o.m.
|
|
||||||
node[p_quad] = particle
|
|
||||||
node.mass += p_mass
|
|
||||||
if (node.p){
|
|
||||||
node.p = node.p.add(particle.p.multiply(p_mass))
|
|
||||||
}else{
|
|
||||||
node.p = particle.p.multiply(p_mass)
|
|
||||||
}
|
|
||||||
|
|
||||||
}else if ('origin' in node[p_quad]){
|
|
||||||
// slot conatins a branch node, keep iterating with the branch
|
|
||||||
// as our new root
|
|
||||||
node.mass += (p_mass)
|
|
||||||
if (node.p) node.p = node.p.add(particle.p.multiply(p_mass))
|
|
||||||
else node.p = particle.p.multiply(p_mass)
|
|
||||||
|
|
||||||
node = node[p_quad]
|
|
||||||
queue.unshift(particle)
|
|
||||||
}else{
|
|
||||||
// slot contains a particle, create a new branch and recurse with
|
|
||||||
// both points in the queue now
|
|
||||||
var branch_size = node.size.divide(2)
|
|
||||||
var branch_origin = new Point(node.origin)
|
|
||||||
if (p_quad[0]=='s') branch_origin.y += branch_size.y
|
|
||||||
if (p_quad[1]=='e') branch_origin.x += branch_size.x
|
|
||||||
|
|
||||||
// replace the previously particle-occupied quad with a new internal branch node
|
|
||||||
var oldParticle = node[p_quad]
|
|
||||||
node[p_quad] = that._newBranch()
|
|
||||||
node[p_quad].origin = branch_origin
|
|
||||||
node[p_quad].size = branch_size
|
|
||||||
node.mass = p_mass
|
|
||||||
node.p = particle.p.multiply(p_mass)
|
|
||||||
node = node[p_quad]
|
|
||||||
|
|
||||||
if (oldParticle.p.x===particle.p.x && oldParticle.p.y===particle.p.y){
|
|
||||||
// prevent infinite bisection in the case where two particles
|
|
||||||
// have identical coordinates by jostling one of them slightly
|
|
||||||
var x_spread = branch_size.x*.08
|
|
||||||
var y_spread = branch_size.y*.08
|
|
||||||
oldParticle.p.x = Math.min(branch_origin.x+branch_size.x,
|
|
||||||
Math.max(branch_origin.x,
|
|
||||||
oldParticle.p.x - x_spread/2 +
|
|
||||||
Math.random()*x_spread))
|
|
||||||
oldParticle.p.y = Math.min(branch_origin.y+branch_size.y,
|
|
||||||
Math.max(branch_origin.y,
|
|
||||||
oldParticle.p.y - y_spread/2 +
|
|
||||||
Math.random()*y_spread))
|
|
||||||
}
|
|
||||||
|
|
||||||
// keep iterating but now having to place both the current particle and the
|
|
||||||
// one we just replaced with the branch node
|
|
||||||
queue.push(oldParticle)
|
|
||||||
queue.unshift(particle)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
},
|
|
||||||
|
|
||||||
applyForces:function(particle, repulsion){
|
|
||||||
// find all particles/branch nodes this particle interacts with and apply
|
|
||||||
// the specified repulsion to the particle
|
|
||||||
var queue = [_root]
|
|
||||||
while (queue.length){
|
|
||||||
node = queue.shift()
|
|
||||||
if (node===undefined) continue
|
|
||||||
if (particle===node) continue
|
|
||||||
|
|
||||||
if ('f' in node){
|
|
||||||
// this is a particle leafnode, so just apply the force directly
|
|
||||||
var d = particle.p.subtract(node.p);
|
|
||||||
var distance = Math.max(1.0, d.magnitude());
|
|
||||||
var direction = ((d.magnitude()>0) ? d : Point.random(1)).normalize()
|
|
||||||
particle.applyForce(direction.multiply(repulsion*(node._m||node.m))
|
|
||||||
.divide(distance * distance) );
|
|
||||||
}else{
|
|
||||||
// it's a branch node so decide if it's cluster-y and distant enough
|
|
||||||
// to summarize as a single point. if it's too complex, open it and deal
|
|
||||||
// with its quadrants in turn
|
|
||||||
var dist = particle.p.subtract(node.p.divide(node.mass)).magnitude()
|
|
||||||
var size = Math.sqrt(node.size.x * node.size.y)
|
|
||||||
if (size/dist > _theta){ // i.e., s/d > Θ
|
|
||||||
// open the quad and recurse
|
|
||||||
queue.push(node.ne)
|
|
||||||
queue.push(node.nw)
|
|
||||||
queue.push(node.se)
|
|
||||||
queue.push(node.sw)
|
|
||||||
}else{
|
|
||||||
// treat the quad as a single body
|
|
||||||
var d = particle.p.subtract(node.p.divide(node.mass));
|
|
||||||
var distance = Math.max(1.0, d.magnitude());
|
|
||||||
var direction = ((d.magnitude()>0) ? d : Point.random(1)).normalize()
|
|
||||||
particle.applyForce(direction.multiply(repulsion*(node.mass))
|
|
||||||
.divide(distance * distance) );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
_whichQuad:function(particle, node){
|
|
||||||
// sort the particle into one of the quadrants of this node
|
|
||||||
if (particle.p.exploded()) return null
|
|
||||||
var particle_p = particle.p.subtract(node.origin)
|
|
||||||
var halfsize = node.size.divide(2)
|
|
||||||
if (particle_p.y < halfsize.y){
|
|
||||||
if (particle_p.x < halfsize.x) return 'nw'
|
|
||||||
else return 'ne'
|
|
||||||
}else{
|
|
||||||
if (particle_p.x < halfsize.x) return 'sw'
|
|
||||||
else return 'se'
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
_newBranch:function(){
|
|
||||||
// to prevent a gc horrorshow, recycle the tree nodes between iterations
|
|
||||||
if (_branches[_branchCtr]){
|
|
||||||
var branch = _branches[_branchCtr]
|
|
||||||
branch.ne = branch.nw = branch.se = branch.sw = undefined
|
|
||||||
branch.mass = 0
|
|
||||||
delete branch.p
|
|
||||||
}else{
|
|
||||||
branch = {origin:null, size:null,
|
|
||||||
nw:undefined, ne:undefined, sw:undefined, se:undefined, mass:0}
|
|
||||||
_branches[_branchCtr] = branch
|
|
||||||
}
|
|
||||||
|
|
||||||
_branchCtr++
|
|
||||||
return branch
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return that
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,362 +0,0 @@
|
||||||
//
|
|
||||||
// physics.js
|
|
||||||
//
|
|
||||||
// the particle system itself. either run inline or in a worker (see worker.js)
|
|
||||||
//
|
|
||||||
|
|
||||||
var Physics = function(dt, stiffness, repulsion, friction, updateFn, integrator){
|
|
||||||
var bhTree = BarnesHutTree() // for computing particle repulsion
|
|
||||||
var active = {particles:{}, springs:{}}
|
|
||||||
var free = {particles:{}}
|
|
||||||
var particles = []
|
|
||||||
var springs = []
|
|
||||||
var _epoch=0
|
|
||||||
var _energy = {sum:0, max:0, mean:0}
|
|
||||||
var _bounds = {topleft:new Point(-1,-1), bottomright:new Point(1,1)}
|
|
||||||
|
|
||||||
var SPEED_LIMIT = 1000 // the max particle velocity per tick
|
|
||||||
|
|
||||||
var that = {
|
|
||||||
integrator:['verlet','euler'].indexOf(integrator)>=0 ? integrator : 'verlet',
|
|
||||||
stiffness:(stiffness!==undefined) ? stiffness : 1000,
|
|
||||||
repulsion:(repulsion!==undefined)? repulsion : 600,
|
|
||||||
friction:(friction!==undefined)? friction : .3,
|
|
||||||
gravity:false,
|
|
||||||
dt:(dt!==undefined)? dt : 0.02,
|
|
||||||
theta:.4, // the criterion value for the barnes-hut s/d calculation
|
|
||||||
|
|
||||||
init:function(){
|
|
||||||
return that
|
|
||||||
},
|
|
||||||
|
|
||||||
modifyPhysics:function(param){
|
|
||||||
$.each(['stiffness','repulsion','friction','gravity','dt','precision', 'integrator'], function(i, p){
|
|
||||||
if (param[p]!==undefined){
|
|
||||||
if (p=='precision'){
|
|
||||||
that.theta = 1-param[p]
|
|
||||||
return
|
|
||||||
}
|
|
||||||
that[p] = param[p]
|
|
||||||
|
|
||||||
if (p=='stiffness'){
|
|
||||||
var stiff=param[p]
|
|
||||||
$.each(active.springs, function(id, spring){
|
|
||||||
spring.k = stiff
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
},
|
|
||||||
|
|
||||||
addNode:function(c){
|
|
||||||
var id = c.id
|
|
||||||
var mass = c.m
|
|
||||||
|
|
||||||
var w = _bounds.bottomright.x - _bounds.topleft.x
|
|
||||||
var h = _bounds.bottomright.y - _bounds.topleft.y
|
|
||||||
var randomish_pt = new Point((c.x != null) ? c.x: _bounds.topleft.x + w*Math.random(),
|
|
||||||
(c.y != null) ? c.y: _bounds.topleft.y + h*Math.random())
|
|
||||||
|
|
||||||
|
|
||||||
active.particles[id] = new Particle(randomish_pt, mass);
|
|
||||||
active.particles[id].connections = 0
|
|
||||||
active.particles[id].fixed = (c.f===1)
|
|
||||||
free.particles[id] = active.particles[id]
|
|
||||||
particles.push(active.particles[id])
|
|
||||||
},
|
|
||||||
|
|
||||||
dropNode:function(c){
|
|
||||||
var id = c.id
|
|
||||||
var dropping = active.particles[id]
|
|
||||||
var idx = $.inArray(dropping, particles)
|
|
||||||
if (idx>-1) particles.splice(idx,1)
|
|
||||||
delete active.particles[id]
|
|
||||||
delete free.particles[id]
|
|
||||||
},
|
|
||||||
|
|
||||||
modifyNode:function(id, mods){
|
|
||||||
if (id in active.particles){
|
|
||||||
var pt = active.particles[id]
|
|
||||||
if ('x' in mods) pt.p.x = mods.x
|
|
||||||
if ('y' in mods) pt.p.y = mods.y
|
|
||||||
if ('m' in mods) pt.m = mods.m
|
|
||||||
if ('f' in mods) pt.fixed = (mods.f===1)
|
|
||||||
if ('_m' in mods){
|
|
||||||
if (pt._m===undefined) pt._m = pt.m
|
|
||||||
pt.m = mods._m
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
addSpring:function(c){
|
|
||||||
var id = c.id
|
|
||||||
var length = c.l
|
|
||||||
var from = active.particles[c.fm]
|
|
||||||
var to = active.particles[c.to]
|
|
||||||
|
|
||||||
if (from!==undefined && to!==undefined){
|
|
||||||
active.springs[id] = new Spring(from, to, length, that.stiffness)
|
|
||||||
springs.push(active.springs[id])
|
|
||||||
|
|
||||||
from.connections++
|
|
||||||
to.connections++
|
|
||||||
|
|
||||||
delete free.particles[c.fm]
|
|
||||||
delete free.particles[c.to]
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
dropSpring:function(c){
|
|
||||||
var id = c.id
|
|
||||||
var dropping = active.springs[id]
|
|
||||||
|
|
||||||
dropping.point1.connections--
|
|
||||||
dropping.point2.connections--
|
|
||||||
|
|
||||||
var idx = $.inArray(dropping, springs)
|
|
||||||
if (idx>-1){
|
|
||||||
springs.splice(idx,1)
|
|
||||||
}
|
|
||||||
delete active.springs[id]
|
|
||||||
},
|
|
||||||
|
|
||||||
_update:function(changes){
|
|
||||||
// batch changes phoned in (automatically) by a ParticleSystem
|
|
||||||
_epoch++
|
|
||||||
|
|
||||||
$.each(changes, function(i, c){
|
|
||||||
if (c.t in that) that[c.t](c)
|
|
||||||
})
|
|
||||||
return _epoch
|
|
||||||
},
|
|
||||||
|
|
||||||
tick:function(){
|
|
||||||
that.tendParticles()
|
|
||||||
if (that.integrator=='euler'){
|
|
||||||
that.updateForces()
|
|
||||||
that.updateVelocity(that.dt)
|
|
||||||
that.updatePosition(that.dt)
|
|
||||||
}else{
|
|
||||||
// default to verlet
|
|
||||||
that.updateForces();
|
|
||||||
that.cacheForces(); // snapshot f(t)
|
|
||||||
that.updatePosition(that.dt); // update position to x(t + 1)
|
|
||||||
that.updateForces(); // calculate f(t+1)
|
|
||||||
that.updateVelocity(that.dt); // update using f(t) and f(t+1)
|
|
||||||
}
|
|
||||||
that.tock()
|
|
||||||
},
|
|
||||||
|
|
||||||
tock:function(){
|
|
||||||
var coords = []
|
|
||||||
$.each(active.particles, function(id, pt){
|
|
||||||
coords.push(id)
|
|
||||||
coords.push(pt.p.x)
|
|
||||||
coords.push(pt.p.y)
|
|
||||||
})
|
|
||||||
|
|
||||||
if (updateFn) updateFn({geometry:coords, epoch:_epoch, energy:_energy, bounds:_bounds})
|
|
||||||
},
|
|
||||||
|
|
||||||
tendParticles:function(){
|
|
||||||
$.each(active.particles, function(id, pt){
|
|
||||||
// decay down any of the temporary mass increases that were passed along
|
|
||||||
// by using an {_m:} instead of an {m:} (which is to say via a Node having
|
|
||||||
// its .tempMass attr set)
|
|
||||||
if (pt._m!==undefined){
|
|
||||||
if (Math.abs(pt.m-pt._m)<1){
|
|
||||||
pt.m = pt._m
|
|
||||||
delete pt._m
|
|
||||||
}else{
|
|
||||||
pt.m *= .98
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// zero out the velocity from one tick to the next
|
|
||||||
pt.v.x = pt.v.y = 0
|
|
||||||
})
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
// Physics stuff
|
|
||||||
updateForces:function() {
|
|
||||||
if (that.repulsion>0){
|
|
||||||
if (that.theta>0) that.applyBarnesHutRepulsion()
|
|
||||||
else that.applyBruteForceRepulsion()
|
|
||||||
}
|
|
||||||
if (that.stiffness>0) that.applySprings()
|
|
||||||
that.applyCenterDrift()
|
|
||||||
if (that.gravity) that.applyCenterGravity()
|
|
||||||
},
|
|
||||||
|
|
||||||
cacheForces:function() {
|
|
||||||
// keep a snapshot of the current forces for the verlet integrator
|
|
||||||
$.each(active.particles, function(id, point) {
|
|
||||||
point._F = point.f;
|
|
||||||
point._m = point.m;
|
|
||||||
});
|
|
||||||
},
|
|
||||||
|
|
||||||
applyBruteForceRepulsion:function(){
|
|
||||||
$.each(active.particles, function(id1, point1){
|
|
||||||
$.each(active.particles, function(id2, point2){
|
|
||||||
if (point1 !== point2){
|
|
||||||
var d = point1.p.subtract(point2.p);
|
|
||||||
var distance = Math.max(1.0, d.magnitude());
|
|
||||||
var direction = ((d.magnitude()>0) ? d : Point.random(1)).normalize()
|
|
||||||
|
|
||||||
// apply force to each end point
|
|
||||||
// (consult the cached `real' mass value if the mass is being poked to allow
|
|
||||||
// for repositioning. the poked mass will still be used in .applyforce() so
|
|
||||||
// all should be well)
|
|
||||||
point1.applyForce(direction.multiply(that.repulsion*(point2._m||point2.m)*.5)
|
|
||||||
.divide(distance * distance * 0.5) );
|
|
||||||
point2.applyForce(direction.multiply(that.repulsion*(point1._m||point1.m)*.5)
|
|
||||||
.divide(distance * distance * -0.5) );
|
|
||||||
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
},
|
|
||||||
|
|
||||||
applyBarnesHutRepulsion:function(){
|
|
||||||
if (!_bounds.topleft || !_bounds.bottomright) return
|
|
||||||
var bottomright = new Point(_bounds.bottomright)
|
|
||||||
var topleft = new Point(_bounds.topleft)
|
|
||||||
|
|
||||||
// build a barnes-hut tree...
|
|
||||||
bhTree.init(topleft, bottomright, that.theta)
|
|
||||||
$.each(active.particles, function(id, particle){
|
|
||||||
bhTree.insert(particle)
|
|
||||||
})
|
|
||||||
|
|
||||||
// ...and use it to approximate the repulsion forces
|
|
||||||
$.each(active.particles, function(id, particle){
|
|
||||||
bhTree.applyForces(particle, that.repulsion)
|
|
||||||
})
|
|
||||||
},
|
|
||||||
|
|
||||||
applySprings:function(){
|
|
||||||
$.each(active.springs, function(id, spring){
|
|
||||||
var d = spring.point2.p.subtract(spring.point1.p); // the direction of the spring
|
|
||||||
var displacement = spring.length - d.magnitude()//Math.max(.1, d.magnitude());
|
|
||||||
var direction = ( (d.magnitude()>0) ? d : Point.random(1) ).normalize()
|
|
||||||
|
|
||||||
// BUG:
|
|
||||||
// since things oscillate wildly for hub nodes, should probably normalize spring
|
|
||||||
// forces by the number of incoming edges for each node. naive normalization
|
|
||||||
// doesn't work very well though. what's the `right' way to do it?
|
|
||||||
|
|
||||||
// apply force to each end point
|
|
||||||
spring.point1.applyForce(direction.multiply(spring.k * displacement * -0.5))
|
|
||||||
spring.point2.applyForce(direction.multiply(spring.k * displacement * 0.5))
|
|
||||||
});
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
applyCenterDrift:function(){
|
|
||||||
// find the centroid of all the particles in the system and shift everything
|
|
||||||
// so the cloud is centered over the origin
|
|
||||||
var numParticles = 0
|
|
||||||
var centroid = new Point(0,0)
|
|
||||||
$.each(active.particles, function(id, point) {
|
|
||||||
centroid.add(point.p)
|
|
||||||
numParticles++
|
|
||||||
});
|
|
||||||
|
|
||||||
if (numParticles==0) return
|
|
||||||
|
|
||||||
var correction = centroid.divide(-numParticles)
|
|
||||||
$.each(active.particles, function(id, point) {
|
|
||||||
point.applyForce(correction)
|
|
||||||
})
|
|
||||||
|
|
||||||
},
|
|
||||||
applyCenterGravity:function(){
|
|
||||||
// attract each node to the origin
|
|
||||||
$.each(active.particles, function(id, point) {
|
|
||||||
var direction = point.p.multiply(-1.0);
|
|
||||||
point.applyForce(direction.multiply(that.repulsion / 100.0));
|
|
||||||
});
|
|
||||||
},
|
|
||||||
|
|
||||||
updateVelocity:function(timestep){
|
|
||||||
// translate forces to a new velocity for this particle
|
|
||||||
var sum=0, max=0, n = 0;
|
|
||||||
$.each(active.particles, function(id, point) {
|
|
||||||
if (point.fixed){
|
|
||||||
point.v = new Point(0,0)
|
|
||||||
point.f = new Point(0,0)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if (that.integrator=='euler'){
|
|
||||||
point.v = point.v.add(point.f.multiply(timestep)).multiply(1-that.friction);
|
|
||||||
}else{
|
|
||||||
point.v = point.v.add(point.f.add(point._F.divide(point._m)).multiply(timestep*0.5)).multiply(1-that.friction);
|
|
||||||
}
|
|
||||||
point.f.x = point.f.y = 0
|
|
||||||
|
|
||||||
var speed = point.v.magnitude()
|
|
||||||
if (speed>SPEED_LIMIT) point.v = point.v.divide(speed*speed)
|
|
||||||
|
|
||||||
var speed = point.v.magnitude();
|
|
||||||
var e = speed*speed
|
|
||||||
sum += e
|
|
||||||
max = Math.max(e,max)
|
|
||||||
n++
|
|
||||||
});
|
|
||||||
_energy = {sum:sum, max:max, mean:sum/n, n:n}
|
|
||||||
|
|
||||||
},
|
|
||||||
|
|
||||||
updatePosition:function(timestep){
|
|
||||||
// translate velocity to a position delta
|
|
||||||
var bottomright = null
|
|
||||||
var topleft = null
|
|
||||||
|
|
||||||
$.each(active.particles, function(i, point) {
|
|
||||||
// move the node to its new position
|
|
||||||
if (that.integrator=='euler'){
|
|
||||||
point.p = point.p.add(point.v.multiply(timestep));
|
|
||||||
}else{
|
|
||||||
//this should follow the equation
|
|
||||||
//x(t+1) = x(t) + v(t) * timestep + 1/2 * timestep^2 * a(t)
|
|
||||||
var accelPart = point.f.multiply(0.5 * timestep * timestep).divide(point.m);
|
|
||||||
point.p = point.p.add(point.v.multiply(timestep)).add(accelPart);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!bottomright){
|
|
||||||
bottomright = new Point(point.p.x, point.p.y)
|
|
||||||
topleft = new Point(point.p.x, point.p.y)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
var pt = point.p
|
|
||||||
if (pt.x===null || pt.y===null) return
|
|
||||||
if (pt.x > bottomright.x) bottomright.x = pt.x;
|
|
||||||
if (pt.y > bottomright.y) bottomright.y = pt.y;
|
|
||||||
if (pt.x < topleft.x) topleft.x = pt.x;
|
|
||||||
if (pt.y < topleft.y) topleft.y = pt.y;
|
|
||||||
});
|
|
||||||
|
|
||||||
_bounds = {topleft:topleft||new Point(-1,-1), bottomright:bottomright||new Point(1,1)}
|
|
||||||
},
|
|
||||||
|
|
||||||
systemEnergy:function(timestep){
|
|
||||||
// system stats
|
|
||||||
return _energy
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
return that.init()
|
|
||||||
}
|
|
||||||
|
|
||||||
var _nearParticle = function(center_pt, r){
|
|
||||||
var r = r || .0
|
|
||||||
var x = center_pt.x
|
|
||||||
var y = center_pt.y
|
|
||||||
var d = r*2
|
|
||||||
return new Point(x-r+Math.random()*d, y-r+Math.random()*d)
|
|
||||||
}
|
|
|
@ -1,620 +0,0 @@
|
||||||
//
|
|
||||||
// system.js
|
|
||||||
//
|
|
||||||
// the main controller object for creating/modifying graphs
|
|
||||||
//
|
|
||||||
|
|
||||||
var ParticleSystem = function(repulsion, stiffness, friction, centerGravity, targetFps, dt, precision, integrator){
|
|
||||||
// also callable with ({integrator:, stiffness:, repulsion:, friction:, timestep:, fps:, dt:, gravity:})
|
|
||||||
|
|
||||||
var _changes=[]
|
|
||||||
var _notification=null
|
|
||||||
var _epoch = 0
|
|
||||||
|
|
||||||
var _screenSize = null
|
|
||||||
var _screenStep = .04
|
|
||||||
var _screenPadding = [20,20,20,20]
|
|
||||||
var _bounds = null
|
|
||||||
var _boundsTarget = null
|
|
||||||
|
|
||||||
if (typeof repulsion=='object'){
|
|
||||||
var _p = repulsion
|
|
||||||
friction = _p.friction
|
|
||||||
repulsion = _p.repulsion
|
|
||||||
targetFps = _p.fps
|
|
||||||
dt = _p.dt
|
|
||||||
stiffness = _p.stiffness
|
|
||||||
centerGravity = _p.gravity
|
|
||||||
precision = _p.precision
|
|
||||||
integrator = _p.integrator
|
|
||||||
}
|
|
||||||
|
|
||||||
// param validation and defaults
|
|
||||||
if (integrator!='verlet' && integrator!='euler') integrator='verlet'
|
|
||||||
friction = isNaN(friction) ? .5 : friction
|
|
||||||
repulsion = isNaN(repulsion) ? 1000 : repulsion
|
|
||||||
targetFps = isNaN(targetFps) ? 55 : targetFps
|
|
||||||
stiffness = isNaN(stiffness) ? 600 : stiffness
|
|
||||||
dt = isNaN(dt) ? 0.02 : dt
|
|
||||||
precision = isNaN(precision) ? .6 : precision
|
|
||||||
centerGravity = (centerGravity===true)
|
|
||||||
|
|
||||||
var _systemTimeout = (targetFps!==undefined) ? 1000/targetFps : 1000/50
|
|
||||||
var _parameters = {integrator:integrator, repulsion:repulsion, stiffness:stiffness, friction:friction, dt:dt, gravity:centerGravity, precision:precision, timeout:_systemTimeout}
|
|
||||||
var _energy
|
|
||||||
|
|
||||||
var state = {
|
|
||||||
renderer:null, // this is set by the library user
|
|
||||||
tween:null, // gets filled in by the Kernel
|
|
||||||
nodes:{}, // lookup based on node _id's from the worker
|
|
||||||
edges:{}, // likewise
|
|
||||||
adjacency:{}, // {name1:{name2:{}, name3:{}}}
|
|
||||||
names:{}, // lookup table based on 'name' field in data objects
|
|
||||||
kernel: null
|
|
||||||
}
|
|
||||||
|
|
||||||
var that={
|
|
||||||
parameters:function(newParams){
|
|
||||||
if (newParams!==undefined){
|
|
||||||
if (!isNaN(newParams.precision)){
|
|
||||||
newParams.precision = Math.max(0, Math.min(1, newParams.precision))
|
|
||||||
}
|
|
||||||
$.each(_parameters, function(p, v){
|
|
||||||
if (newParams[p]!==undefined) _parameters[p] = newParams[p]
|
|
||||||
})
|
|
||||||
state.kernel.physicsModified(newParams)
|
|
||||||
}
|
|
||||||
return _parameters
|
|
||||||
},
|
|
||||||
|
|
||||||
fps:function(newFPS){
|
|
||||||
if (newFPS===undefined) return state.kernel.fps()
|
|
||||||
else that.parameters({timeout:1000/(newFPS||50)})
|
|
||||||
},
|
|
||||||
|
|
||||||
start:function(){
|
|
||||||
state.kernel.start()
|
|
||||||
},
|
|
||||||
|
|
||||||
stop:function(){
|
|
||||||
state.kernel.stop()
|
|
||||||
},
|
|
||||||
|
|
||||||
addNode:function(name, data){
|
|
||||||
data = data || {}
|
|
||||||
var priorNode = state.names[name]
|
|
||||||
if (priorNode){
|
|
||||||
priorNode.data = data
|
|
||||||
return priorNode
|
|
||||||
}else if (name!=undefined){
|
|
||||||
// the data object has a few magic fields that are actually used
|
|
||||||
// by the simulation:
|
|
||||||
// 'mass' overrides the default of 1
|
|
||||||
// 'fixed' overrides the default of false
|
|
||||||
// 'x' & 'y' will set a starting position rather than
|
|
||||||
// defaulting to random placement
|
|
||||||
var x = (data.x!=undefined) ? data.x : null
|
|
||||||
var y = (data.y!=undefined) ? data.y : null
|
|
||||||
var fixed = (data.fixed) ? 1 : 0
|
|
||||||
|
|
||||||
var node = new Node(data)
|
|
||||||
node.name = name
|
|
||||||
state.names[name] = node
|
|
||||||
state.nodes[node._id] = node;
|
|
||||||
|
|
||||||
_changes.push({t:"addNode", id:node._id, m:node.mass, x:x, y:y, f:fixed});
|
|
||||||
that._notify();
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
// remove a node and its associated edges from the graph
|
|
||||||
pruneNode:function(nodeOrName) {
|
|
||||||
var node = that.getNode(nodeOrName)
|
|
||||||
|
|
||||||
if (typeof(state.nodes[node._id]) !== 'undefined'){
|
|
||||||
delete state.nodes[node._id]
|
|
||||||
delete state.names[node.name]
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
$.each(state.edges, function(id, e){
|
|
||||||
if (e.source._id === node._id || e.target._id === node._id){
|
|
||||||
that.pruneEdge(e);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
_changes.push({t:"dropNode", id:node._id})
|
|
||||||
that._notify();
|
|
||||||
},
|
|
||||||
|
|
||||||
getNode:function(nodeOrName){
|
|
||||||
if (nodeOrName._id!==undefined){
|
|
||||||
return nodeOrName
|
|
||||||
}else if (typeof nodeOrName=='string' || typeof nodeOrName=='number'){
|
|
||||||
return state.names[nodeOrName]
|
|
||||||
}
|
|
||||||
// otherwise let it return undefined
|
|
||||||
},
|
|
||||||
|
|
||||||
eachNode:function(callback){
|
|
||||||
// callback should accept two arguments: Node, Point
|
|
||||||
$.each(state.nodes, function(id, n){
|
|
||||||
if (n._p.x==null || n._p.y==null) return
|
|
||||||
var pt = (_screenSize!==null) ? that.toScreen(n._p) : n._p
|
|
||||||
callback.call(that, n, pt);
|
|
||||||
})
|
|
||||||
},
|
|
||||||
|
|
||||||
addEdge:function(source, target, data){
|
|
||||||
source = that.getNode(source) || that.addNode(source)
|
|
||||||
target = that.getNode(target) || that.addNode(target)
|
|
||||||
data = data || {}
|
|
||||||
var edge = new Edge(source, target, data);
|
|
||||||
|
|
||||||
var src = source._id
|
|
||||||
var dst = target._id
|
|
||||||
state.adjacency[src] = state.adjacency[src] || {}
|
|
||||||
state.adjacency[src][dst] = state.adjacency[src][dst] || []
|
|
||||||
|
|
||||||
var exists = (state.adjacency[src][dst].length > 0)
|
|
||||||
if (exists){
|
|
||||||
// probably shouldn't allow multiple edges in same direction
|
|
||||||
// between same nodes? for now just overwriting the data...
|
|
||||||
$.extend(state.adjacency[src][dst].data, edge.data)
|
|
||||||
return
|
|
||||||
}else{
|
|
||||||
state.edges[edge._id] = edge
|
|
||||||
state.adjacency[src][dst].push(edge)
|
|
||||||
var len = (edge.length!==undefined) ? edge.length : 1
|
|
||||||
_changes.push({t:"addSpring", id:edge._id, fm:src, to:dst, l:len})
|
|
||||||
that._notify()
|
|
||||||
}
|
|
||||||
|
|
||||||
return edge;
|
|
||||||
|
|
||||||
},
|
|
||||||
|
|
||||||
// remove an edge and its associated lookup entries
|
|
||||||
pruneEdge:function(edge) {
|
|
||||||
|
|
||||||
_changes.push({t:"dropSpring", id:edge._id})
|
|
||||||
delete state.edges[edge._id]
|
|
||||||
|
|
||||||
for (var x in state.adjacency){
|
|
||||||
for (var y in state.adjacency[x]){
|
|
||||||
var edges = state.adjacency[x][y];
|
|
||||||
|
|
||||||
for (var j=edges.length - 1; j>=0; j--) {
|
|
||||||
if (state.adjacency[x][y][j]._id === edge._id){
|
|
||||||
state.adjacency[x][y].splice(j, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
that._notify();
|
|
||||||
},
|
|
||||||
|
|
||||||
// find the edges from node1 to node2
|
|
||||||
getEdges:function(node1, node2) {
|
|
||||||
node1 = that.getNode(node1)
|
|
||||||
node2 = that.getNode(node2)
|
|
||||||
if (!node1 || !node2) return []
|
|
||||||
|
|
||||||
if (typeof(state.adjacency[node1._id]) !== 'undefined'
|
|
||||||
&& typeof(state.adjacency[node1._id][node2._id]) !== 'undefined'){
|
|
||||||
return state.adjacency[node1._id][node2._id];
|
|
||||||
}
|
|
||||||
|
|
||||||
return [];
|
|
||||||
},
|
|
||||||
|
|
||||||
getEdgesFrom:function(node) {
|
|
||||||
node = that.getNode(node)
|
|
||||||
if (!node) return []
|
|
||||||
|
|
||||||
if (typeof(state.adjacency[node._id]) !== 'undefined'){
|
|
||||||
var nodeEdges = []
|
|
||||||
$.each(state.adjacency[node._id], function(id, subEdges){
|
|
||||||
nodeEdges = nodeEdges.concat(subEdges)
|
|
||||||
})
|
|
||||||
return nodeEdges
|
|
||||||
}
|
|
||||||
|
|
||||||
return [];
|
|
||||||
},
|
|
||||||
|
|
||||||
getEdgesTo:function(node) {
|
|
||||||
node = that.getNode(node)
|
|
||||||
if (!node) return []
|
|
||||||
|
|
||||||
var nodeEdges = []
|
|
||||||
$.each(state.edges, function(edgeId, edge){
|
|
||||||
if (edge.target == node) nodeEdges.push(edge)
|
|
||||||
})
|
|
||||||
|
|
||||||
return nodeEdges;
|
|
||||||
},
|
|
||||||
|
|
||||||
eachEdge:function(callback){
|
|
||||||
// callback should accept two arguments: Edge, Point
|
|
||||||
$.each(state.edges, function(id, e){
|
|
||||||
var p1 = state.nodes[e.source._id]._p
|
|
||||||
var p2 = state.nodes[e.target._id]._p
|
|
||||||
|
|
||||||
|
|
||||||
if (p1.x==null || p2.x==null) return
|
|
||||||
|
|
||||||
p1 = (_screenSize!==null) ? that.toScreen(p1) : p1
|
|
||||||
p2 = (_screenSize!==null) ? that.toScreen(p2) : p2
|
|
||||||
|
|
||||||
if (p1 && p2) callback.call(that, e, p1, p2);
|
|
||||||
})
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
prune:function(callback){
|
|
||||||
// callback should be of the form ƒ(node, {from:[],to:[]})
|
|
||||||
|
|
||||||
var changes = {dropped:{nodes:[], edges:[]}}
|
|
||||||
if (callback===undefined){
|
|
||||||
$.each(state.nodes, function(id, node){
|
|
||||||
changes.dropped.nodes.push(node)
|
|
||||||
that.pruneNode(node)
|
|
||||||
})
|
|
||||||
}else{
|
|
||||||
that.eachNode(function(node){
|
|
||||||
var drop = callback.call(that, node, {from:that.getEdgesFrom(node), to:that.getEdgesTo(node)})
|
|
||||||
if (drop){
|
|
||||||
changes.dropped.nodes.push(node)
|
|
||||||
that.pruneNode(node)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
// trace('prune', changes.dropped)
|
|
||||||
return changes
|
|
||||||
},
|
|
||||||
|
|
||||||
graft:function(branch){
|
|
||||||
// branch is of the form: { nodes:{name1:{d}, name2:{d},...},
|
|
||||||
// edges:{fromNm:{toNm1:{d}, toNm2:{d}}, ...} }
|
|
||||||
|
|
||||||
var changes = {added:{nodes:[], edges:[]}}
|
|
||||||
if (branch.nodes) $.each(branch.nodes, function(name, nodeData){
|
|
||||||
var oldNode = that.getNode(name)
|
|
||||||
// should probably merge any x/y/m data as well...
|
|
||||||
// if (oldNode) $.extend(oldNode.data, nodeData)
|
|
||||||
|
|
||||||
if (oldNode) oldNode.data = nodeData
|
|
||||||
else changes.added.nodes.push( that.addNode(name, nodeData) )
|
|
||||||
|
|
||||||
state.kernel.start()
|
|
||||||
})
|
|
||||||
|
|
||||||
if (branch.edges) $.each(branch.edges, function(src, dsts){
|
|
||||||
var srcNode = that.getNode(src)
|
|
||||||
if (!srcNode) changes.added.nodes.push( that.addNode(src, {}) )
|
|
||||||
|
|
||||||
$.each(dsts, function(dst, edgeData){
|
|
||||||
|
|
||||||
// should probably merge any x/y/m data as well...
|
|
||||||
// if (srcNode) $.extend(srcNode.data, nodeData)
|
|
||||||
|
|
||||||
|
|
||||||
// i wonder if it should spawn any non-existant nodes that are part
|
|
||||||
// of one of these edge requests...
|
|
||||||
var dstNode = that.getNode(dst)
|
|
||||||
if (!dstNode) changes.added.nodes.push( that.addNode(dst, {}) )
|
|
||||||
|
|
||||||
var oldEdges = that.getEdges(src, dst)
|
|
||||||
if (oldEdges.length>0){
|
|
||||||
// trace("update",src,dst)
|
|
||||||
oldEdges[0].data = edgeData
|
|
||||||
}else{
|
|
||||||
// trace("new ->",src,dst)
|
|
||||||
changes.added.edges.push( that.addEdge(src, dst, edgeData) )
|
|
||||||
}
|
|
||||||
})
|
|
||||||
})
|
|
||||||
|
|
||||||
// trace('graft', changes.added)
|
|
||||||
return changes
|
|
||||||
},
|
|
||||||
|
|
||||||
merge:function(branch){
|
|
||||||
var changes = {added:{nodes:[], edges:[]}, dropped:{nodes:[], edges:[]}}
|
|
||||||
|
|
||||||
$.each(state.edges, function(id, edge){
|
|
||||||
// if ((branch.edges[edge.source.name]===undefined || branch.edges[edge.source.name][edge.target.name]===undefined) &&
|
|
||||||
// (branch.edges[edge.target.name]===undefined || branch.edges[edge.target.name][edge.source.name]===undefined)){
|
|
||||||
if ((branch.edges[edge.source.name]===undefined || branch.edges[edge.source.name][edge.target.name]===undefined)){
|
|
||||||
that.pruneEdge(edge)
|
|
||||||
changes.dropped.edges.push(edge)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
var prune_changes = that.prune(function(node, edges){
|
|
||||||
if (branch.nodes[node.name] === undefined){
|
|
||||||
changes.dropped.nodes.push(node)
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
})
|
|
||||||
var graft_changes = that.graft(branch)
|
|
||||||
changes.added.nodes = changes.added.nodes.concat(graft_changes.added.nodes)
|
|
||||||
changes.added.edges = changes.added.edges.concat(graft_changes.added.edges)
|
|
||||||
changes.dropped.nodes = changes.dropped.nodes.concat(prune_changes.dropped.nodes)
|
|
||||||
changes.dropped.edges = changes.dropped.edges.concat(prune_changes.dropped.edges)
|
|
||||||
|
|
||||||
// trace('changes', changes)
|
|
||||||
return changes
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
tweenNode:function(nodeOrName, dur, to){
|
|
||||||
var node = that.getNode(nodeOrName)
|
|
||||||
if (node) state.tween.to(node, dur, to)
|
|
||||||
},
|
|
||||||
|
|
||||||
tweenEdge:function(a,b,c,d){
|
|
||||||
if (d===undefined){
|
|
||||||
// called with (edge, dur, to)
|
|
||||||
that._tweenEdge(a,b,c)
|
|
||||||
}else{
|
|
||||||
// called with (node1, node2, dur, to)
|
|
||||||
var edges = that.getEdges(a,b)
|
|
||||||
$.each(edges, function(i, edge){
|
|
||||||
that._tweenEdge(edge, c, d)
|
|
||||||
})
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
_tweenEdge:function(edge, dur, to){
|
|
||||||
if (edge && edge._id!==undefined) state.tween.to(edge, dur, to)
|
|
||||||
},
|
|
||||||
|
|
||||||
_updateGeometry:function(e){
|
|
||||||
if (e != undefined){
|
|
||||||
var stale = (e.epoch<_epoch)
|
|
||||||
|
|
||||||
_energy = e.energy
|
|
||||||
var pts = e.geometry // an array of the form [id1,x1,y1, id2,x2,y2, ...]
|
|
||||||
if (pts!==undefined){
|
|
||||||
for (var i=0, j=pts.length/3; i<j; i++){
|
|
||||||
var id = pts[3*i]
|
|
||||||
|
|
||||||
// canary silencer...
|
|
||||||
if (stale && state.nodes[id]==undefined) continue
|
|
||||||
|
|
||||||
state.nodes[id]._p.x = pts[3*i + 1]
|
|
||||||
state.nodes[id]._p.y = pts[3*i + 2]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
// convert to/from screen coordinates
|
|
||||||
screen:function(opts){
|
|
||||||
if (opts == undefined) return {size:(_screenSize)? objcopy(_screenSize) : undefined,
|
|
||||||
padding:_screenPadding.concat(),
|
|
||||||
step:_screenStep}
|
|
||||||
if (opts.size!==undefined) that.screenSize(opts.size.width, opts.size.height)
|
|
||||||
if (!isNaN(opts.step)) that.screenStep(opts.step)
|
|
||||||
if (opts.padding!==undefined) that.screenPadding(opts.padding)
|
|
||||||
},
|
|
||||||
|
|
||||||
screenSize:function(canvasWidth, canvasHeight){
|
|
||||||
_screenSize = {width:canvasWidth,height:canvasHeight}
|
|
||||||
that._updateBounds()
|
|
||||||
},
|
|
||||||
|
|
||||||
screenPadding:function(t,r,b,l){
|
|
||||||
if ($.isArray(t)) trbl = t
|
|
||||||
else trbl = [t,r,b,l]
|
|
||||||
|
|
||||||
var top = trbl[0]
|
|
||||||
var right = trbl[1]
|
|
||||||
var bot = trbl[2]
|
|
||||||
if (right===undefined) trbl = [top,top,top,top]
|
|
||||||
else if (bot==undefined) trbl = [top,right,top,right]
|
|
||||||
|
|
||||||
_screenPadding = trbl
|
|
||||||
},
|
|
||||||
|
|
||||||
screenStep:function(stepsize){
|
|
||||||
_screenStep = stepsize
|
|
||||||
},
|
|
||||||
|
|
||||||
toScreen:function(p) {
|
|
||||||
if (!_bounds || !_screenSize) return
|
|
||||||
// trace(p.x, p.y)
|
|
||||||
|
|
||||||
var _padding = _screenPadding || [0,0,0,0]
|
|
||||||
var size = _bounds.bottomright.subtract(_bounds.topleft)
|
|
||||||
var sx = _padding[3] + p.subtract(_bounds.topleft).divide(size.x).x * (_screenSize.width - (_padding[1] + _padding[3]))
|
|
||||||
var sy = _padding[0] + p.subtract(_bounds.topleft).divide(size.y).y * (_screenSize.height - (_padding[0] + _padding[2]))
|
|
||||||
|
|
||||||
// return arbor.Point(Math.floor(sx), Math.floor(sy))
|
|
||||||
return arbor.Point(sx, sy)
|
|
||||||
},
|
|
||||||
|
|
||||||
fromScreen:function(s) {
|
|
||||||
if (!_bounds || !_screenSize) return
|
|
||||||
|
|
||||||
var _padding = _screenPadding || [0,0,0,0]
|
|
||||||
var size = _bounds.bottomright.subtract(_bounds.topleft)
|
|
||||||
var px = (s.x-_padding[3]) / (_screenSize.width-(_padding[1]+_padding[3])) * size.x + _bounds.topleft.x
|
|
||||||
var py = (s.y-_padding[0]) / (_screenSize.height-(_padding[0]+_padding[2])) * size.y + _bounds.topleft.y
|
|
||||||
|
|
||||||
return arbor.Point(px, py);
|
|
||||||
},
|
|
||||||
|
|
||||||
_updateBounds:function(newBounds){
|
|
||||||
// step the renderer's current bounding box closer to the true box containing all
|
|
||||||
// the nodes. if _screenStep is set to 1 there will be no lag. if _screenStep is
|
|
||||||
// set to 0 the bounding box will remain stationary after being initially set
|
|
||||||
if (_screenSize===null) return
|
|
||||||
|
|
||||||
if (newBounds) _boundsTarget = newBounds
|
|
||||||
else _boundsTarget = that.bounds()
|
|
||||||
|
|
||||||
// _boundsTarget = newBounds || that.bounds()
|
|
||||||
// _boundsTarget.topleft = new Point(_boundsTarget.topleft.x,_boundsTarget.topleft.y)
|
|
||||||
// _boundsTarget.bottomright = new Point(_boundsTarget.bottomright.x,_boundsTarget.bottomright.y)
|
|
||||||
|
|
||||||
var bottomright = new Point(_boundsTarget.bottomright.x, _boundsTarget.bottomright.y)
|
|
||||||
var topleft = new Point(_boundsTarget.topleft.x, _boundsTarget.topleft.y)
|
|
||||||
var dims = bottomright.subtract(topleft)
|
|
||||||
var center = topleft.add(dims.divide(2))
|
|
||||||
|
|
||||||
|
|
||||||
var MINSIZE = 4 // perfect-fit scaling
|
|
||||||
// MINSIZE = Math.max(Math.max(MINSIZE,dims.y), dims.x) // proportional scaling
|
|
||||||
|
|
||||||
var size = new Point(Math.max(dims.x,MINSIZE), Math.max(dims.y,MINSIZE))
|
|
||||||
_boundsTarget.topleft = center.subtract(size.divide(2))
|
|
||||||
_boundsTarget.bottomright = center.add(size.divide(2))
|
|
||||||
|
|
||||||
if (!_bounds){
|
|
||||||
if ($.isEmptyObject(state.nodes)) return false
|
|
||||||
_bounds = _boundsTarget
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
// var stepSize = (Math.max(dims.x,dims.y)<MINSIZE) ? .2 : _screenStep
|
|
||||||
var stepSize = _screenStep
|
|
||||||
_newBounds = {
|
|
||||||
bottomright: _bounds.bottomright.add( _boundsTarget.bottomright.subtract(_bounds.bottomright).multiply(stepSize) ),
|
|
||||||
topleft: _bounds.topleft.add( _boundsTarget.topleft.subtract(_bounds.topleft).multiply(stepSize) )
|
|
||||||
}
|
|
||||||
|
|
||||||
// return true if we're still approaching the target, false if we're ‘close enough’
|
|
||||||
var diff = new Point(_bounds.topleft.subtract(_newBounds.topleft).magnitude(), _bounds.bottomright.subtract(_newBounds.bottomright).magnitude())
|
|
||||||
if (diff.x*_screenSize.width>1 || diff.y*_screenSize.height>1){
|
|
||||||
_bounds = _newBounds
|
|
||||||
return true
|
|
||||||
}else{
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
energy:function(){
|
|
||||||
return _energy
|
|
||||||
},
|
|
||||||
|
|
||||||
bounds:function(){
|
|
||||||
// TL -1
|
|
||||||
// -1 1
|
|
||||||
// 1 BR
|
|
||||||
var bottomright = null
|
|
||||||
var topleft = null
|
|
||||||
|
|
||||||
// find the true x/y range of the nodes
|
|
||||||
$.each(state.nodes, function(id, node){
|
|
||||||
if (!bottomright){
|
|
||||||
bottomright = new Point(node._p)
|
|
||||||
topleft = new Point(node._p)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
var point = node._p
|
|
||||||
if (point.x===null || point.y===null) return
|
|
||||||
if (point.x > bottomright.x) bottomright.x = point.x;
|
|
||||||
if (point.y > bottomright.y) bottomright.y = point.y;
|
|
||||||
if (point.x < topleft.x) topleft.x = point.x;
|
|
||||||
if (point.y < topleft.y) topleft.y = point.y;
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
// return the true range then let to/fromScreen handle the padding
|
|
||||||
if (bottomright && topleft){
|
|
||||||
return {bottomright: bottomright, topleft: topleft}
|
|
||||||
}else{
|
|
||||||
return {topleft: new Point(-1,-1), bottomright: new Point(1,1)};
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
// Find the nearest node to a particular position
|
|
||||||
nearest:function(pos){
|
|
||||||
if (_screenSize!==null) pos = that.fromScreen(pos)
|
|
||||||
// if screen size has been specified, presume pos is in screen pixel
|
|
||||||
// units and convert it back to the particle system coordinates
|
|
||||||
|
|
||||||
var min = {node: null, point: null, distance: null};
|
|
||||||
var t = that;
|
|
||||||
|
|
||||||
$.each(state.nodes, function(id, node){
|
|
||||||
var pt = node._p
|
|
||||||
if (pt.x===null || pt.y===null) return
|
|
||||||
var distance = pt.subtract(pos).magnitude();
|
|
||||||
if (min.distance === null || distance < min.distance){
|
|
||||||
min = {node: node, point: pt, distance: distance};
|
|
||||||
if (_screenSize!==null) min.screenPoint = that.toScreen(pt)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
if (min.node){
|
|
||||||
if (_screenSize!==null) min.distance = that.toScreen(min.node.p).subtract(that.toScreen(pos)).magnitude()
|
|
||||||
return min
|
|
||||||
}else{
|
|
||||||
return null
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
_notify:function() {
|
|
||||||
// pass on graph changes to the physics object in the worker thread
|
|
||||||
// (using a short timeout to batch changes)
|
|
||||||
if (_notification===null) _epoch++
|
|
||||||
else clearTimeout(_notification)
|
|
||||||
|
|
||||||
_notification = setTimeout(that._synchronize,20)
|
|
||||||
// that._synchronize()
|
|
||||||
},
|
|
||||||
_synchronize:function(){
|
|
||||||
if (_changes.length>0){
|
|
||||||
state.kernel.graphChanged(_changes)
|
|
||||||
_changes = []
|
|
||||||
_notification = null
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
state.kernel = Kernel(that)
|
|
||||||
state.tween = state.kernel.tween || null
|
|
||||||
|
|
||||||
// some magic attrs to make the Node objects phone-home their physics-relevant changes
|
|
||||||
Node.prototype.__defineGetter__("p", function() {
|
|
||||||
var self = this
|
|
||||||
var roboPoint = {}
|
|
||||||
roboPoint.__defineGetter__('x', function(){ return self._p.x; })
|
|
||||||
roboPoint.__defineSetter__('x', function(newX){ state.kernel.particleModified(self._id, {x:newX}) })
|
|
||||||
roboPoint.__defineGetter__('y', function(){ return self._p.y; })
|
|
||||||
roboPoint.__defineSetter__('y', function(newY){ state.kernel.particleModified(self._id, {y:newY}) })
|
|
||||||
roboPoint.__proto__ = Point.prototype
|
|
||||||
return roboPoint
|
|
||||||
})
|
|
||||||
Node.prototype.__defineSetter__("p", function(newP) {
|
|
||||||
this._p.x = newP.x
|
|
||||||
this._p.y = newP.y
|
|
||||||
state.kernel.particleModified(this._id, {x:newP.x, y:newP.y})
|
|
||||||
})
|
|
||||||
|
|
||||||
Node.prototype.__defineGetter__("mass", function() { return this._mass; });
|
|
||||||
Node.prototype.__defineSetter__("mass", function(newM) {
|
|
||||||
this._mass = newM
|
|
||||||
state.kernel.particleModified(this._id, {m:newM})
|
|
||||||
})
|
|
||||||
|
|
||||||
Node.prototype.__defineSetter__("tempMass", function(newM) {
|
|
||||||
state.kernel.particleModified(this._id, {_m:newM})
|
|
||||||
})
|
|
||||||
|
|
||||||
Node.prototype.__defineGetter__("fixed", function() { return this._fixed; });
|
|
||||||
Node.prototype.__defineSetter__("fixed", function(isFixed) {
|
|
||||||
this._fixed = isFixed
|
|
||||||
state.kernel.particleModified(this._id, {f:isFixed?1:0})
|
|
||||||
})
|
|
||||||
|
|
||||||
return that
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,157 +0,0 @@
|
||||||
//
|
|
||||||
// worker.js
|
|
||||||
//
|
|
||||||
// wraps physics.js in an onMessage/postMessage protocol that the
|
|
||||||
// Kernel object can deal with
|
|
||||||
//
|
|
||||||
importScripts('atoms.js');
|
|
||||||
importScripts('barnes-hut.js');
|
|
||||||
importScripts('physics.js');
|
|
||||||
// alias over the missing jquery utils so we can run in a worker
|
|
||||||
$ = {
|
|
||||||
each:function(obj, callback){
|
|
||||||
if ($.isArray(obj)){
|
|
||||||
for (var i=0, j=obj.length; i<j; i++) callback(i, obj[i])
|
|
||||||
}else{
|
|
||||||
for (var k in obj) callback(k, obj[k])
|
|
||||||
}
|
|
||||||
},
|
|
||||||
map:function(arr, fn){
|
|
||||||
var out = []
|
|
||||||
$.each(arr, function(i, elt){
|
|
||||||
var result = fn(elt, i)
|
|
||||||
if (result!==undefined) out.push(result)
|
|
||||||
})
|
|
||||||
return out
|
|
||||||
},
|
|
||||||
|
|
||||||
isArray:function(obj){
|
|
||||||
return (obj.constructor.toString().indexOf("Array") != -1)
|
|
||||||
},
|
|
||||||
|
|
||||||
inArray:function(elt, arr){
|
|
||||||
for (var i=0, j=arr.length; i<j; i++) if (arr[i]===elt) return i;
|
|
||||||
return -1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// endalias
|
|
||||||
var PhysicsWorker = function(){
|
|
||||||
var _timeout = 20
|
|
||||||
var _physics = null
|
|
||||||
var _physicsInterval = null
|
|
||||||
var _lastTick = null
|
|
||||||
|
|
||||||
var times = []
|
|
||||||
var last = new Date().valueOf()
|
|
||||||
|
|
||||||
var that = {
|
|
||||||
init:function(param){
|
|
||||||
that.timeout(param.timeout)
|
|
||||||
_physics = Physics(param.dt, param.stiffness, param.repulsion, param.friction, that.tock)
|
|
||||||
return that
|
|
||||||
},
|
|
||||||
timeout:function(newTimeout){
|
|
||||||
if (newTimeout!=_timeout){
|
|
||||||
_timeout = newTimeout
|
|
||||||
if (_physicsInterval!==null){
|
|
||||||
that.stop()
|
|
||||||
that.go()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
go:function(){
|
|
||||||
if (_physicsInterval!==null) return
|
|
||||||
|
|
||||||
// postMessage('starting')
|
|
||||||
_lastTick=null
|
|
||||||
_physicsInterval = setInterval(that.tick, _timeout)
|
|
||||||
},
|
|
||||||
stop:function(){
|
|
||||||
if (_physicsInterval===null) return
|
|
||||||
clearInterval(_physicsInterval);
|
|
||||||
_physicsInterval = null;
|
|
||||||
// postMessage('stopping')
|
|
||||||
},
|
|
||||||
tick:function(){
|
|
||||||
// iterate the system
|
|
||||||
_physics.tick()
|
|
||||||
|
|
||||||
|
|
||||||
// but stop the simulation when energy of the system goes below a threshold
|
|
||||||
var sysEnergy = _physics.systemEnergy()
|
|
||||||
if ((sysEnergy.mean + sysEnergy.max)/2 < 0.05){
|
|
||||||
if (_lastTick===null) _lastTick=new Date().valueOf()
|
|
||||||
if (new Date().valueOf()-_lastTick>1000){
|
|
||||||
that.stop()
|
|
||||||
}else{
|
|
||||||
// postMessage('pausing')
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
_lastTick = null
|
|
||||||
}
|
|
||||||
|
|
||||||
},
|
|
||||||
|
|
||||||
tock:function(sysData){
|
|
||||||
sysData.type = "geometry"
|
|
||||||
postMessage(sysData)
|
|
||||||
},
|
|
||||||
|
|
||||||
modifyNode:function(id, mods){
|
|
||||||
_physics.modifyNode(id, mods)
|
|
||||||
that.go()
|
|
||||||
},
|
|
||||||
|
|
||||||
modifyPhysics:function(param){
|
|
||||||
_physics.modifyPhysics(param)
|
|
||||||
},
|
|
||||||
|
|
||||||
update:function(changes){
|
|
||||||
var epoch = _physics._update(changes)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return that
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
var physics = PhysicsWorker()
|
|
||||||
|
|
||||||
onmessage = function(e){
|
|
||||||
if (!e.data.type){
|
|
||||||
postMessage("¿kérnèl?")
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.data.type=='physics'){
|
|
||||||
var param = e.data.physics
|
|
||||||
physics.init(e.data.physics)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
switch(e.data.type){
|
|
||||||
case "modify":
|
|
||||||
physics.modifyNode(e.data.id, e.data.mods)
|
|
||||||
break
|
|
||||||
|
|
||||||
case "changes":
|
|
||||||
physics.update(e.data.changes)
|
|
||||||
physics.go()
|
|
||||||
break
|
|
||||||
|
|
||||||
case "start":
|
|
||||||
physics.go()
|
|
||||||
break
|
|
||||||
|
|
||||||
case "stop":
|
|
||||||
physics.stop()
|
|
||||||
break
|
|
||||||
|
|
||||||
case "sys":
|
|
||||||
var param = e.data.param || {}
|
|
||||||
if (!isNaN(param.timeout)) physics.timeout(param.timeout)
|
|
||||||
physics.modifyPhysics(param)
|
|
||||||
physics.go()
|
|
||||||
break
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,171 +0,0 @@
|
||||||
//
|
|
||||||
// easing.js
|
|
||||||
// the world-famous penner easing equations
|
|
||||||
//
|
|
||||||
|
|
||||||
/*
|
|
||||||
*
|
|
||||||
* TERMS OF USE - EASING EQUATIONS
|
|
||||||
*
|
|
||||||
* Open source under the BSD License.
|
|
||||||
*
|
|
||||||
* Copyright © 2001 Robert Penner
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without modification,
|
|
||||||
* are permitted provided that the following conditions are met:
|
|
||||||
*
|
|
||||||
* Redistributions of source code must retain the above copyright notice, this list of
|
|
||||||
* conditions and the following disclaimer.
|
|
||||||
* Redistributions in binary form must reproduce the above copyright notice, this list
|
|
||||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
|
||||||
* provided with the distribution.
|
|
||||||
*
|
|
||||||
* Neither the name of the author nor the names of contributors may be used to endorse
|
|
||||||
* or promote products derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
||||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
|
||||||
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
|
||||||
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
|
||||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
|
||||||
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
var Easing = (function(){
|
|
||||||
var that = {
|
|
||||||
// t: current time, b: beginning value, c: change in value, d: duration
|
|
||||||
linear: function(t, b, c, d){
|
|
||||||
return c*(t/d) + b
|
|
||||||
},
|
|
||||||
quadin: function (t, b, c, d) {
|
|
||||||
return c*(t/=d)*t + b;
|
|
||||||
},
|
|
||||||
quadout: function (t, b, c, d) {
|
|
||||||
return -c *(t/=d)*(t-2) + b;
|
|
||||||
},
|
|
||||||
quadinout: function (t, b, c, d) {
|
|
||||||
if ((t/=d/2) < 1) return c/2*t*t + b;
|
|
||||||
return -c/2 * ((--t)*(t-2) - 1) + b;
|
|
||||||
},
|
|
||||||
cubicin: function (t, b, c, d) {
|
|
||||||
return c*(t/=d)*t*t + b;
|
|
||||||
},
|
|
||||||
cubicout: function (t, b, c, d) {
|
|
||||||
return c*((t=t/d-1)*t*t + 1) + b;
|
|
||||||
},
|
|
||||||
cubicinout: function (t, b, c, d) {
|
|
||||||
if ((t/=d/2) < 1) return c/2*t*t*t + b;
|
|
||||||
return c/2*((t-=2)*t*t + 2) + b;
|
|
||||||
},
|
|
||||||
quartin: function (t, b, c, d) {
|
|
||||||
return c*(t/=d)*t*t*t + b;
|
|
||||||
},
|
|
||||||
quartout: function (t, b, c, d) {
|
|
||||||
return -c * ((t=t/d-1)*t*t*t - 1) + b;
|
|
||||||
},
|
|
||||||
quartinout: function (t, b, c, d) {
|
|
||||||
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
|
|
||||||
return -c/2 * ((t-=2)*t*t*t - 2) + b;
|
|
||||||
},
|
|
||||||
quintin: function (t, b, c, d) {
|
|
||||||
return c*(t/=d)*t*t*t*t + b;
|
|
||||||
},
|
|
||||||
quintout: function (t, b, c, d) {
|
|
||||||
return c*((t=t/d-1)*t*t*t*t + 1) + b;
|
|
||||||
},
|
|
||||||
quintinout: function (t, b, c, d) {
|
|
||||||
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
|
|
||||||
return c/2*((t-=2)*t*t*t*t + 2) + b;
|
|
||||||
},
|
|
||||||
sinein: function (t, b, c, d) {
|
|
||||||
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
|
|
||||||
},
|
|
||||||
sineout: function (t, b, c, d) {
|
|
||||||
return c * Math.sin(t/d * (Math.PI/2)) + b;
|
|
||||||
},
|
|
||||||
sineinout: function (t, b, c, d) {
|
|
||||||
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
|
|
||||||
},
|
|
||||||
expoin: function (t, b, c, d) {
|
|
||||||
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
|
|
||||||
},
|
|
||||||
expoout: function (t, b, c, d) {
|
|
||||||
return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
|
|
||||||
},
|
|
||||||
expoinout: function (t, b, c, d) {
|
|
||||||
if (t==0) return b;
|
|
||||||
if (t==d) return b+c;
|
|
||||||
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
|
|
||||||
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
|
|
||||||
},
|
|
||||||
circin: function (t, b, c, d) {
|
|
||||||
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
|
|
||||||
},
|
|
||||||
circout: function (t, b, c, d) {
|
|
||||||
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
|
|
||||||
},
|
|
||||||
circinout: function (t, b, c, d) {
|
|
||||||
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
|
|
||||||
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
|
|
||||||
},
|
|
||||||
elasticin: function (t, b, c, d) {
|
|
||||||
var s=1.70158;var p=0;var a=c;
|
|
||||||
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
|
|
||||||
if (a < Math.abs(c)) { a=c; var s=p/4; }
|
|
||||||
else var s = p/(2*Math.PI) * Math.asin (c/a);
|
|
||||||
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
|
|
||||||
},
|
|
||||||
elasticout: function (t, b, c, d) {
|
|
||||||
var s=1.70158;var p=0;var a=c;
|
|
||||||
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
|
|
||||||
if (a < Math.abs(c)) { a=c; var s=p/4; }
|
|
||||||
else var s = p/(2*Math.PI) * Math.asin (c/a);
|
|
||||||
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
|
|
||||||
},
|
|
||||||
elasticinout: function (t, b, c, d) {
|
|
||||||
var s=1.70158;var p=0;var a=c;
|
|
||||||
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
|
|
||||||
if (a < Math.abs(c)) { a=c; var s=p/4; }
|
|
||||||
else var s = p/(2*Math.PI) * Math.asin (c/a);
|
|
||||||
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
|
|
||||||
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
|
|
||||||
},
|
|
||||||
backin: function (t, b, c, d, s) {
|
|
||||||
if (s == undefined) s = 1.70158;
|
|
||||||
return c*(t/=d)*t*((s+1)*t - s) + b;
|
|
||||||
},
|
|
||||||
backout: function (t, b, c, d, s) {
|
|
||||||
if (s == undefined) s = 1.70158;
|
|
||||||
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
|
|
||||||
},
|
|
||||||
backinout: function (t, b, c, d, s) {
|
|
||||||
if (s == undefined) s = 1.70158;
|
|
||||||
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
|
|
||||||
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
|
|
||||||
},
|
|
||||||
bouncein: function (t, b, c, d) {
|
|
||||||
return c - that.bounceOut (d-t, 0, c, d) + b;
|
|
||||||
},
|
|
||||||
bounceout: function (t, b, c, d) {
|
|
||||||
if ((t/=d) < (1/2.75)) {
|
|
||||||
return c*(7.5625*t*t) + b;
|
|
||||||
} else if (t < (2/2.75)) {
|
|
||||||
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
|
|
||||||
} else if (t < (2.5/2.75)) {
|
|
||||||
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
|
|
||||||
} else {
|
|
||||||
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
bounceinout: function (t, b, c, d) {
|
|
||||||
if (t < d/2) return that.bounceIn (t*2, 0, c, d) * .5 + b;
|
|
||||||
return that.bounceOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return that
|
|
||||||
})()
|
|
|
@ -1,175 +0,0 @@
|
||||||
//
|
|
||||||
// tween.js
|
|
||||||
//
|
|
||||||
// interpolator of .data field members for nodes and edges
|
|
||||||
//
|
|
||||||
|
|
||||||
var Tween = function(){
|
|
||||||
var _tweens = {}
|
|
||||||
var _done = true
|
|
||||||
|
|
||||||
var that = {
|
|
||||||
init:function(){
|
|
||||||
return that
|
|
||||||
},
|
|
||||||
|
|
||||||
busy:function(){
|
|
||||||
var busy = false
|
|
||||||
for (var k in _tweens){ busy=true; break}
|
|
||||||
return busy
|
|
||||||
},
|
|
||||||
|
|
||||||
to:function(node, dur, to){
|
|
||||||
var now = new Date().valueOf()
|
|
||||||
var seenFields = {}
|
|
||||||
|
|
||||||
var tween = {from:{}, to:{}, colors:{}, node:node, t0:now, t1:now+dur*1000, dur:dur*1000}
|
|
||||||
var easing_fn = "linear"
|
|
||||||
for (var k in to){
|
|
||||||
if (k=='easing'){
|
|
||||||
// need to do better here. case insensitive and default to linear
|
|
||||||
// also be okay with functions getting passed in
|
|
||||||
var ease = to[k].toLowerCase()
|
|
||||||
if (ease in Easing) easing_fn = ease
|
|
||||||
continue
|
|
||||||
}else if (k=='delay'){
|
|
||||||
var delay = (to[k]||0) * 1000
|
|
||||||
tween.t0 += delay
|
|
||||||
tween.t1 += delay
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Colors.validate(to[k])){
|
|
||||||
// it's a hex color string value
|
|
||||||
tween.colors[k] = [Colors.decode(node.data[k]), Colors.decode(to[k]), to[k]]
|
|
||||||
seenFields[k] = true
|
|
||||||
}else{
|
|
||||||
tween.from[k] = (node.data[k]!=undefined) ? node.data[k] : to[k]
|
|
||||||
tween.to[k] = to[k]
|
|
||||||
seenFields[k] = true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
tween.ease = Easing[easing_fn]
|
|
||||||
|
|
||||||
if (_tweens[node._id]===undefined) _tweens[node._id] = []
|
|
||||||
_tweens[node._id].push(tween)
|
|
||||||
|
|
||||||
// look through queued prunes for any redundancies
|
|
||||||
if (_tweens.length>1){
|
|
||||||
for (var i=_tweens.length-2; i>=0; i++){
|
|
||||||
var tw = _tweens[i]
|
|
||||||
|
|
||||||
for (var k in tw.to){
|
|
||||||
if (k in seenFields) delete tw.to[k]
|
|
||||||
else seenFields[k] = true
|
|
||||||
}
|
|
||||||
|
|
||||||
for (var k in tw.colors){
|
|
||||||
if (k in seenFields) delete tw.colors[k]
|
|
||||||
else seenFields[k] = true
|
|
||||||
}
|
|
||||||
|
|
||||||
if ($.isEmptyObject(tw.colors) && $.isEmptyObject(tw.to)){
|
|
||||||
_tweens.splice(i,1)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_done = false
|
|
||||||
},
|
|
||||||
|
|
||||||
interpolate:function(pct, src, dst, ease){
|
|
||||||
ease = (ease||"").toLowerCase()
|
|
||||||
var easing_fn = Easing.linear
|
|
||||||
if (ease in Easing) easing_fn = Easing[ease]
|
|
||||||
|
|
||||||
var proportion = easing_fn( pct, 0,1, 1 )
|
|
||||||
if (Colors.validate(src) && Colors.validate(dst)){
|
|
||||||
return lerpRGB(proportion, src,dst)
|
|
||||||
}else if (!isNaN(src)){
|
|
||||||
return lerpNumber(proportion, src,dst)
|
|
||||||
}else if (typeof src=='string'){
|
|
||||||
return (proportion<.5) ? src : dst
|
|
||||||
}
|
|
||||||
|
|
||||||
},
|
|
||||||
|
|
||||||
tick:function(){
|
|
||||||
var empty = true
|
|
||||||
for (var k in _tweens){ empty=false; break}
|
|
||||||
if (empty) return
|
|
||||||
|
|
||||||
var now = new Date().valueOf()
|
|
||||||
|
|
||||||
$.each(_tweens, function(id, tweens){
|
|
||||||
var unprunedTweens = false
|
|
||||||
|
|
||||||
$.each(tweens, function(i, tween){
|
|
||||||
var proportion = tween.ease( (now-tween.t0), 0,1, tween.dur )
|
|
||||||
proportion = Math.min(1.0, proportion)
|
|
||||||
var from = tween.from
|
|
||||||
var to = tween.to
|
|
||||||
var colors = tween.colors
|
|
||||||
var nodeData = tween.node.data
|
|
||||||
|
|
||||||
var lastTick = (proportion==1.0)
|
|
||||||
|
|
||||||
for (var k in to){
|
|
||||||
switch (typeof to[k]){
|
|
||||||
case "number":
|
|
||||||
nodeData[k] = lerpNumber(proportion, from[k], to[k])
|
|
||||||
if (k=='alpha') nodeData[k] = Math.max(0,Math.min(1, nodeData[k]))
|
|
||||||
break
|
|
||||||
case "string":
|
|
||||||
if (lastTick){
|
|
||||||
nodeData[k] = to[k]
|
|
||||||
}
|
|
||||||
break
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (var k in colors){
|
|
||||||
if (lastTick){
|
|
||||||
nodeData[k] = colors[k][2]
|
|
||||||
}else{
|
|
||||||
var rgb = lerpRGB(proportion, colors[k][0], colors[k][1])
|
|
||||||
nodeData[k] = Colors.encode(rgb)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (lastTick){
|
|
||||||
tween.completed = true
|
|
||||||
unprunedTweens = true
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
if (unprunedTweens){
|
|
||||||
_tweens[id] = $.map(tweens, function(t){ if (!t.completed) return t})
|
|
||||||
if (_tweens[id].length==0) delete _tweens[id]
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
_done = $.isEmptyObject(_tweens)
|
|
||||||
return _done
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return that.init()
|
|
||||||
}
|
|
||||||
|
|
||||||
var lerpNumber = function(proportion,from,to){
|
|
||||||
return from + proportion*(to-from)
|
|
||||||
}
|
|
||||||
|
|
||||||
var lerpRGB = function(proportion,from,to){
|
|
||||||
proportion = Math.max(Math.min(proportion,1),0)
|
|
||||||
var mixture = {}
|
|
||||||
|
|
||||||
$.each('rgba'.split(""), function(i, c){
|
|
||||||
mixture[c] = Math.round( from[c] + proportion*(to[c]-from[c]) )
|
|
||||||
})
|
|
||||||
return mixture
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// })()
|
|
7
lib/EventEmitter.min.js
vendored
7
lib/EventEmitter.min.js
vendored
|
@ -1,7 +0,0 @@
|
||||||
/**
|
|
||||||
* EventEmitter v3.1.4
|
|
||||||
* https://github.com/Wolfy87/EventEmitter
|
|
||||||
*
|
|
||||||
* Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
|
|
||||||
* Oliver Caldwell (olivercaldwell.co.uk)
|
|
||||||
*/(function(a){function b(){this._events={},this._maxListeners=10}function c(a,b,c,d,e){this.type=a,this.listener=b,this.scope=c,this.once=d,this.instance=e}"use strict",c.prototype.fire=function(a){this.listener.apply(this.scope||this.instance,a);if(this.once)return this.instance.removeListener(this.type,this.listener,this.scope),!1},b.prototype.eachListener=function(a,b){var c=null,d=null,e=null;if(this._events.hasOwnProperty(a)){d=this._events[a];for(c=0;c<d.length;c+=1){e=b.call(this,d[c],c);if(e===!1)c-=1;else if(e===!0)break}}return this},b.prototype.addListener=function(a,b,d,e){return this._events.hasOwnProperty(a)||(this._events[a]=[]),this._events[a].push(new c(a,b,d,e,this)),this.emit("newListener",a,b,d,e),this._maxListeners&&!this._events[a].warned&&this._events[a].length>this._maxListeners&&(typeof console!="undefined"&&console.warn("Possible EventEmitter memory leak detected. "+this._events[a].length+" listeners added. Use emitter.setMaxListeners() to increase limit."),this._events[a].warned=!0),this},b.prototype.on=b.prototype.addListener,b.prototype.once=function(a,b,c){return this.addListener(a,b,c,!0)},b.prototype.removeListener=function(a,b,c){return this.eachListener(a,function(d,e){d.listener===b&&(!c||d.scope===c)&&this._events[a].splice(e,1)}),this._events[a]&&this._events[a].length===0&&delete this._events[a],this},b.prototype.off=b.prototype.removeListener,b.prototype.removeAllListeners=function(a){return a&&this._events.hasOwnProperty(a)?delete this._events[a]:a||(this._events={}),this},b.prototype.listeners=function(a){if(this._events.hasOwnProperty(a)){var b=[];return this.eachListener(a,function(a){b.push(a.listener)}),b}return[]},b.prototype.emit=function(a){var b=[],c=null;for(c=1;c<arguments.length;c+=1)b.push(arguments[c]);return this.eachListener(a,function(a){return a.fire(b)}),this},b.prototype.setMaxListeners=function(a){return this._maxListeners=a,this},typeof define=="function"&&define.amd?define(function(){return b}):a.EventEmitter=b})(this);
|
|
133
lib/rgbcolor.js
133
lib/rgbcolor.js
|
@ -1,133 +0,0 @@
|
||||||
/**
|
|
||||||
* A class to parse color values
|
|
||||||
* @author Stoyan Stefanov <sstoo@gmail.com>
|
|
||||||
* @link http://www.phpied.com/rgb-color-parser-in-javascript/
|
|
||||||
* @license Use it if you like it
|
|
||||||
* MODIFICATIONS by Peter Cottle :D
|
|
||||||
*/
|
|
||||||
function Color(color_string)
|
|
||||||
{
|
|
||||||
// if it's an object, just clone and return
|
|
||||||
if (typeof color_string === 'object') {
|
|
||||||
this.r = color_string.r; this.g = color_string.g;
|
|
||||||
this.a = color_string.a; this.b = color_string.b;
|
|
||||||
this.ok = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// strip any leading #
|
|
||||||
if (color_string.charAt(0) == '#') { // remove # if any
|
|
||||||
color_string = color_string.substr(1,6);
|
|
||||||
}
|
|
||||||
|
|
||||||
color_string = color_string.replace(/ /g,'');
|
|
||||||
color_string = color_string.toLowerCase();
|
|
||||||
|
|
||||||
// array of color definition objects
|
|
||||||
var color_defs = [
|
|
||||||
{
|
|
||||||
re: /^rgb\((\d{1,3}),\s*(\d{1,3}),\s*(\d{1,3})\)$/,
|
|
||||||
example: ['rgb(123, 234, 45)', 'rgb(255,234,245)'],
|
|
||||||
process: function (bits){
|
|
||||||
return [
|
|
||||||
parseInt(bits[1]),
|
|
||||||
parseInt(bits[2]),
|
|
||||||
parseInt(bits[3])
|
|
||||||
];
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
re: /^(\w{2})(\w{2})(\w{2})$/,
|
|
||||||
example: ['#00ff00', '336699'],
|
|
||||||
process: function (bits){
|
|
||||||
return [
|
|
||||||
parseInt(bits[1], 16),
|
|
||||||
parseInt(bits[2], 16),
|
|
||||||
parseInt(bits[3], 16)
|
|
||||||
];
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
re: /^(\w{1})(\w{1})(\w{1})$/,
|
|
||||||
example: ['#fb0', 'f0f'],
|
|
||||||
process: function (bits){
|
|
||||||
return [
|
|
||||||
parseInt(bits[1] + bits[1], 16),
|
|
||||||
parseInt(bits[2] + bits[2], 16),
|
|
||||||
parseInt(bits[3] + bits[3], 16)
|
|
||||||
];
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
re: /^rgba\((\d{1,3}),\s*(\d{1,3}),\s*(\d{1,3}),\s*([0-9.]+)\)*$/,
|
|
||||||
example: ['rgba(123, 234, 45, 0.2)', 'rgba(255,234,245,1)'],
|
|
||||||
process: function (bits){
|
|
||||||
return [
|
|
||||||
parseInt(bits[1]),
|
|
||||||
parseInt(bits[2]),
|
|
||||||
parseInt(bits[3]),
|
|
||||||
parseFloat(bits[4])
|
|
||||||
];
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
re: /^rgba\((\d{1,3})%,\s*(\d{1,3})%,\s*(\d{1,3})%,\s*([0-9.]+)\)*$/,
|
|
||||||
example: ['rgba(100%, 97%, 45%, 0.2)', 'rgba(1%,4%,245%,1)'],
|
|
||||||
process: function (bits){
|
|
||||||
var parseRound = function(bit) {
|
|
||||||
return Math.round((parseInt(bit) / 100) * 256);
|
|
||||||
};
|
|
||||||
return [
|
|
||||||
parseRound(bits[1]),
|
|
||||||
parseRound(bits[2]),
|
|
||||||
parseRound(bits[3]),
|
|
||||||
parseFloat(bits[4])
|
|
||||||
];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
];
|
|
||||||
|
|
||||||
var found = false;
|
|
||||||
// search through the definitions to find a match
|
|
||||||
for (var i = 0; i < color_defs.length; i++) {
|
|
||||||
var re = color_defs[i].re;
|
|
||||||
var processor = color_defs[i].process;
|
|
||||||
var bits = re.exec(color_string);
|
|
||||||
if (bits) {
|
|
||||||
channels = processor(bits);
|
|
||||||
this.r = channels[0];
|
|
||||||
this.g = channels[1];
|
|
||||||
this.b = channels[2];
|
|
||||||
this.a = channels[3] || 1;
|
|
||||||
found = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!found) {
|
|
||||||
throw new Error('Could not parse the color_string ' + JSON.stringify(color_string));
|
|
||||||
}
|
|
||||||
|
|
||||||
// validate/cleanup values
|
|
||||||
this.r = (this.r < 0 || isNaN(this.r)) ? 0 : ((this.r > 255) ? 255 : this.r);
|
|
||||||
this.g = (this.g < 0 || isNaN(this.g)) ? 0 : ((this.g > 255) ? 255 : this.g);
|
|
||||||
this.b = (this.b < 0 || isNaN(this.b)) ? 0 : ((this.b > 255) ? 255 : this.b);
|
|
||||||
this.a = (this.a < 0 || isNaN(this.a)) ? 1 : ((this.a > 1) ? 1 : this.a);
|
|
||||||
|
|
||||||
// some getters
|
|
||||||
this.toRGB = function () {
|
|
||||||
return 'rgb(' + this.r + ', ' + this.g + ', ' + this.b + ')';
|
|
||||||
}
|
|
||||||
this.toRGBA = function() {
|
|
||||||
return 'rgba(' + this.r + ', ' + this.g + ', ' + this.b + ', ' + this.a + ')';
|
|
||||||
}
|
|
||||||
|
|
||||||
this.toHex = function () {
|
|
||||||
var r = this.r.toString(16);
|
|
||||||
var g = this.g.toString(16);
|
|
||||||
var b = this.b.toString(16);
|
|
||||||
if (r.length == 1) r = '0' + r;
|
|
||||||
if (g.length == 1) g = '0' + g;
|
|
||||||
if (b.length == 1) b = '0' + b;
|
|
||||||
return '#' + r + g + b;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -20,7 +20,6 @@ var CommandBuffer = Backbone.Model.extend({
|
||||||
|
|
||||||
this.buffer = [];
|
this.buffer = [];
|
||||||
this.timeout = null;
|
this.timeout = null;
|
||||||
this.delay = TIME.betweenCommandsDelay;
|
|
||||||
},
|
},
|
||||||
|
|
||||||
addCommand: function(command) {
|
addCommand: function(command) {
|
||||||
|
@ -43,7 +42,7 @@ var CommandBuffer = Backbone.Model.extend({
|
||||||
setTimeout: function() {
|
setTimeout: function() {
|
||||||
this.timeout = setTimeout(_.bind(function() {
|
this.timeout = setTimeout(_.bind(function() {
|
||||||
this.sipFromBuffer();
|
this.sipFromBuffer();
|
||||||
}, this), this.delay);
|
}, this), TIME.betweenCommandsDelay);
|
||||||
},
|
},
|
||||||
|
|
||||||
popAndProcess: function() {
|
popAndProcess: function() {
|
||||||
|
|
|
@ -23,22 +23,8 @@
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<script src="../lib/jquery-1.8.0.min.js"></script>
|
<script src="../lib/jquery-1.8.0.min.js"></script>
|
||||||
<!-- Include the individual arbor source files so we can extend-->
|
|
||||||
<script src="../arbor_src/etc.js"></script>
|
|
||||||
<script src="../arbor_src/kernel.js"></script>
|
|
||||||
<script src="../arbor_src/graphics/colors.js"></script>
|
|
||||||
<script src="../arbor_src/graphics/primitives.js"></script>
|
|
||||||
<script src="../arbor_src/graphics/graphics.js"></script>
|
|
||||||
<script src="../arbor_src/tween/easing.js"></script>
|
|
||||||
<script src="../arbor_src/tween/tween.js"></script>
|
|
||||||
<script src="../arbor_src/physics/atoms.js"></script>
|
|
||||||
<script src="../arbor_src/physics/barnes-hut.js"></script>
|
|
||||||
<script src="../arbor_src/physics/physics.js"></script>
|
|
||||||
<script src="../arbor_src/physics/system.js"></script>
|
|
||||||
<script src="../arbor_src/dev.js"></script>
|
|
||||||
|
|
||||||
<script src="../lib/Tween.js"></script>
|
<script src="../lib/Tween.js"></script>
|
||||||
<script src="../lib/rgbcolor.js"></script>
|
|
||||||
<script src="../lib/underscore-min.js"></script>
|
<script src="../lib/underscore-min.js"></script>
|
||||||
<script src="../lib/backbone-min.js"></script>
|
<script src="../lib/backbone-min.js"></script>
|
||||||
|
|
||||||
|
|
107
src/legacy.js
107
src/legacy.js
|
@ -1,107 +0,0 @@
|
||||||
/*
|
|
||||||
* this code is adapted from the excellent ArborJS tutorial by
|
|
||||||
* Samizdat Drafting Co
|
|
||||||
*/
|
|
||||||
|
|
||||||
Renderer = function(canvas) {
|
|
||||||
canvas = $(canvas).get(0);
|
|
||||||
var ctx = canvas.getContext("2d");
|
|
||||||
var particleSystem = null;
|
|
||||||
|
|
||||||
var that = {
|
|
||||||
init: function(system){
|
|
||||||
particleSystem = system;
|
|
||||||
particleSystem.screen({padding:[100, 100, 100, 100],
|
|
||||||
step:.02});
|
|
||||||
$(window).resize(that.resize);
|
|
||||||
that.resize();
|
|
||||||
that.initMouseHandling();
|
|
||||||
},
|
|
||||||
|
|
||||||
drawNode: function(node, pt) {
|
|
||||||
// node: {mass:#, p:{x,y}, name:"", data:{}}
|
|
||||||
// pt: {x:#, y:#} node position in screen coords
|
|
||||||
node.draw(ctx, pt);
|
|
||||||
},
|
|
||||||
|
|
||||||
drawEdge: function(edge, pt1, pt2) {
|
|
||||||
// edge: {source:Node, target:Node, length:#, data:{}}
|
|
||||||
// pt1: {x:#, y:#} source position in screen coords
|
|
||||||
// pt2: {x:#, y:#} target position in screen coords
|
|
||||||
edge.draw(ctx, pt1, pt2);
|
|
||||||
},
|
|
||||||
|
|
||||||
redraw: function(){
|
|
||||||
if (particleSystem === null) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
events.trigger('fixNodePositions', particleSystem);
|
|
||||||
|
|
||||||
ctx.clearRect(0,0, canvas.width, canvas.height);
|
|
||||||
particleSystem.eachEdge(this.drawEdge);
|
|
||||||
particleSystem.eachNode(this.drawNode);
|
|
||||||
|
|
||||||
events.trigger('drawGitVisuals', particleSystem, ctx, canvas);
|
|
||||||
},
|
|
||||||
|
|
||||||
resize: function(){
|
|
||||||
var w = $(canvas).width(),
|
|
||||||
h = $(canvas).height();
|
|
||||||
// resize the canvas element to fill the screen TODO -- fix this
|
|
||||||
canvas.width = w; canvas.height = h;
|
|
||||||
// inform the system so it can map coords for us
|
|
||||||
particleSystem.screenSize(w,h);
|
|
||||||
that.redraw();
|
|
||||||
},
|
|
||||||
|
|
||||||
initMouseHandling: function(){
|
|
||||||
// no-nonsense drag and drop (thanks springy.js)
|
|
||||||
selected = null;
|
|
||||||
nearest = null;
|
|
||||||
var dragged = null;
|
|
||||||
var oldmass = 1;
|
|
||||||
|
|
||||||
$(canvas).mousedown(function(e){
|
|
||||||
var pos = $(this).offset();
|
|
||||||
var p = {x:e.pageX-pos.left, y:e.pageY-pos.top};
|
|
||||||
selected = nearest = dragged = particleSystem.nearest(p);
|
|
||||||
|
|
||||||
if (selected && selected.node !== null){
|
|
||||||
dragged.node.tempMass = constants.clickDragMass;
|
|
||||||
dragged.node.fixed = true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
});
|
|
||||||
|
|
||||||
$(canvas).mousemove(function(e){
|
|
||||||
var old_nearest = nearest && nearest.node._id;
|
|
||||||
var pos = $(this).offset();
|
|
||||||
var s = {x:e.pageX-pos.left, y:e.pageY-pos.top};
|
|
||||||
|
|
||||||
nearest = particleSystem.nearest(s);
|
|
||||||
if (!nearest) { return; }
|
|
||||||
|
|
||||||
if (dragged !== null && dragged.node !== null) {
|
|
||||||
var p = particleSystem.fromScreen(s);
|
|
||||||
dragged.node.p = {x:p.x, y:p.y};
|
|
||||||
dragged.tempMass = constants.clickDragMass;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
});
|
|
||||||
|
|
||||||
$(window).bind('mouseup',function(e){
|
|
||||||
if (dragged===null || dragged.node===undefined) return
|
|
||||||
dragged.node.fixed = false;
|
|
||||||
dragged.node.tempMass = constants.baseMass;
|
|
||||||
dragged = null;
|
|
||||||
selected = null;
|
|
||||||
return false;
|
|
||||||
});
|
|
||||||
|
|
||||||
},
|
|
||||||
}
|
|
||||||
return that;
|
|
||||||
}
|
|
||||||
|
|
46
src/mine.js
46
src/mine.js
|
@ -3,9 +3,6 @@
|
||||||
*/
|
*/
|
||||||
var events = _.clone(Backbone.Events);
|
var events = _.clone(Backbone.Events);
|
||||||
|
|
||||||
var sys = null;
|
|
||||||
var graphicsEffects = {};
|
|
||||||
|
|
||||||
var gitEngine = null;
|
var gitEngine = null;
|
||||||
var gitVisuals = null;
|
var gitVisuals = null;
|
||||||
|
|
||||||
|
@ -44,46 +41,3 @@ $(document).ready(function(){
|
||||||
$('#commandTextField').focus();
|
$('#commandTextField').focus();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Extend the Arbiter classes below with my own custom functionality.
|
|
||||||
*/
|
|
||||||
|
|
||||||
Node.prototype.draw = function(ctx, pt) {
|
|
||||||
this.drawCircleNode(ctx, pt);
|
|
||||||
};
|
|
||||||
|
|
||||||
Node.prototype.drawCircleNode = function(ctx, pt) {
|
|
||||||
ctx.strokeStyle = graphics.nodeEdge;
|
|
||||||
ctx.lineWidth = graphics.nodeStrokeWidth;
|
|
||||||
ctx.fillStyle = graphics.nodeFill;
|
|
||||||
var radius = graphics.nodeRadius;
|
|
||||||
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.arc(pt.x, pt.y, radius, 0, Math.PI*2, true);
|
|
||||||
ctx.closePath();
|
|
||||||
ctx.stroke();
|
|
||||||
ctx.fill();
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Edge
|
|
||||||
*/
|
|
||||||
Edge.prototype.draw = function(ctx, pt1, pt2) {
|
|
||||||
this.drawLine(ctx, pt1, pt2);
|
|
||||||
};
|
|
||||||
|
|
||||||
Edge.prototype.drawLine = function(ctx, pt1, pt2, opacityPercent) {
|
|
||||||
var color = new Color(graphics.edgeStroke);
|
|
||||||
color.a = color.a * (opacityPercent === undefined ? 1 : opacityPercent);
|
|
||||||
|
|
||||||
ctx.lineWidth = graphics.edgeWidth + 1;
|
|
||||||
ctx.strokeStyle = color.toRGBA();
|
|
||||||
ctx.fillStyle = null;
|
|
||||||
|
|
||||||
ctx.beginPath();
|
|
||||||
ctx.moveTo(pt1.x, pt1.y);
|
|
||||||
ctx.lineTo(pt2.x, pt2.y);
|
|
||||||
ctx.stroke();
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue