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https://github.com/pcottle/learnGitBranching.git
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moving files
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parent
12b43a4c69
commit
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7 changed files with 578 additions and 502 deletions
641
build/bundle.js
641
build/bundle.js
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@ -392,147 +392,10 @@ process.binding = function (name) {
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});
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require.define("/async.js",function(require,module,exports,__dirname,__filename,process,global){var GLOBAL = require('./constants').GLOBAL;
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var Animation = Backbone.Model.extend({
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defaults: {
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duration: 300,
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closure: null
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},
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validateAtInit: function() {
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if (!this.get('closure')) {
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throw new Error('give me a closure!');
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}
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},
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initialize: function(options) {
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this.validateAtInit();
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},
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run: function() {
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this.get('closure')();
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}
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});
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var AnimationQueue = Backbone.Model.extend({
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defaults: {
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animations: null,
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index: 0,
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callback: null,
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defer: false
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},
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initialize: function(options) {
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this.set('animations', []);
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if (!options.callback) {
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console.warn('no callback');
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}
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},
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add: function(animation) {
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if (!animation instanceof Animation) {
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throw new Error("Need animation not something else");
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}
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this.get('animations').push(animation);
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},
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start: function() {
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this.set('index', 0);
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// set the global lock that we are animating
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GLOBAL.isAnimating = true;
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this.next();
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},
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finish: function() {
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// release lock here
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GLOBAL.isAnimating = false;
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this.get('callback')();
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},
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next: function() {
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// ok so call the first animation, and then set a timeout to call the next
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// TODO: animations with callbacks!!
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var animations = this.get('animations');
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var index = this.get('index');
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if (index >= animations.length) {
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this.finish();
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return;
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}
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var next = animations[index];
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var duration = next.get('duration');
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next.run();
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this.set('index', index + 1);
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setTimeout(_.bind(function() {
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this.next();
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}, this), duration);
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}
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});
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exports.Animation = Animation;
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exports.AnimationQueue = AnimationQueue;
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});
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require.define("/constants.js",function(require,module,exports,__dirname,__filename,process,global){/**
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* Constants....!!!
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*/
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var TIME = {
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betweenCommandsDelay: 400
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};
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// useful for locks, etc
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var GLOBAL = {
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isAnimating: false
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};
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var GRAPHICS = {
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arrowHeadSize: 8,
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nodeRadius: 17,
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curveControlPointOffset: 50,
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defaultEasing: 'easeInOut',
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defaultAnimationTime: 400,
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//rectFill: '#FF3A3A',
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rectFill: 'hsb(0.8816909813322127,0.7,1)',
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headRectFill: '#2831FF',
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rectStroke: '#FFF',
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rectStrokeWidth: '3',
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multiBranchY: 20,
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upstreamHeadOpacity: 0.5,
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upstreamNoneOpacity: 0.2,
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edgeUpstreamHeadOpacity: 0.4,
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edgeUpstreamNoneOpacity: 0.15,
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visBranchStrokeWidth: 2,
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visBranchStrokeColorNone: '#333',
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defaultNodeFill: 'hsba(0.5,0.8,0.7,1)',
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defaultNodeStrokeWidth: 2,
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defaultNodeStroke: '#FFF',
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orphanNodeFill: 'hsb(0.5,0.8,0.7)'
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};
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exports.GLOBAL = GLOBAL;
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exports.TIME = TIME;
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exports.GRAPHICS = GRAPHICS;
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});
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require.define("/git.js",function(require,module,exports,__dirname,__filename,process,global){var AnimationFactoryModule = require('./animationFactory');
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require.define("/git.js",function(require,module,exports,__dirname,__filename,process,global){var AnimationFactoryModule = require('./animation/animationFactory');
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var animationFactory = new AnimationFactoryModule.AnimationFactory();
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var Main = require('./app/main');
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var AnimationQueue = require('./async').AnimationQueue;
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var AnimationQueue = require('./animation').AnimationQueue;
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var InteractiveRebaseView = require('./miscViews').InteractiveRebaseView;
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var Errors = require('./errors');
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@ -2179,7 +2042,7 @@ exports.Ref = Ref;
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});
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require.define("/animationFactory.js",function(require,module,exports,__dirname,__filename,process,global){/******************
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require.define("/animation/animationFactory.js",function(require,module,exports,__dirname,__filename,process,global){/******************
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* This class is responsible for a lot of the heavy lifting around creating an animation at a certain state in time.
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* The tricky thing is that when a new commit has to be "born," say in the middle of a rebase
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* or something, it must animate out from the parent position to it's birth position.
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@ -2189,8 +2052,8 @@ require.define("/animationFactory.js",function(require,module,exports,__dirname,
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* and then essentially animate the entire tree too.
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*/
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var Animation = require('./async').Animation;
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var GRAPHICS = require('./constants').GRAPHICS;
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var Animation = require('./index').Animation;
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var GRAPHICS = require('../constants').GRAPHICS;
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// essentially a static class
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var AnimationFactory = function() {
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@ -2436,6 +2299,143 @@ AnimationFactory.prototype.genFromToSnapshotAnimation = function(
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exports.AnimationFactory = AnimationFactory;
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});
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require.define("/animation/index.js",function(require,module,exports,__dirname,__filename,process,global){var GLOBAL = require('../constants').GLOBAL;
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var Animation = Backbone.Model.extend({
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defaults: {
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duration: 300,
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closure: null
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},
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validateAtInit: function() {
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if (!this.get('closure')) {
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throw new Error('give me a closure!');
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}
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},
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initialize: function(options) {
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this.validateAtInit();
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},
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run: function() {
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this.get('closure')();
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}
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});
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var AnimationQueue = Backbone.Model.extend({
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defaults: {
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animations: null,
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index: 0,
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callback: null,
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defer: false
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},
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initialize: function(options) {
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this.set('animations', []);
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if (!options.callback) {
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console.warn('no callback');
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}
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},
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add: function(animation) {
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if (!animation instanceof Animation) {
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throw new Error("Need animation not something else");
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}
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this.get('animations').push(animation);
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},
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start: function() {
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this.set('index', 0);
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// set the global lock that we are animating
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GLOBAL.isAnimating = true;
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this.next();
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},
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finish: function() {
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// release lock here
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GLOBAL.isAnimating = false;
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this.get('callback')();
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},
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next: function() {
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// ok so call the first animation, and then set a timeout to call the next
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// TODO: animations with callbacks!!
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var animations = this.get('animations');
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var index = this.get('index');
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if (index >= animations.length) {
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this.finish();
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return;
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}
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var next = animations[index];
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var duration = next.get('duration');
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next.run();
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this.set('index', index + 1);
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setTimeout(_.bind(function() {
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this.next();
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}, this), duration);
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}
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});
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exports.Animation = Animation;
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exports.AnimationQueue = AnimationQueue;
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});
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require.define("/constants.js",function(require,module,exports,__dirname,__filename,process,global){/**
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* Constants....!!!
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*/
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var TIME = {
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betweenCommandsDelay: 400
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};
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// useful for locks, etc
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var GLOBAL = {
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isAnimating: false
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};
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var GRAPHICS = {
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arrowHeadSize: 8,
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nodeRadius: 17,
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curveControlPointOffset: 50,
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defaultEasing: 'easeInOut',
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defaultAnimationTime: 400,
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//rectFill: '#FF3A3A',
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rectFill: 'hsb(0.8816909813322127,0.7,1)',
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headRectFill: '#2831FF',
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rectStroke: '#FFF',
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rectStrokeWidth: '3',
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multiBranchY: 20,
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upstreamHeadOpacity: 0.5,
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upstreamNoneOpacity: 0.2,
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edgeUpstreamHeadOpacity: 0.4,
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edgeUpstreamNoneOpacity: 0.15,
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visBranchStrokeWidth: 2,
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visBranchStrokeColorNone: '#333',
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defaultNodeFill: 'hsba(0.5,0.8,0.7,1)',
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defaultNodeStrokeWidth: 2,
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defaultNodeStroke: '#FFF',
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orphanNodeFill: 'hsb(0.5,0.8,0.7)'
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};
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exports.GLOBAL = GLOBAL;
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exports.TIME = TIME;
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exports.GRAPHICS = GRAPHICS;
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});
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require.define("/app/main.js",function(require,module,exports,__dirname,__filename,process,global){/**
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@ -5306,355 +5306,6 @@ exports.LevelEngine = LevelEngine;
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});
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require.define("/animationFactory.js",function(require,module,exports,__dirname,__filename,process,global){/******************
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* This class is responsible for a lot of the heavy lifting around creating an animation at a certain state in time.
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* The tricky thing is that when a new commit has to be "born," say in the middle of a rebase
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* or something, it must animate out from the parent position to it's birth position.
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* These two positions though may not be where the commit finally ends up. So we actually need to take a snapshot of the tree,
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* store all those positions, take a snapshot of the tree after a layout refresh afterwards, and then animate between those two spots.
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* and then essentially animate the entire tree too.
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*/
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var Animation = require('./async').Animation;
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var GRAPHICS = require('./constants').GRAPHICS;
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// essentially a static class
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var AnimationFactory = function() {
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};
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AnimationFactory.prototype.genCommitBirthAnimation = function(animationQueue, commit, gitVisuals) {
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if (!animationQueue) {
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throw new Error("Need animation queue to add closure to!");
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}
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var time = GRAPHICS.defaultAnimationTime * 1.0;
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var bounceTime = time * 2;
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// essentially refresh the entire tree, but do a special thing for the commit
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var visNode = commit.get('visNode');
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var animation = function() {
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// this takes care of refs and all that jazz, and updates all the positions
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gitVisuals.refreshTree(time);
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visNode.setBirth();
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visNode.parentInFront();
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gitVisuals.visBranchesFront();
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visNode.animateUpdatedPosition(bounceTime, 'bounce');
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visNode.animateOutgoingEdges(time);
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};
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animationQueue.add(new Animation({
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closure: animation,
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duration: Math.max(time, bounceTime)
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}));
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};
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AnimationFactory.prototype.overrideOpacityDepth2 = function(attr, opacity) {
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opacity = (opacity === undefined) ? 1 : opacity;
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var newAttr = {};
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_.each(attr, function(partObj, partName) {
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newAttr[partName] = {};
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_.each(partObj, function(val, key) {
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if (key == 'opacity') {
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newAttr[partName][key] = opacity;
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} else {
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newAttr[partName][key] = val;
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}
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});
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});
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return newAttr;
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};
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AnimationFactory.prototype.overrideOpacityDepth3 = function(snapShot, opacity) {
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var newSnap = {};
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_.each(snapShot, function(visObj, visID) {
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newSnap[visID] = this.overrideOpacityDepth2(visObj, opacity);
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}, this);
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return newSnap;
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};
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AnimationFactory.prototype.genCommitBirthClosureFromSnapshot = function(step, gitVisuals) {
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var time = GRAPHICS.defaultAnimationTime * 1.0;
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var bounceTime = time * 1.5;
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var visNode = step.newCommit.get('visNode');
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var afterAttrWithOpacity = this.overrideOpacityDepth2(step.afterSnapshot[visNode.getID()]);
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var afterSnapWithOpacity = this.overrideOpacityDepth3(step.afterSnapshot);
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var animation = function() {
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visNode.setBirthFromSnapshot(step.beforeSnapshot);
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visNode.parentInFront();
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gitVisuals.visBranchesFront();
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visNode.animateToAttr(afterAttrWithOpacity, bounceTime, 'bounce');
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visNode.animateOutgoingEdgesToAttr(afterSnapWithOpacity, bounceTime);
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};
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return animation;
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};
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AnimationFactory.prototype.refreshTree = function(animationQueue, gitVisuals) {
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animationQueue.add(new Animation({
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closure: function() {
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gitVisuals.refreshTree();
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}
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}));
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};
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AnimationFactory.prototype.rebaseAnimation = function(animationQueue, rebaseResponse,
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gitEngine, gitVisuals) {
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this.rebaseHighlightPart(animationQueue, rebaseResponse, gitEngine);
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this.rebaseBirthPart(animationQueue, rebaseResponse, gitEngine, gitVisuals);
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};
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AnimationFactory.prototype.rebaseHighlightPart = function(animationQueue, rebaseResponse, gitEngine) {
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var fullTime = GRAPHICS.defaultAnimationTime * 0.66;
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var slowTime = fullTime * 2.0;
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// we want to highlight all the old commits
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var oldCommits = rebaseResponse.toRebaseArray;
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// we are either highlighting to a visBranch or a visNode
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var visBranch = rebaseResponse.destinationBranch.get('visBranch');
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if (!visBranch) {
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// in the case where we rebase onto a commit
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visBranch = rebaseResponse.destinationBranch.get('visNode');
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}
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_.each(oldCommits, function(oldCommit) {
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var visNode = oldCommit.get('visNode');
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animationQueue.add(new Animation({
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closure: function() {
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visNode.highlightTo(visBranch, slowTime, 'easeInOut');
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},
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duration: fullTime * 1.5
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}));
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}, this);
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this.delay(animationQueue, fullTime * 2);
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};
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AnimationFactory.prototype.rebaseBirthPart = function(animationQueue, rebaseResponse,
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gitEngine, gitVisuals) {
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var rebaseSteps = rebaseResponse.rebaseSteps;
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var newVisNodes = [];
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_.each(rebaseSteps, function(step) {
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var visNode = step.newCommit.get('visNode');
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newVisNodes.push(visNode);
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visNode.setOpacity(0);
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visNode.setOutgoingEdgesOpacity(0);
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}, this);
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var previousVisNodes = [];
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_.each(rebaseSteps, function(rebaseStep, index) {
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var toOmit = newVisNodes.slice(index + 1);
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var snapshotPart = this.genFromToSnapshotAnimation(
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rebaseStep.beforeSnapshot,
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rebaseStep.afterSnapshot,
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toOmit,
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previousVisNodes,
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gitVisuals
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);
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var birthPart = this.genCommitBirthClosureFromSnapshot(rebaseStep, gitVisuals);
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var animation = function() {
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snapshotPart();
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birthPart();
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};
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animationQueue.add(new Animation({
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closure: animation,
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duration: GRAPHICS.defaultAnimationTime * 1.5
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}));
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previousVisNodes.push(rebaseStep.newCommit.get('visNode'));
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}, this);
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// need to delay to let bouncing finish
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this.delay(animationQueue);
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this.refreshTree(animationQueue, gitVisuals);
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};
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AnimationFactory.prototype.delay = function(animationQueue, time) {
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time = time || GRAPHICS.defaultAnimationTime;
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animationQueue.add(new Animation({
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closure: function() { },
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||||
duration: time
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||||
}));
|
||||
};
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AnimationFactory.prototype.genSetAllCommitOpacities = function(visNodes, opacity) {
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// need to slice for closure
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var nodesToAnimate = visNodes.slice(0);
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return function() {
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_.each(nodesToAnimate, function(visNode) {
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visNode.setOpacity(opacity);
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visNode.setOutgoingEdgesOpacity(opacity);
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||||
});
|
||||
};
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};
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AnimationFactory.prototype.stripObjectsFromSnapshot = function(snapShot, toOmit) {
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var ids = [];
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_.each(toOmit, function(obj) {
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ids.push(obj.getID());
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||||
});
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||||
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||||
var newSnapshot = {};
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_.each(snapShot, function(val, key) {
|
||||
if (_.include(ids, key)) {
|
||||
// omit
|
||||
return;
|
||||
}
|
||||
newSnapshot[key] = val;
|
||||
}, this);
|
||||
return newSnapshot;
|
||||
};
|
||||
|
||||
AnimationFactory.prototype.genFromToSnapshotAnimation = function(
|
||||
beforeSnapshot,
|
||||
afterSnapshot,
|
||||
commitsToOmit,
|
||||
commitsToFixOpacity,
|
||||
gitVisuals) {
|
||||
|
||||
// we want to omit the commit outgoing edges
|
||||
var toOmit = [];
|
||||
_.each(commitsToOmit, function(visNode) {
|
||||
toOmit.push(visNode);
|
||||
toOmit = toOmit.concat(visNode.get('outgoingEdges'));
|
||||
});
|
||||
|
||||
var fixOpacity = function(obj) {
|
||||
if (!obj) { return; }
|
||||
_.each(obj, function(attr, partName) {
|
||||
obj[partName].opacity = 1;
|
||||
});
|
||||
};
|
||||
|
||||
// HORRIBLE loop to fix opacities all throughout the snapshot
|
||||
_.each([beforeSnapshot, afterSnapshot], function(snapShot) {
|
||||
_.each(commitsToFixOpacity, function(visNode) {
|
||||
fixOpacity(snapShot[visNode.getID()]);
|
||||
_.each(visNode.get('outgoingEdges'), function(visEdge) {
|
||||
fixOpacity(snapShot[visEdge.getID()]);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
return function() {
|
||||
gitVisuals.animateAllFromAttrToAttr(beforeSnapshot, afterSnapshot, toOmit);
|
||||
};
|
||||
};
|
||||
|
||||
exports.AnimationFactory = AnimationFactory;
|
||||
|
||||
|
||||
});
|
||||
require("/animationFactory.js");
|
||||
|
||||
require.define("/async.js",function(require,module,exports,__dirname,__filename,process,global){var GLOBAL = require('./constants').GLOBAL;
|
||||
|
||||
var Animation = Backbone.Model.extend({
|
||||
defaults: {
|
||||
duration: 300,
|
||||
closure: null
|
||||
},
|
||||
|
||||
validateAtInit: function() {
|
||||
if (!this.get('closure')) {
|
||||
throw new Error('give me a closure!');
|
||||
}
|
||||
},
|
||||
|
||||
initialize: function(options) {
|
||||
this.validateAtInit();
|
||||
},
|
||||
|
||||
run: function() {
|
||||
this.get('closure')();
|
||||
}
|
||||
});
|
||||
|
||||
var AnimationQueue = Backbone.Model.extend({
|
||||
defaults: {
|
||||
animations: null,
|
||||
index: 0,
|
||||
callback: null,
|
||||
defer: false
|
||||
},
|
||||
|
||||
initialize: function(options) {
|
||||
this.set('animations', []);
|
||||
if (!options.callback) {
|
||||
console.warn('no callback');
|
||||
}
|
||||
},
|
||||
|
||||
add: function(animation) {
|
||||
if (!animation instanceof Animation) {
|
||||
throw new Error("Need animation not something else");
|
||||
}
|
||||
|
||||
this.get('animations').push(animation);
|
||||
},
|
||||
|
||||
start: function() {
|
||||
this.set('index', 0);
|
||||
|
||||
// set the global lock that we are animating
|
||||
GLOBAL.isAnimating = true;
|
||||
this.next();
|
||||
},
|
||||
|
||||
finish: function() {
|
||||
// release lock here
|
||||
GLOBAL.isAnimating = false;
|
||||
this.get('callback')();
|
||||
},
|
||||
|
||||
next: function() {
|
||||
// ok so call the first animation, and then set a timeout to call the next
|
||||
// TODO: animations with callbacks!!
|
||||
var animations = this.get('animations');
|
||||
var index = this.get('index');
|
||||
if (index >= animations.length) {
|
||||
this.finish();
|
||||
return;
|
||||
}
|
||||
|
||||
var next = animations[index];
|
||||
var duration = next.get('duration');
|
||||
|
||||
next.run();
|
||||
|
||||
this.set('index', index + 1);
|
||||
setTimeout(_.bind(function() {
|
||||
this.next();
|
||||
}, this), duration);
|
||||
}
|
||||
});
|
||||
|
||||
exports.Animation = Animation;
|
||||
exports.AnimationQueue = AnimationQueue;
|
||||
|
||||
|
||||
});
|
||||
require("/async.js");
|
||||
|
||||
require.define("/collections.js",function(require,module,exports,__dirname,__filename,process,global){var Commit = require('./git').Commit;
|
||||
var Branch = require('./git').Branch;
|
||||
|
||||
|
@ -6217,8 +5868,8 @@ require.define("/debug.js",function(require,module,exports,__dirname,__filename,
|
|||
Levels: require('./levels'),
|
||||
Constants: require('./constants'),
|
||||
Collections: require('./collections'),
|
||||
Async: require('./async'),
|
||||
AnimationFactory: require('./animationFactory'),
|
||||
Async: require('./animation'),
|
||||
AnimationFactory: require('./animation/animationFactory'),
|
||||
Main: require('./app/main')
|
||||
};
|
||||
|
||||
|
@ -6281,10 +5932,10 @@ var GitError = exports.GitError = MyError.extend({
|
|||
});
|
||||
require("/errors.js");
|
||||
|
||||
require.define("/git.js",function(require,module,exports,__dirname,__filename,process,global){var AnimationFactoryModule = require('./animationFactory');
|
||||
require.define("/git.js",function(require,module,exports,__dirname,__filename,process,global){var AnimationFactoryModule = require('./animation/animationFactory');
|
||||
var animationFactory = new AnimationFactoryModule.AnimationFactory();
|
||||
var Main = require('./app/main');
|
||||
var AnimationQueue = require('./async').AnimationQueue;
|
||||
var AnimationQueue = require('./animation').AnimationQueue;
|
||||
var InteractiveRebaseView = require('./miscViews').InteractiveRebaseView;
|
||||
|
||||
var Errors = require('./errors');
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue