mirror of
https://github.com/pcottle/learnGitBranching.git
synced 2025-06-27 00:18:56 +02:00
reset solved
This commit is contained in:
parent
f0a9c66056
commit
36bfd99d9e
6 changed files with 39 additions and 33 deletions
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@ -4678,13 +4678,13 @@ var Sandbox = Backbone.View.extend({
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command.addWarning(
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"Solved map was reset, you are starting from a clean slate!"
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);
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deferred.resolve();
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command.finishWith(deferred);
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},
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processSandboxCommand: function(command, deferred) {
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var commandMap = {
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'reset solved': this.resetSolved,
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'general help': this.helpDialog,
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'help general': this.helpDialog,
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'help': this.helpDialog,
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'reset': this.reset,
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'delay': this.delay,
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@ -6542,7 +6542,7 @@ var LevelToolbar = require('../views').LevelToolbar;
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var TreeCompare = require('../git/treeCompare').TreeCompare;
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var regexMap = {
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'level help': /^level help$/,
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'help level': /^help level$/,
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'start dialog': /^start dialog$/,
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'show goal': /^show goal$/,
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'hide goal': /^hide goal$/,
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@ -6879,7 +6879,7 @@ var Level = Sandbox.extend({
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[/^help$/, function() {
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throw new Errors.CommandResult({
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msg: 'You are in a level, so multiple forms of help are available. Please select either ' +
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'"level help" or "general help"'
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'"help level" or "help general"'
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});
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}],
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[/^hint$/, function() {
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@ -12993,9 +12993,8 @@ var instantCommands = [
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var regexMap = {
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'reset solved': /^reset solved($|\s)/,
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'general help': /^general help($|\s)/,
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'help': /^help($|\s)|\?/,
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'reset': /^reset($|\s)/,
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'help': /^help ?(general)?($|\s)/,
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'reset': /^reset$/,
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'delay': /^delay (\d+)$/,
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'clear': /^clear($|\s)/,
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'exit level': /^exit level($|\s)/,
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@ -15608,13 +15607,13 @@ LevelArbiter.prototype.init = function() {
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_.each(levels, function(level, index) {
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this.validateLevel(level);
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var id = levelSequenceName + String(index);
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var id = levelSequenceName + String(index + 1);
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var compiledLevel = _.extend(
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{},
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level,
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{
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index: index,
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id: levelSequenceName + String(index),
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id: id,
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sequenceName: levelSequenceName
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}
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);
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@ -15644,6 +15643,7 @@ LevelArbiter.prototype.levelSolved = function(id) {
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LevelArbiter.prototype.resetSolvedMap = function() {
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this.solvedMap = {};
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this.syncToStorage();
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Main.getEvents().trigger('levelSolved');
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};
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LevelArbiter.prototype.syncToStorage = function() {
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@ -15845,8 +15845,6 @@ var LevelDropdownView = ContainedBase.extend({
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options = options || {};
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this.JSON = {};
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Main.getEvents().on('levelSolved', this.updateSolvedStatus, this);
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this.navEvents = _.clone(Backbone.Events);
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this.navEvents.on('clickedID', _.debounce(
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_.bind(this.loadLevelID, this),
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@ -16018,6 +16016,9 @@ var LevelDropdownView = ContainedBase.extend({
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},
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show: function(deferred) {
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// doing the update on show will allow us to fade which will be nice
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this.updateSolvedStatus();
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this.showDeferred = deferred;
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this.keyboardListener.listen();
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LevelDropdownView.__super__.show.apply(this);
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@ -16095,6 +16096,7 @@ var SeriesView = BaseView.extend({
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// property changing but it's the 11th hour...
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var toLoop = this.$('div.levelIcon').each(function(index, el) {
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var id = $(el).attr('data-id');
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console.log('updating id', id);
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$(el).toggleClass('solved', Main.getLevelArbiter().isLevelSolved(id));
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});
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},
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@ -19345,13 +19347,13 @@ LevelArbiter.prototype.init = function() {
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_.each(levels, function(level, index) {
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this.validateLevel(level);
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var id = levelSequenceName + String(index);
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var id = levelSequenceName + String(index + 1);
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var compiledLevel = _.extend(
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{},
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level,
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{
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index: index,
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id: levelSequenceName + String(index),
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id: id,
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sequenceName: levelSequenceName
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}
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);
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@ -19381,6 +19383,7 @@ LevelArbiter.prototype.levelSolved = function(id) {
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LevelArbiter.prototype.resetSolvedMap = function() {
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this.solvedMap = {};
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this.syncToStorage();
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Main.getEvents().trigger('levelSolved');
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};
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LevelArbiter.prototype.syncToStorage = function() {
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@ -19806,7 +19809,7 @@ var LevelToolbar = require('../views').LevelToolbar;
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var TreeCompare = require('../git/treeCompare').TreeCompare;
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var regexMap = {
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'level help': /^level help$/,
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'help level': /^help level$/,
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'start dialog': /^start dialog$/,
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'show goal': /^show goal$/,
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'hide goal': /^hide goal$/,
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@ -20143,7 +20146,7 @@ var Level = Sandbox.extend({
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[/^help$/, function() {
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throw new Errors.CommandResult({
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msg: 'You are in a level, so multiple forms of help are available. Please select either ' +
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'"level help" or "general help"'
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'"help level" or "help general"'
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});
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}],
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[/^hint$/, function() {
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@ -20501,13 +20504,13 @@ var Sandbox = Backbone.View.extend({
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command.addWarning(
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"Solved map was reset, you are starting from a clean slate!"
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);
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deferred.resolve();
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command.finishWith(deferred);
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},
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processSandboxCommand: function(command, deferred) {
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var commandMap = {
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'reset solved': this.resetSolved,
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'general help': this.helpDialog,
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'help general': this.helpDialog,
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'help': this.helpDialog,
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'reset': this.reset,
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'delay': this.delay,
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@ -20632,9 +20635,8 @@ var instantCommands = [
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var regexMap = {
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'reset solved': /^reset solved($|\s)/,
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'general help': /^general help($|\s)/,
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'help': /^help($|\s)|\?/,
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'reset': /^reset($|\s)/,
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'help': /^help ?(general)?($|\s)/,
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'reset': /^reset$/,
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'delay': /^delay (\d+)$/,
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'clear': /^clear($|\s)/,
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'exit level': /^exit level($|\s)/,
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@ -22618,8 +22620,6 @@ var LevelDropdownView = ContainedBase.extend({
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options = options || {};
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this.JSON = {};
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Main.getEvents().on('levelSolved', this.updateSolvedStatus, this);
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this.navEvents = _.clone(Backbone.Events);
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this.navEvents.on('clickedID', _.debounce(
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_.bind(this.loadLevelID, this),
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@ -22791,6 +22791,9 @@ var LevelDropdownView = ContainedBase.extend({
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},
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show: function(deferred) {
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// doing the update on show will allow us to fade which will be nice
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this.updateSolvedStatus();
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this.showDeferred = deferred;
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this.keyboardListener.listen();
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LevelDropdownView.__super__.show.apply(this);
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@ -22868,6 +22871,7 @@ var SeriesView = BaseView.extend({
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// property changing but it's the 11th hour...
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var toLoop = this.$('div.levelIcon').each(function(index, el) {
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var id = $(el).attr('data-id');
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console.log('updating id', id);
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$(el).toggleClass('solved', Main.getLevelArbiter().isLevelSolved(id));
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});
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},
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@ -38,13 +38,13 @@ LevelArbiter.prototype.init = function() {
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_.each(levels, function(level, index) {
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this.validateLevel(level);
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var id = levelSequenceName + String(index);
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var id = levelSequenceName + String(index + 1);
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var compiledLevel = _.extend(
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{},
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level,
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{
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index: index,
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id: levelSequenceName + String(index),
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id: id,
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sequenceName: levelSequenceName
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}
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);
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@ -74,6 +74,7 @@ LevelArbiter.prototype.levelSolved = function(id) {
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LevelArbiter.prototype.resetSolvedMap = function() {
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this.solvedMap = {};
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this.syncToStorage();
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Main.getEvents().trigger('levelSolved');
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};
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LevelArbiter.prototype.syncToStorage = function() {
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@ -23,7 +23,7 @@ var LevelToolbar = require('../views').LevelToolbar;
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var TreeCompare = require('../git/treeCompare').TreeCompare;
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var regexMap = {
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'level help': /^level help$/,
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'help level': /^help level$/,
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'start dialog': /^start dialog$/,
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'show goal': /^show goal$/,
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'hide goal': /^hide goal$/,
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@ -360,7 +360,7 @@ var Level = Sandbox.extend({
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[/^help$/, function() {
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throw new Errors.CommandResult({
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msg: 'You are in a level, so multiple forms of help are available. Please select either ' +
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'"level help" or "general help"'
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'"help level" or "help general"'
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});
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}],
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[/^hint$/, function() {
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@ -185,13 +185,13 @@ var Sandbox = Backbone.View.extend({
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command.addWarning(
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"Solved map was reset, you are starting from a clean slate!"
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);
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deferred.resolve();
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command.finishWith(deferred);
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},
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processSandboxCommand: function(command, deferred) {
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var commandMap = {
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'reset solved': this.resetSolved,
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'general help': this.helpDialog,
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'help general': this.helpDialog,
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'help': this.helpDialog,
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'reset': this.reset,
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'delay': this.delay,
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@ -46,9 +46,8 @@ var instantCommands = [
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var regexMap = {
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'reset solved': /^reset solved($|\s)/,
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'general help': /^general help($|\s)/,
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'help': /^help($|\s)|\?/,
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'reset': /^reset($|\s)/,
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'help': /^help ?(general)?($|\s)/,
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'reset': /^reset$/,
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'delay': /^delay (\d+)$/,
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'clear': /^clear($|\s)/,
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'exit level': /^exit level($|\s)/,
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@ -20,8 +20,6 @@ var LevelDropdownView = ContainedBase.extend({
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options = options || {};
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this.JSON = {};
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Main.getEvents().on('levelSolved', this.updateSolvedStatus, this);
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this.navEvents = _.clone(Backbone.Events);
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this.navEvents.on('clickedID', _.debounce(
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_.bind(this.loadLevelID, this),
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@ -193,6 +191,9 @@ var LevelDropdownView = ContainedBase.extend({
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},
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show: function(deferred) {
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// doing the update on show will allow us to fade which will be nice
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this.updateSolvedStatus();
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this.showDeferred = deferred;
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this.keyboardListener.listen();
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LevelDropdownView.__super__.show.apply(this);
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@ -270,6 +271,7 @@ var SeriesView = BaseView.extend({
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// property changing but it's the 11th hour...
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var toLoop = this.$('div.levelIcon').each(function(index, el) {
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var id = $(el).attr('data-id');
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console.log('updating id', id);
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$(el).toggleClass('solved', Main.getLevelArbiter().isLevelSolved(id));
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});
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},
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