mirror of
https://github.com/pcottle/learnGitBranching.git
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Merge pull request #307 from pcottle/onlyAnimateThreeTimes
Only animate three times
This commit is contained in:
commit
31572c8ac5
7 changed files with 75 additions and 17 deletions
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@ -14,6 +14,12 @@ var GlobalStateActions = {
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});
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},
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levelSolved: function() {
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AppDispatcher.handleViewAction({
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type: ActionTypes.LEVEL_SOLVED,
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});
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},
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changeFlipTreeY: function(flipTreeY) {
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AppDispatcher.handleViewAction({
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type: ActionTypes.CHANGE_FLIP_TREE_Y,
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@ -25,7 +25,13 @@ module.exports = {
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CHANGE_FLIP_TREE_Y: null,
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SUBMIT_COMMAND: null,
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CHANGE_LOCALE: null,
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CHANGE_LOCALE_FROM_HEADER: null
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CHANGE_LOCALE_FROM_HEADER: null,
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/**
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* only dispatched when you actually
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* solve the level, not ask for solution
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* or solve it again.
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*/
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SOLVE_LEVEL: null
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}),
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PayloadSources: keyMirror({
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@ -10,6 +10,7 @@ var React = require('react');
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var Errors = require('../util/errors');
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var Sandbox = require('../sandbox/').Sandbox;
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var GlobalStateActions = require('../actions/GlobalStateActions');
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var GlobalStateStore = require('../stores/GlobalStateStore');
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var LevelActions = require('../actions/LevelActions');
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var LevelStore = require('../stores/LevelStore');
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var Visualization = require('../visuals/visualization').Visualization;
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@ -446,6 +447,32 @@ var Level = Sandbox.extend({
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this.wasResetAfterSolved;
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var skipFinishAnimation = this.wasResetAfterSolved;
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if (!skipFinishAnimation) {
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GlobalStateActions.levelSolved();
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}
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/**
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* Speed up the animation each time we see it.
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*/
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var speed = 1.0;
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switch (GlobalStateStore.getNumLevelsSolved()) {
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case 2:
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speed = 1.5;
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break;
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case 3:
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speed = 1.8;
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break;
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case 4:
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speed = 2.1;
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break;
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case 5:
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speed = 2.4;
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break;
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}
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if (GlobalStateStore.getNumLevelsSolved() > 5) {
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speed = 2.5;
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}
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var finishAnimationChain = null;
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if (skipFinishAnimation) {
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var deferred = Q.defer();
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@ -457,10 +484,10 @@ var Level = Sandbox.extend({
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);
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} else {
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GlobalStateActions.changeIsAnimating(true);
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finishAnimationChain = this.mainVis.gitVisuals.finishAnimation();
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finishAnimationChain = this.mainVis.gitVisuals.finishAnimation(speed);
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if (this.mainVis.originVis) {
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finishAnimationChain = finishAnimationChain.then(
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this.mainVis.originVis.gitVisuals.finishAnimation()
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this.mainVis.originVis.gitVisuals.finishAnimation(speed)
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);
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}
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}
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@ -10,6 +10,7 @@ var ActionTypes = AppConstants.ActionTypes;
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var _isAnimating = false;
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var _flipTreeY = false;
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var _numLevelsSolved = 0;
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var GlobalStateStore = assign(
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{},
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@ -24,6 +25,10 @@ AppConstants.StoreSubscribePrototype,
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return _flipTreeY;
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},
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getNumLevelsSolved: function() {
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return _numLevelsSolved;
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},
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dispatchToken: AppDispatcher.register(function(payload) {
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var action = payload.action;
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var shouldInform = false;
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@ -37,6 +42,10 @@ AppConstants.StoreSubscribePrototype,
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_flipTreeY = action.flipTreeY;
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shouldInform = true;
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break;
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case ActionTypes.LEVEL_SOLVED:
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_numLevelsSolved++;
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shouldInform = true;
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break;
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}
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if (shouldInform) {
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@ -9,6 +9,8 @@ var toGlobalize = {
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LevelActions: require('../actions/LevelActions'),
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LevelStore: require('../stores/LevelStore'),
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LocaleActions: require('../actions/LocaleActions'),
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GlobalStateActions: require('../actions/GlobalStateActions'),
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GlobalStateStore: require('../stores/GlobalStateStore'),
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LocaleStore: require('../stores/LocaleStore'),
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Levels: require('../graph/treeCompare'),
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Constants: require('../util/constants'),
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@ -208,7 +208,12 @@ GitVisuals.prototype.animateAllAttrKeys = function(keys, attr, speed, easing) {
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return deferred.promise;
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};
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GitVisuals.prototype.finishAnimation = function() {
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GitVisuals.prototype.finishAnimation = function(speed) {
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speed = speed || 1.0;
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if (!speed) {
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throw new Error('need speed by time i finish animation' + speed);
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}
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var _this = this;
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var deferred = Q.defer();
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var animationDone = Q.defer();
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@ -247,7 +252,7 @@ GitVisuals.prototype.finishAnimation = function() {
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return this.animateAllAttrKeys(
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{ exclude: ['circle'] },
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{ opacity: 0 },
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defaultTime * 1.1
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defaultTime * 1.1 / speed
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);
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}.bind(this))
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// then make circle radii bigger
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@ -255,7 +260,7 @@ GitVisuals.prototype.finishAnimation = function() {
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return this.animateAllAttrKeys(
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{ exclude: ['arrow', 'rect', 'path', 'text'] },
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{ r: nodeRadius * 2 },
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defaultTime * 1.5
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defaultTime * 1.5 / speed
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);
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}.bind(this))
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// then shrink em super fast
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@ -263,16 +268,16 @@ GitVisuals.prototype.finishAnimation = function() {
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return this.animateAllAttrKeys(
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{ exclude: ['arrow', 'rect', 'path', 'text'] },
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{ r: nodeRadius * 0.75 },
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defaultTime * 0.5
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defaultTime * 0.5 / speed
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);
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}.bind(this))
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// then explode them and display text
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.then(function() {
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makeText();
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return this.explodeNodes();
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return this.explodeNodes(speed);
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}.bind(this))
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.then(function() {
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return this.explodeNodes();
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return this.explodeNodes(speed);
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}.bind(this))
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// then fade circles (aka everything) in and back
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.then(function() {
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@ -305,11 +310,11 @@ GitVisuals.prototype.finishAnimation = function() {
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return animationDone.promise;
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};
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GitVisuals.prototype.explodeNodes = function() {
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GitVisuals.prototype.explodeNodes = function(speed) {
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var deferred = Q.defer();
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var funcs = [];
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_.each(this.visNodeMap, function(visNode) {
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funcs.push(visNode.getExplodeStepFunc());
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funcs.push(visNode.getExplodeStepFunc(speed));
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});
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var interval = setInterval(function() {
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@ -376,15 +376,18 @@ var VisNode = VisBase.extend({
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}, this);
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},
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getExplodeStepFunc: function() {
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getExplodeStepFunc: function(speed) {
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if (!speed) {
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throw new Error('need speed by now');
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}
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var circle = this.get('circle');
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// decide on a speed
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var speedMag = 20;
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var speedMag = 20 / speed;
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// aim upwards
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var angle = Math.PI + Math.random() * 1 * Math.PI;
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var gravity = 1 / 5;
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var drag = 1 / 100;
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var gravity = (1 / 5) * speed;
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var drag = (1 / 100) * speed;
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var vx = speedMag * Math.cos(angle);
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var vy = speedMag * Math.sin(angle);
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@ -393,7 +396,7 @@ var VisNode = VisBase.extend({
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var maxWidth = this.gitVisuals.paper.width;
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var maxHeight = this.gitVisuals.paper.height;
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var elasticity = 0.8;
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var elasticity = 0.8 / speed;
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var dt = 1.0;
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var stepFunc = function() {
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@ -417,7 +420,7 @@ var VisNode = VisBase.extend({
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cy: y
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});
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// continuation calculation
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if ((vx * vx + vy * vy) < 0.01 && Math.abs(y - maxHeight) === 0) {
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if ((vx * vx + vy * vy) < 0.1 && Math.abs(y - maxHeight) <= 0.1) {
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// dont need to animate anymore, we are on ground
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return false;
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}
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