Merge pull request #307 from pcottle/onlyAnimateThreeTimes

Only animate three times
This commit is contained in:
Peter Cottle 2015-08-29 08:53:26 -07:00
commit 31572c8ac5
7 changed files with 75 additions and 17 deletions

View file

@ -14,6 +14,12 @@ var GlobalStateActions = {
});
},
levelSolved: function() {
AppDispatcher.handleViewAction({
type: ActionTypes.LEVEL_SOLVED,
});
},
changeFlipTreeY: function(flipTreeY) {
AppDispatcher.handleViewAction({
type: ActionTypes.CHANGE_FLIP_TREE_Y,

View file

@ -25,7 +25,13 @@ module.exports = {
CHANGE_FLIP_TREE_Y: null,
SUBMIT_COMMAND: null,
CHANGE_LOCALE: null,
CHANGE_LOCALE_FROM_HEADER: null
CHANGE_LOCALE_FROM_HEADER: null,
/**
* only dispatched when you actually
* solve the level, not ask for solution
* or solve it again.
*/
SOLVE_LEVEL: null
}),
PayloadSources: keyMirror({

View file

@ -10,6 +10,7 @@ var React = require('react');
var Errors = require('../util/errors');
var Sandbox = require('../sandbox/').Sandbox;
var GlobalStateActions = require('../actions/GlobalStateActions');
var GlobalStateStore = require('../stores/GlobalStateStore');
var LevelActions = require('../actions/LevelActions');
var LevelStore = require('../stores/LevelStore');
var Visualization = require('../visuals/visualization').Visualization;
@ -446,6 +447,32 @@ var Level = Sandbox.extend({
this.wasResetAfterSolved;
var skipFinishAnimation = this.wasResetAfterSolved;
if (!skipFinishAnimation) {
GlobalStateActions.levelSolved();
}
/**
* Speed up the animation each time we see it.
*/
var speed = 1.0;
switch (GlobalStateStore.getNumLevelsSolved()) {
case 2:
speed = 1.5;
break;
case 3:
speed = 1.8;
break;
case 4:
speed = 2.1;
break;
case 5:
speed = 2.4;
break;
}
if (GlobalStateStore.getNumLevelsSolved() > 5) {
speed = 2.5;
}
var finishAnimationChain = null;
if (skipFinishAnimation) {
var deferred = Q.defer();
@ -457,10 +484,10 @@ var Level = Sandbox.extend({
);
} else {
GlobalStateActions.changeIsAnimating(true);
finishAnimationChain = this.mainVis.gitVisuals.finishAnimation();
finishAnimationChain = this.mainVis.gitVisuals.finishAnimation(speed);
if (this.mainVis.originVis) {
finishAnimationChain = finishAnimationChain.then(
this.mainVis.originVis.gitVisuals.finishAnimation()
this.mainVis.originVis.gitVisuals.finishAnimation(speed)
);
}
}

View file

@ -10,6 +10,7 @@ var ActionTypes = AppConstants.ActionTypes;
var _isAnimating = false;
var _flipTreeY = false;
var _numLevelsSolved = 0;
var GlobalStateStore = assign(
{},
@ -24,6 +25,10 @@ AppConstants.StoreSubscribePrototype,
return _flipTreeY;
},
getNumLevelsSolved: function() {
return _numLevelsSolved;
},
dispatchToken: AppDispatcher.register(function(payload) {
var action = payload.action;
var shouldInform = false;
@ -37,6 +42,10 @@ AppConstants.StoreSubscribePrototype,
_flipTreeY = action.flipTreeY;
shouldInform = true;
break;
case ActionTypes.LEVEL_SOLVED:
_numLevelsSolved++;
shouldInform = true;
break;
}
if (shouldInform) {

View file

@ -9,6 +9,8 @@ var toGlobalize = {
LevelActions: require('../actions/LevelActions'),
LevelStore: require('../stores/LevelStore'),
LocaleActions: require('../actions/LocaleActions'),
GlobalStateActions: require('../actions/GlobalStateActions'),
GlobalStateStore: require('../stores/GlobalStateStore'),
LocaleStore: require('../stores/LocaleStore'),
Levels: require('../graph/treeCompare'),
Constants: require('../util/constants'),

View file

@ -208,7 +208,12 @@ GitVisuals.prototype.animateAllAttrKeys = function(keys, attr, speed, easing) {
return deferred.promise;
};
GitVisuals.prototype.finishAnimation = function() {
GitVisuals.prototype.finishAnimation = function(speed) {
speed = speed || 1.0;
if (!speed) {
throw new Error('need speed by time i finish animation' + speed);
}
var _this = this;
var deferred = Q.defer();
var animationDone = Q.defer();
@ -247,7 +252,7 @@ GitVisuals.prototype.finishAnimation = function() {
return this.animateAllAttrKeys(
{ exclude: ['circle'] },
{ opacity: 0 },
defaultTime * 1.1
defaultTime * 1.1 / speed
);
}.bind(this))
// then make circle radii bigger
@ -255,7 +260,7 @@ GitVisuals.prototype.finishAnimation = function() {
return this.animateAllAttrKeys(
{ exclude: ['arrow', 'rect', 'path', 'text'] },
{ r: nodeRadius * 2 },
defaultTime * 1.5
defaultTime * 1.5 / speed
);
}.bind(this))
// then shrink em super fast
@ -263,16 +268,16 @@ GitVisuals.prototype.finishAnimation = function() {
return this.animateAllAttrKeys(
{ exclude: ['arrow', 'rect', 'path', 'text'] },
{ r: nodeRadius * 0.75 },
defaultTime * 0.5
defaultTime * 0.5 / speed
);
}.bind(this))
// then explode them and display text
.then(function() {
makeText();
return this.explodeNodes();
return this.explodeNodes(speed);
}.bind(this))
.then(function() {
return this.explodeNodes();
return this.explodeNodes(speed);
}.bind(this))
// then fade circles (aka everything) in and back
.then(function() {
@ -305,11 +310,11 @@ GitVisuals.prototype.finishAnimation = function() {
return animationDone.promise;
};
GitVisuals.prototype.explodeNodes = function() {
GitVisuals.prototype.explodeNodes = function(speed) {
var deferred = Q.defer();
var funcs = [];
_.each(this.visNodeMap, function(visNode) {
funcs.push(visNode.getExplodeStepFunc());
funcs.push(visNode.getExplodeStepFunc(speed));
});
var interval = setInterval(function() {

View file

@ -376,15 +376,18 @@ var VisNode = VisBase.extend({
}, this);
},
getExplodeStepFunc: function() {
getExplodeStepFunc: function(speed) {
if (!speed) {
throw new Error('need speed by now');
}
var circle = this.get('circle');
// decide on a speed
var speedMag = 20;
var speedMag = 20 / speed;
// aim upwards
var angle = Math.PI + Math.random() * 1 * Math.PI;
var gravity = 1 / 5;
var drag = 1 / 100;
var gravity = (1 / 5) * speed;
var drag = (1 / 100) * speed;
var vx = speedMag * Math.cos(angle);
var vy = speedMag * Math.sin(angle);
@ -393,7 +396,7 @@ var VisNode = VisBase.extend({
var maxWidth = this.gitVisuals.paper.width;
var maxHeight = this.gitVisuals.paper.height;
var elasticity = 0.8;
var elasticity = 0.8 / speed;
var dt = 1.0;
var stepFunc = function() {
@ -417,7 +420,7 @@ var VisNode = VisBase.extend({
cy: y
});
// continuation calculation
if ((vx * vx + vy * vy) < 0.01 && Math.abs(y - maxHeight) === 0) {
if ((vx * vx + vy * vy) < 0.1 && Math.abs(y - maxHeight) <= 0.1) {
// dont need to animate anymore, we are on ground
return false;
}