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initial level store work
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3 changed files with 123 additions and 0 deletions
25
src/js/actions/LevelStoreActions.js
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25
src/js/actions/LevelStoreActions.js
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"use strict";
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var AppConstants = require('../constants/AppConstants');
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var AppDispatcher = require('../dispatcher/AppDispatcher');
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var ActionTypes = AppConstants.ActionTypes;
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var LevelStoreActions = {
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setLevelSolved: function(levelID) {
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AppDispatcher.handleViewAction({
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type: ActionTypes.SET_LEVEL_SOLVED,
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levelID: levelID
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});
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},
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resetLevelsSolved: function() {
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AppDispatcher.handleViewAction({
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type: ActionTypes.RESET_LEVELS_SOLVED
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});
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}
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};
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module.exports = LevelStoreActions;
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@ -19,6 +19,8 @@ module.exports = {
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},
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ActionTypes: keyMirror({
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SET_LEVEL_SOLVED: null,
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RESET_LEVELS_SOLVED: null,
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CHANGE_IS_ANIMATING: null,
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CHANGE_FLIP_TREE_Y: null,
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SUBMIT_COMMAND: null,
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96
src/js/stores/LevelStore.js
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96
src/js/stores/LevelStore.js
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"use strict";
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var AppConstants = require('../constants/AppConstants');
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var AppDispatcher = require('../dispatcher/AppDispatcher');
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var EventEmitter = require('events').EventEmitter;
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var _ = require('underscore');
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var assign = require('object-assign');
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var levelSequences = require('../../levels').levelSequences;
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var sequenceInfo = require('../../levels').sequenceInfo;
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var _levelMap = {};
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var _sequences = [];
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var validateLevel = function(level) {
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level = level || {};
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var requiredFields = [
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'name',
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'goalTreeString',
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//'description',
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'solutionCommand'
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];
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var optionalFields = [
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'hint',
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'disabledMap',
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'startTree'
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];
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_.each(requiredFields, function(field) {
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if (level[field] === undefined) {
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console.log(level);
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throw new Error('I need this field for a level: ' + field);
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}
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});
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};
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var unpackSequences = function() {
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_.each(levelSequences, function(levels, levelSequenceName) {
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_sequences.push(levelSequenceName);
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if (!levels || !levels.length) {
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throw new Error('no empty sequences allowed');
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}
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// for this particular sequence...
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_.each(levels, function(level, index) {
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validateLevel(level);
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var id = levelSequenceName + String(index + 1);
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var compiledLevel = assign(
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{},
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level,
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{
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index: index,
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id: id,
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sequenceName: levelSequenceName
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}
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);
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// update our internal data
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_levelMap[id] = compiledLevel;
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levelSequences[levelSequenceName][index] = compiledLevel;
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});
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});
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};
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unpackSequences();
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var ActionTypes = AppConstants.ActionTypes;
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var LevelStore = assign(
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{},
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EventEmitter.prototype,
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AppConstants.StoreSubscribePrototype,
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{
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dispatchToken: AppDispatcher.register(function(payload) {
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var action = payload.action;
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var shouldInform = false;
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switch (action.type) {
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case ActionTypes.RESET_LEVELS_SOLVED:
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shouldInform = true;
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break;
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case ActionTypes.SET_LEVEL_SOLVED:
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shouldInform = true;
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break;
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}
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if (shouldInform) {
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LevelStore.emit(AppConstants.CHANGE_EVENT);
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}
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})
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});
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module.exports = LevelStore;
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