[Flux] Level store and test

This commit is contained in:
Peter Cottle 2015-03-29 21:17:28 -07:00
parent 304633228c
commit 22fbcdc0a3
6 changed files with 152 additions and 37 deletions

View file

@ -0,0 +1,34 @@
var LevelActions = require('../actions/LevelActions');
var LevelStore = require('../stores/LevelStore');
describe('this store', function() {
it('has sequences and levels', function() {
var sequenceMap = LevelStore.getSequenceToLevels();
Object.keys(sequenceMap).forEach(function(levelSequence) {
expect(LevelStore.getSequences().indexOf(levelSequence) >= 0)
.toEqual(true);
sequenceMap[levelSequence].forEach(function(level) {
expect(LevelStore.getLevel(level.id)).toEqual(level);
}.bind(this));
}.bind(this));
});
it('can solve a level and then reset', function() {
var sequenceMap = LevelStore.getSequenceToLevels();
var firstLevel = sequenceMap[
Object.keys(sequenceMap)[0]
][0];
expect(LevelStore.isLevelSolved(firstLevel.id))
.toEqual(false);
LevelActions.setLevelSolved(firstLevel.id);
expect(LevelStore.isLevelSolved(firstLevel.id))
.toEqual(true);
LevelActions.resetLevelsSolved();
expect(LevelStore.isLevelSolved(firstLevel.id))
.toEqual(false);
});
});

View file

@ -5,7 +5,7 @@ var AppDispatcher = require('../dispatcher/AppDispatcher');
var ActionTypes = AppConstants.ActionTypes;
var LevelStoreActions = {
var LevelActions = {
setLevelSolved: function(levelID) {
AppDispatcher.handleViewAction({
@ -22,4 +22,4 @@ var LevelStoreActions = {
};
module.exports = LevelStoreActions;
module.exports = LevelActions;

View file

@ -27,7 +27,6 @@ function LevelArbiter() {
}
LevelArbiter.prototype.init = function() {
var previousLevelID;
_.each(this.levelSequences, function(levels, levelSequenceName) {
this.sequences.push(levelSequenceName);
if (!levels || !levels.length) {

View file

@ -9,9 +9,29 @@ var assign = require('object-assign');
var levelSequences = require('../../levels').levelSequences;
var sequenceInfo = require('../../levels').sequenceInfo;
var ActionTypes = AppConstants.ActionTypes;
var SOLVED_MAP_STORAGE_KEY = 'solvedMap';
var _levelMap = {};
var _solvedMap = {};
var _sequences = [];
try {
_solvedMap = JSON.parse(
localStorage.getItem(SOLVED_MAP_STORAGE_KEY) || '{}'
) || {};
} catch (e) {
console.warn('local storage failed', e);
}
function _syncToStorage() {
try {
localStorage.setItem(SOLVED_MAP_STORAGE_KEY, JSON.stringify(_solvedMap));
} catch (e) {
console.warn('local storage failed on set', e);
}
}
var validateLevel = function(level) {
level = level || {};
var requiredFields = [
@ -21,12 +41,6 @@ var validateLevel = function(level) {
'solutionCommand'
];
var optionalFields = [
'hint',
'disabledMap',
'startTree'
];
_.each(requiredFields, function(field) {
if (level[field] === undefined) {
console.log(level);
@ -35,8 +49,10 @@ var validateLevel = function(level) {
});
};
var unpackSequences = function() {
_.each(levelSequences, function(levels, levelSequenceName) {
/**
* Unpact the level sequences.
*/
_.each(levelSequences, function(levels, levelSequenceName) {
_sequences.push(levelSequenceName);
if (!levels || !levels.length) {
throw new Error('no empty sequences allowed');
@ -61,11 +77,7 @@ var unpackSequences = function() {
_levelMap[id] = compiledLevel;
levelSequences[levelSequenceName][index] = compiledLevel;
});
});
};
unpackSequences();
var ActionTypes = AppConstants.ActionTypes;
});
var LevelStore = assign(
{},
@ -73,15 +85,78 @@ EventEmitter.prototype,
AppConstants.StoreSubscribePrototype,
{
getSequenceToLevels: function() {
return levelSequences;
},
getSequences: function() {
return _.keys(levelSequences);
},
getLevelsInSequence: function(sequenceName) {
if (!levelSequences[sequenceName]) {
throw new Error('that sequecne name ' + sequenceName + 'does not exist');
}
return levelSequences[sequenceName];
},
getSequenceInfo: function(sequenceName) {
return sequenceInfo[sequenceName];
},
getLevel: function(id) {
return _levelMap[id];
},
getNextLevel: function(id) {
if (!_levelMap[id]) {
console.warn('that level doesnt exist!!!');
return null;
}
// meh, this method could be better. It's a tradeoff between
// having the sequence structure be really simple JSON
// and having no connectivity information between levels, which means
// you have to build that up yourself on every query
var level = _levelMap[id];
var sequenceName = level.sequenceName;
var sequence = levelSequences[sequenceName];
var nextIndex = level.index + 1;
if (nextIndex < sequence.length) {
return sequence[nextIndex];
}
var nextSequenceIndex = _sequences.indexOf(sequenceName) + 1;
if (nextSequenceIndex < _sequences.length) {
var nextSequenceName = _sequences[nextSequenceIndex];
return levelSequences[nextSequenceName][0];
}
// they finished the last level!
return null;
},
isLevelSolved: function(levelID) {
if (!_levelMap[levelID]) {
throw new Error('that level doesnt exist!');
}
return !!_solvedMap[levelID];
},
dispatchToken: AppDispatcher.register(function(payload) {
var action = payload.action;
var shouldInform = false;
switch (action.type) {
case ActionTypes.RESET_LEVELS_SOLVED:
_solvedMap = {};
_syncToStorage();
shouldInform = true;
break;
case ActionTypes.SET_LEVEL_SOLVED:
_solvedMap[action.levelID] = true;
_syncToStorage();
shouldInform = true;
break;
}

View file

@ -54,6 +54,7 @@ var LocaleStore = assign(
EventEmitter.prototype,
AppConstants.StoreSubscribePrototype,
{
getDefaultLocale: function() {
return DEFAULT_LOCALE;
},

View file

@ -6,6 +6,8 @@ var toGlobalize = {
Visuals: require('../visuals'),
Git: require('../git'),
CommandModel: require('../models/commandModel'),
LevelActions: require('../actions/LevelActions'),
LevelStore: require('../stores/LevelStore'),
LocaleActions: require('../actions/LocaleActions'),
LocaleStore: require('../stores/LocaleStore'),
Levels: require('../graph/treeCompare'),
@ -36,7 +38,11 @@ var toGlobalize = {
_.each(toGlobalize, function(module, moduleName) {
for (var key in module) {
window['debug_' + moduleName + '_' + key] = module[key];
var value = module[key];
if (value instanceof Function) {
value = value.bind(module);
}
window['debug_' + moduleName + '_' + key] = value;
}
});