Resolves #306 speed up animation and then stop showing

This commit is contained in:
Peter Cottle 2015-08-29 08:37:55 -07:00
parent dcc9840e8b
commit 10e0355576
3 changed files with 47 additions and 17 deletions

View file

@ -34,6 +34,8 @@ var regexMap = {
'objective': /^(objective|assignment)$/ 'objective': /^(objective|assignment)$/
}; };
var MAX_TIMES_SHOW_ANIMATION = 5;
var parse = util.genParseCommand(regexMap, 'processLevelCommand'); var parse = util.genParseCommand(regexMap, 'processLevelCommand');
var Level = Sandbox.extend({ var Level = Sandbox.extend({
@ -437,6 +439,8 @@ var Level = Sandbox.extend({
} }
this.hideGoal(); this.hideGoal();
window.numLevelsSolved = window.numLevelsSolved || 0;
window.numLevelsSolved++;
var nextLevel = LevelStore.getNextLevel(this.level.id); var nextLevel = LevelStore.getNextLevel(this.level.id);
var numCommands = this.gitCommandsIssued.length; var numCommands = this.gitCommandsIssued.length;
@ -444,7 +448,24 @@ var Level = Sandbox.extend({
var skipFinishDialog = this.testOption('noFinishDialog') || var skipFinishDialog = this.testOption('noFinishDialog') ||
this.wasResetAfterSolved; this.wasResetAfterSolved;
var skipFinishAnimation = this.wasResetAfterSolved; var skipFinishAnimation = this.wasResetAfterSolved ||
window.numLevelsSolved > MAX_TIMES_SHOW_ANIMATION;
var speed = 1.0;
switch (window.numLevelsSolved) {
case 2:
speed = 1.5;
break;
case 3:
speed = 1.8;
break;
case 4:
speed = 2.1;
break;
case 5:
speed = 2.4;
break;
}
var finishAnimationChain = null; var finishAnimationChain = null;
if (skipFinishAnimation) { if (skipFinishAnimation) {
@ -457,10 +478,10 @@ var Level = Sandbox.extend({
); );
} else { } else {
GlobalStateActions.changeIsAnimating(true); GlobalStateActions.changeIsAnimating(true);
finishAnimationChain = this.mainVis.gitVisuals.finishAnimation(); finishAnimationChain = this.mainVis.gitVisuals.finishAnimation(speed);
if (this.mainVis.originVis) { if (this.mainVis.originVis) {
finishAnimationChain = finishAnimationChain.then( finishAnimationChain = finishAnimationChain.then(
this.mainVis.originVis.gitVisuals.finishAnimation() this.mainVis.originVis.gitVisuals.finishAnimation(speed)
); );
} }
} }

View file

@ -208,7 +208,12 @@ GitVisuals.prototype.animateAllAttrKeys = function(keys, attr, speed, easing) {
return deferred.promise; return deferred.promise;
}; };
GitVisuals.prototype.finishAnimation = function() { GitVisuals.prototype.finishAnimation = function(speed) {
speed = speed || 1.0;
if (!speed) {
throw new Error('need speed by time i finish animation' + speed);
}
var _this = this; var _this = this;
var deferred = Q.defer(); var deferred = Q.defer();
var animationDone = Q.defer(); var animationDone = Q.defer();
@ -247,7 +252,7 @@ GitVisuals.prototype.finishAnimation = function() {
return this.animateAllAttrKeys( return this.animateAllAttrKeys(
{ exclude: ['circle'] }, { exclude: ['circle'] },
{ opacity: 0 }, { opacity: 0 },
defaultTime * 1.1 defaultTime * 1.1 / speed
); );
}.bind(this)) }.bind(this))
// then make circle radii bigger // then make circle radii bigger
@ -255,7 +260,7 @@ GitVisuals.prototype.finishAnimation = function() {
return this.animateAllAttrKeys( return this.animateAllAttrKeys(
{ exclude: ['arrow', 'rect', 'path', 'text'] }, { exclude: ['arrow', 'rect', 'path', 'text'] },
{ r: nodeRadius * 2 }, { r: nodeRadius * 2 },
defaultTime * 1.5 defaultTime * 1.5 / speed
); );
}.bind(this)) }.bind(this))
// then shrink em super fast // then shrink em super fast
@ -263,16 +268,16 @@ GitVisuals.prototype.finishAnimation = function() {
return this.animateAllAttrKeys( return this.animateAllAttrKeys(
{ exclude: ['arrow', 'rect', 'path', 'text'] }, { exclude: ['arrow', 'rect', 'path', 'text'] },
{ r: nodeRadius * 0.75 }, { r: nodeRadius * 0.75 },
defaultTime * 0.5 defaultTime * 0.5 / speed
); );
}.bind(this)) }.bind(this))
// then explode them and display text // then explode them and display text
.then(function() { .then(function() {
makeText(); makeText();
return this.explodeNodes(); return this.explodeNodes(speed);
}.bind(this)) }.bind(this))
.then(function() { .then(function() {
return this.explodeNodes(); return this.explodeNodes(speed);
}.bind(this)) }.bind(this))
// then fade circles (aka everything) in and back // then fade circles (aka everything) in and back
.then(function() { .then(function() {
@ -305,11 +310,11 @@ GitVisuals.prototype.finishAnimation = function() {
return animationDone.promise; return animationDone.promise;
}; };
GitVisuals.prototype.explodeNodes = function() { GitVisuals.prototype.explodeNodes = function(speed) {
var deferred = Q.defer(); var deferred = Q.defer();
var funcs = []; var funcs = [];
_.each(this.visNodeMap, function(visNode) { _.each(this.visNodeMap, function(visNode) {
funcs.push(visNode.getExplodeStepFunc()); funcs.push(visNode.getExplodeStepFunc(speed));
}); });
var interval = setInterval(function() { var interval = setInterval(function() {

View file

@ -376,15 +376,18 @@ var VisNode = VisBase.extend({
}, this); }, this);
}, },
getExplodeStepFunc: function() { getExplodeStepFunc: function(speed) {
if (!speed) {
throw new Error('need speed by now');
}
var circle = this.get('circle'); var circle = this.get('circle');
// decide on a speed // decide on a speed
var speedMag = 20; var speedMag = 20 / speed;
// aim upwards // aim upwards
var angle = Math.PI + Math.random() * 1 * Math.PI; var angle = Math.PI + Math.random() * 1 * Math.PI;
var gravity = 1 / 5; var gravity = (1 / 5) * speed;
var drag = 1 / 100; var drag = (1 / 100) * speed;
var vx = speedMag * Math.cos(angle); var vx = speedMag * Math.cos(angle);
var vy = speedMag * Math.sin(angle); var vy = speedMag * Math.sin(angle);
@ -393,7 +396,7 @@ var VisNode = VisBase.extend({
var maxWidth = this.gitVisuals.paper.width; var maxWidth = this.gitVisuals.paper.width;
var maxHeight = this.gitVisuals.paper.height; var maxHeight = this.gitVisuals.paper.height;
var elasticity = 0.8; var elasticity = 0.8 / speed;
var dt = 1.0; var dt = 1.0;
var stepFunc = function() { var stepFunc = function() {
@ -417,7 +420,8 @@ var VisNode = VisBase.extend({
cy: y cy: y
}); });
// continuation calculation // continuation calculation
if ((vx * vx + vy * vy) < 0.01 && Math.abs(y - maxHeight) === 0) { console.log('our speed', (vx * vx + vy * vy), 'height', Math.abs(y- maxHeight));
if ((vx * vx + vy * vy) < 0.1 && Math.abs(y - maxHeight) <= 0.1) {
// dont need to animate anymore, we are on ground // dont need to animate anymore, we are on ground
return false; return false;
} }