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Resolves #306 speed up animation and then stop showing
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commit
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3 changed files with 47 additions and 17 deletions
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@ -34,6 +34,8 @@ var regexMap = {
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'objective': /^(objective|assignment)$/
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};
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var MAX_TIMES_SHOW_ANIMATION = 5;
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var parse = util.genParseCommand(regexMap, 'processLevelCommand');
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var Level = Sandbox.extend({
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@ -437,6 +439,8 @@ var Level = Sandbox.extend({
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}
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this.hideGoal();
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window.numLevelsSolved = window.numLevelsSolved || 0;
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window.numLevelsSolved++;
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var nextLevel = LevelStore.getNextLevel(this.level.id);
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var numCommands = this.gitCommandsIssued.length;
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@ -444,7 +448,24 @@ var Level = Sandbox.extend({
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var skipFinishDialog = this.testOption('noFinishDialog') ||
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this.wasResetAfterSolved;
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var skipFinishAnimation = this.wasResetAfterSolved;
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var skipFinishAnimation = this.wasResetAfterSolved ||
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window.numLevelsSolved > MAX_TIMES_SHOW_ANIMATION;
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var speed = 1.0;
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switch (window.numLevelsSolved) {
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case 2:
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speed = 1.5;
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break;
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case 3:
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speed = 1.8;
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break;
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case 4:
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speed = 2.1;
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break;
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case 5:
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speed = 2.4;
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break;
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}
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var finishAnimationChain = null;
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if (skipFinishAnimation) {
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@ -457,10 +478,10 @@ var Level = Sandbox.extend({
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);
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} else {
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GlobalStateActions.changeIsAnimating(true);
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finishAnimationChain = this.mainVis.gitVisuals.finishAnimation();
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finishAnimationChain = this.mainVis.gitVisuals.finishAnimation(speed);
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if (this.mainVis.originVis) {
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finishAnimationChain = finishAnimationChain.then(
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this.mainVis.originVis.gitVisuals.finishAnimation()
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this.mainVis.originVis.gitVisuals.finishAnimation(speed)
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);
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}
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}
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@ -208,7 +208,12 @@ GitVisuals.prototype.animateAllAttrKeys = function(keys, attr, speed, easing) {
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return deferred.promise;
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};
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GitVisuals.prototype.finishAnimation = function() {
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GitVisuals.prototype.finishAnimation = function(speed) {
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speed = speed || 1.0;
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if (!speed) {
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throw new Error('need speed by time i finish animation' + speed);
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}
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var _this = this;
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var deferred = Q.defer();
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var animationDone = Q.defer();
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@ -247,7 +252,7 @@ GitVisuals.prototype.finishAnimation = function() {
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return this.animateAllAttrKeys(
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{ exclude: ['circle'] },
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{ opacity: 0 },
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defaultTime * 1.1
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defaultTime * 1.1 / speed
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);
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}.bind(this))
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// then make circle radii bigger
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@ -255,7 +260,7 @@ GitVisuals.prototype.finishAnimation = function() {
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return this.animateAllAttrKeys(
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{ exclude: ['arrow', 'rect', 'path', 'text'] },
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{ r: nodeRadius * 2 },
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defaultTime * 1.5
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defaultTime * 1.5 / speed
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);
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}.bind(this))
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// then shrink em super fast
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@ -263,16 +268,16 @@ GitVisuals.prototype.finishAnimation = function() {
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return this.animateAllAttrKeys(
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{ exclude: ['arrow', 'rect', 'path', 'text'] },
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{ r: nodeRadius * 0.75 },
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defaultTime * 0.5
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defaultTime * 0.5 / speed
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);
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}.bind(this))
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// then explode them and display text
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.then(function() {
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makeText();
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return this.explodeNodes();
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return this.explodeNodes(speed);
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}.bind(this))
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.then(function() {
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return this.explodeNodes();
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return this.explodeNodes(speed);
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}.bind(this))
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// then fade circles (aka everything) in and back
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.then(function() {
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@ -305,11 +310,11 @@ GitVisuals.prototype.finishAnimation = function() {
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return animationDone.promise;
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};
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GitVisuals.prototype.explodeNodes = function() {
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GitVisuals.prototype.explodeNodes = function(speed) {
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var deferred = Q.defer();
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var funcs = [];
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_.each(this.visNodeMap, function(visNode) {
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funcs.push(visNode.getExplodeStepFunc());
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funcs.push(visNode.getExplodeStepFunc(speed));
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});
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var interval = setInterval(function() {
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@ -376,15 +376,18 @@ var VisNode = VisBase.extend({
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}, this);
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},
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getExplodeStepFunc: function() {
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getExplodeStepFunc: function(speed) {
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if (!speed) {
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throw new Error('need speed by now');
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}
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var circle = this.get('circle');
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// decide on a speed
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var speedMag = 20;
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var speedMag = 20 / speed;
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// aim upwards
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var angle = Math.PI + Math.random() * 1 * Math.PI;
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var gravity = 1 / 5;
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var drag = 1 / 100;
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var gravity = (1 / 5) * speed;
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var drag = (1 / 100) * speed;
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var vx = speedMag * Math.cos(angle);
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var vy = speedMag * Math.sin(angle);
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@ -393,7 +396,7 @@ var VisNode = VisBase.extend({
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var maxWidth = this.gitVisuals.paper.width;
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var maxHeight = this.gitVisuals.paper.height;
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var elasticity = 0.8;
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var elasticity = 0.8 / speed;
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var dt = 1.0;
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var stepFunc = function() {
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@ -417,7 +420,8 @@ var VisNode = VisBase.extend({
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cy: y
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});
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// continuation calculation
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if ((vx * vx + vy * vy) < 0.01 && Math.abs(y - maxHeight) === 0) {
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console.log('our speed', (vx * vx + vy * vy), 'height', Math.abs(y- maxHeight));
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if ((vx * vx + vy * vy) < 0.1 && Math.abs(y - maxHeight) <= 0.1) {
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// dont need to animate anymore, we are on ground
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return false;
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}
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