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https://github.com/pcottle/learnGitBranching.git
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[Flux] Level arbiter removed WOOO
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0eade399d2
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7 changed files with 20 additions and 186 deletions
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@ -13,7 +13,6 @@ var events = _.clone(Backbone.Events);
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var commandUI;
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var sandbox;
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var eventBaton;
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var levelArbiter;
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var levelDropdown;
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///////////////////////////////////////////////////////////////////////
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@ -30,13 +29,11 @@ var init = function() {
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**/
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var Sandbox = require('../sandbox/').Sandbox;
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var EventBaton = require('../util/eventBaton').EventBaton;
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var LevelArbiter = require('../level/arbiter').LevelArbiter;
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var LevelDropdownView = require('../views/levelDropdownView').LevelDropdownView;
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eventBaton = new EventBaton();
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commandUI = new CommandUI();
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sandbox = new Sandbox();
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levelArbiter = new LevelArbiter();
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levelDropdown = new LevelDropdownView({
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wait: true
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});
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@ -304,10 +301,6 @@ exports.getCommandUI = function() {
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return commandUI;
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};
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exports.getLevelArbiter = function() {
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return levelArbiter;
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};
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exports.getLevelDropdown = function() {
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return levelDropdown;
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};
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@ -1,163 +0,0 @@
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var _ = require('underscore');
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var Backbone = require('backbone');
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// Each level is part of a "sequence;" levels within
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// a sequence proceed in order.
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var levelSequences = require('../../levels').levelSequences;
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var sequenceInfo = require('../../levels').sequenceInfo;
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var Main = require('../app');
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function LevelArbiter() {
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this.levelMap = {};
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this.levelSequences = levelSequences;
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this.sequences = [];
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this.init();
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var solvedMap;
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try {
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solvedMap = JSON.parse(localStorage.getItem('solvedMap') || '{}');
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} catch (e) {
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console.warn('local storage failed', e);
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// throw e;
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}
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this.solvedMap = solvedMap || {};
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Main.getEvents().on('levelSolved', this.levelSolved, this);
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}
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LevelArbiter.prototype.init = function() {
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_.each(this.levelSequences, function(levels, levelSequenceName) {
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this.sequences.push(levelSequenceName);
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if (!levels || !levels.length) {
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throw new Error('no empty sequences allowed');
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}
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// for this particular sequence...
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_.each(levels, function(level, index) {
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this.validateLevel(level);
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var id = levelSequenceName + String(index + 1);
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var compiledLevel = _.extend(
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{},
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level,
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{
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index: index,
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id: id,
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sequenceName: levelSequenceName
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}
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);
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// update our internal data
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this.levelMap[id] = compiledLevel;
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this.levelSequences[levelSequenceName][index] = compiledLevel;
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}, this);
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}, this);
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};
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LevelArbiter.prototype.isLevelSolved = function(id) {
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if (!this.levelMap[id]) {
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throw new Error('that level doesnt exist!');
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}
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return Boolean(this.solvedMap[id]);
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};
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LevelArbiter.prototype.levelSolved = function(id) {
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// called without an id when we reset solved status
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if (!id) { return; }
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this.solvedMap[id] = true;
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this.syncToStorage();
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};
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LevelArbiter.prototype.resetSolvedMap = function() {
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this.solvedMap = {};
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this.syncToStorage();
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Main.getEvents().trigger('levelSolved');
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};
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LevelArbiter.prototype.syncToStorage = function() {
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try {
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localStorage.setItem('solvedMap', JSON.stringify(this.solvedMap));
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} catch (e) {
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console.warn('local storage fialed on set', e);
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}
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};
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LevelArbiter.prototype.validateLevel = function(level) {
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level = level || {};
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var requiredFields = [
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'name',
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'goalTreeString',
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//'description',
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'solutionCommand'
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];
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var optionalFields = [
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'hint',
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'disabledMap',
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'startTree'
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];
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_.each(requiredFields, function(field) {
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if (level[field] === undefined) {
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console.log(level);
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throw new Error('I need this field for a level: ' + field);
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}
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});
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};
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LevelArbiter.prototype.getSequenceToLevels = function() {
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return this.levelSequences;
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};
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LevelArbiter.prototype.getSequences = function() {
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return _.keys(this.levelSequences);
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};
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LevelArbiter.prototype.getLevelsInSequence = function(sequenceName) {
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if (!this.levelSequences[sequenceName]) {
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throw new Error('that sequecne name ' + sequenceName + 'does not exist');
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}
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return this.levelSequences[sequenceName];
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};
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LevelArbiter.prototype.getSequenceInfo = function(sequenceName) {
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return sequenceInfo[sequenceName];
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};
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LevelArbiter.prototype.getLevel = function(id) {
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return this.levelMap[id];
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};
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LevelArbiter.prototype.getNextLevel = function(id) {
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if (!this.levelMap[id]) {
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console.warn('that level doesnt exist!!!');
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return null;
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}
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// meh, this method could be better. It's a tradeoff between
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// having the sequence structure be really simple JSON
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// and having no connectivity information between levels, which means
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// you have to build that up yourself on every query
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var level = this.levelMap[id];
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var sequenceName = level.sequenceName;
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var sequence = this.levelSequences[sequenceName];
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var nextIndex = level.index + 1;
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if (nextIndex < sequence.length) {
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return sequence[nextIndex];
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}
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var nextSequenceIndex = this.sequences.indexOf(sequenceName) + 1;
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if (nextSequenceIndex < this.sequences.length) {
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var nextSequenceName = this.sequences[nextSequenceIndex];
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return this.levelSequences[nextSequenceName][0];
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}
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// they finished the last level!
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return null;
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};
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exports.LevelArbiter = LevelArbiter;
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@ -11,6 +11,7 @@ var Visualization = require('../visuals/visualization').Visualization;
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var ParseWaterfall = require('../level/parseWaterfall').ParseWaterfall;
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var Level = require('../level').Level;
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var LocaleStore = require('../stores/LocaleStore');
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var LevelStore = require('../stores/LevelStore');
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var Command = require('../models/commandModel').Command;
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var GitShim = require('../git/gitShim').GitShim;
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@ -54,7 +55,7 @@ var LevelBuilder = Level.extend({
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// if we are editing a level our behavior is a bit different
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var editLevelJSON;
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if (options.editLevel) {
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editLevelJSON = Main.getLevelArbiter().getLevel(options.editLevel);
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LevelStore.getLevel(options.editLevel);
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options.level = editLevelJSON;
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}
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@ -10,6 +10,7 @@ var Errors = require('../util/errors');
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var Sandbox = require('../sandbox/').Sandbox;
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var GlobalStateActions = require('../actions/GlobalStateActions');
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var LevelActions = require('../actions/LevelActions');
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var LevelStore = require('../stores/LevelStore');
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var Visualization = require('../visuals/visualization').Visualization;
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var DisabledMap = require('../level/disabledMap').DisabledMap;
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var GitShim = require('../git/gitShim').GitShim;
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@ -414,14 +415,13 @@ var Level = Sandbox.extend({
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levelSolved: function(defer) {
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this.solved = true;
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if (!this.isShowingSolution) {
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Main.getEvents().trigger('levelSolved', this.level.id);
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LevelActions.setLevelSolved(this.level.id);
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log.levelSolved(this.getEnglishName());
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}
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this.hideGoal();
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var nextLevel = Main.getLevelArbiter().getNextLevel(this.level.id);
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var nextLevel = LevelStore.getNextLevel(this.level.id);
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var numCommands = this.gitCommandsIssued.length;
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var best = this.getNumSolutionCommands();
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@ -13,6 +13,8 @@ var ParseWaterfall = require('../level/parseWaterfall').ParseWaterfall;
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var DisabledMap = require('../level/disabledMap').DisabledMap;
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var Command = require('../models/commandModel').Command;
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var GitShim = require('../git/gitShim').GitShim;
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var LevelActions = require('../actions/LevelActions');
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var LevelStore = require('../stores/LevelStore');
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var Views = require('../views');
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var ModalTerminal = Views.ModalTerminal;
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@ -152,7 +154,7 @@ var Sandbox = Backbone.View.extend({
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startLevel: function(command, deferred) {
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var regexResults = command.get('regexResults') || [];
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var desiredID = regexResults[1] || '';
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var levelJSON = Main.getLevelArbiter().getLevel(desiredID);
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var levelJSON = LevelStore.getLevel(desiredID);
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// handle the case where that level is not found...
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if (!levelJSON) {
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@ -224,7 +226,7 @@ var Sandbox = Backbone.View.extend({
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},
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resetSolved: function(command, deferred) {
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Main.getLevelArbiter().resetSolvedMap();
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LevelActions.resetLevelsSolved();
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command.addWarning(
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intl.str('solved-map-reset')
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);
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@ -31,7 +31,6 @@ var toGlobalize = {
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Markdown: require('markdown'),
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LevelDropdownView: require('../views/levelDropdownView'),
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BuilderViews: require('../views/builderViews'),
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LevelArbiter: require('../level/arbiter'),
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Util: require('../util/index'),
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Intl: require('../intl')
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};
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@ -9,6 +9,7 @@ var intl = require('../intl');
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var log = require('../log');
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var KeyboardListener = require('../util/keyboard').KeyboardListener;
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var Main = require('../app');
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var LevelStore = require('../stores/LevelStore');
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var ModalTerminal = require('../views').ModalTerminal;
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var ContainedBase = require('../views').ContainedBase;
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@ -62,8 +63,8 @@ var LevelDropdownView = ContainedBase.extend({
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wait: true
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});
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this.sequences = Main.getLevelArbiter().getSequences();
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this.sequenceToLevels = Main.getLevelArbiter().getSequenceToLevels();
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this.sequences = LevelStore.getSequences();
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this.sequenceToLevels = LevelStore.getSequenceToLevels();
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this.container = new ModalTerminal({
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title: intl.str('select-a-level')
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@ -76,9 +77,10 @@ var LevelDropdownView = ContainedBase.extend({
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LocaleStore.subscribe(function() {
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that.render.apply(that);
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});
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LevelStore.subscribe(function() {
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that.render();
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});
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this.render();
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Main.getEvents().on('resetMapSolved', this.render, this);
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if (!options.wait) {
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this.show();
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}
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@ -246,7 +248,7 @@ var LevelDropdownView = ContainedBase.extend({
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},
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getIndexForID: function(id) {
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return Main.getLevelArbiter().getLevel(id).index;
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return LevelStore.getLevel(id).index;
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},
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selectFirst: function() {
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@ -322,7 +324,7 @@ var LevelDropdownView = ContainedBase.extend({
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'commandSubmitted',
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'level ' + id
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);
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var level = Main.getLevelArbiter().getLevel(id);
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var level = LevelStore.getLevel(id);
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var name = level.name.en_US;
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log.levelSelected(name);
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}
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@ -360,8 +362,8 @@ var SeriesView = BaseView.extend({
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initialize: function(options) {
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this.name = options.name || 'intro';
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this.navEvents = options.navEvents;
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this.info = Main.getLevelArbiter().getSequenceInfo(this.name);
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this.levels = Main.getLevelArbiter().getLevelsInSequence(this.name);
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this.info = LevelStore.getSequenceInfo(this.name);
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this.levels = LevelStore.getLevelsInSequence(this.name);
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this.levelIDs = [];
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_.each(this.levels, function(level) {
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@ -386,7 +388,7 @@ var SeriesView = BaseView.extend({
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// property changing but it's the 11th hour...
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var toLoop = this.$('div.levelIcon').each(function(index, el) {
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var id = $(el).attr('data-id');
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$(el).toggleClass('solved', Main.getLevelArbiter().isLevelSolved(id));
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$(el).toggleClass('solved', LevelStore.isLevelSolved(id));
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});
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},
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@ -410,7 +412,7 @@ var SeriesView = BaseView.extend({
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},
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updateAboutForLevelID: function(id) {
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var level = Main.getLevelArbiter().getLevel(id);
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var level = LevelStore.getLevel(id);
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this.setAbout(intl.getName(level));
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},
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