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treewide: disable godot (build failure)
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2 changed files with 20 additions and 5 deletions
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@ -5,6 +5,10 @@
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}:
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let
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disabledDeps = [
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# TODO: 2025-04-20: build failure of godot_4
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# https://github.com/NixOS/nixpkgs/issues/399818
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# https://github.com/NixOS/nixpkgs/pull/400347
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"godot"
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];
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inherit (pkgs.stdenv) hostPlatform;
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@ -1,14 +1,25 @@
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{ pkgs, ... }:
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{
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empty = {
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lib,
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pkgs,
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...
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}:
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let
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enable =
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# TODO: 2025-04-20: build failure of godot_4
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# https://github.com/NixOS/nixpkgs/issues/399818
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# https://github.com/NixOS/nixpkgs/pull/400347
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false
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# Godot is only available on Linux
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plugins.godot.enable = pkgs.stdenv.isLinux;
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&& lib.meta.availableOn pkgs.stdenv.hostPlatform pkgs.godot_4;
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in
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lib.optionalAttrs enable {
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empty = {
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plugins.godot.enable = true;
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};
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defaults = {
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plugins.godot = {
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# Godot is only available on Linux
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enable = pkgs.stdenv.isLinux;
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enable = true;
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settings = {
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executable = "godot";
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