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Split code into separate class files
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24 changed files with 1062 additions and 830 deletions
124
openscad_py/path_tube.py
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124
openscad_py/path_tube.py
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from typing import Union as TUnion
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from typing import List
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import math
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from openscad_py.point import Point
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from openscad_py.object_ import Object
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from openscad_py.polyhedron import Polyhedron
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class PathTube(Object):
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"""Creates a tube-like or toroid polyhedron from a path (list of points)."""
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def __init__(self, points: List[TUnion[list, Point]], radius: TUnion[float, list], fn: int, make_torus: bool = False, convexity: int = 10):
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"""
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points: The list of points
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radius: A float or a list of floats for each point
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fn: int, The number of sides
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make_torus: bool, Whether to make a torus instead of a pipe with ends. Warning: the last segment may be twisted.
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convexity: see openscad
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"""
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self.points = [Point.c(p) for p in points]
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self.radii = radius if isinstance(radius, list) else [radius for p in points]
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self.fn = fn
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self.make_torus = make_torus
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self.convexity = convexity
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def process(self, debug: bool = False) -> Polyhedron:
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"""Generate a Polyhedron object from the parameters"""
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points_rows = []
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for ix, point in enumerate(self.points):
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if debug: print(f"//LOOP {ix}: {point.render()}")
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if (not self.make_torus) and ix == 0:
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# Start of the path
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v = self.points[1].sub(point) # vector toward the first point
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z_point = Point([0,0,1])
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seam = v.cross(z_point) # Track a seam along the pipe using this vector pointing from the middle line
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if seam.length() == 0: # v is in the z direction
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seam = Point([1,0,0])
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seam = seam.norm()
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seam2 = v.cross(seam).norm()
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if debug: print(f"//Start. v={v.render()} seam={seam.render()} seam2={seam2.render()}")
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points = []
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for i in range(self.fn):
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a = math.pi*2*i/self.fn
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points.append((seam*math.cos(a) + seam2*math.sin(a))*self.radii[ix] + point)
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points_rows.append(points)
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if debug: print(f"// Row: {', '.join([p.render() for p in points])}")
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elif (not self.make_torus) and ix == len(self.points) - 1:
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# End of the path
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v = point.sub(self.points[-2])
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seam2 = v.cross(seam).norm()
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if debug: print(f"//End. v={v.render()} seam={seam.render()} seam2={seam2.render()}")
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points = []
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for i in range(self.fn):
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a = math.pi*2*i/self.fn
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points.append((seam*math.cos(a) + seam2*math.sin(a))*self.radii[ix] + point)
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points_rows.append(points)
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if debug: print(f"// Row: {', '.join([p.render() for p in points])}")
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else:
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# Middle of the path
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iprev = ix - 1 if ix > 0 else len(self.points) - 1
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inext = ix + 1 if ix < len(self.points) - 1 else 0
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# (p[-1]) -va-> (p[0]) -vb-> (p[1])
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va = point.sub(self.points[iprev]).norm() # vector incoming to this elbow
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vb = self.points[inext].sub(point).norm() # vector going out from this elbow
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if debug: print(f"//Middle. va={va.render()} vb={vb.render()}")
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# Get the vector perpendicular to va that points to the inside of the cylinder around va according
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# to the elbow at p[0]. This is the component of vb in a basis defined by va.
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vdot = va.dot(vb)
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vb_proj = va.scale(vdot) # The projection of vb onto va
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vb_perp = vb.sub(vb_proj) # This is perpendicular to va
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if debug: print(f"// vb_proj={vb_proj.render()} vb_perp={vb_perp.render()}")
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va_inner = vb_perp.norm()
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va_proj = vb.scale(vdot)
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va_perp = va.sub(va_proj)
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if debug: print(f"// va_proj={va_proj.render()} va_perp={va_perp.render()}")
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vb_inner = va_perp.scale(-1).norm() # Here we want to project -va onto vb
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if debug: print(f"// va_inner={va_inner.render()} vb_inner={vb_inner.render()}")
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if ix == 0:
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# We just choose a seam when making a torus
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seam_angle = 0
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else:
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# The new seam on vb (seam_b) has the same angle to vb_inner as it had on va to va_inner
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seam_angle = seam.angle(va_inner, mode="rad")
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# need to figure out the sign of the angle
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if seam_angle != 0:
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if va_inner.cross(seam).dot(va) < 0:
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seam_angle = -seam_angle
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vb_inner2 = vb.cross(vb_inner).norm()
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seam_b = vb_inner*math.cos(seam_angle) + vb_inner2*math.sin(seam_angle)
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if debug:
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if ix == 0:
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print(f"// seam=N/A seam_b={seam_b.render()}")
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else:
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print(f"// seam={seam.render()} seam_b={seam_b.render()}")
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vangle = va.scale(-1).angle(vb, mode="rad")
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long_inner = (vb-va).norm().scale(1/math.sin(vangle/2))
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# long_inner is the long axis of the elliptic intersection between the cylinders around va and vb
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short = va.cross(long_inner).norm() # the short axis of the ellipse
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if debug: print(f"// long_inner={long_inner.render()} short={short.render()} vangle={vangle/math.pi*180}(deg) seam_angle={seam_angle/math.pi*180}(deg)")
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points = []
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for i in range(self.fn):
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# We draw the ellipse according to long_inner and short, but use seam_angle to get the right points
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a = math.pi*2*i/self.fn + seam_angle
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points.append((long_inner*math.cos(a) + short*math.sin(a))*self.radii[ix] + point)
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points_rows.append(points)
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if debug: print(f"// Row: {', '.join([p.render() for p in points])}")
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seam = seam_b
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return Polyhedron.tube(points=points_rows, convexity=self.convexity, make_torus=self.make_torus)
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def render(self) -> str:
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return self.process().render()
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