Convenience methods for cylinders

This commit is contained in:
Elod Csirmaz 2023-12-10 23:41:28 +00:00
parent 1981dcf420
commit 787a3689e0
3 changed files with 96 additions and 22 deletions

4
.gitignore vendored Normal file
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*~
*.bak
__pycache__
.idea

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from typing import Union
import math
import numpy as np
EPSILON = 1e-7
@ -7,31 +8,32 @@ NP_TYPE = np.float_
class Point:
"""Represents a 3D point of vector"""
"""Represents a point of vector in arbitrary dimensions"""
def __init__(self, coords):
self.c = np.array(coords, dtype=NP_TYPE)
@classmethod
def c(cls, coords: Union[list, Point]) -> Point:
def c(cls, coords: Union[list, 'Point']) -> 'Point':
"""Ensure coords is an instance of Point"""
if isinstance(coords, Point):
return coords
return Point(coords)
def render(self) -> str:
"""Render the point into a SCAD script"""
return ",".join([str(c) for c in self.c])
def scale(self, x: float) -> Point:
def scale(self, x: float) -> 'Point':
"""Scale the current vector/point by a scalar"""
return self.__class__(self.c * x)
def add(self, p: Point) -> Point:
def add(self, p: 'Point') -> 'Point':
assert isinstance(p, Point)
assert self.dim() == p.dim()
return self.__class__(self.c + p.c)
def sub(self, p: Point) -> Point:
def sub(self, p: 'Point') -> 'Point':
assert isinstance(p, Point)
assert self.dim() == p.dim()
return self.__class__(self.c - p.c)
@ -48,34 +50,53 @@ class Point:
"""Return the length of the vector"""
return np.sqrt(np.square(self.c).sum())
def norm(self) -> Point:
def norm(self) -> 'Point':
l = self.length()
if l == 0:
raise Exception("normalising 0 vector")
return self.__class__(self.c / self.length())
def dot(self, p: Point) -> float:
def dot(self, p: 'Point') -> float:
"""Return the dot product"""
return np.dot(self.c, p.c)
def cross(self, p: 'Point') -> 'Point':
"""Return the cross product"""
assert self.dim() == 3
assert p.dim() == 3
return Point([
self.c[1]*p.c[2] - self.c[2]*p.c[1],
self.c[2]*p.c[0] - self.c[0]*p.c[2],
self.c[0]*p.c[1] - self.c[1]*p.c[0]
])
def eq(self, p: Point) -> bool:
def eq(self, p: 'Point') -> bool:
return (self.c == p.c).all()
def lt(self, p: Point) -> bool:
def lt(self, p: 'Point') -> bool:
return (self.c < p.c).all()
def le(self, p: Point) -> bool:
def le(self, p: 'Point') -> bool:
return (self.c <= p.c).all()
def gt(self, p: Point) -> bool:
def gt(self, p: 'Point') -> bool:
return (self.c > p.c).all()
def ge(self, p: Point) -> bool:
def ge(self, p: 'Point') -> bool:
return (self.c >= p.c).all()
def allclose(self, p: Point) -> bool:
def allclose(self, p: 'Point') -> bool:
return self.c.shape == p.c.shape and np.allclose(self.c, p.c)
def angle(self, p: 'Point') -> float:
"""Return the angle between two vectors, in degrees"""
r = self.dot(p)
r = r / self.length() / p.length()
r = math.acos(r)
return r / math.pi * 180.
def rotate(self, coords, angle: float) -> Point:
def rotate(self, coords, angle: float) -> 'Point':
"""Rotate. coords is a list of 2 coordinate indices that we rotate"""
assert len(coords) == 2
ca, cb = coords
@ -112,33 +133,39 @@ class Point:
class Object:
"""Abstract class for an SCAD object"""
def __init__(self):
pass
def _center(self) -> str:
return ('true' if self.center else 'false')
def add(self, obj):
return Collection([self, action])
return Collection([self, obj])
def render(self) -> str:
raise Exception("abstract method")
def translate(self, v: Union[list, Point]):
"""Apply a translation"""
return Translate(v=v, child=self)
def move(self, v: Union[list, Point]):
return Translate(v, self)
"""Apply a translation"""
return Translate(v=v, child=self)
def rotate(self, a, v: Union[list, Point]):
"""Apply a rotation"""
return Rotate(a=a, v=v, child=self)
class Cube(Object):
def __init__(self, size: Union[list, Point], center: bool = False):
self.size = Point.c(position)
self.size = Point.c(size)
self.center = center
def render(self):
return f"cube(size=[{self.size.render()}], center={self._center()});"
def Sphere(Object):
class Sphere(Object):
def __init__(self, r):
self.r = r
@ -148,16 +175,37 @@ def Sphere(Object):
return f"sphere(r={self.r});"
def Cylinder(Object):
class Cylinder(Object):
def __init__(self, h, r=None, r1=None, r2=None, center: bool = False):
self.height = h
self.r1 = r if r1 is None else r1
self.r2 = r if r2 is None else r2
self.center = center
# $fa, $fs, $fn
def render(self):
return f"cylinder(h={self.height}, r1={self.r1}, r2={self.r2}, center={self._center()});"
@classmethod
def from_ends(cls, radius: float, p1: Union[list, Point], p2: Union[list, Point]) -> Object:
"""Construct a cylinder between two points"""
p1 = Point.c(p1)
p2 = Point.c(p2)
v = p2.sub(p1)
length = v.length()
assert length != 0
z = Point([0, 0, 1])
r = v.cross(z).norm()
rangle = v.angle(z)
if r.length() == 0:
# The cylinder is in the Z direction
if abs(abs(rangle) - 180.) < .1:
p1 = p2
rangle = 0
r = z
return cls(h=length, r=radius, center=False).rotate(a=rangle, v=r).move(p1)
# TODO polyhedron(points=[[],], faces[[p,],], convexity=)
@ -177,11 +225,26 @@ class Collection(Object):
class Translate(Object):
"""Represents a translation transformation applied to an object"""
def __init__(self, v: Union[list, Point], child: Object):
self.v = Point.c(v)
self.child = child
def render(self):
return f"translate(v=[{self.v.render()}]){{\n{self.child.render()}\n}}"
class Rotate(Object):
"""Represents a rotation transformation applied to an object"""
def __init__(self, a, v: Union[list, Point], child: Object):
self.a = a
self.v = Point.c(v)
self.child = child
def render(self):
return f"rotate(a={self.a}, v=[{self.v.render()}]){{\n{self.child.render()}\n}}"

7
test.py Normal file
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from openscad_py import Cube, Cylinder
print(Cube([1,1,1]).render())
print(Cylinder(h=5, r=2).render())
print(Cylinder.from_ends(2, [0,0,0], [1,0,0]).render())