advplyr.audiobookshelf-app/ios/App/Shared/player/PlayerHandler.swift
2022-08-16 16:56:47 -04:00

244 lines
8.3 KiB
Swift

//
// PlayerHandler.swift
// App
//
// Created by Rasmus Krämer on 11.04.22.
//
import Foundation
import RealmSwift
class PlayerHandler {
private static var player: AudioPlayer?
private static var timer: Timer?
private static var lastSyncTime: Double = 0.0
public static var sleepTimerChapterStopTime: Int? = nil
private static var _remainingSleepTime: Int? = nil
public static var remainingSleepTime: Int? {
get {
return _remainingSleepTime
}
set(time) {
if time != nil && time! < 0 {
_remainingSleepTime = nil
} else {
_remainingSleepTime = time
}
if _remainingSleepTime == nil {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: _remainingSleepTime)
} else {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: _remainingSleepTime)
}
}
}
private static var listeningTimePassedSinceLastSync: Double = 0.0
private static var lastSyncReport: PlaybackReport?
public static var paused: Bool {
get {
guard let player = player else {
return true
}
return player.rate == 0.0
}
set(paused) {
if paused {
self.player?.pause()
} else {
self.player?.play()
}
}
}
public static func startTickTimer() {
DispatchQueue.runOnMainQueue {
NSLog("Starting the tick timer")
timer?.invalidate()
timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { _ in
self.tick()
}
}
}
public static func stopTickTimer() {
NSLog("Stopping the tick timer")
timer?.invalidate()
timer = nil
}
public static func startPlayback(sessionId: String, playWhenReady: Bool, playbackRate: Float) {
guard let session = Database.shared.getPlaybackSession(id: sessionId) else { return }
if player != nil {
player?.destroy()
player = nil
}
NowPlayingInfo.shared.setSessionMetadata(metadata: NowPlayingMetadata(id: session.id, itemId: session.libraryItemId!, artworkUrl: session.coverPath, title: session.displayTitle ?? "Unknown title", author: session.displayAuthor, series: nil))
player = AudioPlayer(sessionId: sessionId, playWhenReady: playWhenReady, playbackRate: playbackRate)
startTickTimer()
}
public static func stopPlayback() {
// Pause playback first, so we can sync our current progress
player?.pause()
// Stop updating progress before we destory the player, so we don't receive bad data
stopTickTimer()
player?.destroy()
player = nil
NowPlayingInfo.shared.reset()
}
public static func getCurrentTime() -> Double? {
self.player?.getCurrentTime()
}
public static func setPlaybackSpeed(speed: Float) {
self.player?.setPlaybackRate(speed)
}
public static func getPlayMethod() -> Int? {
self.player?.getPlayMethod()
}
public static func getPlaybackSession() -> PlaybackSession? {
guard let player = player else { return nil }
guard let session = Database.shared.getPlaybackSession(id: player.getPlaybackSessionId()) else { return nil }
return session
}
public static func seekForward(amount: Double) {
guard let player = player else {
return
}
let destinationTime = player.getCurrentTime() + amount
player.seek(destinationTime, from: "handler")
}
public static func seekBackward(amount: Double) {
guard let player = player else {
return
}
let destinationTime = player.getCurrentTime() - amount
player.seek(destinationTime, from: "handler")
}
public static func seek(amount: Double) {
player?.seek(amount, from: "handler")
}
public static func getMetdata() -> [String: Any] {
DispatchQueue.main.async {
syncProgress()
}
return [
"duration": player?.getDuration() ?? 0,
"currentTime": player?.getCurrentTime() ?? 0,
"playerState": !paused,
"currentRate": player?.rate ?? 0,
]
}
private static func tick() {
if !paused {
listeningTimePassedSinceLastSync += 1
if remainingSleepTime != nil {
if sleepTimerChapterStopTime != nil {
let timeUntilChapterEnd = Double(sleepTimerChapterStopTime ?? 0) - (getCurrentTime() ?? 0)
if timeUntilChapterEnd <= 0 {
paused = true
remainingSleepTime = nil
} else {
remainingSleepTime = Int(timeUntilChapterEnd.rounded())
}
} else {
if remainingSleepTime! <= 0 {
paused = true
}
remainingSleepTime! -= 1
}
}
}
if listeningTimePassedSinceLastSync >= 5 {
syncProgress()
}
}
public static func syncProgress() {
guard let player = player else { return }
guard let session = getPlaybackSession() else { return }
// Prevent a sync at the current time
let playerCurrentTime = player.getCurrentTime()
let hasSyncAtCurrentTime = lastSyncReport?.currentTime.isEqual(to: playerCurrentTime) ?? false
if hasSyncAtCurrentTime { return }
// Prevent multiple sync requests
let timeSinceLastSync = Date().timeIntervalSince1970 - lastSyncTime
if (lastSyncTime > 0 && timeSinceLastSync < 1) {
NSLog("syncProgress last sync time was < 1 second so not syncing")
return
}
// Prevent a sync if we got junk data from the player (occurs when exiting out of memory
guard !playerCurrentTime.isNaN else { return }
lastSyncTime = Date().timeIntervalSince1970 // seconds
let report = PlaybackReport(currentTime: playerCurrentTime, duration: player.getDuration(), timeListened: listeningTimePassedSinceLastSync)
session.update {
session.currentTime = playerCurrentTime
}
listeningTimePassedSinceLastSync = 0
lastSyncReport = report
let sessionIsLocal = session.isLocal
if !sessionIsLocal {
if Connectivity.isConnectedToInternet {
NSLog("sending playback report")
ApiClient.reportPlaybackProgress(report: report, sessionId: session.id)
}
} else {
if let localMediaProgress = syncLocalProgress() {
if Connectivity.isConnectedToInternet {
ApiClient.reportLocalMediaProgress(localMediaProgress) { success in
NSLog("Synced local media progress: \(success)")
}
}
}
}
}
private static func syncLocalProgress() -> LocalMediaProgress? {
guard let session = getPlaybackSession() else { return nil }
let localMediaProgress = LocalMediaProgress.fetchOrCreateLocalMediaProgress(localMediaProgressId: session.localMediaProgressId, localLibraryItemId: session.localLibraryItem?.id, localEpisodeId: session.episodeId)
guard let localMediaProgress = localMediaProgress else {
// Local media progress should have been created
// If we're here, it means a library id is invalid
return nil
}
localMediaProgress.updateFromPlaybackSession(session)
Database.shared.saveLocalMediaProgress(localMediaProgress)
NSLog("Local progress saved to the database")
// Send the local progress back to front-end
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.localProgress.rawValue), object: nil)
return localMediaProgress
}
}