advplyr.audiobookshelf-app/ios/App/App/plugins/AbsAudioPlayer.swift

281 lines
12 KiB
Swift

//
// AbsAudioPlayer.swift
// App
//
// Created by Rasmus Krämer on 13.04.22.
//
import Foundation
import Capacitor
import RealmSwift
@objc(AbsAudioPlayer)
public class AbsAudioPlayer: CAPPlugin {
private let logger = AppLogger(category: "AbsAudioPlayer")
private var initialPlayWhenReady = false
private var isUIReady = false
override public func load() {
NotificationCenter.default.addObserver(self, selector: #selector(sendMetadata), name: NSNotification.Name(PlayerEvents.update.rawValue), object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(sendPlaybackClosedEvent), name: NSNotification.Name(PlayerEvents.closed.rawValue), object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(sendMetadata), name: UIApplication.didBecomeActiveNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(sendMetadata), name: UIApplication.willEnterForegroundNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(sendSleepTimerSet), name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(sendSleepTimerEnded), name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(onPlaybackFailed), name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(onLocalMediaProgressUpdate), name: NSNotification.Name(PlayerEvents.localProgress.rawValue), object: nil)
self.bridge?.webView?.allowsBackForwardNavigationGestures = true;
}
@objc func onReady(_ call: CAPPluginCall) {
Task { await self.restorePlaybackSession() }
}
func restorePlaybackSession() async {
// We don't need to restore if we have an active session
guard PlayerHandler.getPlaybackSession() == nil else { return }
do {
// Fetch the most recent active session
let activeSession = try await Realm().objects(PlaybackSession.self).where({
$0.isActiveSession == true && $0.serverConnectionConfigId == Store.serverConfig?.id
}).last?.freeze()
if let activeSession = activeSession {
await PlayerProgress.shared.syncFromServer()
try self.startPlaybackSession(activeSession, playWhenReady: false, playbackRate: PlayerSettings.main().playbackRate)
}
} catch {
logger.error("Failed to restore playback session")
debugPrint(error)
}
}
@objc func startPlaybackSession(_ session: PlaybackSession, playWhenReady: Bool, playbackRate: Float) throws {
guard let libraryItemId = session.libraryItemId else { throw PlayerError.libraryItemIdNotSpecified }
self.sendPrepareMetadataEvent(itemId: libraryItemId, playWhenReady: playWhenReady)
self.sendPlaybackSession(session: try session.asDictionary())
PlayerHandler.startPlayback(sessionId: session.id, playWhenReady: playWhenReady, playbackRate: playbackRate)
self.sendMetadata()
}
@objc func prepareLibraryItem(_ call: CAPPluginCall) {
let libraryItemId = call.getString("libraryItemId")
let episodeId = call.getString("episodeId")
let playWhenReady = call.getBool("playWhenReady", true)
let playbackRate = call.getFloat("playbackRate", 1)
if libraryItemId == nil {
logger.error("provide library item id")
return call.resolve()
}
PlayerHandler.stopPlayback()
let isLocalItem = libraryItemId?.starts(with: "local_") ?? false
if (isLocalItem) {
let item = Database.shared.getLocalLibraryItem(localLibraryItemId: libraryItemId!)
let episode = item?.getPodcastEpisode(episodeId: episodeId)
guard let playbackSession = item?.getPlaybackSession(episode: episode) else {
logger.error("Failed to get local playback session")
return call.resolve([:])
}
do {
try playbackSession.save()
try self.startPlaybackSession(playbackSession, playWhenReady: playWhenReady, playbackRate: playbackRate)
call.resolve(try playbackSession.asDictionary())
} catch(let exception) {
logger.error("Failed to start session")
debugPrint(exception)
call.resolve([:])
}
} else { // Playing from the server
ApiClient.startPlaybackSession(libraryItemId: libraryItemId!, episodeId: episodeId, forceTranscode: false) { [weak self] session in
do {
try session.save()
try self?.startPlaybackSession(session, playWhenReady: playWhenReady, playbackRate: playbackRate)
call.resolve(try session.asDictionary())
} catch(let exception) {
self?.logger.error("Failed to start session")
debugPrint(exception)
call.resolve([:])
}
}
}
}
@objc func closePlayback(_ call: CAPPluginCall) {
logger.log("Close playback")
PlayerHandler.stopPlayback()
call.resolve()
}
@objc func getCurrentTime(_ call: CAPPluginCall) {
call.resolve([
"value": PlayerHandler.getCurrentTime() ?? 0,
"bufferedTime": PlayerHandler.getCurrentTime() ?? 0,
])
}
@objc func setPlaybackSpeed(_ call: CAPPluginCall) {
let playbackRate = call.getFloat("value", 1.0)
let settings = PlayerSettings.main()
try? settings.update {
settings.playbackRate = playbackRate
}
PlayerHandler.setPlaybackSpeed(speed: settings.playbackRate)
call.resolve()
}
@objc func playPlayer(_ call: CAPPluginCall) {
PlayerHandler.paused = false
call.resolve()
}
@objc func pausePlayer(_ call: CAPPluginCall) {
PlayerHandler.paused = true
call.resolve()
}
// I have no clue why but after i moved this block of code from above "playPlayer" to here the app stopped crashing. Move it back up if you want to
@objc func playPause(_ call: CAPPluginCall) {
PlayerHandler.paused = !PlayerHandler.paused
call.resolve([ "playing": !PlayerHandler.paused ])
}
@objc func seek(_ call: CAPPluginCall) {
PlayerHandler.seek(amount: call.getDouble("value", 0.0))
call.resolve()
}
@objc func seekForward(_ call: CAPPluginCall) {
PlayerHandler.seekForward(amount: call.getDouble("value", 0.0))
call.resolve()
}
@objc func seekBackward(_ call: CAPPluginCall) {
PlayerHandler.seekBackward(amount: call.getDouble("value", 0.0))
call.resolve()
}
@objc func sendMetadata() {
self.notifyListeners("onPlayingUpdate", data: [ "value": !PlayerHandler.paused ])
if let metadata = PlayerHandler.getMetdata() {
self.notifyListeners("onMetadata", data: metadata)
}
}
@objc func sendPlaybackClosedEvent() {
self.notifyListeners("onPlaybackClosed", data: [ "value": true ])
}
@objc func decreaseSleepTime(_ call: CAPPluginCall) {
guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
guard let time = Double(timeString) else { return call.resolve([ "success": false ]) }
guard let _ = PlayerHandler.getSleepTimeRemaining() else { return call.resolve([ "success": false ]) }
let seconds = time/1000
PlayerHandler.decreaseSleepTime(decreaseSeconds: seconds)
call.resolve()
}
@objc func increaseSleepTime(_ call: CAPPluginCall) {
guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
guard let time = Double(timeString) else { return call.resolve([ "success": false ]) }
guard let _ = PlayerHandler.getSleepTimeRemaining() else { return call.resolve([ "success": false ]) }
let seconds = time/1000
PlayerHandler.increaseSleepTime(increaseSeconds: seconds)
call.resolve()
}
@objc func setSleepTimer(_ call: CAPPluginCall) {
guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
guard let time = Double(timeString) else { return call.resolve([ "success": false ]) }
let isChapterTime = call.getBool("isChapterTime", false)
let seconds = time / 1000
logger.log("chapter time: \(isChapterTime)")
if isChapterTime {
PlayerHandler.setChapterSleepTime(stopAt: seconds)
return call.resolve([ "success": true ])
} else {
PlayerHandler.setSleepTime(secondsUntilSleep: seconds)
call.resolve([ "success": true ])
}
}
@objc func cancelSleepTimer(_ call: CAPPluginCall) {
PlayerHandler.cancelSleepTime()
call.resolve()
}
@objc func getSleepTimerTime(_ call: CAPPluginCall) {
call.resolve([
"value": PlayerHandler.getSleepTimeRemaining()
])
}
@objc func sendSleepTimerEnded() {
self.notifyListeners("onSleepTimerEnded", data: [
"value": PlayerHandler.getCurrentTime()
])
}
@objc func sendSleepTimerSet() {
self.notifyListeners("onSleepTimerSet", data: [
"value": PlayerHandler.getSleepTimeRemaining()
])
}
@objc func onLocalMediaProgressUpdate() {
guard let localMediaProgressId = PlayerHandler.getPlaybackSession()?.localMediaProgressId else { return }
guard let localMediaProgress = Database.shared.getLocalMediaProgress(localMediaProgressId: localMediaProgressId) else { return }
guard let progressUpdate = try? localMediaProgress.asDictionary() else { return }
logger.log("Sending local progress back to the UI")
self.notifyListeners("onLocalMediaProgressUpdate", data: progressUpdate)
}
@objc func onPlaybackFailed() {
if (PlayerHandler.getPlayMethod() == PlayMethod.directplay.rawValue) {
let session = PlayerHandler.getPlaybackSession()
let libraryItemId = session?.libraryItemId ?? ""
let episodeId = session?.episodeId ?? nil
logger.log("Forcing Transcode")
// If direct playing then fallback to transcode
ApiClient.startPlaybackSession(libraryItemId: libraryItemId, episodeId: episodeId, forceTranscode: true) { [weak self] session in
do {
guard let self = self else { return }
try session.save()
PlayerHandler.startPlayback(sessionId: session.id, playWhenReady: self.initialPlayWhenReady, playbackRate: PlayerSettings.main().playbackRate)
self.sendPlaybackSession(session: try session.asDictionary())
self.sendMetadata()
} catch(let exception) {
self?.logger.error("Failed to start transcoded session")
debugPrint(exception)
}
}
} else {
self.notifyListeners("onPlaybackFailed", data: [
"value": "Playback Error"
])
}
}
@objc func sendPrepareMetadataEvent(itemId: String, playWhenReady: Bool) {
self.notifyListeners("onPrepareMedia", data: [
"audiobookId": itemId,
"playWhenReady": playWhenReady,
])
}
@objc func sendPlaybackSession(session: [String: Any]) {
self.notifyListeners("onPlaybackSession", data: session)
}
}
enum PlayerError: String, Error {
case libraryItemIdNotSpecified = "No libraryItemId provided on session"
}