mirror of
https://github.com/advplyr/audiobookshelf-app.git
synced 2025-08-01 16:44:41 +02:00
634 lines
25 KiB
Swift
634 lines
25 KiB
Swift
//
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// AudioPlayer.swift
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// App
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//
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// Created by Rasmus Krämer on 07.03.22.
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//
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import Foundation
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import AVFoundation
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import UIKit
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import MediaPlayer
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enum PlayMethod:Int {
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case directplay = 0
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case directstream = 1
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case transcode = 2
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case local = 3
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}
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class AudioPlayer: NSObject {
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private let queue = DispatchQueue(label: "ABSAudioPlayerQueue")
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// enums and @objc are not compatible
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@objc dynamic var status: Int
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@objc dynamic var rate: Float
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private var tmpRate: Float = 1.0
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private var playerContext = 0
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private var playerItemContext = 0
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private var playWhenReady: Bool
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private var initialPlaybackRate: Float
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private var audioPlayer: AVQueuePlayer
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private var sessionId: String
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private var timeObserverToken: Any?
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private var queueObserver:NSKeyValueObservation?
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private var queueItemStatusObserver:NSKeyValueObservation?
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private var sleepTimeStopAt: Double?
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private var sleepTimeToken: Any?
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private var currentTrackIndex = 0
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private var allPlayerItems:[AVPlayerItem] = []
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private var pausedTimer: Timer?
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// MARK: - Constructor
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init(sessionId: String, playWhenReady: Bool = false, playbackRate: Float = 1) {
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self.playWhenReady = playWhenReady
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self.initialPlaybackRate = playbackRate
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self.audioPlayer = AVQueuePlayer()
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self.audioPlayer.automaticallyWaitsToMinimizeStalling = false
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self.sessionId = sessionId
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self.status = -1
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self.rate = 0.0
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self.tmpRate = playbackRate
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super.init()
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initAudioSession()
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setupRemoteTransportControls()
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let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
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// Listen to player events
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self.audioPlayer.addObserver(self, forKeyPath: #keyPath(AVPlayer.rate), options: .new, context: &playerContext)
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self.audioPlayer.addObserver(self, forKeyPath: #keyPath(AVPlayer.currentItem), options: .new, context: &playerContext)
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for track in playbackSession.audioTracks {
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let playerItem = AVPlayerItem(asset: createAsset(itemId: playbackSession.libraryItemId!, track: track))
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self.allPlayerItems.append(playerItem)
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}
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self.currentTrackIndex = getItemIndexForTime(time: playbackSession.currentTime)
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NSLog("Starting track index \(self.currentTrackIndex) for start time \(playbackSession.currentTime)")
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let playerItems = self.allPlayerItems[self.currentTrackIndex..<self.allPlayerItems.count]
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NSLog("Setting player items \(playerItems.count)")
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for item in Array(playerItems) {
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self.audioPlayer.insert(item, after:self.audioPlayer.items().last)
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}
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setupTimeObserver()
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setupQueueObserver()
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setupQueueItemStatusObserver()
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NSLog("Audioplayer ready")
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}
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deinit {
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self.stopPausedTimer()
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self.removeSleepTimer()
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self.removeTimeObserver()
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self.queueObserver?.invalidate()
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self.queueItemStatusObserver?.invalidate()
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destroy()
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}
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public func destroy() {
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// Pause is not synchronous causing this error on below lines:
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// AVAudioSession_iOS.mm:1206 Deactivating an audio session that has running I/O. All I/O should be stopped or paused prior to deactivating the audio session
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// It is related to L79 `AVAudioSession.sharedInstance().setActive(false)`
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pause()
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audioPlayer.replaceCurrentItem(with: nil)
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do {
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try AVAudioSession.sharedInstance().setActive(false)
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} catch {
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NSLog("Failed to set AVAudioSession inactive")
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print(error)
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}
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DispatchQueue.runOnMainQueue {
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UIApplication.shared.endReceivingRemoteControlEvents()
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}
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.closed.rawValue), object: nil)
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}
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func isInitialized() -> Bool {
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return self.status != -1
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}
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func getItemIndexForTime(time:Double) -> Int {
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let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
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for index in 0..<self.allPlayerItems.count {
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let startOffset = playbackSession.audioTracks[index].startOffset ?? 0.0
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let duration = playbackSession.audioTracks[index].duration
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let trackEnd = startOffset + duration
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if (time < trackEnd.rounded(.down)) {
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return index
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}
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}
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return 0
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}
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private func setupTimeObserver() {
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// Time observer should be configured on the main queue
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DispatchQueue.runOnMainQueue {
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self.removeTimeObserver()
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let timeScale = CMTimeScale(NSEC_PER_SEC)
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// Rate will be different depending on playback speed, aim for 2 observations/sec
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let seconds = 0.5 * (self.rate > 0 ? self.rate : 1.0)
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let time = CMTime(seconds: Double(seconds), preferredTimescale: timeScale)
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self.timeObserverToken = self.audioPlayer.addPeriodicTimeObserver(forInterval: time, queue: self.queue) { [weak self] time in
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let isPlaying = self?.isPlaying() ?? false
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Task {
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// Let the player update the current playback positions
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await PlayerProgress.shared.syncFromPlayer(currentTime: time.seconds, includesPlayProgress: isPlaying, isStopping: false)
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}
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// Update the sleep time, if set
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if self?.sleepTimeStopAt != nil {
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
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}
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}
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}
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}
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private func removeTimeObserver() {
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if let timeObserverToken = timeObserverToken {
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self.audioPlayer.removeTimeObserver(timeObserverToken)
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self.timeObserverToken = nil
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}
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}
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func setupQueueObserver() {
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self.queueObserver = self.audioPlayer.observe(\.currentItem, options: [.new]) {_,_ in
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let prevTrackIndex = self.currentTrackIndex
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self.audioPlayer.currentItem.map { item in
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self.currentTrackIndex = self.allPlayerItems.firstIndex(of:item) ?? 0
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if (self.currentTrackIndex != prevTrackIndex) {
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NSLog("New Current track index \(self.currentTrackIndex)")
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}
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}
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}
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}
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func setupQueueItemStatusObserver() {
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self.queueItemStatusObserver?.invalidate()
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self.queueItemStatusObserver = self.audioPlayer.currentItem?.observe(\.status, options: [.new, .old], changeHandler: { (playerItem, change) in
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let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
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if (playerItem.status == .readyToPlay) {
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NSLog("queueStatusObserver: Current Item Ready to play. PlayWhenReady: \(self.playWhenReady)")
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self.updateNowPlaying()
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// Seek the player before initializing, so a currentTime of 0 does not appear in MediaProgress / session
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let firstReady = self.status < 0
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if firstReady || self.playWhenReady {
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self.seek(playbackSession.currentTime, from: "queueItemStatusObserver")
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}
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// Mark the player as ready
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self.status = 0
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// Start the player, if requested
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if self.playWhenReady {
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self.playWhenReady = false
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self.play()
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}
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} else if (playerItem.status == .failed) {
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NSLog("queueStatusObserver: FAILED \(playerItem.error?.localizedDescription ?? "")")
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
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}
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})
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}
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private func startPausedTimer() {
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guard self.pausedTimer == nil else { return }
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self.queue.async {
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self.pausedTimer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { timer in
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NSLog("PAUSE TIMER: Syncing from server")
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Task { await PlayerProgress.shared.syncFromServer() }
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}
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}
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}
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private func stopPausedTimer() {
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self.pausedTimer?.invalidate()
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self.pausedTimer = nil
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}
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// MARK: - Methods
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public func play(allowSeekBack: Bool = false) {
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guard self.isInitialized() else { return }
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// Capture remaining sleep time before changing the track position
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let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
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if allowSeekBack, let session = Database.shared.getPlaybackSession(id: self.sessionId) {
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let lastPlayed = (session.updatedAt ?? 0)/1000
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let difference = Date.timeIntervalSinceReferenceDate - lastPlayed
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var time: Int?
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if lastPlayed == 0 {
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time = 5
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} else if difference < 6 {
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time = 2
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} else if difference < 12 {
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time = 10
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} else if difference < 30 {
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time = 15
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} else if difference < 180 {
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time = 20
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} else if difference < 3600 {
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time = 25
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} else {
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time = 29
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}
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if time != nil {
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seek(getCurrentTime() - Double(time!), from: "play")
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}
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}
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self.stopPausedTimer()
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Task {
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await PlayerProgress.shared.syncFromPlayer(currentTime: self.getCurrentTime(), includesPlayProgress: self.isPlaying(), isStopping: false)
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}
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self.audioPlayer.play()
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self.status = 1
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self.rate = self.tmpRate
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self.audioPlayer.rate = self.tmpRate
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// If we have an active sleep timer, reschedule based on rate
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self.rescheduleSleepTimerAtTime(time: self.getCurrentTime(), secondsRemaining: sleepSecondsRemaining)
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updateNowPlaying()
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}
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public func pause() {
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guard self.isInitialized() else { return }
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self.audioPlayer.pause()
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Task {
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await PlayerProgress.shared.syncFromPlayer(currentTime: self.getCurrentTime(), includesPlayProgress: self.isPlaying(), isStopping: true)
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}
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self.status = 0
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self.rate = 0.0
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updateNowPlaying()
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self.startPausedTimer()
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}
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public func seek(_ to: Double, from: String) {
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let continuePlaying = rate > 0.0
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pause()
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NSLog("Seek to \(to) from \(from)")
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let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
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let currentTrack = playbackSession.audioTracks[self.currentTrackIndex]
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let ctso = currentTrack.startOffset ?? 0.0
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let trackEnd = ctso + currentTrack.duration
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NSLog("Seek current track END = \(trackEnd)")
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// Capture remaining sleep time before changing the track position
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let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
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let indexOfSeek = getItemIndexForTime(time: to)
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NSLog("Seek to index \(indexOfSeek) | Current index \(self.currentTrackIndex)")
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// Reconstruct queue if seeking to a different track
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if (self.currentTrackIndex != indexOfSeek) {
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self.currentTrackIndex = indexOfSeek
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try? playbackSession.update {
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playbackSession.currentTime = to
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}
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self.playWhenReady = continuePlaying // Only playWhenReady if already playing
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self.status = -1
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let playerItems = self.allPlayerItems[indexOfSeek..<self.allPlayerItems.count]
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self.audioPlayer.removeAllItems()
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for item in Array(playerItems) {
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self.audioPlayer.insert(item, after:self.audioPlayer.items().last)
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}
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setupQueueItemStatusObserver()
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} else {
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NSLog("Seeking in current item \(to)")
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let currentTrackStartOffset = playbackSession.audioTracks[self.currentTrackIndex].startOffset ?? 0.0
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let seekTime = to - currentTrackStartOffset
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self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000)) { [weak self] completed in
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if !completed {
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NSLog("WARNING: seeking not completed (to \(seekTime)")
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}
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if continuePlaying {
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self?.play()
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}
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self?.updateNowPlaying()
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// If we have an active sleep timer, reschedule based on seek, since seek is fuzzy
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// This needs to occur after play() to capture the correct playback rate
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if let currentTime = self?.getCurrentTime() {
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self?.rescheduleSleepTimerAtTime(time: currentTime, secondsRemaining: sleepSecondsRemaining)
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}
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}
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}
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}
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public func setPlaybackRate(_ rate: Float, observed: Bool = false) {
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// Capture remaining sleep time before changing the rate
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let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
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let playbackSpeedChanged = rate > 0.0 && rate != self.tmpRate && !(observed && rate == 1)
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if self.audioPlayer.rate != rate {
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NSLog("setPlaybakRate rate changed from \(self.audioPlayer.rate) to \(rate)")
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self.audioPlayer.rate = rate
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}
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self.rate = rate
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self.updateNowPlaying()
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if playbackSpeedChanged {
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self.tmpRate = rate
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// If we have an active sleep timer, reschedule based on rate
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self.rescheduleSleepTimerAtTime(time: self.getCurrentTime(), secondsRemaining: sleepSecondsRemaining)
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// Setup the time observer again at the new rate
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self.setupTimeObserver()
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}
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}
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public func getSleepStopAt() -> Double? {
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return self.sleepTimeStopAt
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}
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// Let iOS handle the sleep timer logic by letting us know when it's time to stop
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public func setSleepTime(stopAt: Double, scaleBasedOnSpeed: Bool = false) {
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NSLog("SLEEP TIMER: Scheduling for \(stopAt)")
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// Reset any previous sleep timer
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self.removeSleepTimer()
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let currentTime = getCurrentTime()
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// Mark the time to stop playing
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if scaleBasedOnSpeed {
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// Consider paused as playing at 1x
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let rate = Double(self.rate > 0 ? self.rate : 1)
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// Calculate the scaled time to stop at
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let timeUntilSleep = (stopAt - currentTime) * rate
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self.sleepTimeStopAt = currentTime + timeUntilSleep
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NSLog("SLEEP TIMER: Adjusted based on playback speed of \(rate) to \(self.sleepTimeStopAt!)")
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} else {
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self.sleepTimeStopAt = stopAt
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}
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guard let sleepTimeStopAt = self.sleepTimeStopAt else { return }
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let sleepTime = CMTime(seconds: sleepTimeStopAt, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
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// Schedule the observation time
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var times = [NSValue]()
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times.append(NSValue(time: sleepTime))
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sleepTimeToken = self.audioPlayer.addBoundaryTimeObserver(forTimes: times, queue: queue) { [weak self] in
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NSLog("SLEEP TIMER: Pausing audio")
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self?.pause()
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PlayerHandler.sleepTimerChapterStopTime = nil
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self?.removeSleepTimer()
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}
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// Update the UI
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
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}
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private func rescheduleSleepTimerAtTime(time: Double, secondsRemaining: Int?) {
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// Not a chapter sleep timer
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let hadToCancelChapterSleepTimer = decideIfChapterSleepTimerNeedsToBeCanceled(time: time)
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guard !hadToCancelChapterSleepTimer else { return }
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guard PlayerHandler.sleepTimerChapterStopTime == nil else { return }
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// Verify sleep timer is set
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guard self.sleepTimeToken != nil else { return }
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// Update the sleep timer
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if let secondsRemaining = secondsRemaining {
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let newSleepTimerPosition = time + Double(secondsRemaining)
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self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
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}
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}
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private func decideIfChapterSleepTimerNeedsToBeCanceled(time: Double) -> Bool {
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if let chapterSleepTime = PlayerHandler.sleepTimerChapterStopTime {
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let sleepIsBeforeCurrentTime = Double(chapterSleepTime) <= time
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if sleepIsBeforeCurrentTime {
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PlayerHandler.sleepTimerChapterStopTime = nil
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self.removeSleepTimer()
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return true
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}
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}
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return false
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}
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public func increaseSleepTime(extraTimeInSeconds: Double) {
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if let sleepTime = PlayerHandler.remainingSleepTime {
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let currentTime = getCurrentTime()
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let newSleepTimerPosition = currentTime + Double(sleepTime) + extraTimeInSeconds
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if newSleepTimerPosition > currentTime {
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self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
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}
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}
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}
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public func decreaseSleepTime(removeTimeInSeconds: Double) {
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if let sleepTime = PlayerHandler.remainingSleepTime {
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let currentTime = getCurrentTime()
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let newSleepTimerPosition = currentTime + Double(sleepTime) - removeTimeInSeconds
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guard newSleepTimerPosition > currentTime else { return }
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if newSleepTimerPosition > currentTime {
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self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
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}
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}
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}
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public func removeSleepTimer() {
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self.sleepTimeStopAt = nil
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if let token = sleepTimeToken {
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self.audioPlayer.removeTimeObserver(token)
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sleepTimeToken = nil
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}
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// Update the UI
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: self)
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}
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public func getCurrentTime() -> Double {
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let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
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let currentTrackTime = self.audioPlayer.currentTime().seconds
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let audioTrack = playbackSession.audioTracks[currentTrackIndex]
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let startOffset = audioTrack.startOffset ?? 0.0
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return startOffset + currentTrackTime
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}
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public func getPlayMethod() -> Int {
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let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
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return playbackSession.playMethod
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}
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public func getPlaybackSessionId() -> String {
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return self.sessionId
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}
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public func getDuration() -> Double {
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let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
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return playbackSession.duration
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}
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public func isPlaying() -> Bool {
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return self.status > 0
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}
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// MARK: - Private
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private func createAsset(itemId:String, track:AudioTrack) -> AVAsset {
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let playbackSession = Database.shared.getPlaybackSession(id: self.sessionId)!
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if (playbackSession.playMethod == PlayMethod.directplay.rawValue) {
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// The only reason this is separate is because the filename needs to be encoded
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let filename = track.metadata?.filename ?? ""
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let filenameEncoded = filename.addingPercentEncoding(withAllowedCharacters: NSCharacterSet.urlQueryAllowed)
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let urlstr = "\(Store.serverConfig!.address)/s/item/\(itemId)/\(filenameEncoded ?? "")?token=\(Store.serverConfig!.token)"
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let url = URL(string: urlstr)!
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return AVURLAsset(url: url)
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} else if (playbackSession.playMethod == PlayMethod.local.rawValue) {
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guard let localFile = track.getLocalFile() else {
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// Worst case we can stream the file
|
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NSLog("Unable to play local file. Resulting to streaming \(track.localFileId ?? "Unknown")")
|
|
let filename = track.metadata?.filename ?? ""
|
|
let filenameEncoded = filename.addingPercentEncoding(withAllowedCharacters: NSCharacterSet.urlQueryAllowed)
|
|
let urlstr = "\(Store.serverConfig!.address)/s/item/\(itemId)/\(filenameEncoded ?? "")?token=\(Store.serverConfig!.token)"
|
|
let url = URL(string: urlstr)!
|
|
return AVURLAsset(url: url)
|
|
}
|
|
return AVURLAsset(url: localFile.contentPath)
|
|
} else { // HLS Transcode
|
|
let headers: [String: String] = [
|
|
"Authorization": "Bearer \(Store.serverConfig!.token)"
|
|
]
|
|
return AVURLAsset(url: URL(string: "\(Store.serverConfig!.address)\(track.contentUrl ?? "")")!, options: ["AVURLAssetHTTPHeaderFieldsKey": headers])
|
|
}
|
|
}
|
|
|
|
private func initAudioSession() {
|
|
do {
|
|
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .spokenAudio)
|
|
try AVAudioSession.sharedInstance().setActive(true)
|
|
} catch {
|
|
NSLog("Failed to set AVAudioSession category")
|
|
print(error)
|
|
}
|
|
}
|
|
|
|
// MARK: - Now playing
|
|
private func setupRemoteTransportControls() {
|
|
DispatchQueue.runOnMainQueue {
|
|
UIApplication.shared.beginReceivingRemoteControlEvents()
|
|
}
|
|
let commandCenter = MPRemoteCommandCenter.shared()
|
|
let deviceSettings = Database.shared.getDeviceSettings()
|
|
|
|
commandCenter.playCommand.isEnabled = true
|
|
commandCenter.playCommand.addTarget { [unowned self] event in
|
|
play(allowSeekBack: true)
|
|
return .success
|
|
}
|
|
commandCenter.pauseCommand.isEnabled = true
|
|
commandCenter.pauseCommand.addTarget { [unowned self] event in
|
|
pause()
|
|
return .success
|
|
}
|
|
|
|
commandCenter.skipForwardCommand.isEnabled = true
|
|
commandCenter.skipForwardCommand.preferredIntervals = [NSNumber(value: deviceSettings.jumpForwardTime)]
|
|
commandCenter.skipForwardCommand.addTarget { [unowned self] event in
|
|
guard let command = event.command as? MPSkipIntervalCommand else {
|
|
return .noSuchContent
|
|
}
|
|
|
|
seek(getCurrentTime() + command.preferredIntervals[0].doubleValue, from: "remote")
|
|
return .success
|
|
}
|
|
commandCenter.skipBackwardCommand.isEnabled = true
|
|
commandCenter.skipBackwardCommand.preferredIntervals = [NSNumber(value: deviceSettings.jumpBackwardsTime)]
|
|
commandCenter.skipBackwardCommand.addTarget { [unowned self] event in
|
|
guard let command = event.command as? MPSkipIntervalCommand else {
|
|
return .noSuchContent
|
|
}
|
|
|
|
seek(getCurrentTime() - command.preferredIntervals[0].doubleValue, from: "remote")
|
|
return .success
|
|
}
|
|
|
|
commandCenter.changePlaybackPositionCommand.isEnabled = true
|
|
commandCenter.changePlaybackPositionCommand.addTarget { event in
|
|
guard let event = event as? MPChangePlaybackPositionCommandEvent else {
|
|
return .noSuchContent
|
|
}
|
|
|
|
self.seek(event.positionTime, from: "remote")
|
|
return .success
|
|
}
|
|
|
|
commandCenter.changePlaybackRateCommand.isEnabled = true
|
|
commandCenter.changePlaybackRateCommand.supportedPlaybackRates = [0.5, 0.75, 1.0, 1.25, 1.5, 2]
|
|
commandCenter.changePlaybackRateCommand.addTarget { event in
|
|
guard let event = event as? MPChangePlaybackRateCommandEvent else {
|
|
return .noSuchContent
|
|
}
|
|
|
|
self.setPlaybackRate(event.playbackRate)
|
|
return .success
|
|
}
|
|
}
|
|
private func updateNowPlaying() {
|
|
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.update.rawValue), object: nil)
|
|
NowPlayingInfo.shared.update(duration: getDuration(), currentTime: getCurrentTime(), rate: rate)
|
|
}
|
|
|
|
// MARK: - Observer
|
|
public override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
|
|
if context == &playerContext {
|
|
if keyPath == #keyPath(AVPlayer.rate) {
|
|
NSLog("playerContext observer player rate")
|
|
self.setPlaybackRate(change?[.newKey] as? Float ?? 1.0, observed: true)
|
|
} else if keyPath == #keyPath(AVPlayer.currentItem) {
|
|
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.update.rawValue), object: nil)
|
|
NSLog("WARNING: Item ended")
|
|
}
|
|
} else {
|
|
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
|
|
return
|
|
}
|
|
}
|
|
|
|
public static var instance: AudioPlayer?
|
|
}
|