advplyr.audiobookshelf-app/ios/App/Shared/player/PlayerHandler.swift

162 lines
5 KiB
Swift

//
// PlayerHandler.swift
// App
//
// Created by Rasmus Krämer on 11.04.22.
//
import Foundation
class PlayerHandler {
private static var player: AudioPlayer?
private static var session: PlaybackSession?
private static var timer: Timer?
private static var _remainingSleepTime: Int? = nil
public static var remainingSleepTime: Int? {
get {
return _remainingSleepTime
}
set(time) {
if time != nil && time! < 0 {
_remainingSleepTime = nil
} else {
_remainingSleepTime = time
}
if _remainingSleepTime == nil {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: _remainingSleepTime)
} else {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: _remainingSleepTime)
}
}
}
private static var listeningTimePassedSinceLastSync: Double = 0.0
private static var lastSyncReport: PlaybackReport?
public static var paused: Bool {
get {
guard let player = player else {
return true
}
return player.rate == 0.0
}
set(paused) {
if paused {
self.player?.pause()
} else {
self.player?.play()
}
}
}
public static func startPlayback(session: PlaybackSession, playWhenReady: Bool, playbackRate: Float) {
if player != nil {
player?.destroy()
player = nil
}
NowPlayingInfo.shared.setSessionMetadata(metadata: NowPlayingMetadata(id: session.id, itemId: session.libraryItemId!, artworkUrl: session.coverPath, title: session.displayTitle ?? "Unknown title", author: session.displayAuthor, series: nil))
self.session = session
player = AudioPlayer(playbackSession: session, playWhenReady: playWhenReady, playbackRate: playbackRate)
DispatchQueue.runOnMainQueue {
timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { _ in
self.tick()
}
}
}
public static func stopPlayback() {
player?.destroy()
player = nil
timer?.invalidate()
timer = nil
NowPlayingInfo.shared.reset()
}
public static func getCurrentTime() -> Double? {
self.player?.getCurrentTime()
}
public static func setPlaybackSpeed(speed: Float) {
self.player?.setPlaybackRate(speed)
}
public static func getPlayMethod() -> Int? {
self.player?.getPlayMethod()
}
public static func getPlaybackSession() -> PlaybackSession? {
self.player?.getPlaybackSession()
}
public static func seekForward(amount: Double) {
guard let player = player else {
return
}
let destinationTime = player.getCurrentTime() + amount
player.seek(destinationTime, from: "handler")
}
public static func seekBackward(amount: Double) {
guard let player = player else {
return
}
let destinationTime = player.getCurrentTime() - amount
player.seek(destinationTime, from: "handler")
}
public static func seek(amount: Double) {
player?.seek(amount, from: "handler")
}
public static func getMetdata() -> [String: Any] {
DispatchQueue.main.async {
syncProgress()
}
return [
"duration": player?.getDuration() ?? 0,
"currentTime": player?.getCurrentTime() ?? 0,
"playerState": !paused,
"currentRate": player?.rate ?? 0,
]
}
private static func tick() {
if !paused {
listeningTimePassedSinceLastSync += 1
}
if listeningTimePassedSinceLastSync > 3 {
syncProgress()
}
if remainingSleepTime != nil {
if remainingSleepTime! == 0 {
paused = true
}
remainingSleepTime! -= 1
}
}
public static func syncProgress() {
if session == nil { return }
guard let player = player else { return }
let playerCurrentTime = player.getCurrentTime()
if (lastSyncReport != nil && lastSyncReport?.currentTime == playerCurrentTime) {
// No need to syncProgress
return
}
let report = PlaybackReport(currentTime: playerCurrentTime, duration: player.getDuration(), timeListened: listeningTimePassedSinceLastSync)
session!.currentTime = playerCurrentTime
listeningTimePassedSinceLastSync = 0
lastSyncReport = report
// TODO: check if online
NSLog("sending playback report")
ApiClient.reportPlaybackProgress(report: report, sessionId: session!.id)
}
}