Fix player automatically starting after WebKit reload

This commit is contained in:
ronaldheft 2022-09-15 20:49:25 -04:00
parent 141877f111
commit e7f61e34e8
No known key found for this signature in database
3 changed files with 16 additions and 18 deletions

View file

@ -104,9 +104,6 @@ class AudioPlayer: NSObject {
}
deinit {
self.stopPausedTimer()
self.removeSleepTimer()
self.removeTimeObserver()
self.queueObserver?.invalidate()
self.queueItemStatusObserver?.invalidate()
}
@ -133,8 +130,13 @@ class AudioPlayer: NSObject {
// Remove observers
self.audioPlayer.removeObserver(self, forKeyPath: #keyPath(AVPlayer.rate), context: &playerContext)
self.audioPlayer.removeObserver(self, forKeyPath: #keyPath(AVPlayer.currentItem), context: &playerContext)
self.removeTimeObserver()
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.closed.rawValue), object: nil)
// Remove timers
self.stopPausedTimer()
self.removeSleepTimer()
}
public func isInitialized() -> Bool {

View file

@ -15,10 +15,7 @@ class PlayerHandler {
guard let session = Database.shared.getPlaybackSession(id: sessionId) else { return }
// Clean up the existing player
if player != nil {
player?.destroy()
player = nil
}
resetPlayer()
// Cleanup and sync old sessions
cleanupOldSessions(currentSessionId: sessionId)
@ -31,15 +28,11 @@ class PlayerHandler {
player = AudioPlayer(sessionId: sessionId, playWhenReady: playWhenReady, playbackRate: playbackRate)
}
public static func stopPlayback() {
public static func stopPlayback(currentSessionId: String? = nil) {
// Pause playback first, so we can sync our current progress
player?.pause()
player?.destroy()
player = nil
cleanupOldSessions(currentSessionId: nil)
resetPlayer()
cleanupOldSessions(currentSessionId: currentSessionId)
NowPlayingInfo.shared.reset()
}
@ -157,4 +150,9 @@ class PlayerHandler {
debugPrint(error)
}
}
private static func resetPlayer() {
player?.destroy()
player = nil
}
}