Sleep timer using native time observer

This commit is contained in:
ronaldheft 2022-08-22 17:04:48 -04:00
parent 8952cbfd20
commit d57fe44bcc
4 changed files with 264 additions and 172 deletions

View file

@ -166,45 +166,47 @@ public class AbsAudioPlayer: CAPPlugin {
@objc func decreaseSleepTime(_ call: CAPPluginCall) {
guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
guard let time = Int(timeString) else { return call.resolve([ "success": false ]) }
guard let currentSleepTime = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
guard let time = Double(timeString) else { return call.resolve([ "success": false ]) }
guard let _ = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
PlayerHandler.remainingSleepTime = currentSleepTime - (time / 1000)
let seconds = time/1000
PlayerHandler.decreaseSleepTime(decreaseSeconds: seconds)
call.resolve()
}
@objc func increaseSleepTime(_ call: CAPPluginCall) {
guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
guard let time = Int(timeString) else { return call.resolve([ "success": false ]) }
guard let currentSleepTime = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
guard let time = Double(timeString) else { return call.resolve([ "success": false ]) }
guard let _ = PlayerHandler.remainingSleepTime else { return call.resolve([ "success": false ]) }
PlayerHandler.remainingSleepTime = currentSleepTime + (time / 1000)
let seconds = time/1000
PlayerHandler.increaseSleepTime(increaseSeconds: seconds)
call.resolve()
}
@objc func setSleepTimer(_ call: CAPPluginCall) {
guard let timeString = call.getString("time") else { return call.resolve([ "success": false ]) }
guard let time = Int(timeString) else { return call.resolve([ "success": false ]) }
let timeSeconds = time / 1000
let isChapterTime = call.getBool("isChapterTime", false)
NSLog("chapter time: \(call.getBool("isChapterTime", false))")
let seconds = time / 1000
if call.getBool("isChapterTime", false) {
let timeToPause = timeSeconds - Int(PlayerHandler.getCurrentTime() ?? 0)
if timeToPause < 0 { return call.resolve([ "success": false ]) }
PlayerHandler.sleepTimerChapterStopTime = timeSeconds
PlayerHandler.remainingSleepTime = timeToPause
NSLog("chapter time: \(isChapterTime)")
if isChapterTime {
PlayerHandler.setChapterSleepTime(stopAt: Double(seconds))
return call.resolve([ "success": true ])
}
PlayerHandler.sleepTimerChapterStopTime = nil
PlayerHandler.remainingSleepTime = timeSeconds
PlayerHandler.setSleepTime(secondsUntilSleep: Double(seconds))
call.resolve([ "success": true ])
}
@objc func cancelSleepTimer(_ call: CAPPluginCall) {
PlayerHandler.remainingSleepTime = nil
PlayerHandler.cancelSleepTime()
PlayerHandler.sleepTimerChapterStopTime = nil
call.resolve()
}
@objc func getSleepTimerTime(_ call: CAPPluginCall) {
call.resolve([
"value": PlayerHandler.remainingSleepTime

View file

@ -38,6 +38,9 @@ class AudioPlayer: NSObject {
private var queueObserver:NSKeyValueObservation?
private var queueItemStatusObserver:NSKeyValueObservation?
private var sleepTimeStopAt: Double?
private var sleepTimeToken: Any?
private var currentTrackIndex = 0
private var allPlayerItems:[AVPlayerItem] = []
@ -85,6 +88,7 @@ class AudioPlayer: NSObject {
NSLog("Audioplayer ready")
}
deinit {
self.removeSleepTimer()
self.removeTimeObserver()
self.queueObserver?.invalidate()
self.queueItemStatusObserver?.invalidate()
@ -129,9 +133,18 @@ class AudioPlayer: NSObject {
private func setupTimeObserver() {
let timeScale = CMTimeScale(NSEC_PER_SEC)
let time = CMTime(seconds: 1, preferredTimescale: timeScale)
self.timeObserverToken = self.audioPlayer.addPeriodicTimeObserver(forInterval: time, queue: .main) { [weak self] currentTime in
NSLog("currentTime: \(currentTime)")
// Observe multiple times per seconds, as rate will be different depending on playback speed
let time = CMTime(seconds: 0.25, preferredTimescale: timeScale)
self.timeObserverToken = self.audioPlayer.addPeriodicTimeObserver(forInterval: time, queue: .main) { time in
Task {
// Let the player update the current playback positions
await PlayerProgress.shared.syncFromPlayer(currentTime: time.seconds, includesPlayProgress: true, isStopping: false)
// Update the sleep time, if set
if self.sleepTimeStopAt != nil {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
}
}
}
}
@ -210,6 +223,11 @@ class AudioPlayer: NSObject {
}
}
lastPlayTime = Date.timeIntervalSinceReferenceDate
Task {
let isPlaying = self.status > 0
await PlayerProgress.shared.syncFromPlayer(currentTime: self.getCurrentTime(), includesPlayProgress: isPlaying, isStopping: false)
}
self.audioPlayer.play()
self.status = 1
@ -224,6 +242,10 @@ class AudioPlayer: NSObject {
self.status = 0
self.rate = 0.0
Task {
await PlayerProgress.shared.syncFromPlayer(currentTime: self.getCurrentTime(), includesPlayProgress: true, isStopping: true)
}
updateNowPlaying()
lastPlayTime = Date.timeIntervalSinceReferenceDate
}
@ -242,6 +264,8 @@ class AudioPlayer: NSObject {
let trackEnd = ctso + currentTrack.duration
NSLog("Seek current track END = \(trackEnd)")
// Capture remaining sleep time before changing the track position
let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
let indexOfSeek = getItemIndexForTime(time: to)
NSLog("Seek to index \(indexOfSeek) | Current index \(self.currentTrackIndex)")
@ -269,15 +293,21 @@ class AudioPlayer: NSObject {
let currentTrackStartOffset = playbackSession.audioTracks[self.currentTrackIndex].startOffset ?? 0.0
let seekTime = to - currentTrackStartOffset
self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000)) { completed in
self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000)) { [weak self] completed in
if !completed {
NSLog("WARNING: seeking not completed (to \(seekTime)")
}
if continuePlaying {
self.play()
self?.play()
}
self?.updateNowPlaying()
// If we have an active sleep timer, reschedule based on seek, since seek is fuzzy
// Theis needs to occur after play() to capture the correct rate
if let currentTime = self?.getCurrentTime() {
self?.rescheduleSleepTimerAtTime(time: currentTime, secondsRemaining: sleepSecondsRemaining)
}
self.updateNowPlaying()
}
}
}
@ -291,8 +321,103 @@ class AudioPlayer: NSObject {
self.tmpRate = rate
}
// Capture remaining sleep time before changing the rate
let sleepSecondsRemaining = PlayerHandler.remainingSleepTime
self.rate = rate
self.updateNowPlaying()
// If we have an active sleep timer, reschedule based on rate
self.rescheduleSleepTimerAtTime(time: self.getCurrentTime(), secondsRemaining: sleepSecondsRemaining)
}
public func getSleepStopAt() -> Double? {
return self.sleepTimeStopAt
}
// Let iOS handle the sleep timer logic by letting us know when it's time to stop
public func setSleepTime(stopAt: Double, scaleBasedOnSpeed: Bool = false) {
NSLog("SLEEP TIMER: Scheduling for \(stopAt)")
// Reset any previous sleep timer
self.removeSleepTimer()
let currentTime = getCurrentTime()
// Mark the time to stop playing
if scaleBasedOnSpeed {
// Consider paused as playing at 1x
let rate = Double(self.rate > 0 ? self.rate : 1)
// Calculate the scaled time to stop at
let timeUntilSleep = (stopAt - currentTime) * rate
self.sleepTimeStopAt = currentTime + timeUntilSleep
NSLog("SLEEP TIMER: Adjusted based on playback speed of \(rate) to \(self.sleepTimeStopAt!)")
} else {
self.sleepTimeStopAt = stopAt
}
guard let sleepTimeStopAt = self.sleepTimeStopAt else { return }
let sleepTime = CMTime(seconds: sleepTimeStopAt, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
// Schedule the observation time
var times = [NSValue]()
times.append(NSValue(time: sleepTime))
sleepTimeToken = self.audioPlayer.addBoundaryTimeObserver(forTimes: times, queue: .main) { [weak self] in
NSLog("SLEEP TIMER: Pausing audio")
self?.pause()
self?.removeSleepTimer()
}
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
}
private func rescheduleSleepTimerAtTime(time: Double, secondsRemaining: Int?) {
// Not a chapter sleep timer
guard PlayerHandler.sleepTimerChapterStopTime == nil else { return }
// Update the sleep timer
if let secondsRemaining = secondsRemaining {
let newSleepTimerPosition = time + Double(secondsRemaining)
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
}
}
public func increaseSleepTime(extraTimeInSeconds: Double) {
if let sleepTime = PlayerHandler.remainingSleepTime {
let currentTime = getCurrentTime()
let newSleepTimerPosition = currentTime + Double(sleepTime) + extraTimeInSeconds
if newSleepTimerPosition > currentTime {
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
}
}
}
public func decreaseSleepTime(removeTimeInSeconds: Double) {
if let sleepTime = PlayerHandler.remainingSleepTime {
let currentTime = getCurrentTime()
let newSleepTimerPosition = currentTime + Double(sleepTime) - removeTimeInSeconds
guard newSleepTimerPosition > currentTime else { return }
if newSleepTimerPosition > currentTime {
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
}
}
}
public func removeSleepTimer() {
PlayerHandler.sleepTimerChapterStopTime = nil
self.sleepTimeStopAt = nil
if let token = sleepTimeToken {
self.audioPlayer.removeTimeObserver(token)
sleepTimeToken = nil
}
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: self)
}
public func getCurrentTime() -> Double {

View file

@ -10,85 +10,8 @@ import RealmSwift
class PlayerHandler {
private static var player: AudioPlayer?
private static var playingTimer: Timer?
private static var pausedTimer: Timer?
private static var lastSyncTime: Double = 0.0
public static var sleepTimerChapterStopTime: Int? = nil
private static var _remainingSleepTime: Int? = nil
public static var remainingSleepTime: Int? {
get {
return _remainingSleepTime
}
set(time) {
if time != nil && time! < 0 {
_remainingSleepTime = nil
} else {
_remainingSleepTime = time
}
if _remainingSleepTime == nil {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: _remainingSleepTime)
} else {
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: _remainingSleepTime)
}
}
}
private static var listeningTimePassedSinceLastSync: Double = 0.0
public static var paused: Bool {
get {
guard let player = player else {
return true
}
return player.rate == 0.0
}
set(paused) {
if paused {
self.player?.pause()
} else {
self.player?.play()
self.pausedTimer?.invalidate()
}
}
}
public static func startTickTimer() {
DispatchQueue.runOnMainQueue {
NSLog("Starting the tick timer")
playingTimer?.invalidate()
pausedTimer?.invalidate()
playingTimer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { _ in
self.tick()
}
}
}
public static func stopTickTimer() {
NSLog("Stopping the tick timer")
playingTimer?.invalidate()
pausedTimer?.invalidate()
playingTimer = nil
}
private static func startPausedTimer() {
guard self.paused else { return }
self.pausedTimer?.invalidate()
self.pausedTimer = Timer.scheduledTimer(timeInterval: 30, target: self, selector: #selector(syncServerProgressDuringPause), userInfo: nil, repeats: true)
}
private static func cleanupOldSessions(currentSessionId: String?) {
let realm = try! Realm()
let oldSessions = realm.objects(PlaybackSession.self) .where({ $0.isActiveSession == true })
try! realm.write {
for s in oldSessions {
if s.id != currentSessionId {
s.isActiveSession = false
}
}
}
}
public static func startPlayback(sessionId: String, playWhenReady: Bool, playbackRate: Float) {
guard let session = Database.shared.getPlaybackSession(id: sessionId) else { return }
@ -99,26 +22,21 @@ class PlayerHandler {
player = nil
}
// Cleanup old sessions
// Cleanup and sync old sessions
cleanupOldSessions(currentSessionId: sessionId)
Task { await PlayerProgress.shared.syncToServer() }
// Set now playing info
NowPlayingInfo.shared.setSessionMetadata(metadata: NowPlayingMetadata(id: session.id, itemId: session.libraryItemId!, artworkUrl: session.coverPath, title: session.displayTitle ?? "Unknown title", author: session.displayAuthor, series: nil))
// Create the audio player
player = AudioPlayer(sessionId: sessionId, playWhenReady: playWhenReady, playbackRate: playbackRate)
startTickTimer()
startPausedTimer()
}
public static func stopPlayback() {
// Pause playback first, so we can sync our current progress
player?.pause()
// Stop updating progress before we destory the player, so we don't receive bad data
stopTickTimer()
player?.destroy()
player = nil
@ -127,6 +45,41 @@ class PlayerHandler {
NowPlayingInfo.shared.reset()
}
public static var paused: Bool {
get {
guard let player = player else { return true }
return player.rate == 0.0
}
set(paused) {
if paused {
self.player?.pause()
} else {
self.player?.play()
}
}
}
public static var remainingSleepTime: Int? {
get {
guard let player = player else { return nil }
// Consider paused as playing at 1x
let rate = Double(player.rate > 0 ? player.rate : 1)
if let sleepTimerChapterStopTime = sleepTimerChapterStopTime {
let timeUntilChapterEnd = Double(sleepTimerChapterStopTime) - player.getCurrentTime()
let timeUntilChapterEndScaled = timeUntilChapterEnd / rate
return Int(timeUntilChapterEndScaled.rounded())
} else if let stopAt = player.getSleepStopAt() {
let timeUntilSleep = stopAt - player.getCurrentTime()
let timeUntilSleepScaled = timeUntilSleep / rate
return Int(timeUntilSleepScaled.rounded())
} else {
return nil
}
}
}
public static func getCurrentTime() -> Double? {
self.player?.getCurrentTime()
}
@ -135,6 +88,30 @@ class PlayerHandler {
self.player?.setPlaybackRate(speed)
}
public static func setSleepTime(secondsUntilSleep: Double) {
guard let player = player else { return }
let stopAt = secondsUntilSleep + player.getCurrentTime()
player.setSleepTime(stopAt: stopAt, scaleBasedOnSpeed: true)
}
public static func setChapterSleepTime(stopAt: Double) {
guard let player = player else { return }
self.sleepTimerChapterStopTime = Int(stopAt)
player.setSleepTime(stopAt: stopAt, scaleBasedOnSpeed: false)
}
public static func increaseSleepTime(increaseSeconds: Double) {
self.player?.increaseSleepTime(extraTimeInSeconds: increaseSeconds)
}
public static func decreaseSleepTime(decreaseSeconds: Double) {
self.player?.decreaseSleepTime(removeTimeInSeconds: decreaseSeconds)
}
public static func cancelSleepTime() {
self.player?.removeSleepTimer()
}
public static func getPlayMethod() -> Int? {
self.player?.getPlayMethod()
}
@ -142,8 +119,8 @@ class PlayerHandler {
public static func getPlaybackSession() -> PlaybackSession? {
guard let player = player else { return nil }
guard player.isInitialized() else { return nil }
guard let session = Database.shared.getPlaybackSession(id: player.getPlaybackSessionId()) else { return nil }
return session
return Database.shared.getPlaybackSession(id: player.getPlaybackSessionId())
}
public static func seekForward(amount: Double) {
@ -168,10 +145,6 @@ class PlayerHandler {
guard let player = player else { return nil }
guard player.isInitialized() else { return nil }
DispatchQueue.main.async {
syncPlayerProgress()
}
return [
"duration": player.getDuration(),
"currentTime": player.getCurrentTime(),
@ -180,65 +153,18 @@ class PlayerHandler {
]
}
private static func tick() {
if !paused {
listeningTimePassedSinceLastSync += 1
if remainingSleepTime != nil {
if sleepTimerChapterStopTime != nil {
let timeUntilChapterEnd = Double(sleepTimerChapterStopTime ?? 0) - (getCurrentTime() ?? 0)
if timeUntilChapterEnd <= 0 {
paused = true
remainingSleepTime = nil
} else {
remainingSleepTime = Int(timeUntilChapterEnd.rounded())
}
} else {
if remainingSleepTime! <= 0 {
paused = true
}
remainingSleepTime! -= 1
// MARK: - Helper logic
private static func cleanupOldSessions(currentSessionId: String?) {
let realm = try! Realm()
let oldSessions = realm.objects(PlaybackSession.self) .where({ $0.isActiveSession == true })
try! realm.write {
for s in oldSessions {
if s.id != currentSessionId {
s.isActiveSession = false
}
}
}
if listeningTimePassedSinceLastSync >= 5 {
syncPlayerProgress()
}
}
public static func syncPlayerProgress() {
guard let player = player else { return }
guard player.isInitialized() else { return }
guard let session = getPlaybackSession() else { return }
NSLog("Syncing player progress")
// Get current time
let playerCurrentTime = player.getCurrentTime()
// Prevent multiple sync requests
let timeSinceLastSync = Date().timeIntervalSince1970 - lastSyncTime
if (lastSyncTime > 0 && timeSinceLastSync < 1) {
NSLog("syncProgress last sync time was < 1 second so not syncing")
return
}
// Prevent a sync if we got junk data from the player (occurs when exiting out of memory
guard !playerCurrentTime.isNaN else { return }
lastSyncTime = Date().timeIntervalSince1970 // seconds
session.update {
session.currentTime = playerCurrentTime
session.timeListening += listeningTimePassedSinceLastSync
session.updatedAt = Date().timeIntervalSince1970 * 1000
}
listeningTimePassedSinceLastSync = 0
// Persist items in the database and sync to the server
if session.isLocal { Task { await PlayerProgress.shared.syncFromPlayer() } }
Task { await PlayerProgress.shared.syncToServer() }
}
@objc public static func syncServerProgressDuringPause() {

View file

@ -13,11 +13,20 @@ class PlayerProgress {
public static let shared = PlayerProgress()
private static let TIME_BETWEEN_SESSION_SYNC_IN_SECONDS = 10.0
private init() {}
public func syncFromPlayer() async {
// MARK: - SYNC HOOKS
public func syncFromPlayer(currentTime: Double, includesPlayProgress: Bool, isStopping: Bool) async {
let backgroundToken = await UIApplication.shared.beginBackgroundTask(withName: "ABS:syncFromPlayer")
let session = await updateLocalSessionFromPlayer(currentTime: currentTime, includesPlayProgress: includesPlayProgress)
updateLocalMediaProgressFromLocalSession()
if let session = session {
await updateServerSessionFromLocalSession(session, rateLimitSync: !isStopping)
}
await UIApplication.shared.endBackgroundTask(backgroundToken)
}
@ -33,8 +42,26 @@ class PlayerProgress {
await UIApplication.shared.endBackgroundTask(backgroundToken)
}
private func updateLocalSessionFromPlayer() async {
// MARK: - SYNC LOGIC
private func updateLocalSessionFromPlayer(currentTime: Double, includesPlayProgress: Bool) async -> PlaybackSession? {
guard let session = PlayerHandler.getPlaybackSession() else { return nil }
let now = Date().timeIntervalSince1970 * 1000
let lastUpdate = session.updatedAt ?? now
let timeSinceLastUpdate = now - lastUpdate
session.update {
session.currentTime = currentTime
session.updatedAt = now
if includesPlayProgress {
session.timeListening += timeSinceLastUpdate
}
}
return session.freeze()
}
private func updateLocalMediaProgressFromLocalSession() {
@ -65,7 +92,19 @@ class PlayerProgress {
}
}
private func updateServerSessionFromLocalSession(_ session: PlaybackSession) async {
private func updateServerSessionFromLocalSession(_ session: PlaybackSession, rateLimitSync: Bool = false) async {
// If required, rate limit requests based on session last update
if rateLimitSync {
let now = Date().timeIntervalSince1970 * 1000
let lastUpdate = session.updatedAt ?? now
let timeSinceLastSync = now - lastUpdate
let timeBetweenSessionSync = PlayerProgress.TIME_BETWEEN_SESSION_SYNC_IN_SECONDS * 1000
guard timeSinceLastSync > timeBetweenSessionSync else {
// Skipping sync since last occurred within session sync time
return
}
}
NSLog("Sending sessionId(\(session.id)) to server")
var success = false