fix: seek pauses playback

This commit is contained in:
Joakim Ramer 2023-02-09 02:38:56 +01:00
parent 40b2ff5a97
commit cbd74d08e1
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GPG key ID: 3DD9039EF02C0573
6 changed files with 49 additions and 47 deletions

View file

@ -783,8 +783,6 @@ export default {
console.log('received metadata update', data) console.log('received metadata update', data)
if (data.currentRate && data.currentRate > 0) this.playbackSpeed = data.currentRate
this.timeupdate() this.timeupdate()
}, },
// When a playback session is started the native android/ios will send the session // When a playback session is started the native android/ios will send the session

View file

@ -159,7 +159,7 @@ public class AbsAudioPlayer: CAPPlugin {
@objc func sendMetadata() { @objc func sendMetadata() {
self.notifyListeners("onPlayingUpdate", data: [ "value": !PlayerHandler.paused ]) self.notifyListeners("onPlayingUpdate", data: [ "value": !PlayerHandler.paused ])
if let metadata = PlayerHandler.getMetdata() { if let metadata = try? PlayerHandler.getMetdata()?.asDictionary() {
self.notifyListeners("onMetadata", data: metadata) self.notifyListeners("onMetadata", data: metadata)
} }
} }

View file

@ -7,8 +7,8 @@
import Foundation import Foundation
class PlaybackMetadata: Codable { struct PlaybackMetadata: Codable {
var duration: Double = 0 let duration: Double
var currentTime: Double = 0 let currentTime: Double
var playerState: PlayerState = PlayerState.IDLE let playerState: PlayerState
} }

View file

@ -7,9 +7,9 @@
import Foundation import Foundation
enum PlayerState: Codable { enum PlayerState: String, Codable {
case IDLE case idle = "IDLE"
case BUFFERING case buffering = "BUFFERING"
case READY case ready = "READY"
case ENDED case ended = "ENDED"
} }

View file

@ -10,20 +10,25 @@ import AVFoundation
import UIKit import UIKit
import MediaPlayer import MediaPlayer
enum PlayMethod:Int { enum PlayMethod: Int {
case directplay = 0 case directplay = 0
case directstream = 1 case directstream = 1
case transcode = 2 case transcode = 2
case local = 3 case local = 3
} }
enum PlayerStatus: Int {
case uninitialized = -1
case paused = 0
case playing = 1
}
class AudioPlayer: NSObject { class AudioPlayer: NSObject {
internal let queue = DispatchQueue(label: "ABSAudioPlayerQueue") internal let queue = DispatchQueue(label: "ABSAudioPlayerQueue")
internal let logger = AppLogger(category: "AudioPlayer") internal let logger = AppLogger(category: "AudioPlayer")
// enums and @objc are not compatible private var status: PlayerStatus
@objc dynamic var status: Int internal var rate: Float
@objc dynamic var rate: Float
private var tmpRate: Float = 1.0 private var tmpRate: Float = 1.0
@ -59,7 +64,7 @@ class AudioPlayer: NSObject {
self.audioPlayer = AVQueuePlayer() self.audioPlayer = AVQueuePlayer()
self.audioPlayer.automaticallyWaitsToMinimizeStalling = false self.audioPlayer.automaticallyWaitsToMinimizeStalling = false
self.sessionId = sessionId self.sessionId = sessionId
self.status = -1 self.status = .uninitialized
self.rate = 0.0 self.rate = 0.0
self.tmpRate = playbackRate self.tmpRate = playbackRate
@ -141,7 +146,7 @@ class AudioPlayer: NSObject {
} }
public func isInitialized() -> Bool { public func isInitialized() -> Bool {
return self.status != -1 return self.status != .uninitialized
} }
public func getPlaybackSession() -> PlaybackSession? { public func getPlaybackSession() -> PlaybackSession? {
@ -254,7 +259,7 @@ class AudioPlayer: NSObject {
logger.log("queueStatusObserver: Current Item Ready to play. PlayWhenReady: \(self.playWhenReady)") logger.log("queueStatusObserver: Current Item Ready to play. PlayWhenReady: \(self.playWhenReady)")
// Seek the player before initializing, so a currentTime of 0 does not appear in MediaProgress / session // Seek the player before initializing, so a currentTime of 0 does not appear in MediaProgress / session
let firstReady = self.status < 0 let firstReady = self.status == .uninitialized
if firstReady && !self.playWhenReady { if firstReady && !self.playWhenReady {
// Seek is async, and if we call this when also pressing play, we will get weird jumps in the scrub bar depending on timing // Seek is async, and if we call this when also pressing play, we will get weird jumps in the scrub bar depending on timing
// Seeking to the correct position happens during play() // Seeking to the correct position happens during play()
@ -267,7 +272,7 @@ class AudioPlayer: NSObject {
self.play(allowSeekBack: false, isInitializing: true) self.play(allowSeekBack: false, isInitializing: true)
} else { } else {
// Mark the player as ready // Mark the player as ready
self.status = 0 self.status = .paused
} }
} else if (playerItem.status == .failed) { } else if (playerItem.status == .failed) {
logger.error("queueStatusObserver: FAILED \(playerItem.error?.localizedDescription ?? "")") logger.error("queueStatusObserver: FAILED \(playerItem.error?.localizedDescription ?? "")")
@ -327,7 +332,7 @@ class AudioPlayer: NSObject {
self.audioPlayer.play() self.audioPlayer.play()
self.audioPlayer.rate = self.tmpRate self.audioPlayer.rate = self.tmpRate
} }
self.status = 1 self.status = .playing
// Update the progress // Update the progress
self.updateNowPlaying() self.updateNowPlaying()
@ -351,19 +356,15 @@ class AudioPlayer: NSObject {
} }
} }
self.status = 0
self.status = .paused
updateNowPlaying() updateNowPlaying()
self.startPausedTimer() self.startPausedTimer()
} }
public func seek(_ to: Double, from: String) { public func seek(_ to: Double, from: String) {
let continuePlaying = rate > 0.0 logger.log("SEEK: Seek to \(to) from \(from)")
self.pause()
logger.log("SEEK: Seek to \(to) from \(from) and continuePlaying(\(continuePlaying)")
guard let playbackSession = self.getPlaybackSession() else { return } guard let playbackSession = self.getPlaybackSession() else { return }
@ -383,8 +384,6 @@ class AudioPlayer: NSObject {
playbackSession.currentTime = to playbackSession.currentTime = to
} }
self.playWhenReady = continuePlaying // Only playWhenReady if already playing
self.status = -1
let playerItems = self.allPlayerItems[indexOfSeek..<self.allPlayerItems.count] let playerItems = self.allPlayerItems[indexOfSeek..<self.allPlayerItems.count]
DispatchQueue.runOnMainQueue { DispatchQueue.runOnMainQueue {
@ -402,17 +401,13 @@ class AudioPlayer: NSObject {
DispatchQueue.runOnMainQueue { DispatchQueue.runOnMainQueue {
self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000)) { [weak self] completed in self.audioPlayer.seek(to: CMTime(seconds: seekTime, preferredTimescale: 1000)) { [weak self] completed in
self?.logger.log("SEEK: Completion handler called and continuePlaying(\(continuePlaying)") self?.logger.log("SEEK: Completion handler called")
guard completed else { guard completed else {
self?.logger.log("SEEK: WARNING: seeking not completed (to \(seekTime)") self?.logger.log("SEEK: WARNING: seeking not completed (to \(seekTime)")
return return
} }
guard let self = self else { return } guard let self = self else { return }
if continuePlaying {
self.resumePlayback()
}
self.updateNowPlaying() self.updateNowPlaying()
} }
} }
@ -463,7 +458,17 @@ class AudioPlayer: NSObject {
} }
public func isPlaying() -> Bool { public func isPlaying() -> Bool {
return self.status > 0 return self.status == .playing
}
public func getPlayerState() -> PlayerState {
// Other PlayerStates doesn't translate to player status
switch status {
case .uninitialized:
return PlayerState.buffering
default:
return PlayerState.ready
}
} }
// MARK: - Private // MARK: - Private

View file

@ -118,16 +118,15 @@ class PlayerHandler {
player.seek(amount, from: "handler") player.seek(amount, from: "handler")
} }
public static func getMetdata() -> [String: Any]? { public static func getMetdata() -> PlaybackMetadata? {
guard let player = player else { return nil } guard let player = player else { return nil }
guard player.isInitialized() else { return nil } guard player.isInitialized() else { return nil }
return [ return PlaybackMetadata(
"duration": player.getDuration(), duration: player.getDuration() ?? 0,
"currentTime": player.getCurrentTime(), currentTime: player.getCurrentTime() ?? 0,
"playerState": !paused, playerState: player.getPlayerState()
"currentRate": player.rate, )
]
} }
// MARK: - Helper logic // MARK: - Helper logic