iOS fix crash when playing item if player is already open, persist playback rate between playbacks, version bump 0.9.42

This commit is contained in:
advplyr 2022-04-23 15:40:18 -05:00
parent a0a7fd1e14
commit 729e959506
5 changed files with 21 additions and 17 deletions

View file

@ -22,18 +22,21 @@ class AudioPlayer: NSObject {
private var playerItemContext = 0
private var playWhenReady: Bool
private var initialPlaybackRate: Float
private var audioPlayer: AVPlayer
private var playbackSession: PlaybackSession
private var activeAudioTrack: AudioTrack
// MARK: - Constructor
init(playbackSession: PlaybackSession, playWhenReady: Bool = false) {
init(playbackSession: PlaybackSession, playWhenReady: Bool = false, playbackRate: Float = 1) {
self.playWhenReady = playWhenReady
self.initialPlaybackRate = playbackRate
self.audioPlayer = AVPlayer()
self.playbackSession = playbackSession
self.status = -1
self.rate = 0.0
self.tmpRate = playbackRate
if playbackSession.audioTracks.count != 1 || playbackSession.audioTracks[0].mimeType != "application/vnd.apple.mpegurl" {
NSLog("The player only support HLS streams right now")
@ -74,9 +77,9 @@ class AudioPlayer: NSObject {
print(error)
}
DispatchQueue.main.sync {
// DispatchQueue.main.sync {
UIApplication.shared.endReceivingRemoteControlEvents()
}
// }
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.closed.rawValue), object: nil)
}

View file

@ -14,7 +14,7 @@ class PlayerHandler {
private static var listeningTimePassedSinceLastSync = 0.0
public static func startPlayback(session: PlaybackSession, playWhenReady: Bool) {
public static func startPlayback(session: PlaybackSession, playWhenReady: Bool, playbackRate: Float) {
if player != nil {
player?.destroy()
player = nil
@ -23,7 +23,7 @@ class PlayerHandler {
NowPlayingInfo.setSessionMetadata(metadata: NowPlayingMetadata(id: session.id, itemId: session.libraryItemId!, artworkUrl: session.coverPath, title: session.displayTitle ?? "Unknown title", author: session.displayAuthor, series: nil))
self.session = session
player = AudioPlayer(playbackSession: session, playWhenReady: playWhenReady)
player = AudioPlayer(playbackSession: session, playWhenReady: playWhenReady, playbackRate: playbackRate)
// DispatchQueue.main.sync {
timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { _ in