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https://github.com/advplyr/audiobookshelf-app.git
synced 2025-08-05 02:25:45 +02:00
Fix race condition with the player queue
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parent
defd895995
commit
6257c6488b
1 changed files with 39 additions and 27 deletions
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@ -195,36 +195,48 @@ class AudioPlayer: NSObject {
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private func setupQueueItemStatusObserver() {
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self.queueItemStatusObserver?.invalidate()
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self.queueItemStatusObserver = self.audioPlayer.currentItem?.observe(\.status, options: [.new, .old], changeHandler: { (playerItem, change) in
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guard let playbackSession = self.getPlaybackSession() else {
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
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return
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}
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if (playerItem.status == .readyToPlay) {
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NSLog("queueStatusObserver: Current Item Ready to play. PlayWhenReady: \(self.playWhenReady)")
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self.updateNowPlaying()
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// Seek the player before initializing, so a currentTime of 0 does not appear in MediaProgress / session
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let firstReady = self.status < 0
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if firstReady || self.playWhenReady {
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self.seek(playbackSession.currentTime, from: "queueItemStatusObserver")
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}
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// Mark the player as ready
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self.status = 0
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// Start the player, if requested
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if self.playWhenReady {
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self.playWhenReady = false
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self.play()
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}
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} else if (playerItem.status == .failed) {
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NSLog("queueStatusObserver: FAILED \(playerItem.error?.localizedDescription ?? "")")
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
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}
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let status = self.audioPlayer.currentItem?.status.rawValue ?? -1
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NSLog("queueStatusObserver: Setting up status=\(status)")
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// First item already loaded, we need to fire manually
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if status == 1, let playerItem = self.audioPlayer.currentItem {
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self.handleQueueItemStatus(playerItem: playerItem)
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}
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// Now listen for future updates
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self.queueItemStatusObserver = self.audioPlayer.currentItem?.observe(\.status, options: [.new, .old], changeHandler: { playerItem, change in
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self.handleQueueItemStatus(playerItem: playerItem)
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})
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}
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private func handleQueueItemStatus(playerItem: AVPlayerItem) {
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NSLog("queueStatusObserver: Current item status changed")
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guard let playbackSession = self.getPlaybackSession() else {
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
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return
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}
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if (playerItem.status == .readyToPlay) {
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NSLog("queueStatusObserver: Current Item Ready to play. PlayWhenReady: \(self.playWhenReady)")
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// Seek the player before initializing, so a currentTime of 0 does not appear in MediaProgress / session
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let firstReady = self.status < 0
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if firstReady || self.playWhenReady {
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self.seek(playbackSession.currentTime, from: "queueItemStatusObserver")
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}
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// Mark the player as ready
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self.status = 0
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// Start the player, if requested
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if self.playWhenReady {
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self.playWhenReady = false
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self.play()
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}
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} else if (playerItem.status == .failed) {
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NSLog("queueStatusObserver: FAILED \(playerItem.error?.localizedDescription ?? "")")
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.failed.rawValue), object: nil)
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}
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}
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private func startPausedTimer() {
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guard self.pausedTimer == nil else { return }
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self.queue.async {
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