mirror of
https://github.com/advplyr/audiobookshelf-app.git
synced 2025-08-04 10:04:39 +02:00
Re-implement the paused timer
This commit is contained in:
parent
fe042f3f83
commit
2448b461f0
2 changed files with 22 additions and 4 deletions
|
@ -44,6 +44,8 @@ class AudioPlayer: NSObject {
|
|||
private var currentTrackIndex = 0
|
||||
private var allPlayerItems:[AVPlayerItem] = []
|
||||
|
||||
private var pausedTimer: Timer?
|
||||
|
||||
// MARK: - Constructor
|
||||
init(sessionId: String, playWhenReady: Bool = false, playbackRate: Float = 1) {
|
||||
self.playWhenReady = playWhenReady
|
||||
|
@ -88,6 +90,7 @@ class AudioPlayer: NSObject {
|
|||
NSLog("Audioplayer ready")
|
||||
}
|
||||
deinit {
|
||||
self.stopPausedTimer()
|
||||
self.removeSleepTimer()
|
||||
self.removeTimeObserver()
|
||||
self.queueObserver?.invalidate()
|
||||
|
@ -200,6 +203,21 @@ class AudioPlayer: NSObject {
|
|||
})
|
||||
}
|
||||
|
||||
private func startPausedTimer() {
|
||||
guard self.pausedTimer == nil else { return }
|
||||
DispatchQueue.main.async {
|
||||
self.pausedTimer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { timer in
|
||||
NSLog("PAUSE TIMER: Syncing from server")
|
||||
Task { await PlayerProgress.shared.syncFromServer() }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func stopPausedTimer() {
|
||||
self.pausedTimer?.invalidate()
|
||||
self.pausedTimer = nil
|
||||
}
|
||||
|
||||
// MARK: - Methods
|
||||
public func play(allowSeekBack: Bool = false) {
|
||||
if allowSeekBack {
|
||||
|
@ -228,6 +246,8 @@ class AudioPlayer: NSObject {
|
|||
}
|
||||
lastPlayTime = Date.timeIntervalSinceReferenceDate
|
||||
|
||||
self.stopPausedTimer()
|
||||
|
||||
Task {
|
||||
let isPlaying = self.status > 0
|
||||
await PlayerProgress.shared.syncFromPlayer(currentTime: self.getCurrentTime(), includesPlayProgress: isPlaying, isStopping: false)
|
||||
|
@ -252,6 +272,8 @@ class AudioPlayer: NSObject {
|
|||
|
||||
updateNowPlaying()
|
||||
lastPlayTime = Date.timeIntervalSinceReferenceDate
|
||||
|
||||
self.startPausedTimer()
|
||||
}
|
||||
|
||||
public func seek(_ to: Double, from: String) {
|
||||
|
|
|
@ -168,8 +168,4 @@ class PlayerHandler {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
@objc public static func syncServerProgressDuringPause() {
|
||||
Task { await PlayerProgress.shared.syncFromServer() }
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue