mirror of
https://github.com/advplyr/audiobookshelf-app.git
synced 2025-08-04 01:54:33 +02:00
Remove DispatchQueue as that did not fix Realm crashes
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parent
b5e33b1707
commit
01678f2c91
2 changed files with 72 additions and 80 deletions
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@ -18,6 +18,8 @@ enum PlayMethod:Int {
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}
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class AudioPlayer: NSObject {
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private let queue = DispatchQueue(label: "ABSAudioPlayerQueue")
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// enums and @objc are not compatible
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@objc dynamic var status: Int
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@objc dynamic var rate: Float
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@ -141,7 +143,7 @@ class AudioPlayer: NSObject {
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// Rate will be different depending on playback speed, aim for 2 observations/sec
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let seconds = 0.5 * (self.rate > 0 ? self.rate : 1.0)
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let time = CMTime(seconds: Double(seconds), preferredTimescale: timeScale)
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self.timeObserverToken = self.audioPlayer.addPeriodicTimeObserver(forInterval: time, queue: PlayerProgress.queue) { [weak self] time in
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self.timeObserverToken = self.audioPlayer.addPeriodicTimeObserver(forInterval: time, queue: queue) { [weak self] time in
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let sleepTimeStopAt = self?.sleepTimeStopAt
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Task {
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// Let the player update the current playback positions
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@ -205,7 +207,7 @@ class AudioPlayer: NSObject {
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private func startPausedTimer() {
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guard self.pausedTimer == nil else { return }
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PlayerProgress.queue.async {
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self.queue.async {
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self.pausedTimer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { timer in
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NSLog("PAUSE TIMER: Syncing from server")
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Task { await PlayerProgress.shared.syncFromServer() }
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@ -398,7 +400,7 @@ class AudioPlayer: NSObject {
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var times = [NSValue]()
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times.append(NSValue(time: sleepTime))
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sleepTimeToken = self.audioPlayer.addBoundaryTimeObserver(forTimes: times, queue: PlayerProgress.queue) { [weak self] in
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sleepTimeToken = self.audioPlayer.addBoundaryTimeObserver(forTimes: times, queue: queue) { [weak self] in
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NSLog("SLEEP TIMER: Pausing audio")
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self?.pause()
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self?.removeSleepTimer()
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@ -11,7 +11,6 @@ import RealmSwift
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class PlayerProgress {
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public static let shared = PlayerProgress()
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public static let queue = DispatchQueue(label: "ABSPlayerProgressQueue")
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private static let TIME_BETWEEN_SESSION_SYNC_IN_SECONDS = 10.0
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@ -46,50 +45,46 @@ class PlayerProgress {
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// MARK: - SYNC LOGIC
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private func updateLocalSessionFromPlayer(currentTime: Double, includesPlayProgress: Bool) -> PlaybackSession? {
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PlayerProgress.queue.sync {
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guard let session = PlayerHandler.getPlaybackSession() else { return nil }
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guard !currentTime.isNaN else { return nil } // Prevent bad data on player stop
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guard let session = PlayerHandler.getPlaybackSession() else { return nil }
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guard !currentTime.isNaN else { return nil } // Prevent bad data on player stop
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session.update {
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session.realm?.refresh()
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session.update {
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session.realm?.refresh()
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let nowInSeconds = Date().timeIntervalSince1970
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let nowInMilliseconds = nowInSeconds * 1000
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let lastUpdateInMilliseconds = session.updatedAt ?? nowInMilliseconds
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let lastUpdateInSeconds = lastUpdateInMilliseconds / 1000
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let secondsSinceLastUpdate = nowInSeconds - lastUpdateInSeconds
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session.currentTime = currentTime
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session.updatedAt = nowInMilliseconds
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if includesPlayProgress {
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session.timeListening += secondsSinceLastUpdate
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}
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let nowInSeconds = Date().timeIntervalSince1970
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let nowInMilliseconds = nowInSeconds * 1000
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let lastUpdateInMilliseconds = session.updatedAt ?? nowInMilliseconds
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let lastUpdateInSeconds = lastUpdateInMilliseconds / 1000
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let secondsSinceLastUpdate = nowInSeconds - lastUpdateInSeconds
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session.currentTime = currentTime
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session.updatedAt = nowInMilliseconds
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if includesPlayProgress {
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session.timeListening += secondsSinceLastUpdate
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}
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return session.freeze()
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}
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return session.freeze()
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}
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private func updateLocalMediaProgressFromLocalSession() {
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PlayerProgress.queue.sync {
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guard let session = PlayerHandler.getPlaybackSession() else { return }
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guard session.isLocal else { return }
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let localMediaProgress = LocalMediaProgress.fetchOrCreateLocalMediaProgress(localMediaProgressId: session.localMediaProgressId, localLibraryItemId: session.localLibraryItem?.id, localEpisodeId: session.episodeId)
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guard let localMediaProgress = localMediaProgress else {
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// Local media progress should have been created
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// If we're here, it means a library id is invalid
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return
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}
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localMediaProgress.updateFromPlaybackSession(session)
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NSLog("Local progress saved to the database")
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// Send the local progress back to front-end
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.localProgress.rawValue), object: nil)
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guard let session = PlayerHandler.getPlaybackSession() else { return }
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guard session.isLocal else { return }
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let localMediaProgress = LocalMediaProgress.fetchOrCreateLocalMediaProgress(localMediaProgressId: session.localMediaProgressId, localLibraryItemId: session.localLibraryItem?.id, localEpisodeId: session.episodeId)
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guard let localMediaProgress = localMediaProgress else {
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// Local media progress should have been created
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// If we're here, it means a library id is invalid
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return
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}
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localMediaProgress.updateFromPlaybackSession(session)
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NSLog("Local progress saved to the database")
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// Send the local progress back to front-end
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NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.localProgress.rawValue), object: nil)
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}
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private func updateAllServerSessionFromLocalSession() async {
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@ -105,33 +100,32 @@ class PlayerProgress {
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}
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private func updateServerSessionFromLocalSession(_ session: PlaybackSession, rateLimitSync: Bool = false) async {
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PlayerProgress.queue.sync {
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var safeToSync = true
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guard var session = session.thaw() else { return }
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// We need to update and check the server time in a transaction for thread-safety
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session.update {
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session.realm?.refresh()
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let nowInMilliseconds = Date().timeIntervalSince1970 * 1000
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let lastUpdateInMilliseconds = session.serverUpdatedAt
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// If required, rate limit requests based on session last update
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if rateLimitSync {
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let timeSinceLastSync = nowInMilliseconds - lastUpdateInMilliseconds
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let timeBetweenSessionSync = PlayerProgress.TIME_BETWEEN_SESSION_SYNC_IN_SECONDS * 1000
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safeToSync = timeSinceLastSync > timeBetweenSessionSync
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if !safeToSync {
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return // This only exits the update block
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}
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}
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session.serverUpdatedAt = nowInMilliseconds
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}
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session = session.freeze()
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guard safeToSync else { return }
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}
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var safeToSync = true
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guard var session = session.thaw() else { return }
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// We need to update and check the server time in a transaction for thread-safety
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session.update {
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session.realm?.refresh()
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let nowInMilliseconds = Date().timeIntervalSince1970 * 1000
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let lastUpdateInMilliseconds = session.serverUpdatedAt
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// If required, rate limit requests based on session last update
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if rateLimitSync {
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let timeSinceLastSync = nowInMilliseconds - lastUpdateInMilliseconds
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let timeBetweenSessionSync = PlayerProgress.TIME_BETWEEN_SESSION_SYNC_IN_SECONDS * 1000
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safeToSync = timeSinceLastSync > timeBetweenSessionSync
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if !safeToSync {
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return // This only exits the update block
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}
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}
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session.serverUpdatedAt = nowInMilliseconds
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}
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session = session.freeze()
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guard safeToSync else { return }
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NSLog("Sending sessionId(\(session.id)) to server")
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var success = false
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@ -145,10 +139,8 @@ class PlayerProgress {
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// Remove old sessions after they synced with the server
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if success && !session.isActiveSession {
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PlayerProgress.queue.sync {
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if let session = session.thaw() {
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session.delete()
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}
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if let session = session.thaw() {
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session.delete()
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}
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}
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}
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@ -183,16 +175,14 @@ class PlayerProgress {
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// Update the session, if needed
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if serverIsNewerThanLocal && currentTimeIsDifferent {
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PlayerProgress.queue.sync {
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NSLog("updateLocalSessionFromServerMediaProgress: Server has newer time than local serverLastUpdate=\(serverLastUpdate) localLastUpdate=\(localLastUpdate)")
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guard let session = session.thaw() else { return }
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session.update {
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session.currentTime = serverCurrentTime
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session.updatedAt = serverLastUpdate
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}
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NSLog("updateLocalSessionFromServerMediaProgress: Updated session currentTime newCurrentTime=\(serverCurrentTime) previousCurrentTime=\(localCurrentTime)")
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PlayerHandler.seek(amount: session.currentTime)
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NSLog("updateLocalSessionFromServerMediaProgress: Server has newer time than local serverLastUpdate=\(serverLastUpdate) localLastUpdate=\(localLastUpdate)")
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guard let session = session.thaw() else { return }
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session.update {
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session.currentTime = serverCurrentTime
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session.updatedAt = serverLastUpdate
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}
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NSLog("updateLocalSessionFromServerMediaProgress: Updated session currentTime newCurrentTime=\(serverCurrentTime) previousCurrentTime=\(localCurrentTime)")
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PlayerHandler.seek(amount: session.currentTime)
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} else {
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NSLog("updateLocalSessionFromServerMediaProgress: Local session does not need updating; local has latest progress")
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}
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