advplyr.audiobookshelf-app/ios/App/Shared/player/AudioPlayerSleepTimer.swift

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Swift
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2022-09-02 16:31:47 -04:00
//
// AudioPlayerSleepTimer.swift
// App
//
// Created by Ron Heft on 9/2/22.
//
import Foundation
import AVFoundation
extension AudioPlayer {
// MARK: - Public API
public func getSleepTimeRemaining() -> Double? {
guard let currentTime = self.getCurrentTime() else { return nil }
// Return the player time until sleep
var timeUntilSleep: Double? = nil
if let chapterStopAt = self.sleepTimeChapterStopAt {
timeUntilSleep = chapterStopAt - currentTime
} else if let stopAt = self.sleepTimeStopAt {
timeUntilSleep = stopAt - currentTime
}
// Scale the time until sleep based on the playback rate
if let timeUntilSleep = timeUntilSleep {
let timeUntilSleepScaled = timeUntilSleep / self.getPlaybackRate()
guard timeUntilSleepScaled.isNaN == false else { return nil }
return timeUntilSleepScaled.rounded()
} else {
return nil
}
}
// Let iOS handle the sleep timer logic by letting us know when it's time to stop
public func setSleepTime(stopAt: Double, scaleBasedOnSpeed: Bool = false) {
NSLog("SLEEP TIMER: Scheduling for \(stopAt)")
// Reset any previous sleep timer
let isChapterSleepTimer = !scaleBasedOnSpeed
self.removeSleepTimer(resetStopAt: !isChapterSleepTimer)
guard let currentTime = getCurrentTime() else {
NSLog("SLEEP TIMER: Failed to get currenTime")
return
}
// Mark the time to stop playing
let scaledStopAt = self.calculateScaledStopAt(stopAt, currentTime: currentTime, scaleBasedOnSpeed: scaleBasedOnSpeed)
self.sleepTimeStopAt = scaledStopAt
let sleepTime = CMTime(seconds: scaledStopAt, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
// Schedule the observation time
var times = [NSValue]()
times.append(NSValue(time: sleepTime))
self.sleepTimeToken = self.audioPlayer.addBoundaryTimeObserver(forTimes: times, queue: self.queue) { [weak self] in
NSLog("SLEEP TIMER: Pausing audio")
self?.pause()
self?.removeSleepTimer()
}
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepSet.rawValue), object: nil)
}
public func increaseSleepTime(extraTimeInSeconds: Double) {
if let sleepTime = self.getSleepTimeRemaining(), let currentTime = getCurrentTime() {
let newSleepTimerPosition = currentTime + sleepTime + extraTimeInSeconds
if newSleepTimerPosition > currentTime {
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
}
}
}
public func decreaseSleepTime(removeTimeInSeconds: Double) {
if let sleepTime = self.getSleepTimeRemaining(), let currentTime = getCurrentTime() {
let newSleepTimerPosition = currentTime + sleepTime - removeTimeInSeconds
if newSleepTimerPosition > currentTime {
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
}
}
}
public func removeSleepTimer(resetStopAt: Bool = true) {
if resetStopAt {
self.sleepTimeStopAt = nil
self.sleepTimeChapterStopAt = nil
}
if let token = self.sleepTimeToken {
self.audioPlayer.removeTimeObserver(token)
self.sleepTimeToken = nil
}
// Update the UI
NotificationCenter.default.post(name: NSNotification.Name(PlayerEvents.sleepEnded.rawValue), object: self)
}
// MARK: - Internal helpers
internal func rescheduleSleepTimerAtTime(time: Double, secondsRemaining: Double?) {
guard self.isSleepTimerSet() else { return }
// Cancel a chapter sleep timer that is no longer valid
if isChapterSleepTimerBeforeTime(time) {
return self.removeSleepTimer()
}
// Update the sleep timer
if !isChapterSleepTimer() {
guard let secondsRemaining = secondsRemaining else { return }
let newSleepTimerPosition = time + secondsRemaining
self.setSleepTime(stopAt: newSleepTimerPosition, scaleBasedOnSpeed: true)
}
}
private func isChapterSleepTimerBeforeTime(_ time: Double) -> Bool {
if let chapterStopAt = self.sleepTimeChapterStopAt {
return chapterStopAt <= time
}
return false
}
private func isSleepTimerSet() -> Bool {
return self.sleepTimeStopAt != nil
}
private func isChapterSleepTimer() -> Bool {
return self.sleepTimeChapterStopAt != nil
}
private func getPlaybackRate() -> Double {
// Consider paused as playing at 1x
return Double(self.rate > 0 ? self.rate : 1)
}
private func calculateScaledStopAt(_ stopAt: Double, currentTime: Double, scaleBasedOnSpeed: Bool) -> Double {
if scaleBasedOnSpeed {
// Calculate the scaled time to stop at
let secondsUntilStopAt1x = stopAt - currentTime
let secondsUntilSleep = secondsUntilStopAt1x * self.getPlaybackRate()
NSLog("SLEEP TIMER: Adjusted based on playback speed of \(self.getPlaybackRate()) to \(secondsUntilSleep)")
return currentTime + secondsUntilSleep
} else {
return stopAt
}
}
}